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- /**
- * @author Jey-en https://github.com/adrs2002
- *
- * this loader repo -> https://github.com/adrs2002/threeXLoader
- *
- * This loader is load model (and animation) from .X file format. (for old DirectX).
- * ! this version are load from TEXT format .X only ! not a Binary.
- *
- * Support
- * - mesh
- * - texture
- * - normal / uv
- * - material
- * - skinning
- *
- * Not Support
- * - template
- * - material(ditail)
- * - morph
- * - scene
- */
- var XfileLoadMode$1 = XfileLoadMode = {
- none: - 1,
- Element: 1,
- FrameTransformMatrix_Read: 3,
- Mesh: 5,
- Vartex_init: 10,
- Vartex_Read: 11,
- Index_init: 20,
- index_Read: 21,
- Uv_init: 30,
- Uv_Read: 31,
- Normal_V_init: 40,
- Normal_V_Read: 41,
- Normal_I_init: 42,
- Normal_I_Read: 43,
- Mat_Face_init: 101,
- Mat_Face_len_Read: 102,
- Mat_Face_Set: 103,
- Mat_Set: 111,
- Mat_detail: 121,
- Mat_Set_Texture: 121,
- Mat_Set_LightTex: 122,
- Mat_Set_EmissiveTex: 123,
- Mat_Set_BumpTex: 124,
- Mat_Set_NormalTex: 125,
- Mat_Set_EnvTex: 126,
- Weit_init: 201,
- Weit_IndexLength: 202,
- Weit_Read_Index: 203,
- Weit_Read_Value: 204,
- Weit_Read_Matrx: 205,
- Anim_init: 1001,
- Anim_Reading: 1002,
- Anim_KeyValueTypeRead: 1003,
- Anim_KeyValueLength: 1004,
- Anime_ReadKeyFrame: 1005
- };
- var classCallCheck = function ( instance, Constructor ) {
- if ( ! ( instance instanceof Constructor ) ) {
- throw new TypeError( "Cannot call a class as a function" );
- }
- };
- var createClass = function () {
- function defineProperties( target, props ) {
- for ( var i = 0; i < props.length; i ++ ) {
- var descriptor = props[ i ];
- descriptor.enumerable = descriptor.enumerable || false;
- descriptor.configurable = true;
- if ( "value" in descriptor ) descriptor.writable = true;
- Object.defineProperty( target, descriptor.key, descriptor );
- }
- }
- return function ( Constructor, protoProps, staticProps ) {
- if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
- if ( staticProps ) defineProperties( Constructor, staticProps );
- return Constructor;
- };
- }();
- var XAnimationObj = function () {
- function XAnimationObj() {
- classCallCheck( this, XAnimationObj );
- this.fps = 30;
- this.name = 'xanimation';
- this.length = 0;
- this.hierarchy = [];
- }
- createClass( XAnimationObj, [ {
- key: 'make',
- value: function make( XAnimationInfoArray, mesh ) {
- var keys = Object.keys( XAnimationInfoArray );
- var hierarchy_tmp = [];
- for ( var i = 0; i < keys.length; i ++ ) {
- var bone = null;
- var parent = - 1;
- var baseIndex = - 1;
- for ( var m = 0; m < mesh.skeleton.bones.length; m ++ ) {
- if ( mesh.skeleton.bones[ m ].name == XAnimationInfoArray[ keys[ i ] ].boneName ) {
- bone = XAnimationInfoArray[ keys[ i ] ];
- parent = mesh.skeleton.bones[ m ].parent.name;
- baseIndex = m;
- break;
- }
- }
- hierarchy_tmp[ baseIndex ] = this.makeBonekeys( XAnimationInfoArray[ keys[ i ] ], bone, parent );
- }
- var keys2 = Object.keys( hierarchy_tmp );
- for ( var _i = 0; _i < keys2.length; _i ++ ) {
- this.hierarchy.push( hierarchy_tmp[ _i ] );
- var parentId = - 1;
- for ( var _m = 0; _m < this.hierarchy.length; _m ++ ) {
- if ( _i != _m && this.hierarchy[ _i ].parent === this.hierarchy[ _m ].name ) {
- parentId = _m;
- break;
- }
- }
- this.hierarchy[ _i ].parent = parentId;
- }
- }
- }, {
- key: 'makeBonekeys',
- value: function makeBonekeys( XAnimationInfo, bone, parent ) {
- var refObj = {};
- refObj.name = bone.boneName;
- refObj.parent = parent;
- refObj.keys = [];
- for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
- var keyframe = {};
- keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
- keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
- keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix );
- keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix );
- keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix );
- refObj.keys.push( keyframe );
- }
- return refObj;
- }
- } ] );
- return XAnimationObj;
- }();
- var Xdata = function Xdata() {
- classCallCheck( this, Xdata );
- this.FrameInfo = [];
- this.FrameInfo_Raw = [];
- this.AnimationSetInfo = [];
- this.AnimTicksPerSecond = 60;
- this.XAnimationObj = null;
- };
- var XboneInf = function XboneInf() {
- classCallCheck( this, XboneInf );
- this.boneName = "";
- this.BoneIndex = 0;
- this.Indeces = [];
- this.Weights = [];
- this.initMatrix = null;
- this.OffsetMatrix = null;
- };
- var XAnimationInfo$1 = XAnimationInfo = function XAnimationInfo() {
- this.animeName = "";
- this.boneName = "";
- this.targetBone = null;
- this.frameStartLv = 0;
- this.keyFrames = [];
- this.InverseMx = null;
- };
- var XFrameInfo$1 = XFrameInfo = function XFrameInfo() {
- this.Mesh = null;
- this.Geometry = null;
- this.FrameName = "";
- this.ParentName = "";
- this.frameStartLv = 0;
- this.FrameTransformMatrix = null;
- this.children = [];
- this.BoneInfs = [];
- this.VertexSetedBoneCount = [];
- this.Materials = [];
- };
