2
0

FBXLoader2.js 95 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. * NURBS (Open, Closed and Periodic forms)
  16. *
  17. * Needs Support:
  18. * Indexed Buffers
  19. * PreRotation support.
  20. */
  21. ( function () {
  22. /**
  23. * Generates a loader for loading FBX files from URL and parsing into
  24. * a THREE.Group.
  25. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  26. */
  27. THREE.FBXLoader = function ( manager ) {
  28. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  29. };
  30. Object.assign( THREE.FBXLoader.prototype, {
  31. /**
  32. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  33. * THREE.Group will have an animations property of AnimationClips
  34. * of the different animations exported with the FBX.
  35. * @param {string} url - URL of the FBX file.
  36. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  37. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  38. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  39. */
  40. load: function ( url, onLoad, onProgress, onError ) {
  41. var self = this;
  42. var resourceDirectory = url.split( /[\\\/]/ );
  43. resourceDirectory.pop();
  44. resourceDirectory = resourceDirectory.join( '/' ) + '/';
  45. var loader = new THREE.FileLoader( this.manager );
  46. loader.load( url, function ( text ) {
  47. try {
  48. var scene = self.parse( text, resourceDirectory );
  49. onLoad( scene );
  50. } catch ( error ) {
  51. window.setTimeout( function () {
  52. if ( onError ) onError( error );
  53. self.manager.itemError( url );
  54. }, 0 );
  55. }
  56. }, onProgress, onError );
  57. },
  58. /**
  59. * Parses an ASCII FBX file and returns a THREE.Group.
  60. * THREE.Group will have an animations property of AnimationClips
  61. * of the different animations within the FBX file.
  62. * @param {string} FBXText - Contents of FBX file to parse.
  63. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  64. * @returns {THREE.Group}
  65. */
  66. parse: function ( FBXText, resourceDirectory ) {
  67. if ( ! isFbxFormatASCII( FBXText ) ) {
  68. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  69. self.manager.itemError( url );
  70. return;
  71. //TODO: Support Binary parsing. Hopefully in the future,
  72. //we call var FBXTree = new BinaryParser().parse( FBXText );
  73. }
  74. if ( getFbxVersion( FBXText ) < 7000 ) {
  75. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  76. self.manager.itemError( url );
  77. return;
  78. }
  79. var FBXTree = new TextParser().parse( FBXText );
  80. var connections = parseConnections( FBXTree );
  81. var textures = parseTextures( FBXTree, new THREE.TextureLoader( this.manager ).setPath( resourceDirectory ) );
  82. var materials = parseMaterials( FBXTree, textures, connections );
  83. var deformers = parseDeformers( FBXTree, connections );
  84. var geometryMap = parseGeometries( FBXTree, connections, deformers );
  85. var sceneGraph = parseScene( FBXTree, connections, deformers, geometryMap, materials );
  86. return sceneGraph;
  87. }
  88. } );
  89. /**
  90. * Parses map of relationships between objects.
  91. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  92. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  93. */
  94. function parseConnections( FBXTree ) {
  95. /**
  96. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  97. */
  98. var connectionMap = new Map();
  99. if ( 'Connections' in FBXTree ) {
  100. /**
  101. * @type {[number, number, string][]}
  102. */
  103. var connectionArray = FBXTree.Connections.properties.connections;
  104. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  105. var connection = connectionArray[ connectionArrayIndex ];
  106. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  107. connectionMap.set( connection[ 0 ], {
  108. parents: [],
  109. children: []
  110. } );
  111. }
  112. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  113. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  114. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  115. connectionMap.set( connection[ 1 ], {
  116. parents: [],
  117. children: []
  118. } );
  119. }
  120. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  121. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  122. }
  123. }
  124. return connectionMap;
  125. }
  126. /**
  127. * Parses map of textures referenced in FBXTree.
  128. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  129. * @returns {Map<number, THREE.Texture>}
  130. */
  131. function parseTextures( FBXTree, loader ) {
  132. /**
  133. * @type {Map<number, THREE.Texture>}
  134. */
  135. var textureMap = new Map();
  136. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  137. var textureNodes = FBXTree.Objects.subNodes.Texture;
  138. for ( var nodeID in textureNodes ) {
  139. var texture = parseTexture( textureNodes[ nodeID ], loader );
  140. textureMap.set( parseInt( nodeID ), texture );
  141. }
  142. }
  143. return textureMap;
  144. }
  145. /**
  146. * @param {textureNode} textureNode - Node to get texture information from.
  147. * @returns {THREE.Texture}
  148. */
  149. function parseTexture( textureNode, loader ) {
  150. var FBX_ID = textureNode.id;
  151. var name = textureNode.name;
  152. var filePath = textureNode.properties.FileName;
  153. var split = filePath.split( /[\\\/]/ );
  154. if ( split.length > 0 ) {
  155. var fileName = split[ split.length - 1 ];
  156. } else {
  157. var fileName = filePath;
  158. }
  159. /**
  160. * @type {THREE.Texture}
  161. */
  162. var texture = loader.load( fileName );
  163. texture.name = name;
  164. texture.FBX_ID = FBX_ID;
  165. return texture;
  166. }
  167. /**
  168. * Parses map of Material information.
  169. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  170. * @param {Map<number, THREE.Texture>} textureMap
  171. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  172. * @returns {Map<number, THREE.Material>}
  173. */
  174. function parseMaterials( FBXTree, textureMap, connections ) {
  175. var materialMap = new Map();
  176. if ( 'Material' in FBXTree.Objects.subNodes ) {
  177. var materialNodes = FBXTree.Objects.subNodes.Material;
  178. for ( var nodeID in materialNodes ) {
  179. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  180. materialMap.set( parseInt( nodeID ), material );
  181. }
  182. }
  183. return materialMap;
  184. }
  185. /**
  186. * Takes information from Material node and returns a generated THREE.Material
  187. * @param {FBXMaterialNode} materialNode
  188. * @param {Map<number, THREE.Texture>} textureMap
  189. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  190. * @returns {THREE.Material}
  191. */
  192. function parseMaterial( materialNode, textureMap, connections ) {
  193. var FBX_ID = materialNode.id;
  194. var name = materialNode.attrName;
  195. var type = materialNode.properties.ShadingModel;
  196. //Case where FBXs wrap shading model in property object.
  197. if ( typeof type === 'object' ) {
  198. type = type.value;
  199. }
  200. var children = connections.get( FBX_ID ).children;
  201. var parameters = parseParameters( materialNode.properties, textureMap, children );
  202. var material;
  203. switch ( type ) {
  204. case 'phong':
  205. material = new THREE.MeshPhongMaterial();
  206. break;
  207. case 'lambert':
  208. material = new THREE.MeshLambertMaterial();
  209. break;
  210. default:
  211. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  212. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  213. break;
  214. }
  215. material.setValues( parameters );
  216. material.name = name;
  217. return material;
  218. }
  219. /**
  220. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  221. */
  222. /**
  223. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  224. */
  225. /**
  226. * @param {FBXMaterialProperties} properties
  227. * @param {Map<number, THREE.Texture>} textureMap
  228. * @param {{ID: number, relationship: string}[]} childrenRelationships
  229. * @returns {THREEMaterialParameterPack}
  230. */
  231. function parseParameters( properties, textureMap, childrenRelationships ) {
  232. var parameters = {};
  233. if ( properties.Diffuse ) {
  234. parameters.color = parseColor( properties.Diffuse );
  235. }
  236. if ( properties.Specular ) {
  237. parameters.specular = parseColor( properties.Specular );
  238. }
  239. if ( properties.Shininess ) {
  240. parameters.shininess = properties.Shininess.value;
  241. }
  242. if ( properties.Emissive ) {
  243. parameters.emissive = parseColor( properties.Emissive );
  244. }
  245. if ( properties.EmissiveFactor ) {
  246. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  247. }
  248. if ( properties.Opacity ) {
  249. parameters.opacity = properties.Opacity.value;
  250. }
  251. if ( parameters.opacity < 1.0 ) {
  252. parameters.transparent = true;
  253. }
  254. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  255. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  256. var type = relationship.relationship;
  257. switch ( type ) {
  258. case " \"DiffuseColor":
  259. parameters.map = textureMap.get( relationship.ID );
  260. break;
  261. case " \"AmbientColor":
  262. case " \"Bump":
  263. case " \"EmissiveColor":
  264. default:
  265. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  266. break;
  267. }
  268. }
  269. return parameters;
  270. }
  271. /**
  272. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  273. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  274. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  275. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  276. */
  277. function parseDeformers( FBXTree, connections ) {
  278. var deformers = {};
  279. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  280. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  281. for ( var nodeID in DeformerNodes ) {
  282. var deformerNode = DeformerNodes[ nodeID ];
  283. if ( deformerNode.attrType === 'Skin' ) {
  284. var conns = connections.get( parseInt( nodeID ) );
  285. var skeleton = parseSkeleton( conns, DeformerNodes );
  286. skeleton.FBX_ID = parseInt( nodeID );
  287. deformers[ nodeID ] = skeleton;
  288. }
  289. }
  290. }
  291. return deformers;
  292. }
  293. /**
  294. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  295. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  296. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  297. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  298. */
  299. function parseSkeleton( connections, DeformerNodes ) {
  300. var subDeformers = {};
  301. var children = connections.children;
  302. for ( var i = 0, l = children.length; i < l; ++ i ) {
  303. var child = children[ i ];
  304. var subDeformerNode = DeformerNodes[ child.ID ];
  305. var subDeformer = {
  306. FBX_ID: child.ID,
  307. index: i,
  308. indices: [],
  309. weights: [],
  310. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  311. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  312. linkMode: subDeformerNode.properties.Mode
  313. };
  314. if ( 'Indexes' in subDeformerNode.subNodes ) {
  315. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  316. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  317. }
  318. subDeformers[ child.ID ] = subDeformer;
  319. }
  320. return {
  321. map: subDeformers,
  322. bones: []
  323. };
  324. }
  325. /**
  326. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  327. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  328. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  329. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformers
  330. * @returns {Map<number, THREE.BufferGeometry>}
  331. */
  332. function parseGeometries( FBXTree, connections, deformers ) {
  333. var geometryMap = new Map();
  334. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  335. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  336. for ( var nodeID in geometryNodes ) {
  337. var relationships = connections.get( parseInt( nodeID ) );
  338. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformers );
  339. geometryMap.set( parseInt( nodeID ), geo );
  340. }
  341. }
  342. return geometryMap;
  343. }
  344. /**
  345. * Generates BufferGeometry from FBXGeometryNode.
  346. * @param {FBXGeometryNode} geometryNode
  347. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  348. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformers
  349. * @returns {THREE.BufferGeometry}
  350. */
  351. function parseGeometry( geometryNode, relationships, deformers ) {
  352. switch ( geometryNode.attrType ) {
  353. case 'Mesh':
  354. return parseMeshGeometry( geometryNode, relationships, deformers );
  355. break;
  356. case 'NurbsCurve':
  357. return parseNurbsGeometry( geometryNode );
  358. break;
  359. }
  360. }
  361. /**
  362. * Specialty function for parsing Mesh based Geometry Nodes.
  363. * @param {FBXGeometryNode} geometryNode
  364. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  365. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformers - Map object of deformers and subDeformers by ID.
