XLoader.js 44 KB

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  1. /**
  2. * @author Jey-en https://github.com/adrs2002
  3. *
  4. * this loader repo -> https://github.com/adrs2002/threeXLoader
  5. *
  6. * This loader is load model (and animation) from .X file format. (for old DirectX).
  7. * ! this version are load from TEXT format .X only ! not a Binary.
  8. *
  9. * Support
  10. * - mesh
  11. * - texture
  12. * - normal / uv
  13. * - material
  14. * - skinning
  15. *
  16. * Not Support
  17. * - template
  18. * - material(ditail)
  19. * - morph
  20. * - scene
  21. */
  22. var XfileLoadMode$1 = XfileLoadMode = {
  23. none: - 1,
  24. Element: 1,
  25. FrameTransformMatrix_Read: 3,
  26. Mesh: 5,
  27. Vartex_init: 10,
  28. Vartex_Read: 11,
  29. Index_init: 20,
  30. index_Read: 21,
  31. Uv_init: 30,
  32. Uv_Read: 31,
  33. Normal_V_init: 40,
  34. Normal_V_Read: 41,
  35. Normal_I_init: 42,
  36. Normal_I_Read: 43,
  37. Mat_Face_init: 101,
  38. Mat_Face_len_Read: 102,
  39. Mat_Face_Set: 103,
  40. Mat_Set: 111,
  41. Mat_detail: 121,
  42. Mat_Set_Texture: 121,
  43. Mat_Set_LightTex: 122,
  44. Mat_Set_EmissiveTex: 123,
  45. Mat_Set_BumpTex: 124,
  46. Mat_Set_NormalTex: 125,
  47. Mat_Set_EnvTex: 126,
  48. Weit_init: 201,
  49. Weit_IndexLength: 202,
  50. Weit_Read_Index: 203,
  51. Weit_Read_Value: 204,
  52. Weit_Read_Matrx: 205,
  53. Anim_init: 1001,
  54. Anim_Reading: 1002,
  55. Anim_KeyValueTypeRead: 1003,
  56. Anim_KeyValueLength: 1004,
  57. Anime_ReadKeyFrame: 1005
  58. };
  59. var classCallCheck = function ( instance, Constructor ) {
  60. if ( ! ( instance instanceof Constructor ) ) {
  61. throw new TypeError( "Cannot call a class as a function" );
  62. }
  63. };
  64. var createClass = function () {
  65. function defineProperties( target, props ) {
  66. for ( var i = 0; i < props.length; i ++ ) {
  67. var descriptor = props[ i ];
  68. descriptor.enumerable = descriptor.enumerable || false;
  69. descriptor.configurable = true;
  70. if ( "value" in descriptor ) descriptor.writable = true;
  71. Object.defineProperty( target, descriptor.key, descriptor );
  72. }
  73. }
  74. return function ( Constructor, protoProps, staticProps ) {
  75. if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
  76. if ( staticProps ) defineProperties( Constructor, staticProps );
  77. return Constructor;
  78. };
  79. }();
  80. var XAnimationObj = function () {
  81. function XAnimationObj() {
  82. classCallCheck( this, XAnimationObj );
  83. this.fps = 30;
  84. this.name = 'xanimation';
  85. this.length = 0;
  86. this.hierarchy = [];
  87. }
  88. createClass( XAnimationObj, [ {
  89. key: 'make',
  90. value: function make( XAnimationInfoArray, mesh ) {
  91. var keys = Object.keys( XAnimationInfoArray );
  92. var hierarchy_tmp = [];
  93. for ( var i = 0; i < keys.length; i ++ ) {
  94. var bone = null;
  95. var parent = - 1;
  96. var baseIndex = - 1;
  97. for ( var m = 0; m < mesh.skeleton.bones.length; m ++ ) {
  98. if ( mesh.skeleton.bones[ m ].name == XAnimationInfoArray[ keys[ i ] ].boneName ) {
  99. bone = XAnimationInfoArray[ keys[ i ] ];
  100. parent = mesh.skeleton.bones[ m ].parent.name;
  101. baseIndex = m;
  102. break;
  103. }
  104. }
  105. hierarchy_tmp[ baseIndex ] = this.makeBonekeys( XAnimationInfoArray[ keys[ i ] ], bone, parent );
  106. }
  107. var keys2 = Object.keys( hierarchy_tmp );
  108. for ( var _i = 0; _i < keys2.length; _i ++ ) {
  109. this.hierarchy.push( hierarchy_tmp[ _i ] );
  110. var parentId = - 1;
  111. for ( var _m = 0; _m < this.hierarchy.length; _m ++ ) {
  112. if ( _i != _m && this.hierarchy[ _i ].parent === this.hierarchy[ _m ].name ) {
  113. parentId = _m;
  114. break;
  115. }