- var XKeyFrameInfo = function XKeyFrameInfo() {
- classCallCheck( this, XKeyFrameInfo );
- this.index = 0;
- this.Frame = 0;
- this.time = 0.0;
- this.matrix = null;
- };
- THREE.XLoader = function () {
- function XLoader( manager, Texloader, _zflg ) {
- classCallCheck( this, XLoader );
- this.manager = manager !== undefined ? manager : new THREE.DefaultLoadingManager();
- this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
- this.zflg = _zflg === undefined ? false : _zflg;
- this.url = "";
- this.baseDir = "";
- this.nowReadMode = XfileLoadMode$1.none;
- this.nowAnimationKeyType = 4;
- this.tgtLength = 0;
- this.nowReaded = 0;
- this.elementLv = 0;
- this.geoStartLv = Number.MAX_VALUE;
- this.frameStartLv = Number.MAX_VALUE;
- this.matReadLine = 0;
- this.putMatLength = 0;
- this.nowMat = null;
- this.BoneInf = new XboneInf();
- this.tmpUvArray = [];
- this.normalVectors = [];
- this.facesNormal = [];
- this.nowFrameName = "";
- this.nowAnimationSetName = "";
- this.frameHierarchie = [];
- this.endLineCount = 0;
- this.geometry = null;
- this.loadingXdata = null;
- this.lines = null;
- this.keyInfo = null;
- this.animeKeyNames = null;
- this.data = null;
- this.onLoad = null;
- }
- createClass( XLoader, [ {
- key: 'load',
- value: function load( _arg, onLoad, onProgress, onError ) {
- var _this = this;
- var loader = new THREE.FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- for ( var i = 0; i < _arg.length; i ++ ) {
- switch ( i ) {
- case 0:
- this.url = _arg[ i ]; break;
- case 1:
- this.zflg = _arg[ i ]; break;
- }
- }
- loader.load( this.url, function ( response ) {
- _this.parse( response, onLoad );
- }, onProgress, onError );
- }
- }, {
- key: 'isBinary',
- value: function isBinary( binData ) {
- var reader = new DataView( binData );
- var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
- var n_faces = reader.getUint32( 80, true );
- var expect = 80 + 32 / 8 + n_faces * face_size;
- if ( expect === reader.byteLength ) {
- return true;
- }
- var fileLength = reader.byteLength;
- for ( var index = 0; index < fileLength; index ++ ) {
- if ( reader.getUint8( index, false ) > 127 ) {
- return true;
- }
- }
- return false;
- }
- }, {
- key: 'ensureBinary',
- value: function ensureBinary( buf ) {
- if ( typeof buf === "string" ) {
- var array_buffer = new Uint8Array( buf.length );
- for ( var i = 0; i < buf.length; i ++ ) {
- array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
- }
- return array_buffer.buffer || array_buffer;
- } else {
- return buf;
- }
- }
- }, {
- key: 'ensureString',
- value: function ensureString( buf ) {
- if ( typeof buf !== "string" ) {
- var array_buffer = new Uint8Array( buf );
- var str = '';
- for ( var i = 0; i < buf.byteLength; i ++ ) {
- str += String.fromCharCode( array_buffer[ i ] );
- }
- return str;
- } else {
- return buf;
- }
- }
- }, {
- key: 'parse',
- value: function parse( data, onLoad ) {
- var binData = this.ensureBinary( data );
- this.data = this.ensureString( data );
- this.onLoad = onLoad;
- return this.isBinary( binData ) ? this.parseBinary( binData ) : this.parseASCII();
- }
- }, {
- key: 'parseBinary',
- value: function parseBinary( data ) {
- return parseASCII( String.fromCharCode.apply( null, data ) );
- }
- }, {
- key: 'parseASCII',
- value: function parseASCII() {
- var baseDir = "";
- if ( this.url.lastIndexOf( "/" ) > 0 ) {
- this.baseDir = this.url.substr( 0, this.url.lastIndexOf( "/" ) + 1 );
- }
- this.loadingXdata = new Xdata();
- this.loadingXdata.vertexNormalFromFile = false;
- this.loadingXdata.faceNormalFromFile = false;
- this.lines = this.data;
- this.readedLength = 0;
- this.mainloop();
- }
- }, {
- key: 'mainloop',
- value: function mainloop() {
- var _this2 = this;
- var EndFlg = false;
- for ( var i = 0; i < 10; i ++ ) {
- var forceBreak = this.SectionRead();
- this .endLineCount++;
- if ( this.readedLength >= this.data.length ) {
- EndFlg = true;
- this.readFinalize();
- setTimeout( function () {
- _this2.animationFinalize();
- }, 1 );
- break;
- }
- if ( forceBreak ) {
- break;
- }
- }
- if ( ! EndFlg ) {
- setTimeout( function () {
- _this2.mainloop();
- }, 1 );
- }
- }
- }, {
- key: 'getNextSection',
- value: function getNextSection( _offset, _start, _end ) {
- var find = this.data.indexOf( "{", _offset );
- return [ this.data.substr( _offset, _start - _offset ).trim(), this.data.substr( _start + 1, _end - _start - 1 ) ];
- }
- }, {
- key: 'getNextSection2',
- value: function getNextSection2( _obj, _offset, _start, _end ) {
- var find = _obj.indexOf( "{", _offset );
- return [ _obj.substr( _offset, _start - _offset ).trim(), _obj.substr( _start + 1, _end - _start - 1 ) ];
- }
- }, {
- key: 'readMeshSection',
- value: function readMeshSection( _baseOffset ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
- var find_2semi = this.data.indexOf( ";;", _baseOffset );
- var offset = 0;
- var v_data = this.getVertextDataSection( this.data.substr( _baseOffset, find_2semi - _baseOffset ), 0 );
- for ( var i = 0; i < v_data[ 0 ].length; i ++ ) {