  366. * @returns {THREE.BufferGeometry}
  367. */
  368. function parseMeshGeometry( geometryNode, relationships, deformers ) {
  369. for ( var i = 0; i < relationships.children.length; ++ i ) {
  370. var deformer = deformers[ relationships.children[ i ].ID ];
  371. if ( deformer !== undefined ) break;
  372. }
  373. return genGeometry( geometryNode, deformer );
  374. }
  375. /**
  376. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  377. * @returns {THREE.BufferGeometry}
  378. */
  379. function genGeometry( geometryNode, deformer ) {
  380. var geometry = new Geometry();
  381. var subNodes = geometryNode.subNodes;
  382. // First, each index is going to be its own vertex.
  383. var vertexBuffer = parseFloatArray( subNodes.Vertices.properties.a );
  384. var indexBuffer = parseIntArray( subNodes.PolygonVertexIndex.properties.a );
  385. if ( subNodes.LayerElementNormal ) {
  386. var normalInfo = getNormals( subNodes.LayerElementNormal[ 0 ] );
  387. }
  388. if ( subNodes.LayerElementUV ) {
  389. var uvInfo = getUVs( subNodes.LayerElementUV[ 0 ] );
  390. }
  391. if ( subNodes.LayerElementColor ) {
  392. var colorInfo = getColors( subNodes.LayerElementColor[ 0 ] );
  393. }
  394. if ( subNodes.LayerElementMaterial ) {
  395. var materialInfo = getMaterials( subNodes.LayerElementMaterial[ 0 ] );
  396. }
  397. var faceVertexBuffer = [];
  398. var polygonIndex = 0;
  399. for ( var polygonVertexIndex = 0; polygonVertexIndex < indexBuffer.length; polygonVertexIndex ++ ) {
  400. var vertexIndex = indexBuffer[ polygonVertexIndex ];
  401. var endOfFace = false;
  402. if ( vertexIndex < 0 ) {
  403. vertexIndex = vertexIndex ^ - 1;
  404. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  405. endOfFace = true;
  406. }
  407. var vertex = new Vertex();
  408. var weightIndices = [];
  409. var weights = [];
  410. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  411. if ( deformer ) {
  412. var subDeformers = deformer.map;
  413. for ( var key in subDeformers ) {
  414. var subDeformer = subDeformers[ key ];
  415. var indices = subDeformer.indices;
  416. for ( var j = 0; j < indices.length; j ++ ) {
  417. var index = indices[ j ];
  418. if ( index === vertexIndex ) {
  419. weights.push( subDeformer.weights[ j ] );
  420. weightIndices.push( subDeformer.index );
  421. break;
  422. }
  423. }
  424. }
  425. if ( weights.length > 4 ) {
  426. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  427. var WIndex = [ 0, 0, 0, 0 ];
  428. var Weight = [ 0, 0, 0, 0 ];
  429. weights.forEach( function ( weight, weightIndex ) {
  430. var currentWeight = weight;
  431. var currentIndex = weightIndices[ weightIndex ];
  432. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  433. if ( currentWeight > comparedWeight ) {
  434. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  435. currentWeight = comparedWeight;
  436. var tmp = WIndex[ comparedWeightIndex ];
  437. WIndex[ comparedWeightIndex ] = currentIndex;
  438. currentIndex = tmp;
  439. }
  440. } );
  441. } );
  442. weightIndices = WIndex;
  443. weights = Weight;
  444. }
  445. for ( var i = weights.length; i < 4; ++ i ) {
  446. weights[ i ] = 0;
  447. weightIndices[ i ] = 0;
  448. }
  449. vertex.skinWeights.fromArray( weights );
  450. vertex.skinIndices.fromArray( weightIndices );
  451. }
  452. if ( normalInfo ) {
  453. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  454. }
  455. if ( uvInfo ) {
  456. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  457. }
  458. if ( colorInfo ) {
  459. vertex.color.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, colorInfo ) );
  460. }
  461. faceVertexBuffer.push( vertex );
  462. if ( endOfFace ) {
  463. var face = new Face();
  464. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  465. face.genTrianglesFromVertices( faceVertexBuffer );
  466. face.materialIndex = materials[ 0 ];
  467. geometry.faces.push( face );
  468. faceVertexBuffer = [];
  469. polygonIndex ++;
  470. endOfFace = false;
  471. }
  472. }
  473. /**
  474. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  475. */
  476. var bufferInfo = geometry.flattenToBuffers();
  477. var geo = new THREE.BufferGeometry();
  478. geo.name = geometryNode.name;
  479. geo.addAttribute( 'position', new THREE.Float32BufferAttribute( bufferInfo.vertexBuffer, 3 ) );
  480. if ( bufferInfo.normalBuffer.length > 0 ) {
  481. geo.addAttribute( 'normal', new THREE.Float32BufferAttribute( bufferInfo.normalBuffer, 3 ) );
  482. }
  483. if ( bufferInfo.uvBuffer.length > 0 ) {
  484. geo.addAttribute( 'uv', new THREE.Float32BufferAttribute( bufferInfo.uvBuffer, 2 ) );
  485. }
  486. if ( subNodes.LayerElementColor ) {
  487. geo.addAttribute( 'color', new THREE.Float32BufferAttribute( bufferInfo.colorBuffer, 3 ) );
  488. }
  489. if ( deformer ) {
  490. geo.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( bufferInfo.skinIndexBuffer, 4 ) );
  491. geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( bufferInfo.skinWeightBuffer, 4 ) );
  492. geo.FBX_Deformer = deformer;
  493. }
  494. // Convert the material indices of each vertex into rendering groups on the geometry.
  495. var materialIndexBuffer = bufferInfo.materialIndexBuffer;
  496. var prevMaterialIndex = materialIndexBuffer[ 0 ];
  497. var startIndex = 0;
  498. for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {
  499. if ( materialIndexBuffer[ i ] !== prevMaterialIndex ) {
  500. geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
  501. prevMaterialIndex = materialIndexBuffer[ i ];
  502. startIndex = i;
  503. }
  504. }
  505. return geo;
  506. }
  507. /**
  508. * Parses normal information for geometry.
  509. * @param {FBXGeometryNode} geometryNode
  510. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  511. */
  512. function getNormals( NormalNode ) {
  513. var mappingType = NormalNode.properties.MappingInformationType;
  514. var referenceType = NormalNode.properties.ReferenceInformationType;
  515. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  516. var indexBuffer = [];
  517. if ( referenceType === 'IndexToDirect' ) {
  518. if ( 'NormalIndex' in NormalNode.subNodes ) {
  519. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  520. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  521. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  522. }
  523. }
  524. return {
  525. dataSize: 3,
  526. buffer: buffer,
  527. indices: indexBuffer,
  528. mappingType: mappingType,
  529. referenceType: referenceType
  530. };
  531. }
  532. /**
  533. * Parses UV information for geometry.
  534. * @param {FBXGeometryNode} geometryNode
  535. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  536. */
  537. function getUVs( UVNode ) {
  538. var mappingType = UVNode.properties.MappingInformationType;
  539. var referenceType = UVNode.properties.ReferenceInformationType;
  540. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  541. var indexBuffer = [];
  542. if ( referenceType === 'IndexToDirect' ) {
  543. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  544. }
  545. return {
  546. dataSize: 2,
  547. buffer: buffer,
  548. indices: indexBuffer,
  549. mappingType: mappingType,
  550. referenceType: referenceType
  551. };
  552. }
  553. /**
  554. * Parses Vertex Color information for geometry.
  555. * @param {FBXGeometryNode} geometryNode
  556. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  557. */
  558. function getColors( ColorNode ) {
  559. var mappingType = ColorNode.properties.MappingInformationType;
  560. var referenceType = ColorNode.properties.ReferenceInformationType;
  561. var buffer = parseFloatArray( ColorNode.subNodes.Colors.properties.a );
  562. var indexBuffer = [];
  563. if ( referenceType === 'IndexToDirect' ) {
  564. indexBuffer = parseFloatArray( ColorNode.subNodes.ColorIndex.properties.a );
  565. }
  566. return {
  567. dataSize: 4,
  568. buffer: buffer,
  569. indices: indexBuffer,
  570. mappingType: mappingType,
  571. referenceType: referenceType
  572. };
  573. }
  574. /**
  575. * Parses material application information for geometry.
  576. * @param {FBXGeometryNode}
  577. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  578. */
  579. function getMaterials( MaterialNode ) {
  580. var mappingType = MaterialNode.properties.MappingInformationType;
  581. var referenceType = MaterialNode.properties.ReferenceInformationType;
  582. if ( mappingType === 'NoMappingInformation' ) {
  583. return {
  584. dataSize: 1,
  585. buffer: [ 0 ],
  586. indices: [ 0 ],
  587. mappingType: 'AllSame',
  588. referenceType: referenceType
  589. };
  590. }
  591. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  592. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  593. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  594. // for conforming with the other functions we've written for other data.
  595. var materialIndices = [];
  596. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  597. materialIndices.push( materialIndexBufferIndex );
  598. }
  599. return {
  600. dataSize: 1,
  601. buffer: materialIndexBuffer,
  602. indices: materialIndices,
  603. mappingType: mappingType,
  604. referenceType: referenceType
  605. };
  606. }
  607. /**
  608. * Function uses the infoObject and given indices to return value array of object.
  609. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  610. * @param {number} polygonIndex - Index of polygon in geometry.
  611. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  612. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  613. * @returns {number[]}
  614. */
  615. var dataArray = [];
  616. var GetData = {
  617. ByPolygonVertex: {
  618. /**
  619. * Function uses the infoObject and given indices to return value array of object.
  620. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  621. * @param {number} polygonIndex - Index of polygon in geometry.
  622. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  623. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  624. * @returns {number[]}
  625. */
  626. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  627. var from = ( polygonVertexIndex * infoObject.dataSize );
  628. var to = ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize;
  629. // return infoObject.buffer.slice( from, to );
  630. return slice( dataArray, infoObject.buffer, from, to );
  631. },
  632. /**
  633. * Function uses the infoObject and given indices to return value array of object.
  634. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  635. * @param {number} polygonIndex - Index of polygon in geometry.
  636. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  637. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  638. * @returns {number[]}
  639. */
  640. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  641. var index = infoObject.indices[ polygonVertexIndex ];
  642. var from = ( index * infoObject.dataSize );
  643. var to = ( index * infoObject.dataSize ) + infoObject.dataSize;
  644. // return infoObject.buffer.slice( from, to );
  645. return slice( dataArray, infoObject.buffer, from, to );
  646. }
  647. },
  648. ByPolygon: {
  649. /**
  650. * Function uses the infoObject and given indices to return value array of object.
  651. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  652. * @param {number} polygonIndex - Index of polygon in geometry.
  653. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  654. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  655. * @returns {number[]}
  656. */
  657. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  658. var from = polygonIndex * infoObject.dataSize;
  659. var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
  660. // return infoObject.buffer.slice( from, to );
  661. return slice( dataArray, infoObject.buffer, from, to );
  662. },
  663. /**
  664. * Function uses the infoObject and given indices to return value array of object.
  665. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  666. * @param {number} polygonIndex - Index of polygon in geometry.
