PlayCanvasLoader.js 3.0 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.PlayCanvasLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.PlayCanvasLoader.prototype = {
  8. constructor: THREE.PlayCanvasLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.FileLoader( scope.manager );
  12. loader.load( url, function ( text ) {
  13. onLoad( scope.parse( JSON.parse( text ) ) );
  14. }, onProgress, onError );
  15. },
  16. parse: function ( json ) {
  17. function parseVertices( data ) {
  18. var attributes = {};
  19. for ( var name in data ) {
  20. var attribute = data[ name ];
  21. var type = attribute.type;
  22. var size = attribute.components;
  23. var array;
  24. if ( type === 'float32' ) array = new Float32Array( attribute.data );
  25. if ( array === undefined ) console.log( 'PlayCanvasLoader: TODO', type );
  26. attributes[ name ] = new THREE.BufferAttribute( array, size );
  27. }
  28. data._attributes = attributes;
  29. }
  30. function parseMeshes( data ) {
  31. var geometry = new THREE.BufferGeometry();
  32. geometry.setIndex( new THREE.Uint16BufferAttribute( data.indices, 1 ) );
  33. var attributes = model.vertices[ data.vertices ]._attributes;
  34. for ( var name in attributes ) {
  35. var attribute = attributes[ name ];
  36. if ( name === 'texCoord0' ) name = 'uv';
  37. geometry.addAttribute( name, attribute );
  38. }
  39. data._geometry = geometry;
  40. }
  41. function parseMeshInstances( data ) {
  42. var node = model.nodes[ data.node ];
  43. var mesh = model.meshes[ data.mesh ];
  44. if ( node._geometries === undefined ) {
  45. node._geometries = [];
  46. }
  47. node._geometries.push( mesh._geometry );
  48. }
  49. function parseNodes( data ) {
  50. var object = new THREE.Group();
  51. object.name = data.name;
  52. if ( data._geometries !== undefined ) {
  53. var material = new THREE.MeshPhongMaterial();
  54. for ( var i = 0; i < data._geometries.length; i ++ ) {
  55. var geometry = data._geometries[ i ];
  56. object.add( new THREE.Mesh( geometry, material ) );
  57. }
  58. }
  59. for ( var i = 0; i < data.rotation.length; i ++ ) {
  60. data.rotation[ i ] *= Math.PI / 180;
  61. }
  62. object.position.fromArray( data.position );
  63. object.rotation.fromArray( data.rotation );
  64. object.scale.fromArray( data.scale );
  65. data._object = object;
  66. }
  67. //
  68. console.log( json );
  69. var model = json.model;
  70. for ( var i = 0; i < model.vertices.length; i ++ ) {
  71. parseVertices( model.vertices[ i ] );
  72. }
  73. for ( var i = 0; i < model.meshes.length; i ++ ) {
  74. parseMeshes( model.meshes[ i ] );
  75. }
  76. for ( var i = 0; i < model.meshInstances.length; i ++ ) {
  77. parseMeshInstances( model.meshInstances[ i ] );
  78. }
  79. for ( var i = 0; i < model.nodes.length; i ++ ) {
  80. parseNodes( model.nodes[ i ] );
  81. }
  82. for ( var i = 0; i < model.parents.length; i ++ ) {
  83. var parent = model.parents[ i ];
  84. if ( parent === -1 ) continue;
  85. model.nodes[ parent ]._object.add( model.nodes[ i ]._object );
  86. }
  87. return model.nodes[ 0 ]._object;
  88. }
  89. };