- this.readVertex( v_data[ 0 ][ i ] );
- }
- offset = find_2semi + 2;
- find_2semi = this.data.indexOf( ";;", offset );
- var v_data2 = this.getVertextDataSection( this.data.substr( offset + 1, find_2semi - offset + 1 ), 0 );
- for ( var _i = 0; _i < v_data2[ 0 ].length; _i ++ ) {
- this.readVertexIndex( v_data2[ 0 ][ _i ] );
- }
- this.readedLength = offset + v_data2[ 1 ] + 1;
- }
- }, {
- key: 'getVertextDataSection',
- value: function getVertextDataSection( _data, _offset ) {
- var find = _data.indexOf( ";", _offset );
- var find_2semi = _data.indexOf( ";;", _offset );
- if ( find_2semi === - 1 ) {
- find_2semi = _data.length - 1;
- }
- var v_data_base = _data.substr( find + 1, find_2semi - find + 2 );
- return [ v_data_base.split( ";," ), find_2semi + 2 ];
- }
- }, {
- key: 'readVertexLines',
- value: function readVertexLines( _data, find, find2, _readFunc ) {}
- }, {
- key: 'readMeshMaterialSet',
- value: function readMeshMaterialSet( _baseOffset ) {
- var find = this.data.indexOf( ";", _baseOffset );
- find = this.data.indexOf( ";", find + 2 );
- find2 = this.data.indexOf( ";", find + 2 );
- var _data = this.data.substr( find + 1, find2 - find + 1 );
- var v_data = _data.split( "," );
- for ( var i = 0; i < v_data.length; i ++ ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ i ].materialIndex = parseInt( v_data[ i ], 10 );
- }
- this.readedLength = find2 + 1;
- }
- }, {
- key: 'readMaterial',
- value: function readMaterial( _dataLine ) {
- this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
- if ( this.zflg ) {
- this.nowMat.side = THREE.BackSide;
- } else {
- this.nowMat.side = THREE.FrontSide;
- }
- var find = _dataLine.indexOf( ";;" );
- var _diff = _dataLine.substr( 0, find ).split( ";" );
- this.nowMat.color.r = parseFloat( _diff[ 0 ] );
- this.nowMat.color.g = parseFloat( _diff[ 1 ] );
- this.nowMat.color.b = parseFloat( _diff[ 2 ] );
- var find2 = _dataLine.indexOf( ";", find + 3 );
- this.nowMat.shininess = parseFloat( _dataLine.substr( find + 2, find2 - find - 2 ) );
- find = _dataLine.indexOf( ";;", find2 + 1 );
- var _specular = _dataLine.substr( find2 + 1, find - find2 ).split( ";" );
- this.nowMat.specular.r = parseFloat( _specular[ 0 ] );
- this.nowMat.specular.g = parseFloat( _specular[ 1 ] );
- this.nowMat.specular.b = parseFloat( _specular[ 2 ] );
- find2 = _dataLine.indexOf( ";;", find + 2 );
- var _emissive = _dataLine.substr( find + 2, find2 - find - 2 ).split( ";" );
- this.nowMat.emissive.r = parseFloat( _emissive[ 0 ] );
- this.nowMat.emissive.g = parseFloat( _emissive[ 1 ] );
- this.nowMat.emissive.b = parseFloat( _emissive[ 2 ] );
- }
- }, {
- key: 'readSkinWeights',
- value: function readSkinWeights( _data ) {
- this.BoneInf = new XboneInf();
- var find = _data.indexOf( ";" );
- this.readBoneName( _data.substr( 0, find - 1 ).replace( '"', '' ) );
- var find_1 = _data.indexOf( ";", find + 1 ) + 1;
- var matrixStart = 0;
- if ( parseInt( _data.substr( find, find_1 - find ), 10 ) === 0 ) {
- matrixStart = find_1 + 1;
- } else {
- var _find = _data.indexOf( ";", find_1 + 1 );
- var i_data = _data.substr( find_1, _find - find_1 ).split( "," );
- for ( var i = 0; i < i_data.length; i ++ ) {
- this.BoneInf.Indeces.push( parseInt( i_data[ i ], 10 ) );
- }
- var find3 = _data.indexOf( ";", _find + 1 );
- var w_data = _data.substr( _find + 1, find3 - _find ).split( "," );
- for ( var _i2 = 0; _i2 < w_data.length; _i2 ++ ) {
- this.BoneInf.Weights.push( parseFloat( w_data[ _i2 ] ) );
- }
- matrixStart = find3 + 1;
- }
- var find4 = _data.indexOf( ";;", matrixStart + 1 );
- var m_data = _data.substr( matrixStart, find4 - matrixStart ).split( "," );
- this.BoneInf.initMatrix = new THREE.Matrix4();
- this.ParseMatrixData( this.BoneInf.initMatrix, m_data );
- this.BoneInf.OffsetMatrix = new THREE.Matrix4();
- this.BoneInf.OffsetMatrix.getInverse( this.BoneInf.initMatrix );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.push( this.BoneInf );
- }
- }, {
- key: 'getPlaneStr',
- value: function getPlaneStr( _str ) {
- var firstDbl = _str.indexOf( '"' ) + 1;
- var dbl2 = _str.indexOf( '"', firstDbl );
- return _str.substr( firstDbl, dbl2 - firstDbl );
- }
- }, {
- key: 'readAnimationKeyFrame',
- value: function readAnimationKeyFrame( _data ) {
- var find1 = _data.indexOf( ';' );
- this.nowAnimationKeyType = parseInt( _data.substr( 0, find1 ), 10 );
- var find2 = _data.indexOf( ';', find1 + 1 );
- var lines = _data.substr( find2 + 1 ).split( ';;,' );
- for ( var i = 0; i < lines.length; i ++ ) {
- this.readAnimationKeyFrameValue( lines[ i ] );
- }
- }
- }, {
- key: 'SectionRead',
- value: function SectionRead() {
- var find = this.data.indexOf( "{", this.readedLength );
- if ( find === - 1 ) {
- this.readedLength = this.data.length; return;
- }
- var lines = this.data.substr( this.readedLength, find - this.readedLength ).split( /\r\n|\r|\n/ );
- var line = lines[ 0 ];
- for ( var i = lines.length - 1; i >= 0; i -- ) {
- if ( lines[ i ].trim().length > 0 && lines[ i ].indexOf( '//' ) < 0 ) {