  667. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  668. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  669. * @returns {number[]}
  670. */
  671. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  672. var index = infoObject.indices[ polygonIndex ];
  673. var from = index * infoObject.dataSize;
  674. var to = index * infoObject.dataSize + infoObject.dataSize;
  675. // return infoObject.buffer.slice( from, to );
  676. return slice( dataArray, infoObject.buffer, from, to );
  677. }
  678. },
  679. ByVertice: {
  680. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  681. var from = ( vertexIndex * infoObject.dataSize );
  682. var to = ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize;
  683. // return infoObject.buffer.slice( from, to );
  684. return slice( dataArray, infoObject.buffer, from, to );
  685. }
  686. },
  687. AllSame: {
  688. /**
  689. * Function uses the infoObject and given indices to return value array of object.
  690. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  691. * @param {number} polygonIndex - Index of polygon in geometry.
  692. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  693. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  694. * @returns {number[]}
  695. */
  696. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  697. var from = infoObject.indices[ 0 ] * infoObject.dataSize;
  698. var to = infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize;
  699. // return infoObject.buffer.slice( from, to );
  700. return slice( dataArray, infoObject.buffer, from, to );
  701. }
  702. }
  703. };
  704. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  705. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  706. }
  707. /**
  708. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  709. * @param {FBXGeometryNode} geometryNode
  710. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  711. * @returns {THREE.BufferGeometry}
  712. */
  713. function parseNurbsGeometry( geometryNode ) {
  714. if ( THREE.NURBSCurve === undefined ) {
  715. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  716. return new THREE.BufferGeometry();
  717. }
  718. var order = parseInt( geometryNode.properties.Order );
  719. if ( isNaN( order ) ) {
  720. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  721. return new THREE.BufferGeometry();
  722. }
  723. var degree = order - 1;
  724. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  725. var controlPoints = [];
  726. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  727. for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
  728. controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );
  729. }
  730. var startKnot, endKnot;
  731. if ( geometryNode.properties.Form === 'Closed' ) {
  732. controlPoints.push( controlPoints[ 0 ] );
  733. } else if ( geometryNode.properties.Form === 'Periodic' ) {
  734. startKnot = degree;
  735. endKnot = knots.length - 1 - startKnot;
  736. for ( var i = 0; i < degree; ++ i ) {
  737. controlPoints.push( controlPoints[ i ] );
  738. }
  739. }
  740. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  741. var vertices = curve.getPoints( controlPoints.length * 7 );
  742. var positions = new Float32Array( vertices.length * 3 );
  743. for ( var i = 0, l = vertices.length; i < l; ++ i ) {
  744. vertices[ i ].toArray( positions, i * 3 );
  745. }
  746. var geometry = new THREE.BufferGeometry();
  747. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  748. return geometry;
  749. }
  750. /**
  751. * Finally generates Scene graph and Scene graph Objects.
  752. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  753. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  754. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformers
  755. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  756. * @param {Map<number, THREE.Material>} materialMap
  757. * @returns {THREE.Group}
  758. */
  759. function parseScene( FBXTree, connections, deformers, geometryMap, materialMap ) {
  760. var sceneGraph = new THREE.Group();
  761. var ModelNode = FBXTree.Objects.subNodes.Model;
  762. /**
  763. * @type {Array.<THREE.Object3D>}
  764. */
  765. var modelArray = [];
  766. /**
  767. * @type {Map.<number, THREE.Object3D>}
  768. */
  769. var modelMap = new Map();
  770. for ( var nodeID in ModelNode ) {
  771. var id = parseInt( nodeID );
  772. var node = ModelNode[ nodeID ];
  773. var conns = connections.get( id );
  774. var model = null;
  775. for ( var i = 0; i < conns.parents.length; ++ i ) {
  776. for ( var FBX_ID in deformers ) {
  777. var deformer = deformers[ FBX_ID ];
  778. var subDeformers = deformer.map;
  779. var subDeformer = subDeformers[ conns.parents[ i ].ID ];
  780. if ( subDeformer ) {
  781. model = new THREE.Bone();
  782. deformer.bones[ subDeformer.index ] = model;
  783. }
  784. }
  785. }
  786. if ( ! model ) {
  787. switch ( node.attrType ) {
  788. case "Mesh":
  789. /**
  790. * @type {?THREE.BufferGeometry}
  791. */
  792. var geometry = null;
  793. /**
  794. * @type {THREE.MultiMaterial|THREE.Material}
  795. */
  796. var material = null;
  797. /**
  798. * @type {Array.<THREE.Material>}
  799. */
  800. var materials = [];
  801. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  802. var child = conns.children[ childrenIndex ];
  803. if ( geometryMap.has( child.ID ) ) {
  804. geometry = geometryMap.get( child.ID );
  805. }
  806. if ( materialMap.has( child.ID ) ) {
  807. materials.push( materialMap.get( child.ID ) );
  808. }
  809. }
  810. if ( materials.length > 1 ) {
  811. material = new THREE.MultiMaterial( materials );
  812. } else if ( materials.length > 0 ) {
  813. material = materials[ 0 ];
  814. } else {
  815. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  816. materials.push( material );
  817. }
  818. if ( 'color' in geometry.attributes ) {
  819. for ( var materialIndex = 0, numMaterials = materials.length; materialIndex < numMaterials; ++materialIndex ) {
  820. materials[ materialIndex ].vertexColors = THREE.VertexColors;
  821. }
  822. }
  823. if ( geometry.FBX_Deformer ) {
  824. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  825. materials[ materialsIndex ].skinning = true;
  826. }
  827. model = new THREE.SkinnedMesh( geometry, material );
  828. } else {
  829. model = new THREE.Mesh( geometry, material );
  830. }
  831. break;
  832. case "NurbsCurve":
  833. var geometry = null;
  834. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  835. var child = conns.children[ childrenIndex ];
  836. if ( geometryMap.has( child.ID ) ) {
  837. geometry = geometryMap.get( child.ID );
  838. }
  839. }
  840. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  841. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  842. model = new THREE.Line( geometry, material );
  843. break;
  844. default:
  845. model = new THREE.Object3D();
  846. break;
  847. }
  848. }
  849. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  850. model.FBX_ID = id;
  851. modelArray.push( model );
  852. modelMap.set( id, model );
  853. }
  854. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  855. var model = modelArray[ modelArrayIndex ];
  856. var node = ModelNode[ model.FBX_ID ];
  857. if ( 'Lcl_Translation' in node.properties ) {
  858. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  859. }
  860. if ( 'Lcl_Rotation' in node.properties ) {
  861. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  862. rotation.push( 'ZYX' );
  863. model.rotation.fromArray( rotation );
  864. }
  865. if ( 'Lcl_Scaling' in node.properties ) {
  866. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  867. }
  868. if ( 'PreRotation' in node.properties ) {
  869. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( DEG2RAD ), 'ZYX' );
  870. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  871. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  872. preRotations.multiply( currentRotation );
  873. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  874. }
  875. var conns = connections.get( model.FBX_ID );
  876. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  877. var pIndex = findIndex( modelArray, function ( mod ) {
  878. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  879. } );
  880. if ( pIndex > - 1 ) {
  881. modelArray[ pIndex ].add( model );
  882. break;
  883. }
  884. }
  885. if ( model.parent === null ) {
  886. sceneGraph.add( model );
  887. }
  888. }
  889. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  890. sceneGraph.updateMatrixWorld( true );
  891. // Put skeleton into bind pose.
  892. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  893. for ( var nodeID in BindPoseNode ) {
  894. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  895. BindPoseNode = BindPoseNode[ nodeID ];
  896. break;
  897. }
  898. }
  899. if ( BindPoseNode ) {
  900. var PoseNode = BindPoseNode.subNodes.PoseNode;
  901. var worldMatrices = new Map();
  902. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  903. var node = PoseNode[ PoseNodeIndex ];
  904. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  905. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  906. }
  907. }
  908. for ( var FBX_ID in deformers ) {
  909. var deformer = deformers[ FBX_ID ];
  910. var subDeformers = deformer.map;
  911. for ( var key in subDeformers ) {
  912. var subDeformer = subDeformers[ key ];
  913. var subDeformerIndex = subDeformer.index;
  914. /**
  915. * @type {THREE.Bone}
  916. */
  917. var bone = deformer.bones[ subDeformerIndex ];
  918. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  919. break;
  920. }
  921. var mat = worldMatrices.get( bone.FBX_ID );
  922. bone.matrixWorld.copy( mat );
  923. }
  924. // Now that skeleton is in bind pose, bind to model.
  925. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  926. var conns = connections.get( deformer.FBX_ID );
  927. var parents = conns.parents;
  928. for ( var parentsIndex = 0, parentsLength = parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  929. var parent = parents[ parentsIndex ];
  930. if ( geometryMap.has( parent.ID ) ) {
  931. var geoID = parent.ID;
  932. var geoConns = connections.get( geoID );
  933. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  934. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  935. var model = modelMap.get( geoConns.parents[ i ].ID );
  936. //ASSERT model typeof SkinnedMesh
  937. model.bind( deformer.skeleton, model.matrixWorld );
  938. break;
  939. }
  940. }
  941. }
  942. }
  943. }
  944. //Skeleton is now bound, return objects to starting
  945. //world positions.
  946. sceneGraph.updateMatrixWorld( true );
  947. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  948. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  949. // not just for individual objects.
