webgl_geometry_extrude_splines.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <!-- where curves formulas are defined -->
  19. <script src="js/CurveExtras.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer, splineCamera, cameraHelper, cameraEye;
  24. var text, plane;
  25. var targetRotation = 0;
  26. var targetRotationOnMouseDown = 0;
  27. var mouseX = 0;
  28. var mouseXOnMouseDown = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. var binormal = new THREE.Vector3();
  32. var normal = new THREE.Vector3();
  33. var pipeSpline = new THREE.CatmullRomCurve3([
  34. new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
  35. var sampleClosedSpline = new THREE.ClosedSplineCurve3([
  36. new THREE.Vector3(0, -40, -40),
  37. new THREE.Vector3(0, 40, -40),
  38. new THREE.Vector3(0, 140, -40),
  39. new THREE.Vector3(0, 40, 40),
  40. new THREE.Vector3(0, -40, 40),
  41. ]);
  42. // Keep a dictionary of Curve instances
  43. var splines = {
  44. GrannyKnot: new THREE.Curves.GrannyKnot(),
  45. HeartCurve: new THREE.Curves.HeartCurve(3.5),
  46. VivianiCurve: new THREE.Curves.VivianiCurve(70),
  47. KnotCurve: new THREE.Curves.KnotCurve(),
  48. HelixCurve: new THREE.Curves.HelixCurve(),
  49. TrefoilKnot: new THREE.Curves.TrefoilKnot(),
  50. TorusKnot: new THREE.Curves.TorusKnot(20),
  51. CinquefoilKnot: new THREE.Curves.CinquefoilKnot(20),
  52. TrefoilPolynomialKnot: new THREE.Curves.TrefoilPolynomialKnot(14),
  53. FigureEightPolynomialKnot: new THREE.Curves.FigureEightPolynomialKnot(),
  54. DecoratedTorusKnot4a: new THREE.Curves.DecoratedTorusKnot4a(),
  55. DecoratedTorusKnot4b: new THREE.Curves.DecoratedTorusKnot4b(),
  56. DecoratedTorusKnot5a: new THREE.Curves.DecoratedTorusKnot5a(),
  57. DecoratedTorusKnot5c: new THREE.Curves.DecoratedTorusKnot5c(),
  58. PipeSpline: pipeSpline,
  59. SampleClosedSpline: sampleClosedSpline
  60. };
  61. extrudePath = new THREE.Curves.TrefoilKnot();
  62. var dropdown = '<select id="dropdown" onchange="addTube(this.value)">';
  63. var s;
  64. for ( s in splines ) {
  65. dropdown += '<option value="' + s + '"';
  66. dropdown += '>' + s + '</option>';
  67. }
  68. dropdown += '</select>';
  69. var closed2 = true;
  70. var parent;
  71. var tube, tubeMesh;
  72. var animation = false, lookAhead = false;
  73. var scale;
  74. var showCameraHelper = false;
  75. function addTube() {
  76. var value = document.getElementById('dropdown').value;
  77. var segments = parseInt(document.getElementById('segments').value);
  78. closed2 = document.getElementById('closed').checked;
  79. var radiusSegments = parseInt(document.getElementById('radiusSegments').value);
  80. if (tubeMesh) parent.remove(tubeMesh);
  81. extrudePath = splines[value];
  82. tube = new THREE.TubeGeometry(extrudePath, segments, 2, radiusSegments, closed2);
  83. addGeometry(tube, 0xff00ff);
  84. setScale();
  85. }
  86. function setScale() {
  87. scale = parseInt( document.getElementById('scale').value );
  88. tubeMesh.scale.set( scale, scale, scale );
  89. }
  90. function addGeometry( geometry, color ) {
  91. // 3d shape
  92. tubeMesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [
  93. new THREE.MeshLambertMaterial({
  94. color: color
  95. }),
  96. new THREE.MeshBasicMaterial({
  97. color: 0x000000,
  98. opacity: 0.3,
  99. wireframe: true,
  100. transparent: true
  101. })]);
  102. parent.add( tubeMesh );
  103. }
  104. function animateCamera( toggle ) {
  105. if ( toggle ) {
  106. animation = animation === false;
  107. document.getElementById('animation').value = 'Camera Spline Animation View: ' + (animation? 'ON': 'OFF');
  108. }
  109. lookAhead = document.getElementById('lookAhead').checked;
  110. showCameraHelper = document.getElementById('cameraHelper').checked;
  111. cameraHelper.visible = showCameraHelper;
  112. cameraEye.visible = showCameraHelper;
  113. }
  114. init();
  115. animate();
  116. function init() {
  117. container = document.createElement('div');
  118. document.body.appendChild(container);
  119. var info = document.createElement('div');
  120. info.style.position = 'absolute';
  121. info.style.top = '10px';
  122. info.style.width = '100%';
  123. info.style.textAlign = 'center';
  124. info.innerHTML = 'Spline Extrusion Examples by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Select spline:';
  125. info.innerHTML += dropdown;
  126. info.innerHTML += '<br/>Scale: <select id="scale" onchange="setScale()"><option>1</option><option>2</option><option selected>4</option><option>6</option><option>10</option></select>';
  127. info.innerHTML += '<br/>Extrusion Segments: <select onchange="addTube()" id="segments"><option>50</option><option selected>100</option><option>200</option><option>400</option></select>';
  128. info.innerHTML += '<br/>Radius Segments: <select id="radiusSegments" onchange="addTube()"><option>1</option><option>2</option><option selected>3</option><option>4</option><option>5</option><option>6</option><option>8</option><option>12</option></select>';
  129. info.innerHTML += '<br/>Closed:<input id="closed" onchange="addTube()" type="checkbox" checked />';
  130. info.innerHTML += '<br/><br/><input id="animation" type="button" onclick="animateCamera(true)" value="Camera Spline Animation View: OFF"/><br/> Look Ahead <input id="lookAhead" type="checkbox" onchange="animateCamera()" /> Camera Helper <input id="cameraHelper" type="checkbox" onchange="animateCamera()" />';