- line = lines[ i ];
- break;
- }
- }
- var find2 = this.data.indexOf( "{", find + 1 );
- var find3 = this.data.indexOf( "}", find + 1 );
- var find4 = this.data.indexOf( "}", this.readedLength );
- if ( find4 < find ) {
- if ( this.elementLv < 1 || this.nowFrameName === "" ) {
- this.elementLv = 0;
- } else {
- this.endElement();
- }
- this.readedLength = find4 + 1;
- return false;
- }
- if ( find3 > find2 ) {
- this .elementLv++;
- if ( line.indexOf( "Frame " ) > - 1 ) {
- this.beginFrame( line );
- } else if ( line.indexOf( "Mesh " ) > - 1 ) {
- this.readMeshSection( find + 1 );
- this.nowReadMode = XfileLoadMode$1.Mesh;
- return true;
- } else if ( line.indexOf( "MeshMaterialList " ) > - 1 ) {
- this.readMeshMaterialSet( find + 1 );
- this.nowReadMode = XfileLoadMode$1.Mat_Set;
- return true;
- } else if ( line.indexOf( "Material " ) > - 1 ) {
- var nextSemic = this.data.indexOf( ";;", find + 1 );
- nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
- nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
- this.readMaterial( this.data.substr( find + 1, nextSemic - find + 1 ) );
- this.readedLength = nextSemic + 2;
- this.nowReadMode = XfileLoadMode$1.Mat_detail;
- return true;
- } else if ( line.indexOf( "AnimationSet " ) > - 1 ) {
- this.readandCreateAnimationSet( line );
- this.nowReadMode = XfileLoadMode$1.Anim_init;
- this.readedLength = find + 1;
- return false;
- } else if ( line.indexOf( "Animation " ) > - 1 ) {
- this.readAndCreateAnimation( line );
- this.nowReadMode = XfileLoadMode$1.Anim_Reading;
- var tgtBoneName = this.data.substr( find2 + 1, find3 - find2 - 1 ).trim();
- this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].boneName = tgtBoneName;
- this.readedLength = find3 + 1;
- return false;
- }
- this.readedLength = find + 1;
- return false;
- } else {
- var section = this.getNextSection( this.readedLength, find, find3 );
- this.readedLength = find3 + 1;
- if ( line.indexOf( "template " ) > - 1 ) {
- this.elementLv = 0;
- return false;
- } else if ( line.indexOf( "AnimTicksPerSecond" ) > - 1 ) {
- this.loadingXdata.AnimTicksPerSecond = parseInt( section[ 1 ].substr( 0, section[ 1 ].indexOf( ";" ) ), 10 );
- this.elementLv = 0;
- return false;
- } else if ( line.indexOf( "FrameTransformMatrix" ) > - 1 ) {
- var data = section[ 1 ].split( "," );
- data[ 15 ] = data[ 15 ].substr( 0, data[ 15 ].indexOf( ';;' ) );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix = new THREE.Matrix4();
- this.ParseMatrixData( this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix, data );
- this.nowReadMode = XfileLoadMode$1.Element;
- return false;
- } else if ( line.indexOf( "MeshTextureCoords" ) > - 1 ) {
- var v_data = this.getVertextDataSection( section[ 1 ], 0 );
- for ( var _i3 = 0; _i3 < v_data[ 0 ].length; _i3 ++ ) {
- this.readUv( v_data[ 0 ][ _i3 ] );
- }
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
- for ( var m = 0; m < this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.length; m ++ ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ] = [];
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].a ] );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].b ] );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].c ] );
- }
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.uvsNeedUpdate = true;
- return true;
- } else if ( line.indexOf( "Material " ) > - 1 ) {
- this.readMaterial( section[ 1 ] );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
- return false;
- } else if ( line.indexOf( "TextureFilename" ) > - 1 ) {
- if ( section[ 1 ].length > 0 ) {
- this.nowMat.map = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
- }
- return false;
- } else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
- if ( section[ 1 ].length > 0 ) {
- this.nowMat.bumpMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
- this.nowMat.bumpScale = 0.05;
- }
- return false;
- } else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
- if ( section[ 1 ].length > 0 ) {
- this.nowMat.normalMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
- this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
- }
- return false;
- } else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
- if ( section[ 1 ].length > 0 ) {
- this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
- }
- return false;
- } else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
- if ( section[ 1 ].length > 0 ) {
- this.nowMat.lightMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
- }
- return false;
- } else if ( line.indexOf( "XSkinMeshHeader" ) > - 1 ) {
- return false;
- } else if ( line.indexOf( "SkinWeights" ) > - 1 ) {
- this.readSkinWeights( section[ 1 ] );
- return true;
- } else if ( line.indexOf( "AnimationKey" ) > - 1 ) {
- this.readAnimationKeyFrame( section[ 1 ] );
- return true;
- }
- }
- return false;
- }
- }, {
- key: 'endElement',
- value: function endElement( line ) {
- if ( this.nowReadMode == XfileLoadMode$1.Mesh ) {