  950. sceneGraph.skeleton = {
  951. bones: modelArray
  952. };
  953. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  954. addAnimations( sceneGraph, animations );
  955. return sceneGraph;
  956. }
  957. /**
  958. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  959. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  960. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  961. */
  962. function parseAnimations( FBXTree, connections, sceneGraph ) {
  963. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  964. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  965. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  966. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  967. /**
  968. * @type {{
  969. curves: Map<number, {
  970. T: {
  971. id: number;
  972. attr: string;
  973. internalID: number;
  974. attrX: boolean;
  975. attrY: boolean;
  976. attrZ: boolean;
  977. containerBoneID: number;
  978. containerID: number;
  979. curves: {
  980. x: {
  981. version: any;
  982. id: number;
  983. internalID: number;
  984. times: number[];
  985. values: number[];
  986. attrFlag: number[];
  987. attrData: number[];
  988. };
  989. y: {
  990. version: any;
  991. id: number;
  992. internalID: number;
  993. times: number[];
  994. values: number[];
  995. attrFlag: number[];
  996. attrData: number[];
  997. };
  998. z: {
  999. version: any;
  1000. id: number;
  1001. internalID: number;
  1002. times: number[];
  1003. values: number[];
  1004. attrFlag: number[];
  1005. attrData: number[];
  1006. };
  1007. };
  1008. },
  1009. R: {
  1010. id: number;
  1011. attr: string;
  1012. internalID: number;
  1013. attrX: boolean;
  1014. attrY: boolean;
  1015. attrZ: boolean;
  1016. containerBoneID: number;
  1017. containerID: number;
  1018. curves: {
  1019. x: {
  1020. version: any;
  1021. id: number;
  1022. internalID: number;
  1023. times: number[];
  1024. values: number[];
  1025. attrFlag: number[];
  1026. attrData: number[];
  1027. };
  1028. y: {
  1029. version: any;
  1030. id: number;
  1031. internalID: number;
  1032. times: number[];
  1033. values: number[];
  1034. attrFlag: number[];
  1035. attrData: number[];
  1036. };
  1037. z: {
  1038. version: any;
  1039. id: number;
  1040. internalID: number;
  1041. times: number[];
  1042. values: number[];
  1043. attrFlag: number[];
  1044. attrData: number[];
  1045. };
  1046. };
  1047. },
  1048. S: {
  1049. id: number;
  1050. attr: string;
  1051. internalID: number;
  1052. attrX: boolean;
  1053. attrY: boolean;
  1054. attrZ: boolean;
  1055. containerBoneID: number;
  1056. containerID: number;
  1057. curves: {
  1058. x: {
  1059. version: any;
  1060. id: number;
  1061. internalID: number;
  1062. times: number[];
  1063. values: number[];
  1064. attrFlag: number[];
  1065. attrData: number[];
  1066. };
  1067. y: {
  1068. version: any;
  1069. id: number;
  1070. internalID: number;
  1071. times: number[];
  1072. values: number[];
  1073. attrFlag: number[];
  1074. attrData: number[];
  1075. };
  1076. z: {
  1077. version: any;
  1078. id: number;
  1079. internalID: number;
  1080. times: number[];
  1081. values: number[];
  1082. attrFlag: number[];
  1083. attrData: number[];
  1084. };
  1085. };
  1086. }
  1087. }>,
  1088. layers: Map<number, {
  1089. T: {
  1090. id: number;
  1091. attr: string;
  1092. internalID: number;
  1093. attrX: boolean;
  1094. attrY: boolean;
  1095. attrZ: boolean;
  1096. containerBoneID: number;
  1097. containerID: number;
  1098. curves: {
  1099. x: {
  1100. version: any;
  1101. id: number;
  1102. internalID: number;
  1103. times: number[];
  1104. values: number[];
  1105. attrFlag: number[];
  1106. attrData: number[];
  1107. };
  1108. y: {
  1109. version: any;
  1110. id: number;
  1111. internalID: number;
  1112. times: number[];
  1113. values: number[];
  1114. attrFlag: number[];
  1115. attrData: number[];
  1116. };
  1117. z: {
  1118. version: any;
  1119. id: number;
  1120. internalID: number;
  1121. times: number[];
  1122. values: number[];
  1123. attrFlag: number[];
  1124. attrData: number[];
  1125. };
  1126. },
  1127. },
  1128. R: {
  1129. id: number;
  1130. attr: string;
  1131. internalID: number;
  1132. attrX: boolean;
  1133. attrY: boolean;
  1134. attrZ: boolean;
  1135. containerBoneID: number;
  1136. containerID: number;
  1137. curves: {
  1138. x: {
  1139. version: any;
  1140. id: number;
  1141. internalID: number;
  1142. times: number[];
  1143. values: number[];
  1144. attrFlag: number[];
  1145. attrData: number[];
  1146. };
  1147. y: {
  1148. version: any;
  1149. id: number;
  1150. internalID: number;
  1151. times: number[];
  1152. values: number[];
  1153. attrFlag: number[];
  1154. attrData: number[];
  1155. };
  1156. z: {
  1157. version: any;
  1158. id: number;
  1159. internalID: number;
  1160. times: number[];
  1161. values: number[];
  1162. attrFlag: number[];
  1163. attrData: number[];
  1164. };
  1165. },
  1166. },
  1167. S: {
  1168. id: number;
  1169. attr: string;
  1170. internalID: number;
  1171. attrX: boolean;
  1172. attrY: boolean;
  1173. attrZ: boolean;
  1174. containerBoneID: number;
  1175. containerID: number;
  1176. curves: {
  1177. x: {
  1178. version: any;
  1179. id: number;
  1180. internalID: number;
  1181. times: number[];
  1182. values: number[];
  1183. attrFlag: number[];
  1184. attrData: number[];
  1185. };
  1186. y: {
  1187. version: any;
  1188. id: number;
  1189. internalID: number;
  1190. times: number[];
  1191. values: number[];
  1192. attrFlag: number[];
  1193. attrData: number[];
  1194. };
  1195. z: {
  1196. version: any;
  1197. id: number;
  1198. internalID: number;
  1199. times: number[];
  1200. values: number[];
  1201. attrFlag: number[];
  1202. attrData: number[];
  1203. };
  1204. },
  1205. }
  1206. }[]>,
  1207. stacks: Map<number, {
  1208. name: string,
  1209. layers: {
  1210. T: {
  1211. id: number;
  1212. attr: string;
  1213. internalID: number;
  1214. attrX: boolean;
  1215. attrY: boolean;
  1216. attrZ: boolean;
  1217. containerBoneID: number;
  1218. containerID: number;
  1219. curves: {
  1220. x: {
  1221. version: any;
  1222. id: number;
  1223. internalID: number;
  1224. times: number[];
  1225. values: number[];
  1226. attrFlag: number[];
  1227. attrData: number[];
  1228. };
  1229. y: {
  1230. version: any;
  1231. id: number;
  1232. internalID: number;
  1233. times: number[];
  1234. values: number[];
  1235. attrFlag: number[];
  1236. attrData: number[];
  1237. };
  1238. z: {
  1239. version: any;
  1240. id: number;
  1241. internalID: number;
  1242. times: number[];
  1243. values: number[];
  1244. attrFlag: number[];
  1245. attrData: number[];
  1246. };
  1247. };
  1248. };
  1249. R: {
  1250. id: number;
  1251. attr: string;
  1252. internalID: number;
  1253. attrX: boolean;
  1254. attrY: boolean;
  1255. attrZ: boolean;
  1256. containerBoneID: number;
  1257. containerID: number;
  1258. curves: {
  1259. x: {
  1260. version: any;
  1261. id: number;
  1262. internalID: number;
  1263. times: number[];
  1264. values: number[];
  1265. attrFlag: number[];
  1266. attrData: number[];
  1267. };
  1268. y: {
  1269. version: any;
  1270. id: number;
  1271. internalID: number;
  1272. times: number[];
  1273. values: number[];
  1274. attrFlag: number[];
  1275. attrData: number[];
  1276. };
  1277. z: {
  1278. version: any;
  1279. id: number;
  1280. internalID: number;
  1281. times: number[];
  1282. values: number[];
  1283. attrFlag: number[];
  1284. attrData: number[];
  1285. };
  1286. };
  1287. };
  1288. S: {
  1289. id: number;
  1290. attr: string;
  1291. internalID: number;
  1292. attrX: boolean;
  1293. attrY: boolean;
  1294. attrZ: boolean;
  1295. containerBoneID: number;
  1296. containerID: number;
  1297. curves: {
  1298. x: {
  1299. version: any;
  1300. id: number;
  1301. internalID: number;
  1302. times: number[];
  1303. values: number[];
  1304. attrFlag: number[];
  1305. attrData: number[];
  1306. };
  1307. y: {
  1308. version: any;
  1309. id: number;
  1310. internalID: number;
  1311. times: number[];
  1312. values: number[];
  1313. attrFlag: number[];
  1314. attrData: number[];
  1315. };
  1316. z: {
  1317. version: any;
  1318. id: number;
  1319. internalID: number;
  1320. times: number[];
  1321. values: number[];
  1322. attrFlag: number[];
  1323. attrData: number[];
  1324. };
  1325. };
  1326. };
  1327. }[][],
  1328. length: number,
  1329. frames: number }>,
  1330. length: number,
  1331. fps: number,
  1332. frames: number
  1333. }}
  1334. */
  1335. var returnObject = {
  1336. curves: new Map(),
  1337. layers: {},
  1338. stacks: {},
  1339. length: 0,
  1340. fps: 30,
  1341. frames: 0
  1342. };
  1343. /**
  1344. * @type {Array.<{
  1345. id: number;
  1346. attr: string;
  1347. internalID: number;
  1348. attrX: boolean;
  1349. attrY: boolean;
  1350. attrZ: boolean;
  1351. containerBoneID: number;
  1352. containerID: number;
  1353. }>}
  1354. */
  1355. var animationCurveNodes = [];
  1356. for ( var nodeID in rawNodes ) {
  1357. if ( nodeID.match( /\d+/ ) ) {
  1358. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1359. animationCurveNodes.push( animationNode );
  1360. }
  1361. }
  1362. /**
  1363. * @type {Map.<number, {
  1364. id: number,
  1365. attr: string,
  1366. internalID: number,
  1367. attrX: boolean,
  1368. attrY: boolean,
  1369. attrZ: boolean,
  1370. containerBoneID: number,
  1371. containerID: number,
  1372. curves: {
  1373. x: {
  1374. version: any,
  1375. id: number,
  1376. internalID: number,
  1377. times: number[],
  1378. values: number[],
  1379. attrFlag: number[],
  1380. attrData: number[],
  1381. },
  1382. y: {
  1383. version: any,
  1384. id: number,
  1385. internalID: number,
  1386. times: number[],
  1387. values: number[],
  1388. attrFlag: number[],
  1389. attrData: number[],
  1390. },
  1391. z: {
  1392. version: any,
  1393. id: number,
  1394. internalID: number,
  1395. times: number[],
  1396. values: number[],
  1397. attrFlag: number[],
  1398. attrData: number[],
  1399. }
  1400. }
  1401. }>}
  1402. */
  1403. var tmpMap = new Map();
  1404. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1405. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1406. continue;
  1407. }
  1408. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1409. }
  1410. /**
  1411. * @type {{
  1412. version: any,
  1413. id: number,
  1414. internalID: number,
  1415. times: number[],
  1416. values: number[],
  1417. attrFlag: number[],
  1418. attrData: number[],
  1419. }[]}
  1420. */
  1421. var animationCurves = [];
  1422. for ( nodeID in rawCurves ) {
  1423. if ( nodeID.match( /\d+/ ) ) {
  1424. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1425. animationCurves.push( animationCurve );
  1426. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1427. var firstParentID = firstParentConn.ID;
  1428. var firstParentRelationship = firstParentConn.relationship;
  1429. var axis = '';
  1430. if ( firstParentRelationship.match( /X/ ) ) {
  1431. axis = 'x';
  1432. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1433. axis = 'y';
  1434. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1435. axis = 'z';
  1436. } else {
  1437. continue;
  1438. }
  1439. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1440. }
  1441. }
  1442. tmpMap.forEach( function ( curveNode ) {
