webxr_vr_paint.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webxr - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webxr - paint
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { TubePainter } from './jsm/misc/TubePainter.js';
  20. import { VRButton } from './jsm/webxr/VRButton.js';
  21. var container;
  22. var camera, scene, renderer;
  23. var controller1, controller2;
  24. var painter1, painter2;
  25. var controls;
  26. var up = new THREE.Vector3( 0, 1, 0 );
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0x222222 );
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 50 );
  35. camera.position.set( 0, 1.6, 3 );
  36. controls = new OrbitControls( camera, container );
  37. controls.target.set( 0, 1.6, 0 );
  38. controls.update();
  39. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  40. var material = new THREE.MeshStandardMaterial( {
  41. color: 0x444444,
  42. roughness: 1.0,
  43. metalness: 0.0
  44. } );
  45. var table = new THREE.Mesh( geometry, material );
  46. table.position.y = 0.35;
  47. table.position.z = 0.85;
  48. scene.add( table );
  49. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  50. var material = new THREE.MeshStandardMaterial( {
  51. color: 0x222222,
  52. roughness: 1.0,
  53. metalness: 0.0
  54. } );
  55. var floor = new THREE.Mesh( geometry, material );
  56. floor.rotation.x = - Math.PI / 2;
  57. scene.add( floor );
  58. var grid = new THREE.GridHelper( 10, 20, 0x111111, 0x111111 );
  59. // grid.material.depthTest = false; // avoid z-fighting
  60. scene.add( grid );
  61. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  62. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  63. light.position.set( 0, 4, 0 );
  64. scene.add( light );
  65. //
  66. painter1 = new TubePainter();
  67. scene.add( painter1.mesh );
  68. painter2 = new TubePainter();
  69. scene.add( painter1.mesh );
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.gammaInput = true;
  75. renderer.gammaOutput = true;
  76. renderer.vr.enabled = true;
  77. container.appendChild( renderer.domElement );
  78. document.body.appendChild( VRButton.createButton( renderer ) );
  79. // controllers
  80. function onSelectStart() {
  81. this.userData.isSelecting = true;
  82. }
  83. function onSelectEnd() {
  84. this.userData.isSelecting = false;
  85. }
  86. function onSequeezeStart() {
  87. this.userData.isSqueezing = true;
  88. this.userData.positionAtSqueezeStart = this.position.y;
  89. this.userData.scaleAtSqueezeStart = this.scale.x;
  90. }
  91. function onSqueezeEned() {
  92. this.userData.isSqueezing = false;
  93. }
  94. controller1 = renderer.vr.getController( 0 );
  95. controller1.addEventListener( 'selectstart', onSelectStart );
  96. controller1.addEventListener( 'selectend', onSelectEnd );
  97. controller1.addEventListener( 'squeezestart', onSequeezeStart );
  98. controller1.addEventListener( 'squeezeend', onSqueezeEned );
  99. controller1.userData.painter = painter1;
  100. controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  101. controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  102. scene.add( controller1 );
  103. controller2 = renderer.vr.getController( 1 );
  104. controller2.addEventListener( 'selectstart', onSelectStart );
  105. controller2.addEventListener( 'selectend', onSelectEnd );
  106. controller2.addEventListener( 'squeezestart', onSequeezeStart );
  107. controller2.addEventListener( 'squeezeend', onSqueezeEned );
  108. controller2.userData.painter = painter2;
  109. controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  110. controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  111. scene.add( controller2 );
  112. //
  113. var geometry = new THREE.CylinderBufferGeometry( 0.01, 0.02, 0.08, 5 );
  114. geometry.rotateX( - Math.PI / 2 );
  115. var material = new THREE.MeshStandardMaterial( { flatShading: true } );
  116. var mesh = new THREE.Mesh( geometry, material );
  117. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
  118. pivot.name = 'pivot';
  119. pivot.position.z = - 0.05;
  120. mesh.add( pivot );
  121. controller1.add( mesh.clone() );
  122. controller2.add( mesh.clone() );
  123. //
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. //
  132. function handleController( controller ) {
  133. var userData = controller.userData;
  134. var point1 = userData.points[ 0 ];
  135. var point2 = userData.points[ 1 ];
  136. var matrix1 = userData.matrices[ 0 ];
  137. var matrix2 = userData.matrices[ 1 ];
  138. var pivot = controller.getObjectByName( 'pivot' );
  139. point1.setFromMatrixPosition( pivot.matrixWorld );
  140. matrix1.lookAt( point2, point1, up );
  141. var painter = userData.painter;
  142. if ( userData.isSqueezing === true ) {
  143. var delta = ( controller.position.y - userData.positionAtSqueezeStart ) * 5;
  144. var scale = Math.max( 0.1, userData.scaleAtSqueezeStart + delta );
  145. pivot.scale.setScalar( scale );
  146. painter.setSize( scale );
  147. }
  148. if ( userData.isSelecting === true ) {
  149. var count = painter.mesh.geometry.drawRange.count;
  150. painter.stroke( point1, point2, matrix1, matrix2 );
  151. painter.updateGeometry( count, painter.mesh.geometry.drawRange.count );
  152. }
  153. point2.copy( point1 );
  154. matrix2.copy( matrix1 );
  155. }
  156. function animate() {
  157. renderer.setAnimationLoop( render );
  158. }
  159. function render() {
  160. handleController( controller1 );
  161. handleController( controller2 );
  162. renderer.render( scene, camera );
  163. }
  164. </script>
  165. </body>
  166. </html>