- this.nowReadMode = XfileLoadMode$1.Element;
- } else if ( this.nowReadMode == XfileLoadMode$1.Mat_Set ) {
- this.nowReadMode = XfileLoadMode$1.Mesh;
- } else if ( this.nowReadMode == XfileLoadMode$1.Mat_detail ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
- this.nowReadMode = XfileLoadMode$1.Mat_Set;
- } else if ( this.nowReadMode == XfileLoadMode$1.Anim_Reading ) {
- this.nowReadMode = XfileLoadMode$1.Anim_init;
- } else if ( this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none ) {
- if ( this.frameHierarchie.length > 0 ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children = [];
- var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
- for ( var m = 0; m < keys.length; m ++ ) {
- if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].ParentName === this.nowFrameName ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children.push( keys[ m ] );
- }
- }
- this.frameHierarchie.pop();
- }
- this.MakeOutputGeometry( this.nowFrameName, this.zflg );
- this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
- if ( this.frameHierarchie.length > 0 ) {
- this.nowFrameName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
- this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
- } else {
- this.nowFrameName = "";
- }
- } else if ( this.nowReadMode == XfileLoadMode$1.Anim_init ) {
- this.nowReadMode = XfileLoadMode$1.Element;
- }
- this .elementLv--;
- }
- }, {
- key: 'beginFrame',
- value: function beginFrame( line ) {
- this.frameStartLv = this.elementLv;
- this.nowReadMode = XfileLoadMode$1.Element;
- var findindex = line.indexOf( "Frame " );
- this.nowFrameName = line.substr( findindex + 6, line.length - findindex + 1 ).trim();
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
- if ( this.frameHierarchie.length > 0 ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].ParentName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
- }
- this.frameHierarchie.push( this.nowFrameName );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
- }
- }, {
- key: 'beginReadMesh',
- value: function beginReadMesh( line ) {
- if ( this.nowFrameName === "" ) {
- this.frameStartLv = this.elementLv;
- this.nowFrameName = line.substr( 5, line.length - 6 );
- if ( this.nowFrameName === "" ) {
- this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
- }
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
- }
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
- this.geoStartLv = this.elementLv;
- this.nowReadMode = XfileLoadMode$1.Vartex_init;
- Bones = [];
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
- }
- }, {
- key: 'readVertexCount',
- value: function readVertexCount( line ) {
- this.nowReadMode = XfileLoadMode$1.Vartex_Read;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- }
- }, {
- key: 'readVertex',
- value: function readVertex( line ) {
- var data = line.substr( 0, line.length - 2 ).split( ";" );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.vertices.push( new THREE.Vector3( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ) );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinIndices.push( new THREE.Vector4( 0, 0, 0, 0 ) );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinWeights.push( new THREE.Vector4( 1, 0, 0, 0 ) );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].VertexSetedBoneCount.push( 0 );
- this .nowReaded++;
- return false;
- }
- }, {
- key: 'readIndexLength',
- value: function readIndexLength( line ) {
- this.nowReadMode = XfileLoadMode$1.index_Read;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- }
- }, {
- key: 'readVertexIndex',
- value: function readVertexIndex( line ) {
- var firstFind = line.indexOf( ';' ) + 1;
- var data = line.substr( firstFind ).split( "," );
- if ( this.zflg ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 2 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 0 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
- } else {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
- }
- return false;
- }
- }, {
- key: 'beginMeshNormal',
- value: function beginMeshNormal( line ) {
- this.nowReadMode = XfileLoadMode$1.Normal_V_init;
- this.normalVectors = [];
- this.facesNormal = [];
- }
- }, {
- key: 'readMeshNormalCount',
- value: function readMeshNormalCount( line ) {
- this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- }
- }, {
- key: 'readMeshNormalVertex',
- value: function readMeshNormalVertex( line ) {
- var data = line.split( ";" );
- this.normalVectors.push( [ parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ] );
- this .nowReaded++;
- if ( this.nowReaded >= this.tgtLength ) {
- this.nowReadMode = XfileLoadMode$1.Normal_I_init;
- return true;
- }
- return false;
- }
- }, {
- key: 'readMeshNormalIndexCount',
- value: function readMeshNormalIndexCount( line ) {
- this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- }
- }, {
- key: 'readMeshNormalIndex',
- value: function readMeshNormalIndex( line ) {
- var data = line.substr( 2, line.length - 4 ).split( "," );