  1443. var id = curveNode.containerBoneID;
  1444. if ( ! returnObject.curves.has( id ) ) {
  1445. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1446. }
  1447. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1448. if ( curveNode.attr === 'R' ) {
  1449. var curves = curveNode.curves;
  1450. curves.x.values = curves.x.values.map( degreeToRadian );
  1451. curves.y.values = curves.y.values.map( degreeToRadian );
  1452. curves.z.values = curves.z.values.map( degreeToRadian );
  1453. if ( curveNode.preRotations !== null ) {
  1454. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1455. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1456. var frameRotation = new THREE.Euler();
  1457. var frameRotationQuaternion = new THREE.Quaternion();
  1458. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1459. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1460. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1461. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1462. curves.x.values[ frame ] = frameRotation.x;
  1463. curves.y.values[ frame ] = frameRotation.y;
  1464. curves.z.values[ frame ] = frameRotation.z;
  1465. }
  1466. }
  1467. }
  1468. } );
  1469. for ( var nodeID in rawLayers ) {
  1470. /**
  1471. * @type {{
  1472. T: {
  1473. id: number;
  1474. attr: string;
  1475. internalID: number;
  1476. attrX: boolean;
  1477. attrY: boolean;
  1478. attrZ: boolean;
  1479. containerBoneID: number;
  1480. containerID: number;
  1481. curves: {
  1482. x: {
  1483. version: any;
  1484. id: number;
  1485. internalID: number;
  1486. times: number[];
  1487. values: number[];
  1488. attrFlag: number[];
  1489. attrData: number[];
  1490. };
  1491. y: {
  1492. version: any;
  1493. id: number;
  1494. internalID: number;
  1495. times: number[];
  1496. values: number[];
  1497. attrFlag: number[];
  1498. attrData: number[];
  1499. };
  1500. z: {
  1501. version: any;
  1502. id: number;
  1503. internalID: number;
  1504. times: number[];
  1505. values: number[];
  1506. attrFlag: number[];
  1507. attrData: number[];
  1508. };
  1509. },
  1510. },
  1511. R: {
  1512. id: number;
  1513. attr: string;
  1514. internalID: number;
  1515. attrX: boolean;
  1516. attrY: boolean;
  1517. attrZ: boolean;
  1518. containerBoneID: number;
  1519. containerID: number;
  1520. curves: {
  1521. x: {
  1522. version: any;
  1523. id: number;
  1524. internalID: number;
  1525. times: number[];
  1526. values: number[];
  1527. attrFlag: number[];
  1528. attrData: number[];
  1529. };
  1530. y: {
  1531. version: any;
  1532. id: number;
  1533. internalID: number;
  1534. times: number[];
  1535. values: number[];
  1536. attrFlag: number[];
  1537. attrData: number[];
  1538. };
  1539. z: {
  1540. version: any;
  1541. id: number;
  1542. internalID: number;
  1543. times: number[];
  1544. values: number[];
  1545. attrFlag: number[];
  1546. attrData: number[];
  1547. };
  1548. },
  1549. },
  1550. S: {
  1551. id: number;
  1552. attr: string;
  1553. internalID: number;
  1554. attrX: boolean;
  1555. attrY: boolean;
  1556. attrZ: boolean;
  1557. containerBoneID: number;
  1558. containerID: number;
  1559. curves: {
  1560. x: {
  1561. version: any;
  1562. id: number;
  1563. internalID: number;
  1564. times: number[];
  1565. values: number[];
  1566. attrFlag: number[];
  1567. attrData: number[];
  1568. };
  1569. y: {
  1570. version: any;
  1571. id: number;
  1572. internalID: number;
  1573. times: number[];
  1574. values: number[];
  1575. attrFlag: number[];
  1576. attrData: number[];
  1577. };
  1578. z: {
  1579. version: any;
  1580. id: number;
  1581. internalID: number;
  1582. times: number[];
  1583. values: number[];
  1584. attrFlag: number[];
  1585. attrData: number[];
  1586. };
  1587. },
  1588. }
  1589. }[]}
  1590. */
  1591. var layer = [];
  1592. var children = connections.get( parseInt( nodeID ) ).children;
  1593. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1594. // Skip lockInfluenceWeights
  1595. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1596. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1597. var boneID = curveNode.containerBoneID;
  1598. if ( layer[ boneID ] === undefined ) {
  1599. layer[ boneID ] = {
  1600. T: null,
  1601. R: null,
  1602. S: null
  1603. };
  1604. }
  1605. layer[ boneID ][ curveNode.attr ] = curveNode;
  1606. }
  1607. }
  1608. returnObject.layers[ nodeID ] = layer;
  1609. }
  1610. for ( var nodeID in rawStacks ) {
  1611. var layers = [];
  1612. var children = connections.get( parseInt( nodeID ) ).children;
  1613. var timestamps = { max: 0, min: Number.MAX_VALUE };
  1614. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1615. var currentLayer = returnObject.layers[ children[ childIndex ].ID ];
  1616. if ( currentLayer !== undefined ) {
  1617. layers.push( currentLayer );
  1618. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1619. var layer = currentLayer[ currentLayerIndex ];
  1620. if ( layer ) {
  1621. getCurveNodeMaxMinTimeStamps( layer, timestamps );
  1622. }
  1623. }
  1624. }
  1625. }
  1626. // Do we have an animation clip with actual length?
  1627. if ( timestamps.max > timestamps.min ) {
  1628. returnObject.stacks[ nodeID ] = {
  1629. name: rawStacks[ nodeID ].attrName,
  1630. layers: layers,
  1631. length: timestamps.max - timestamps.min,
  1632. frames: ( timestamps.max - timestamps.min ) * 30
  1633. };
  1634. }
  1635. }
  1636. return returnObject;
  1637. }
  1638. /**
  1639. * @param {Object} FBXTree
  1640. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1641. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1642. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1643. */
  1644. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1645. var rawModels = FBXTree.Objects.subNodes.Model;
  1646. var returnObject = {
  1647. /**
  1648. * @type {number}
  1649. */
  1650. id: animationCurveNode.id,
  1651. /**
  1652. * @type {string}
  1653. */
  1654. attr: animationCurveNode.attrName,
  1655. /**
  1656. * @type {number}
  1657. */
  1658. internalID: animationCurveNode.id,
  1659. /**
  1660. * @type {boolean}
  1661. */
  1662. attrX: false,
  1663. /**
  1664. * @type {boolean}
  1665. */
  1666. attrY: false,
  1667. /**
  1668. * @type {boolean}
  1669. */
  1670. attrZ: false,
  1671. /**
  1672. * @type {number}
  1673. */
  1674. containerBoneID: - 1,
  1675. /**
  1676. * @type {number}
  1677. */
  1678. containerID: - 1,
  1679. curves: {
  1680. x: null,
  1681. y: null,
  1682. z: null
  1683. },
  1684. /**
  1685. * @type {number[]}
  1686. */
  1687. preRotations: null
  1688. };
  1689. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1690. for ( var attributeKey in animationCurveNode.properties ) {
  1691. if ( attributeKey.match( /X/ ) ) {
  1692. returnObject.attrX = true;
  1693. }
  1694. if ( attributeKey.match( /Y/ ) ) {
  1695. returnObject.attrY = true;
  1696. }
  1697. if ( attributeKey.match( /Z/ ) ) {
  1698. returnObject.attrZ = true;
  1699. }
  1700. }
  1701. } else {
  1702. return null;
  1703. }
  1704. var conns = connections.get( returnObject.id );
  1705. var containerIndices = conns.parents;
  1706. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1707. var boneID = findIndex( sceneGraph.skeleton.bones, function ( bone ) {
  1708. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1709. } );
  1710. if ( boneID > - 1 ) {
  1711. returnObject.containerBoneID = boneID;
  1712. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1713. var model = rawModels[ returnObject.containerID.toString() ];
  1714. if ( 'PreRotation' in model.properties ) {
  1715. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1716. }
  1717. break;
  1718. }
  1719. }
  1720. return returnObject;
  1721. }
  1722. /**
  1723. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1724. */
  1725. function parseAnimationCurve( animationCurve ) {
  1726. return {
  1727. version: null,
  1728. id: animationCurve.id,
  1729. internalID: animationCurve.id,
  1730. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( convertFBXTimeToSeconds ),
  1731. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1732. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1733. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1734. };
  1735. }
  1736. /**
  1737. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1738. * than the max or min respectively.
  1739. * @param {{
  1740. T: {
  1741. id: number,
  1742. attr: string,
  1743. internalID: number,
  1744. attrX: boolean,
  1745. attrY: boolean,
  1746. attrZ: boolean,
  1747. containerBoneID: number,
  1748. containerID: number,
  1749. curves: {
  1750. x: {
  1751. version: any,
  1752. id: number,
  1753. internalID: number,
  1754. times: number[],
  1755. values: number[],
  1756. attrFlag: number[],
  1757. attrData: number[],
  1758. },
  1759. y: {
  1760. version: any,
  1761. id: number,
  1762. internalID: number,
  1763. times: number[],
  1764. values: number[],
  1765. attrFlag: number[],
  1766. attrData: number[],
  1767. },
  1768. z: {
  1769. version: any,
  1770. id: number,
  1771. internalID: number,
  1772. times: number[],
  1773. values: number[],
  1774. attrFlag: number[],
  1775. attrData: number[],
  1776. },
  1777. },
  1778. },
  1779. R: {
  1780. id: number,
  1781. attr: string,
  1782. internalID: number,
  1783. attrX: boolean,
  1784. attrY: boolean,
  1785. attrZ: boolean,
  1786. containerBoneID: number,
  1787. containerID: number,
  1788. curves: {
  1789. x: {
  1790. version: any,
  1791. id: number,
  1792. internalID: number,
  1793. times: number[],
  1794. values: number[],
  1795. attrFlag: number[],
  1796. attrData: number[],
  1797. },
  1798. y: {
  1799. version: any,
  1800. id: number,
  1801. internalID: number,
  1802. times: number[],
  1803. values: number[],
  1804. attrFlag: number[],
  1805. attrData: number[],
  1806. },
  1807. z: {
  1808. version: any,
  1809. id: number,
  1810. internalID: number,
  1811. times: number[],
  1812. values: number[],
  1813. attrFlag: number[],
  1814. attrData: number[],
  1815. },
  1816. },
  1817. },
  1818. S: {
  1819. id: number,
  1820. attr: string,
  1821. internalID: number,
  1822. attrX: boolean,
  1823. attrY: boolean,
  1824. attrZ: boolean,
  1825. containerBoneID: number,
  1826. containerID: number,
  1827. curves: {
  1828. x: {
  1829. version: any,
  1830. id: number,
  1831. internalID: number,
  1832. times: number[],
  1833. values: number[],
  1834. attrFlag: number[],
  1835. attrData: number[],
  1836. },
  1837. y: {
  1838. version: any,
  1839. id: number,
  1840. internalID: number,
  1841. times: number[],
  1842. values: number[],
  1843. attrFlag: number[],
  1844. attrData: number[],
  1845. },
  1846. z: {
  1847. version: any,
  1848. id: number,
  1849. internalID: number,
  1850. times: number[],
  1851. values: number[],
  1852. attrFlag: number[],
  1853. attrData: number[],
  1854. },
  1855. },
  1856. },
  1857. }} layer
  1858. */
  1859. function getCurveNodeMaxMinTimeStamps( layer, timestamps ) {
  1860. if ( layer.R ) {
  1861. getCurveMaxMinTimeStamp( layer.R.curves, timestamps );
  1862. }
  1863. if ( layer.S ) {
  1864. getCurveMaxMinTimeStamp( layer.S.curves, timestamps );
  1865. }
  1866. if ( layer.T ) {
  1867. getCurveMaxMinTimeStamp( layer.T.curves, timestamps );
  1868. }
  1869. }
  1870. /**
  1871. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1872. * exceeds the maximum or minimum.