  131. container.appendChild(info);
  132. //
  133. camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 1000);
  134. camera.position.set(0, 50, 500);
  135. scene = new THREE.Scene();
  136. var light = new THREE.DirectionalLight( 0xffffff );
  137. light.position.set( 0, 0, 1 );
  138. scene.add( light );
  139. parent = new THREE.Object3D();
  140. parent.position.y = 100;
  141. scene.add( parent );
  142. splineCamera = new THREE.PerspectiveCamera( 84, window.innerWidth / window.innerHeight, 0.01, 1000 );
  143. parent.add( splineCamera );
  144. cameraHelper = new THREE.CameraHelper( splineCamera );
  145. scene.add( cameraHelper );
  146. addTube();
  147. // Debug point
  148. cameraEye = new THREE.Mesh( new THREE.SphereGeometry( 5 ), new THREE.MeshBasicMaterial( { color: 0xdddddd } ) );
  149. parent.add( cameraEye );
  150. cameraHelper.visible = showCameraHelper;
  151. cameraEye.visible = showCameraHelper;
  152. //
  153. renderer = new THREE.WebGLRenderer( { antialias: true } );
  154. renderer.setClearColor( 0xf0f0f0 );
  155. renderer.setPixelRatio( window.devicePixelRatio );
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. container.appendChild( renderer.domElement );
  158. stats = new Stats();
  159. stats.domElement.style.position = 'absolute';
  160. stats.domElement.style.top = '0px';
  161. container.appendChild( stats.domElement );
  162. renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
  163. renderer.domElement.addEventListener( 'touchstart', onDocumentTouchStart, false );
  164. renderer.domElement.addEventListener( 'touchmove', onDocumentTouchMove, false );
  165. //
  166. window.addEventListener( 'resize', onWindowResize, false );
  167. }
  168. function onWindowResize() {
  169. windowHalfX = window.innerWidth / 2;
  170. windowHalfY = window.innerHeight / 2;
  171. camera.aspect = window.innerWidth / window.innerHeight;
  172. camera.updateProjectionMatrix();
  173. renderer.setSize( window.innerWidth, window.innerHeight );
  174. }
  175. //
  176. function onDocumentMouseDown(event) {
  177. event.preventDefault();
  178. renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
  179. renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
  180. renderer.domElement.addEventListener( 'mouseout', onDocumentMouseOut, false );
  181. mouseXOnMouseDown = event.clientX - windowHalfX;
  182. targetRotationOnMouseDown = targetRotation;
  183. }
  184. function onDocumentMouseMove(event) {
  185. mouseX = event.clientX - windowHalfX;
  186. targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
  187. }
  188. function onDocumentMouseUp(event) {
  189. renderer.domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  190. renderer.domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  191. renderer.domElement.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  192. }
  193. function onDocumentMouseOut(event) {
  194. renderer.domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  195. renderer.domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  196. renderer.domElement.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  197. }
  198. function onDocumentTouchStart(event) {
  199. if (event.touches.length == 1) {
  200. event.preventDefault();
  201. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  202. targetRotationOnMouseDown = targetRotation;
  203. }
  204. }
  205. function onDocumentTouchMove(event) {
  206. if (event.touches.length == 1) {
  207. event.preventDefault();
  208. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  209. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  210. }
  211. }
  212. //
  213. function animate() {
  214. requestAnimationFrame( animate );
  215. render();
  216. stats.update();
  217. }
  218. function render() {
  219. // Try Animate Camera Along Spline
  220. var time = Date.now();
  221. var looptime = 20 * 1000;
  222. var t = ( time % looptime ) / looptime;
  223. var pos = tube.parameters.path.getPointAt( t );
  224. pos.multiplyScalar( scale );
  225. // interpolation
  226. var segments = tube.tangents.length;
  227. var pickt = t * segments;
  228. var pick = Math.floor( pickt );
  229. var pickNext = ( pick + 1 ) % segments;
  230. binormal.subVectors( tube.binormals[ pickNext ], tube.binormals[ pick ] );
  231. binormal.multiplyScalar( pickt - pick ).add( tube.binormals[ pick ] );
  232. var dir = tube.parameters.path.getTangentAt( t );
  233. var offset = 15;
  234. normal.copy( binormal ).cross( dir );
  235. // We move on a offset on its binormal
  236. pos.add( normal.clone().multiplyScalar( offset ) );
  237. splineCamera.position.copy( pos );
  238. cameraEye.position.copy( pos );
  239. // Camera Orientation 1 - default look at
  240. // splineCamera.lookAt( lookAt );
  241. // Using arclength for stablization in look ahead.
  242. var lookAt = tube.parameters.path.getPointAt( ( t + 30 / tube.parameters.path.getLength() ) % 1 ).multiplyScalar( scale );
  243. // Camera Orientation 2 - up orientation via normal
  244. if (!lookAhead)
  245. lookAt.copy( pos ).add( dir );
  246. splineCamera.matrix.lookAt(splineCamera.position, lookAt, normal);
  247. splineCamera.rotation.setFromRotationMatrix( splineCamera.matrix, splineCamera.rotation.order );
  248. cameraHelper.update();
  249. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  250. renderer.render( scene, animation === true ? splineCamera : camera );
  251. }
  252. </script>
  253. </body>
  254. </html>