- var nowID = parseInt( data[ 0 ], 10 );
- var v1 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
- nowID = parseInt( data[ 1 ], 10 );
- var v2 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
- nowID = parseInt( data[ 2 ], 10 );
- var v3 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
- if ( this.zflg ) {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v3, v2, v1 ];
- } else {
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v1, v2, v3 ];
- }
- this.facesNormal.push( v1.normalize() );
- this .nowReaded++;
- if ( this.nowReaded >= this.tgtLength ) {
- this.nowReadMode = XfileLoadMode$1.Element;
- return true;
- }
- return false;
- }
- }, {
- key: 'readUvInit',
- value: function readUvInit( line ) {
- this.nowReadMode = XfileLoadMode$1.Uv_Read;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- this.tmpUvArray = [];
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
- }
- }, {
- key: 'readUv',
- value: function readUv( line ) {
- var data = line.split( ";" );
- if ( THREE.XLoader.IsUvYReverse ) {
- this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ) );
- } else {
- this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ) );
- }
- this .nowReaded++;
- if ( this.nowReaded >= this.tgtLength ) {
- return true;
- }
- return false;
- }
- }, {
- key: 'readMatrixSetLength',
- value: function readMatrixSetLength( line ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- }
- }, {
- key: 'readMaterialBind',
- value: function readMaterialBind( line ) {
- var data = line.split( "," );
- this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].materialIndex = parseInt( data[ 0 ] );
- this .nowReaded++;
- if ( this.nowReaded >= this.tgtLength ) {
- this.nowReadMode = XfileLoadMode$1.Element;
- return true;
- }
- return false;
- }
- }, {
- key: 'readMaterialInit',
- value: function readMaterialInit( line ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Set;
- this.matReadLine = 0;
- this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
- var matName = line.substr( 9, line.length - 10 );
- if ( matName !== "" ) {
- this.nowMat.name = matName;
- }
- if ( this.zflg ) {
- this.nowMat.side = THREE.BackSide;
- } else {
- this.nowMat.side = THREE.FrontSide;
- }
- this.nowMat.side = THREE.FrontSide;
- }
- }, {
- key: 'readandSetMaterial',
- value: function readandSetMaterial( line ) {
- var data = line.split( ";" );
- this .matReadLine++;
- switch ( this.matReadLine ) {
- case 1:
- this.nowMat.color.r = data[ 0 ];
- this.nowMat.color.g = data[ 1 ];
- this.nowMat.color.b = data[ 2 ];
- break;
- case 2:
- this.nowMat.shininess = data[ 0 ];
- break;
- case 3:
- this.nowMat.specular.r = data[ 0 ];
- this.nowMat.specular.g = data[ 1 ];
- this.nowMat.specular.b = data[ 2 ];
- break;
- case 4:
- this.nowMat.emissive.r = data[ 0 ];
- this.nowMat.emissive.g = data[ 1 ];
- this.nowMat.emissive.b = data[ 2 ];
- break;
- }
- if ( line.indexOf( "TextureFilename" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
- } else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
- this.nowMat.bumpScale = 0.05;
- } else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
- this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
- } else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
- } else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
- }
- }
- }, {
- key: 'readandSetMaterialTexture',
- value: function readandSetMaterialTexture( line ) {
- var data = line.substr( 1, line.length - 3 );
- if ( data != undefined && data.length > 0 ) {
- switch ( this.nowReadMode ) {
- case XfileLoadMode$1.Mat_Set_Texture:
- this.nowMat.map = this.Texloader.load( this.baseDir + data );
- break;
- case XfileLoadMode$1.Mat_Set_BumpTex:
- this.nowMat.bumpMap = this.Texloader.load( this.baseDir + data );
- break;
- case XfileLoadMode$1.Mat_Set_NormalTex:
- this.nowMat.normalMap = this.Texloader.load( this.baseDir + data );
- break;
- case XfileLoadMode$1.Mat_Set_EmissiveTex:
- this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + data );
- break;
- case XfileLoadMode$1.Mat_Set_LightTex:
- this.nowMat.lightMap = this.Texloader.load( this.baseDir + data );
- break;
- case XfileLoadMode$1.Mat_Set_EnvTex:
- this.nowMat.envMap = this.Texloader.load( this.baseDir + data );
- break;
- }
- }
- this.nowReadMode = XfileLoadMode$1.Mat_Set;
- this .endLineCount++;
- this .elementLv--;
- }
- }, {
- key: 'readBoneInit',
- value: function readBoneInit( line ) {
- this.nowReadMode = XfileLoadMode$1.Weit_init;
- this.BoneInf = new XboneInf();
- }
- }, {
- key: 'readBoneName',
- value: function readBoneName( line ) {
- this.BoneInf.boneName = line.trim();
- this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.length;
- this.nowReaded = 0;
- }
- }, {
- key: 'readBoneVertexLength',
- value: function readBoneVertexLength( line ) {
- this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
- this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
- this.nowReaded = 0;
- }
- }, {
- key: 'readandSetBoneVertex',