  1873. * @param {{
  1874. x: {
  1875. version: any,
  1876. id: number,
  1877. internalID: number,
  1878. times: number[],
  1879. values: number[],
  1880. attrFlag: number[],
  1881. attrData: number[],
  1882. },
  1883. y: {
  1884. version: any,
  1885. id: number,
  1886. internalID: number,
  1887. times: number[],
  1888. values: number[],
  1889. attrFlag: number[],
  1890. attrData: number[],
  1891. },
  1892. z: {
  1893. version: any,
  1894. id: number,
  1895. internalID: number,
  1896. times: number[],
  1897. values: number[],
  1898. attrFlag: number[],
  1899. attrData: number[],
  1900. }
  1901. }} curve
  1902. */
  1903. function getCurveMaxMinTimeStamp( curve, timestamps ) {
  1904. if ( curve.x ) {
  1905. getCurveAxisMaxMinTimeStamps( curve.x, timestamps );
  1906. }
  1907. if ( curve.y ) {
  1908. getCurveAxisMaxMinTimeStamps( curve.y, timestamps );
  1909. }
  1910. if ( curve.z ) {
  1911. getCurveAxisMaxMinTimeStamps( curve.z, timestamps );
  1912. }
  1913. }
  1914. /**
  1915. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1916. * @param {{times: number[]}} axis
  1917. */
  1918. function getCurveAxisMaxMinTimeStamps( axis, timestamps ) {
  1919. timestamps.max = axis.times[ axis.times.length - 1 ] > timestamps.max ? axis.times[ axis.times.length - 1 ] : timestamps.max;
  1920. timestamps.min = axis.times[ 0 ] < timestamps.min ? axis.times[ 0 ] : timestamps.min;
  1921. }
  1922. /**
  1923. * @param {{
  1924. curves: Map<number, {
  1925. T: {
  1926. id: number;
  1927. attr: string;
  1928. internalID: number;
  1929. attrX: boolean;
  1930. attrY: boolean;
  1931. attrZ: boolean;
  1932. containerBoneID: number;
  1933. containerID: number;
  1934. curves: {
  1935. x: {
  1936. version: any;
  1937. id: number;
  1938. internalID: number;
  1939. times: number[];
  1940. values: number[];
  1941. attrFlag: number[];
  1942. attrData: number[];
  1943. };
  1944. y: {
  1945. version: any;
  1946. id: number;
  1947. internalID: number;
  1948. times: number[];
  1949. values: number[];
  1950. attrFlag: number[];
  1951. attrData: number[];
  1952. };
  1953. z: {
  1954. version: any;
  1955. id: number;
  1956. internalID: number;
  1957. times: number[];
  1958. values: number[];
  1959. attrFlag: number[];
  1960. attrData: number[];
  1961. };
  1962. };
  1963. };
  1964. R: {
  1965. id: number;
  1966. attr: string;
  1967. internalID: number;
  1968. attrX: boolean;
  1969. attrY: boolean;
  1970. attrZ: boolean;
  1971. containerBoneID: number;
  1972. containerID: number;
  1973. curves: {
  1974. x: {
  1975. version: any;
  1976. id: number;
  1977. internalID: number;
  1978. times: number[];
  1979. values: number[];
  1980. attrFlag: number[];
  1981. attrData: number[];
  1982. };
  1983. y: {
  1984. version: any;
  1985. id: number;
  1986. internalID: number;
  1987. times: number[];
  1988. values: number[];
  1989. attrFlag: number[];
  1990. attrData: number[];
  1991. };
  1992. z: {
  1993. version: any;
  1994. id: number;
  1995. internalID: number;
  1996. times: number[];
  1997. values: number[];
  1998. attrFlag: number[];
  1999. attrData: number[];
  2000. };
  2001. };
  2002. };
  2003. S: {
  2004. id: number;
  2005. attr: string;
  2006. internalID: number;
  2007. attrX: boolean;
  2008. attrY: boolean;
  2009. attrZ: boolean;
  2010. containerBoneID: number;
  2011. containerID: number;
  2012. curves: {
  2013. x: {
  2014. version: any;
  2015. id: number;
  2016. internalID: number;
  2017. times: number[];
  2018. values: number[];
  2019. attrFlag: number[];
  2020. attrData: number[];
  2021. };
  2022. y: {
  2023. version: any;
  2024. id: number;
  2025. internalID: number;
  2026. times: number[];
  2027. values: number[];
  2028. attrFlag: number[];
  2029. attrData: number[];
  2030. };
  2031. z: {
  2032. version: any;
  2033. id: number;
  2034. internalID: number;
  2035. times: number[];
  2036. values: number[];
  2037. attrFlag: number[];
  2038. attrData: number[];
  2039. };
  2040. };
  2041. };
  2042. }>;
  2043. layers: Map<number, {
  2044. T: {
  2045. id: number;
  2046. attr: string;
  2047. internalID: number;
  2048. attrX: boolean;
  2049. attrY: boolean;
  2050. attrZ: boolean;
  2051. containerBoneID: number;
  2052. containerID: number;
  2053. curves: {
  2054. x: {
  2055. version: any;
  2056. id: number;
  2057. internalID: number;
  2058. times: number[];
  2059. values: number[];
  2060. attrFlag: number[];
  2061. attrData: number[];
  2062. };
  2063. y: {
  2064. version: any;
  2065. id: number;
  2066. internalID: number;
  2067. times: number[];
  2068. values: number[];
  2069. attrFlag: number[];
  2070. attrData: number[];
  2071. };
  2072. z: {
  2073. version: any;
  2074. id: number;
  2075. internalID: number;
  2076. times: number[];
  2077. values: number[];
  2078. attrFlag: number[];
  2079. attrData: number[];
  2080. };
  2081. };
  2082. };
  2083. R: {
  2084. id: number;
  2085. attr: string;
  2086. internalID: number;
  2087. attrX: boolean;
  2088. attrY: boolean;
  2089. attrZ: boolean;
  2090. containerBoneID: number;
  2091. containerID: number;
  2092. curves: {
  2093. x: {
  2094. version: any;
  2095. id: number;
  2096. internalID: number;
  2097. times: number[];
  2098. values: number[];
  2099. attrFlag: number[];
  2100. attrData: number[];
  2101. };
  2102. y: {
  2103. version: any;
  2104. id: number;
  2105. internalID: number;
  2106. times: number[];
  2107. values: number[];
  2108. attrFlag: number[];
  2109. attrData: number[];
  2110. };
  2111. z: {
  2112. version: any;
  2113. id: number;
  2114. internalID: number;
  2115. times: number[];
  2116. values: number[];
  2117. attrFlag: number[];
  2118. attrData: number[];
  2119. };
  2120. };
  2121. };
  2122. S: {
  2123. id: number;
  2124. attr: string;
  2125. internalID: number;
  2126. attrX: boolean;
  2127. attrY: boolean;
  2128. attrZ: boolean;
  2129. containerBoneID: number;
  2130. containerID: number;
  2131. curves: {
  2132. x: {
  2133. version: any;
  2134. id: number;
  2135. internalID: number;
  2136. times: number[];
  2137. values: number[];
  2138. attrFlag: number[];
  2139. attrData: number[];
  2140. };
  2141. y: {
  2142. version: any;
  2143. id: number;
  2144. internalID: number;
  2145. times: number[];
  2146. values: number[];
  2147. attrFlag: number[];
  2148. attrData: number[];
  2149. };
  2150. z: {
  2151. version: any;
  2152. id: number;
  2153. internalID: number;
  2154. times: number[];
  2155. values: number[];
  2156. attrFlag: number[];
  2157. attrData: number[];
  2158. };
  2159. };
  2160. };
  2161. }[]>;
  2162. stacks: Map<number, {
  2163. name: string;
  2164. layers: {
  2165. T: {
  2166. id: number;
  2167. attr: string;
  2168. internalID: number;
  2169. attrX: boolean;
  2170. attrY: boolean;
  2171. attrZ: boolean;
  2172. containerBoneID: number;
  2173. containerID: number;
  2174. curves: {
  2175. x: {
  2176. version: any;
  2177. id: number;
  2178. internalID: number;
  2179. times: number[];
  2180. values: number[];
  2181. attrFlag: number[];
  2182. attrData: number[];
  2183. };
  2184. y: {
  2185. version: any;
  2186. id: number;
  2187. internalID: number;
  2188. times: number[];
  2189. values: number[];
  2190. attrFlag: number[];
  2191. attrData: number[];
  2192. };
  2193. z: {
  2194. version: any;
  2195. id: number;
  2196. internalID: number;
  2197. times: number[];
  2198. values: number[];
  2199. attrFlag: number[];
  2200. attrData: number[];
  2201. };
  2202. };
  2203. };
  2204. R: {
  2205. id: number;
  2206. attr: string;
  2207. internalID: number;
  2208. attrX: boolean;
  2209. attrY: boolean;
  2210. attrZ: boolean;
  2211. containerBoneID: number;
  2212. containerID: number;
  2213. curves: {
  2214. x: {
  2215. version: any;
  2216. id: number;
  2217. internalID: number;
  2218. times: number[];
  2219. values: number[];
  2220. attrFlag: number[];
  2221. attrData: number[];
  2222. };
  2223. y: {
  2224. version: any;
  2225. id: number;
  2226. internalID: number;
  2227. times: number[];
  2228. values: number[];
  2229. attrFlag: number[];
  2230. attrData: number[];
  2231. };
  2232. z: {
  2233. version: any;
  2234. id: number;
  2235. internalID: number;
  2236. times: number[];
  2237. values: number[];
  2238. attrFlag: number[];
  2239. attrData: number[];
  2240. };
  2241. };
  2242. };
  2243. S: {
  2244. id: number;
  2245. attr: string;
  2246. internalID: number;
  2247. attrX: boolean;
  2248. attrY: boolean;
  2249. attrZ: boolean;
  2250. containerBoneID: number;
  2251. containerID: number;
  2252. curves: {
  2253. x: {
  2254. version: any;
  2255. id: number;
  2256. internalID: number;
  2257. times: number[];
  2258. values: number[];
  2259. attrFlag: number[];
  2260. attrData: number[];
  2261. };
  2262. y: {
  2263. version: any;
  2264. id: number;
  2265. internalID: number;
  2266. times: number[];
  2267. values: number[];
  2268. attrFlag: number[];
  2269. attrData: number[];
  2270. };
  2271. z: {
  2272. version: any;
  2273. id: number;
  2274. internalID: number;
  2275. times: number[];
  2276. values: number[];
  2277. attrFlag: number[];
  2278. attrData: number[];
  2279. };
  2280. };
  2281. };
  2282. }[][];
  2283. length: number;
  2284. frames: number;
  2285. }>;
  2286. length: number;
  2287. fps: number;
  2288. frames: number;
  2289. }} animations,
  2290. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2291. */
  2292. function addAnimations( group, animations ) {
  2293. if ( group.animations === undefined ) {
  2294. group.animations = [];
  2295. }
  2296. var stacks = animations.stacks;
  2297. for ( var key in stacks ) {
  2298. var stack = stacks[ key ];
  2299. /**
  2300. * @type {{
  2301. * name: string,
  2302. * fps: number,
  2303. * length: number,
  2304. * hierarchy: Array.<{
  2305. * parent: number,
  2306. * name: string,
  2307. * keys: Array.<{
  2308. * time: number,
  2309. * pos: Array.<number>,
  2310. * rot: Array.<number>,
  2311. * scl: Array.<number>
  2312. * }>
  2313. * }>
  2314. * }}
  2315. */
  2316. var animationData = {
  2317. name: stack.name,
  2318. fps: 30,
  2319. length: stack.length,
  2320. hierarchy: []
  2321. };
  2322. var bones = group.skeleton.bones;
  2323. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2324. var bone = bones[ bonesIndex ];
  2325. var name = bone.name.replace( /.*:/, '' );
  2326. var parentIndex = findIndex( bones, function ( parentBone ) {
  2327. return bone.parent === parentBone;
  2328. } );
  2329. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2330. }
  2331. for ( var frame = 0; frame <= stack.frames; frame ++ ) {
  2332. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2333. var bone = bones[ bonesIndex ];
  2334. var boneIndex = bonesIndex;
  2335. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2336. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2337. var node = animationData.hierarchy[ hierarchyIndex ];
  2338. if ( node.name === bone.name ) {
  2339. node.keys.push( generateKey( animations, animationNode, bone, frame ) );
  2340. }
  2341. }
  2342. }
  2343. }
  2344. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2345. }
  2346. }
  2347. var euler = new THREE.Euler();
  2348. var quaternion = new THREE.Quaternion();
  2349. /**
  2350. * @param {THREE.Bone} bone
  2351. */
  2352. function generateKey( animations, animationNode, bone, frame ) {
  2353. var key = {
  2354. time: frame / animations.fps,
  2355. pos: bone.position.toArray(),
  2356. rot: bone.quaternion.toArray(),
  2357. scl: bone.scale.toArray()
  2358. };
  2359. if ( animationNode === undefined ) return key;
  2360. try {
  2361. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2362. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2363. }
  2364. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2365. var rotationX = animationNode.R.curves.x.values[ frame ];
  2366. var rotationY = animationNode.R.curves.y.values[ frame ];
  2367. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2368. quaternion.setFromEuler( euler.set( rotationX, rotationY, rotationZ, 'ZYX' ) );
  2369. key.rot = quaternion.toArray();
  2370. }
  2371. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2372. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2373. }
  2374. } catch ( error ) {
  2375. // Curve is not fully plotted.
  2376. console.log( bone );
  2377. console.log( error );
  2378. }
  2379. return key;
  2380. }
  2381. var AXES = [ 'x', 'y', 'z' ];
  2382. function hasCurve( animationNode, attribute ) {
  2383. if ( animationNode === undefined ) {
  2384. return false;
  2385. }
  2386. var attributeNode = animationNode[ attribute ];
  2387. if ( ! attributeNode ) {
  2388. return false;
  2389. }
  2390. return AXES.every( function ( key ) {
  2391. return attributeNode.curves[ key ] !== null;
  2392. } );
  2393. }
  2394. function hasKeyOnFrame( attributeNode, frame ) {
  2395. return AXES.every( function ( key ) {
  2396. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2397. } );
  2398. }
  2399. function isKeyExistOnFrame( curve, frame ) {
  2400. return curve.values[ frame ] !== undefined;
  2401. }
  2402. /**
  2403. * An instance of a Vertex with data for drawing vertices to the screen.
  2404. * @constructor
  2405. */
  2406. function Vertex() {
  2407. /**
  2408. * Position of the vertex.
  2409. * @type {THREE.Vector3}
  2410. */
  2411. this.position = new THREE.Vector3();
  2412. /**
  2413. * Normal of the vertex
  2414. * @type {THREE.Vector3}
  2415. */
  2416. this.normal = new THREE.Vector3();
  2417. /**
  2418. * UV coordinates of the vertex.
  2419. * @type {THREE.Vector2}
  2420. */
  2421. this.uv = new THREE.Vector2();
  2422. /**
  2423. * Color of the vertex
  2424. * @type {THREE.Vector3}
  2425. */
  2426. this.color = new THREE.Vector3();
  2427. /**
  2428. * Indices of the bones vertex is influenced by.
  2429. * @type {THREE.Vector4}
  2430. */
  2431. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2432. /**
  2433. * Weights that each bone influences the vertex.
  2434. * @type {THREE.Vector4}
  2435. */
  2436. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2437. }
  2438. Object.assign( Vertex.prototype, {
  2439. copy: function ( target ) {
  2440. var returnVar = target || new Vertex();
  2441. returnVar.position.copy( this.position );
  2442. returnVar.normal.copy( this.normal );
  2443. returnVar.uv.copy( this.uv );
  2444. returnVar.skinIndices.copy( this.skinIndices );
  2445. returnVar.skinWeights.copy( this.skinWeights );
  2446. return returnVar;
  2447. },
  2448. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
  2449. this.position.toArray( vertexBuffer, vertexBuffer.length );
  2450. this.normal.toArray( normalBuffer, normalBuffer.length );
  2451. this.uv.toArray( uvBuffer, uvBuffer.length );
  2452. this.color.toArray( colorBuffer, colorBuffer.length );
  2453. this.skinIndices.toArray( skinIndexBuffer, skinIndexBuffer.length );
  2454. this.skinWeights.toArray( skinWeightBuffer, skinWeightBuffer.length );
  2455. }
  2456. } );
  2457. /**
  2458. * @constructor
  2459. */
  2460. function Triangle() {
  2461. /**
  2462. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2463. */
  2464. this.vertices = [];
  2465. }
  2466. Object.assign( Triangle.prototype, {
  2467. copy: function ( target ) {
  2468. var returnVar = target || new Triangle();
  2469. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2470. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2471. }
  2472. return returnVar;
  2473. },
  2474. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
  2475. var vertices = this.vertices;
  2476. for ( var i = 0, l = vertices.length; i < l; ++ i ) {
  2477. vertices[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
  2478. }
  2479. }
  2480. } );
  2481. /**
  2482. * @constructor
  2483. */
  2484. function Face() {
  2485. /**
  2486. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2487. */
  2488. this.triangles = [];
  2489. this.materialIndex = 0;
  2490. }
  2491. Object.assign( Face.prototype, {
  2492. copy: function ( target ) {
  2493. var returnVar = target || new Face();
  2494. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2495. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2496. }
  2497. returnVar.materialIndex = this.materialIndex;
  2498. return returnVar;
  2499. },
  2500. genTrianglesFromVertices: function ( vertexArray ) {
  2501. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2502. var triangle = new Triangle();
  2503. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2504. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2505. triangle.vertices[ 2 ] = vertexArray[ i ];
  2506. this.triangles.push( triangle );
  2507. }
  2508. },
  2509. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer ) {
  2510. var triangles = this.triangles;
  2511. var materialIndex = this.materialIndex;
  2512. for ( var i = 0, l = triangles.length; i < l; ++ i ) {
  2513. triangles[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
  2514. append( materialIndexBuffer, [ materialIndex, materialIndex, materialIndex ] );
  2515. }
  2516. }
  2517. } );
  2518. /**
  2519. * @constructor
  2520. */
  2521. function Geometry() {
  2522. /**
  2523. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2524. */
  2525. this.faces = [];
  2526. /**
  2527. * @type {{}|THREE.Skeleton}
  2528. */
  2529. this.skeleton = null;
  2530. }
  2531. Object.assign( Geometry.prototype, {
  2532. /**
  2533. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2534. */
  2535. flattenToBuffers: function () {
  2536. var vertexBuffer = [];
  2537. var normalBuffer = [];
  2538. var uvBuffer = [];
  2539. var colorBuffer = [];
  2540. var skinIndexBuffer = [];
  2541. var skinWeightBuffer = [];
  2542. var materialIndexBuffer = [];
  2543. var faces = this.faces;
  2544. for ( var i = 0, l = faces.length; i < l; ++ i ) {
  2545. faces[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer );
  2546. }
  2547. return {
  2548. vertexBuffer: vertexBuffer,
  2549. normalBuffer: normalBuffer,
  2550. uvBuffer: uvBuffer,
  2551. colorBuffer: colorBuffer,
  2552. skinIndexBuffer: skinIndexBuffer,
  2553. skinWeightBuffer: skinWeightBuffer,
  2554. materialIndexBuffer: materialIndexBuffer
  2555. };
  2556. }
  2557. } );
  2558. function TextParser() {}
  2559. Object.assign( TextParser.prototype, {
  2560. getPrevNode: function () {
  2561. return this.nodeStack[ this.currentIndent - 2 ];
  2562. },
  2563. getCurrentNode: function () {
  2564. return this.nodeStack[ this.currentIndent - 1 ];
  2565. },
  2566. getCurrentProp: function () {
  2567. return this.currentProp;
  2568. },
  2569. pushStack: function ( node ) {
  2570. this.nodeStack.push( node );
  2571. this.currentIndent += 1;
  2572. },
  2573. popStack: function () {
  2574. this.nodeStack.pop();
  2575. this.currentIndent -= 1;
  2576. },
  2577. setCurrentProp: function ( val, name ) {
  2578. this.currentProp = val;
  2579. this.currentPropName = name;
  2580. },
  2581. // ----------parse ---------------------------------------------------
  2582. parse: function ( text ) {
  2583. this.currentIndent = 0;
  2584. this.allNodes = new FBXTree();
  2585. this.nodeStack = [];
  2586. this.currentProp = [];
  2587. this.currentPropName = '';
  2588. var split = text.split( "\n" );
  2589. for ( var line in split ) {
  2590. var l = split[ line ];
  2591. // short cut
  2592. if ( l.match( /^[\s\t]*;/ ) ) {
  2593. continue;
  2594. } // skip comment line
  2595. if ( l.match( /^[\s\t]*$/ ) ) {
  2596. continue;
  2597. } // skip empty line
  2598. // beginning of node
  2599. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2600. var match = l.match( beginningOfNodeExp );
  2601. if ( match ) {
  2602. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2603. var nodeAttrs = match[ 2 ].split( ',' );
  2604. for ( var i = 0, l = nodeAttrs.length; i < l; i ++ ) {
  2605. nodeAttrs[ i ] = nodeAttrs[ i ].trim().replace( /^"/, '' ).replace( /"$/, '' );
  2606. }
  2607. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2608. continue;
  2609. }
  2610. // node's property
  2611. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2612. var match = l.match( propExp );
  2613. if ( match ) {
  2614. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2615. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2616. this.parseNodeProperty( l, propName, propValue );
  2617. continue;
  2618. }
  2619. // end of node
  2620. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2621. if ( l.match( endOfNodeExp ) ) {
  2622. this.nodeEnd();
  2623. continue;
  2624. }
  2625. // for special case,
  2626. //
  2627. // Vertices: *8670 {
  2628. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2629. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2630. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2631. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2632. //
  2633. // these case the lines must contiue with previous line
  2634. if ( l.match( /^[^\s\t}]/ ) ) {
  2635. this.parseNodePropertyContinued( l );
  2636. }
  2637. }
  2638. return this.allNodes;
  2639. },
  2640. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2641. // var nodeName = match[1];
  2642. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2643. var attrs = this.parseNodeAttr( nodeAttrs );
  2644. var currentNode = this.getCurrentNode();
  2645. // a top node
  2646. if ( this.currentIndent === 0 ) {
  2647. this.allNodes.add( nodeName, node );
  2648. } else {
  2649. // a subnode
  2650. // already exists subnode, then append it
  2651. if ( nodeName in currentNode.subNodes ) {
  2652. var tmp = currentNode.subNodes[ nodeName ];
  2653. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2654. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2655. if ( attrs.id === '' ) {
  2656. currentNode.subNodes[ nodeName ] = [];
  2657. currentNode.subNodes[ nodeName ].push( tmp );
  2658. } else {
  2659. currentNode.subNodes[ nodeName ] = {};
  2660. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2661. }
  2662. }
  2663. if ( attrs.id === '' ) {
  2664. currentNode.subNodes[ nodeName ].push( node );
  2665. } else {
  2666. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2667. }
  2668. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2669. currentNode.subNodes[ nodeName ] = {};
  2670. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2671. } else {
  2672. currentNode.subNodes[ nodeName ] = node;
  2673. }
  2674. }
  2675. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2676. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2677. if ( nodeAttrs ) {
  2678. node.id = attrs.id;
  2679. node.attrName = attrs.name;
  2680. node.attrType = attrs.type;
  2681. }
  2682. this.pushStack( node );
  2683. },
  2684. parseNodeAttr: function ( attrs ) {
  2685. var id = attrs[ 0 ];
  2686. if ( attrs[ 0 ] !== "" ) {
  2687. id = parseInt( attrs[ 0 ] );
  2688. if ( isNaN( id ) ) {
  2689. // PolygonVertexIndex: *16380 {