- value: function readandSetBoneVertex( line ) {
- this.BoneInf.Indeces.push( parseInt( line.substr( 0, line.length - 1 ), 10 ) );
- this .nowReaded++;
- if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
- this.nowReaded = 0;
- }
- }
- }, {
- key: 'readandSetBoneWeightValue',
- value: function readandSetBoneWeightValue( line ) {
- var nowVal = parseFloat( line.substr( 0, line.length - 1 ) );
- this.BoneInf.Weights.push( nowVal );
- this .nowReaded++;
- if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
- this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
- }
- }
- }, {
- key: 'readandCreateAnimationSet',
- value: function readandCreateAnimationSet( line ) {
- this.frameStartLv = this.elementLv;
- this.nowReadMode = XfileLoadMode$1.Anim_init;
- this.nowAnimationSetName = line.substr( 13, line.length - 14 ).trim();
- this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ] = [];
- }
- }, {
- key: 'readAndCreateAnimation',
- value: function readAndCreateAnimation( line ) {
- this.nowFrameName = line.substr( 10, line.length - 11 ).trim();
- this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ] = new XAnimationInfo$1();
- this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].animeName = this.nowFrameName;
- this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].FrameStartLv = this.frameStartLv;
- }
- }, {
- key: 'readAnimationKeyFrameValue',
- value: function readAnimationKeyFrameValue( line ) {
- this.keyInfo = null;
- var data = line.split( ";" );
- if ( data == null || data.length < 3 ) {
- return;
- }
- var nowKeyframe = parseInt( data[ 0 ], 10 );
- var frameFound = false;
- var tmpM = new THREE.Matrix4();
- if ( this.nowAnimationKeyType != 4 ) {
- for ( var mm = 0; mm < this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length; mm ++ ) {
- if ( this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ].Frame === nowKeyframe ) {
- this.keyInfo = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ];
- frameFound = true;
- break;
- }
- }
- }
- if ( ! frameFound ) {
- this.keyInfo = new XKeyFrameInfo();
- this.keyInfo.matrix = new THREE.Matrix4();
- this.keyInfo.Frame = nowKeyframe;
- }
- var data2 = data[ 2 ].split( "," );
- switch ( this.nowAnimationKeyType ) {
- case 0:
- tmpM.makeRotationFromQuaternion( new THREE.Quaternion( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ), parseFloat( data2[ 3 ] ) ) );
- this.keyInfo.matrix.multiply( tmpM );
- break;
- case 1:
- tmpM.makeScale( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
- this.keyInfo.matrix.multiply( tmpM );
- break;
- case 2:
- tmpM.makeTranslation( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
- this.keyInfo.matrix.multiply( tmpM );
- break;
- case 3:
- case 4:
- this.ParseMatrixData( this.keyInfo.matrix, data2 );
- break;
- }
- if ( ! frameFound ) {
- this.keyInfo.index = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length;
- this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
- this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.push( this.keyInfo );
- }
- }
- }, {
- key: 'readFinalize',
- value: function readFinalize() {
- this.loadingXdata.FrameInfo = [];
- var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
- for ( var i = 0; i < keys.length; i ++ ) {
- if ( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh != null ) {
- this.loadingXdata.FrameInfo.push( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh );
- }
- }
- if ( this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0 ) {
- for ( var _i4 = 0; _i4 < this.loadingXdata.FrameInfo.length; _i4 ++ ) {
- if ( this.loadingXdata.FrameInfo[ _i4 ].parent == null ) {
- this.loadingXdata.FrameInfo[ _i4 ].zflag = this.zflg;
- if ( this.zflg ) {
- this.loadingXdata.FrameInfo[ _i4 ].scale.set( - 1, 1, 1 );
- }
- }
- }
- }
- }
- }, {
- key: 'ParseMatrixData',
- value: function ParseMatrixData( targetMatrix, data ) {
- targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
- }
- }, {
- key: 'MakeOutputGeometry',
- value: function MakeOutputGeometry( nowFrameName, _zflg ) {
- if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry != null ) {
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingBox();
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingSphere();
- if ( ! this.loadingXdata.faceNormalFromFile ) {
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeFaceNormals();
- }
- if ( ! this.loadingXdata.vertexNormalFromFile ) {
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeVertexNormals();
- }
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.verticesNeedUpdate = true;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.normalsNeedUpdate = true;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.colorsNeedUpdate = true;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.uvsNeedUpdate = true;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.groupsNeedUpdate = true;
- var putBones = [];
- var BoneInverse = [];
- var BoneDics = [];
- var rootBone = new THREE.Bone();