  2690. id = attrs[ 0 ];
  2691. }
  2692. }
  2693. var name = '', type = '';
  2694. if ( attrs.length > 1 ) {
  2695. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2696. type = attrs[ 2 ];
  2697. }
  2698. return { id: id, name: name, type: type };
  2699. },
  2700. parseNodeProperty: function ( line, propName, propValue ) {
  2701. var currentNode = this.getCurrentNode();
  2702. var parentName = currentNode.name;
  2703. // special case parent node's is like "Properties70"
  2704. // these chilren nodes must treat with careful
  2705. if ( parentName !== undefined ) {
  2706. var propMatch = parentName.match( /Properties(\d)+/ );
  2707. if ( propMatch ) {
  2708. this.parseNodeSpecialProperty( line, propName, propValue );
  2709. return;
  2710. }
  2711. }
  2712. // special case Connections
  2713. if ( propName == 'C' ) {
  2714. var connProps = propValue.split( ',' ).slice( 1 );
  2715. var from = parseInt( connProps[ 0 ] );
  2716. var to = parseInt( connProps[ 1 ] );
  2717. var rest = propValue.split( ',' ).slice( 3 );
  2718. propName = 'connections';
  2719. propValue = [ from, to ];
  2720. append( propValue, rest );
  2721. if ( currentNode.properties[ propName ] === undefined ) {
  2722. currentNode.properties[ propName ] = [];
  2723. }
  2724. }
  2725. // special case Connections
  2726. if ( propName == 'Node' ) {
  2727. var id = parseInt( propValue );
  2728. currentNode.properties.id = id;
  2729. currentNode.id = id;
  2730. }
  2731. // already exists in properties, then append this
  2732. if ( propName in currentNode.properties ) {
  2733. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2734. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2735. currentNode.properties[ propName ].push( propValue );
  2736. } else {
  2737. currentNode.properties[ propName ] += propValue;
  2738. }
  2739. } else {
  2740. // console.log( propName + ": " + propValue );
  2741. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2742. currentNode.properties[ propName ].push( propValue );
  2743. } else {
  2744. currentNode.properties[ propName ] = propValue;
  2745. }
  2746. }
  2747. this.setCurrentProp( currentNode.properties, propName );
  2748. },
  2749. // TODO:
  2750. parseNodePropertyContinued: function ( line ) {
  2751. this.currentProp[ this.currentPropName ] += line;
  2752. },
  2753. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2754. // split this
  2755. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2756. // into array like below
  2757. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2758. var props = propValue.split( '",' );
  2759. for ( var i = 0, l = props.length; i < l; i ++ ) {
  2760. props[ i ] = props[ i ].trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2761. }
  2762. var innerPropName = props[ 0 ];
  2763. var innerPropType1 = props[ 1 ];
  2764. var innerPropType2 = props[ 2 ];
  2765. var innerPropFlag = props[ 3 ];
  2766. var innerPropValue = props[ 4 ];
  2767. /*
  2768. if ( innerPropValue === undefined ) {
  2769. innerPropValue = props[3];
  2770. }
  2771. */
  2772. // cast value in its type
  2773. switch ( innerPropType1 ) {
  2774. case "int":
  2775. innerPropValue = parseInt( innerPropValue );
  2776. break;
  2777. case "double":
  2778. innerPropValue = parseFloat( innerPropValue );
  2779. break;
  2780. case "ColorRGB":
  2781. case "Vector3D":
  2782. innerPropValue = parseFloatArray( innerPropValue );
  2783. break;
  2784. }
  2785. // CAUTION: these props must append to parent's parent
  2786. this.getPrevNode().properties[ innerPropName ] = {
  2787. 'type': innerPropType1,
  2788. 'type2': innerPropType2,
  2789. 'flag': innerPropFlag,
  2790. 'value': innerPropValue
  2791. };
  2792. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2793. },
  2794. nodeEnd: function () {
  2795. this.popStack();
  2796. },
  2797. /* ---------------------------------------------------------------- */
  2798. /* util */
  2799. isFlattenNode: function ( node ) {
  2800. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2801. }
  2802. } );
  2803. function FBXTree() {}
  2804. Object.assign( FBXTree.prototype, {
  2805. add: function ( key, val ) {
  2806. this[ key ] = val;
  2807. },
  2808. searchConnectionParent: function ( id ) {
  2809. if ( this.__cache_search_connection_parent === undefined ) {
  2810. this.__cache_search_connection_parent = [];
  2811. }
  2812. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2813. return this.__cache_search_connection_parent[ id ];
  2814. } else {
  2815. this.__cache_search_connection_parent[ id ] = [];
  2816. }
  2817. var conns = this.Connections.properties.connections;
  2818. var results = [];
  2819. for ( var i = 0; i < conns.length; ++ i ) {
  2820. if ( conns[ i ][ 0 ] == id ) {
  2821. // 0 means scene root
  2822. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2823. results.push( res );
  2824. }
  2825. }
  2826. if ( results.length > 0 ) {
  2827. append( this.__cache_search_connection_parent[ id ], results );
  2828. return results;
  2829. } else {
  2830. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2831. return [ - 1 ];
  2832. }
  2833. },
  2834. searchConnectionChildren: function ( id ) {
  2835. if ( this.__cache_search_connection_children === undefined ) {
  2836. this.__cache_search_connection_children = [];
  2837. }
  2838. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2839. return this.__cache_search_connection_children[ id ];
  2840. } else {
  2841. this.__cache_search_connection_children[ id ] = [];
  2842. }
  2843. var conns = this.Connections.properties.connections;
  2844. var res = [];
  2845. for ( var i = 0; i < conns.length; ++ i ) {
  2846. if ( conns[ i ][ 1 ] == id ) {
  2847. // 0 means scene root
  2848. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2849. // there may more than one kid, then search to the end
  2850. }
  2851. }
  2852. if ( res.length > 0 ) {
  2853. append( this.__cache_search_connection_children[ id ], res );
  2854. return res;
  2855. } else {
  2856. this.__cache_search_connection_children[ id ] = [ ];
  2857. return [ ];
  2858. }
  2859. },
  2860. searchConnectionType: function ( id, to ) {
  2861. var key = id + ',' + to; // TODO: to hash
  2862. if ( this.__cache_search_connection_type === undefined ) {
  2863. this.__cache_search_connection_type = {};
  2864. }
  2865. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2866. return this.__cache_search_connection_type[ key ];
  2867. } else {
  2868. this.__cache_search_connection_type[ key ] = '';
  2869. }
  2870. var conns = this.Connections.properties.connections;
  2871. for ( var i = 0; i < conns.length; ++ i ) {
  2872. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2873. // 0 means scene root
  2874. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2875. return conns[ i ][ 2 ];
  2876. }
  2877. }
  2878. this.__cache_search_connection_type[ id ] = null;
  2879. return null;
  2880. }
  2881. } );
  2882. /**
  2883. * @returns {boolean}
  2884. */
  2885. function isFbxFormatASCII( text ) {
  2886. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2887. var cursor = 0;
  2888. function read( offset ) {
  2889. var result = text[ offset - 1 ];
  2890. text = text.slice( cursor + offset );
  2891. cursor ++;
  2892. return result;
  2893. }
  2894. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2895. var num = read( 1 );
  2896. if ( num == CORRECT[ i ] ) {
  2897. return false;
  2898. }
  2899. }
  2900. return true;
  2901. }
  2902. /**
  2903. * @returns {number}
  2904. */
  2905. function getFbxVersion( text ) {
  2906. var versionRegExp = /FBXVersion: (\d+)/;
  2907. var match = text.match( versionRegExp );
  2908. if ( match ) {
  2909. var version = parseInt( match[ 1 ] );
  2910. return version;
  2911. }
  2912. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2913. }
  2914. /**
  2915. * Converts FBX ticks into real time seconds.
  2916. * @param {number} time - FBX tick timestamp to convert.
  2917. * @returns {number} - FBX tick in real world time.
  2918. */
  2919. function convertFBXTimeToSeconds( time ) {
  2920. // Constant is FBX ticks per second.
  2921. return time / 46186158000;
  2922. }
  2923. /**
  2924. * Parses comma separated list of float numbers and returns them in an array.
  2925. * @example
  2926. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2927. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2928. * @returns {number[]}
  2929. */
  2930. function parseFloatArray( string ) {
  2931. var array = string.split( ',' );
  2932. for ( var i = 0, l = array.length; i < l; i ++ ) {
  2933. array[ i ] = parseFloat( array[ i ] );
  2934. }
  2935. return array;
  2936. }
  2937. /**
  2938. * Parses comma separated list of int numbers and returns them in an array.
  2939. * @example
  2940. * // Returns [ 5, 8, 2, 3 ]
  2941. * parseFloatArray( "5,8,2,3" )
  2942. * @returns {number[]}
  2943. */
  2944. function parseIntArray( string ) {
  2945. var array = string.split( ',' );
  2946. for ( var i = 0, l = array.length; i < l; i ++ ) {
  2947. array[ i ] = parseInt( array[ i ] );
  2948. }
  2949. return array;
  2950. }
  2951. /**
  2952. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2953. * @param {FBXVector3} property - Property to parse as Vector3.
  2954. * @returns {THREE.Vector3}
  2955. */
  2956. function parseVector3( property ) {
  2957. return new THREE.Vector3().fromArray( property.value );
  2958. }
  2959. /**
  2960. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2961. * @param {FBXVector3} property - Property to parse as Color.
  2962. * @returns {THREE.Color}
  2963. */
  2964. function parseColor( property ) {
  2965. return new THREE.Color().fromArray( property.value );
  2966. }
  2967. function parseMatrixArray( floatString ) {
  2968. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2969. }
  2970. /**
  2971. * Converts number from degrees into radians.
  2972. * @param {number} value
  2973. * @returns {number}
  2974. */
  2975. function degreeToRadian( value ) {
  2976. return value * DEG2RAD;
  2977. }
  2978. var DEG2RAD = Math.PI / 180;
  2979. //
  2980. function findIndex( array, func ) {
  2981. for ( var i = 0, l = array.length; i < l; i ++ ) {
  2982. if ( func( array[ i ] ) ) return i;
  2983. }
  2984. return -1;
  2985. }
  2986. function append( a, b ) {
  2987. for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
  2988. a[ j ] = b[ i ];
  2989. }
  2990. }
  2991. function slice( a, b, from, to ) {
  2992. for ( var i = from, j = 0; i < to; i ++, j ++ ) {
  2993. a[ j ] = b[ i ];
  2994. }
  2995. return a;
  2996. }
  2997. } )();