- if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length ) {
- var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
- var BoneDics_Name = [];
- for ( var m = 0; m < keys.length; m ++ ) {
- if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[ nowFrameName ].FrameStartLv && nowFrameName != keys[ m ] ) {
- continue;
- }
- var b = new THREE.Bone();
- b.name = keys[ m ];
- b.applyMatrix( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
- BoneDics_Name[ b.name ] = putBones.length;
- putBones.push( b );
- var ivm = new THREE.Matrix4();
- ivm.getInverse( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
- BoneInverse.push( ivm );
- }
- for ( var _m = 0; _m < putBones.length; _m ++ ) {
- for ( var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children.length; dx ++ ) {
- var nowBoneIndex = BoneDics_Name[ this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children[ dx ] ];
- if ( putBones[ nowBoneIndex ] != null ) {
- putBones[ _m ].add( putBones[ nowBoneIndex ] );
- }
- }
- }
- }
- var mesh = null;
- var bufferGeometry = new THREE.BufferGeometry();
- if ( putBones.length > 0 ) {
- if ( this.loadingXdata.FrameInfo_Raw[ putBones[ 0 ].name ].children.length === 0 && nowFrameName != putBones[ 0 ].name ) {
- putBones[ 0 ].add( putBones[ 1 ] );
- putBones[ 0 ].zflag = _zflg;
- }
- for ( var _m2 = 0; _m2 < putBones.length; _m2 ++ ) {
- if ( putBones[ _m2 ].parent === null ) {
- putBones[ _m2 ].zflag = _zflg;
- }
- for ( var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length; bi ++ ) {
- if ( putBones[ _m2 ].name === this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].boneName ) {
- for ( var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces.length; vi ++ ) {
- var nowVertexID = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces[ vi ];
- var nowVal = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Weights[ vi ];
- switch ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ] ) {
- case 0:
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].x = _m2;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].x = nowVal;
- break;
- case 1:
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].y = _m2;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].y = nowVal;
- break;
- case 2:
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].z = _m2;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].z = nowVal;
- break;
- case 3:
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].w = _m2;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].w = nowVal;
- break;
- }
- this .loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ]++;
- }
- break;
- }
- }
- }
- for ( var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials.length; sk ++ ) {
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials[ sk ].skinning = true;
- }
- mesh = new THREE.SkinnedMesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
- var skeleton = new THREE.Skeleton( putBones /*, BoneInverse*/ );
- mesh.add( putBones[ 0 ] );
- mesh.bind( skeleton );
- } else {
- mesh = new THREE.Mesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
- }
- mesh.name = nowFrameName;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Mesh = mesh;
- this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry = null;
- }
- }
- }, {
- key: 'animationFinalize',
- value: function animationFinalize() {
- this.animeKeyNames = Object.keys( this.loadingXdata.AnimationSetInfo );
- if ( this.animeKeyNames != null && this.animeKeyNames.length > 0 ) {
- this.nowReaded = 0;
- this.loadingXdata.XAnimationObj = [];
- this.animationFinalize_step();
- } else {
- this.finalproc();
- }
- }
- }, {
- key: 'animationFinalize_step',
- value: function animationFinalize_step() {
- var i = this.nowReaded;
- var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
- var tgtModel = null;
- for ( var m = 0; m < this.loadingXdata.FrameInfo.length; m ++ ) {
- var keys2 = Object.keys( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ] );
- if ( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ][ keys2[ 0 ] ].boneName == this.loadingXdata.FrameInfo[ m ].name ) {
- tgtModel = this.loadingXdata.FrameInfo[ m ];
- break;
- }
- }
- if ( tgtModel != null ) {
- this.loadingXdata.XAnimationObj[ i ] = new XAnimationObj();
- this.loadingXdata.XAnimationObj[ i ].fps = this.loadingXdata.AnimTicksPerSecond;
- this.loadingXdata.XAnimationObj[ i ].name = this.animeKeyNames[ i ];
- this.loadingXdata.XAnimationObj[ i ].make( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ], tgtModel );
- }
- this .nowReaded++;
- if ( this.nowReaded >= this.animeKeyNames.length ) {
- this.loadingXdata.AnimationSetInfo = null;
- this.finalproc();
- } else {
- this.animationFinalize_step();
- }
- }
- }, {
- key: 'finalproc',
- value: function finalproc() {
- var _this3 = this;
- setTimeout( function () {
- _this3.onLoad( _this3.loadingXdata );
- }, 1 );
- }
- } ] );
- return XLoader;
- }();
- THREE.XLoader.IsUvYReverse = true;
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