  116. }
  117. this.hierarchy[ _i ].parent = parentId;
  118. }
  119. }
  120. }, {
  121. key: 'makeBonekeys',
  122. value: function makeBonekeys( XAnimationInfo, bone, parent ) {
  123. var refObj = {};
  124. refObj.name = bone.boneName;
  125. refObj.parent = parent;
  126. refObj.keys = [];
  127. for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
  128. var keyframe = {};
  129. keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
  130. keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
  131. keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix );
  132. keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix );
  133. keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix );
  134. refObj.keys.push( keyframe );
  135. }
  136. return refObj;
  137. }
  138. } ] );
  139. return XAnimationObj;
  140. }();
  141. var Xdata = function Xdata() {
  142. classCallCheck( this, Xdata );
  143. this.FrameInfo = [];
  144. this.FrameInfo_Raw = [];
  145. this.AnimationSetInfo = [];
  146. this.AnimTicksPerSecond = 60;
  147. this.XAnimationObj = null;
  148. };
  149. var XboneInf = function XboneInf() {
  150. classCallCheck( this, XboneInf );
  151. this.boneName = "";
  152. this.BoneIndex = 0;
  153. this.Indeces = [];
  154. this.Weights = [];
  155. this.initMatrix = null;
  156. this.OffsetMatrix = null;
  157. };
  158. var XAnimationInfo$1 = XAnimationInfo = function XAnimationInfo() {
  159. this.animeName = "";
  160. this.boneName = "";
  161. this.targetBone = null;
  162. this.frameStartLv = 0;
  163. this.keyFrames = [];
  164. this.InverseMx = null;
  165. };
  166. var XFrameInfo$1 = XFrameInfo = function XFrameInfo() {
  167. this.Mesh = null;
  168. this.Geometry = null;
  169. this.FrameName = "";
  170. this.ParentName = "";
  171. this.frameStartLv = 0;
  172. this.FrameTransformMatrix = null;
  173. this.children = [];
  174. this.BoneInfs = [];
  175. this.VertexSetedBoneCount = [];
  176. this.Materials = [];
  177. };
  178. var XKeyFrameInfo = function XKeyFrameInfo() {
  179. classCallCheck( this, XKeyFrameInfo );
  180. this.index = 0;
  181. this.Frame = 0;
  182. this.time = 0.0;
  183. this.matrix = null;
  184. };
  185. THREE.XLoader = function () {
  186. function XLoader( manager, Texloader, _zflg ) {
  187. classCallCheck( this, XLoader );
  188. this.manager = manager !== undefined ? manager : new THREE.DefaultLoadingManager();
  189. this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
  190. this.zflg = _zflg === undefined ? false : _zflg;
  191. this.url = "";
  192. this.baseDir = "";
  193. this.nowReadMode = XfileLoadMode$1.none;
  194. this.nowAnimationKeyType = 4;
  195. this.tgtLength = 0;
  196. this.nowReaded = 0;
  197. this.elementLv = 0;
  198. this.geoStartLv = Number.MAX_VALUE;
  199. this.frameStartLv = Number.MAX_VALUE;
  200. this.matReadLine = 0;
  201. this.putMatLength = 0;
  202. this.nowMat = null;
  203. this.BoneInf = new XboneInf();
  204. this.tmpUvArray = [];
  205. this.normalVectors = [];
  206. this.facesNormal = [];
  207. this.nowFrameName = "";
  208. this.nowAnimationSetName = "";
  209. this.frameHierarchie = [];
  210. this.endLineCount = 0;
  211. this.geometry = null;
  212. this.loadingXdata = null;
  213. this.lines = null;
  214. this.keyInfo = null;
  215. this.animeKeyNames = null;
  216. this.data = null;
  217. this.onLoad = null;
  218. }
  219. createClass( XLoader, [ {
  220. key: 'load',
  221. value: function load( _arg, onLoad, onProgress, onError ) {
  222. var _this = this;
  223. var loader = new THREE.FileLoader( this.manager );
  224. loader.setResponseType( 'arraybuffer' );
  225. for ( var i = 0; i < _arg.length; i ++ ) {
  226. switch ( i ) {
  227. case 0:
  228. this.url = _arg[ i ]; break;
  229. case 1:
  230. this.zflg = _arg[ i ]; break;
  231. }
  232. }
  233. loader.load( this.url, function ( response ) {
  234. _this.parse( response, onLoad );
  235. }, onProgress, onError );
  236. }
  237. }, {
  238. key: 'isBinary',
  239. value: function isBinary( binData ) {
  240. var reader = new DataView( binData );
  241. var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
  242. var n_faces = reader.getUint32( 80, true );
  243. var expect = 80 + 32 / 8 + n_faces * face_size;
  244. if ( expect === reader.byteLength ) {
  245. return true;
  246. }
  247. var fileLength = reader.byteLength;
  248. for ( var index = 0; index < fileLength; index ++ ) {
  249. if ( reader.getUint8( index, false ) > 127 ) {
  250. return true;
  251. }
  252. }
  253. return false;
  254. }
  255. }, {
  256. key: 'ensureBinary',
  257. value: function ensureBinary( buf ) {
  258. if ( typeof buf === "string" ) {
  259. var array_buffer = new Uint8Array( buf.length );
  260. for ( var i = 0; i < buf.length; i ++ ) {
  261. array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
  262. }
  263. return array_buffer.buffer || array_buffer;
  264. } else {
  265. return buf;
  266. }
  267. }
  268. }, {
  269. key: 'ensureString',
  270. value: function ensureString( buf ) {
  271. if ( typeof buf !== "string" ) {
  272. var array_buffer = new Uint8Array( buf );
  273. var str = '';
  274. for ( var i = 0; i < buf.byteLength; i ++ ) {
  275. str += String.fromCharCode( array_buffer[ i ] );
  276. }
  277. return str;
  278. } else {
  279. return buf;
  280. }
  281. }
  282. }, {
  283. key: 'parse',
  284. value: function parse( data, onLoad ) {
  285. var binData = this.ensureBinary( data );
  286. this.data = this.ensureString( data );
  287. this.onLoad = onLoad;
  288. return this.isBinary( binData ) ? this.parseBinary( binData ) : this.parseASCII();
  289. }
  290. }, {
  291. key: 'parseBinary',
  292. value: function parseBinary( data ) {
  293. return parseASCII( String.fromCharCode.apply( null, data ) );
  294. }
  295. }, {
  296. key: 'parseASCII',
  297. value: function parseASCII() {
  298. var baseDir = "";
  299. if ( this.url.lastIndexOf( "/" ) > 0 ) {
  300. this.baseDir = this.url.substr( 0, this.url.lastIndexOf( "/" ) + 1 );
  301. }
  302. this.loadingXdata = new Xdata();
  303. this.loadingXdata.vertexNormalFromFile = false;
  304. this.loadingXdata.faceNormalFromFile = false;
  305. this.lines = this.data;
  306. this.readedLength = 0;
  307. this.mainloop();
  308. }
  309. }, {
  310. key: 'mainloop',
  311. value: function mainloop() {
  312. var _this2 = this;
  313. var EndFlg = false;
  314. for ( var i = 0; i < 10; i ++ ) {
  315. var forceBreak = this.SectionRead();
  316. this .endLineCount++;
  317. if ( this.readedLength >= this.data.length ) {
  318. EndFlg = true;
  319. this.readFinalize();
  320. setTimeout( function () {
  321. _this2.animationFinalize();
  322. }, 1 );
  323. break;
  324. }
  325. if ( forceBreak ) {
  326. break;
  327. }
  328. }
  329. if ( ! EndFlg ) {
  330. setTimeout( function () {
  331. _this2.mainloop();
  332. }, 1 );
  333. }
  334. }
  335. }, {
  336. key: 'getNextSection',
  337. value: function getNextSection( _offset, _start, _end ) {
  338. var find = this.data.indexOf( "{", _offset );
  339. return [ this.data.substr( _offset, _start - _offset ).trim(), this.data.substr( _start + 1, _end - _start - 1 ) ];
  340. }
  341. }, {
  342. key: 'getNextSection2',
  343. value: function getNextSection2( _obj, _offset, _start, _end ) {
  344. var find = _obj.indexOf( "{", _offset );
  345. return [ _obj.substr( _offset, _start - _offset ).trim(), _obj.substr( _start + 1, _end - _start - 1 ) ];
  346. }
  347. }, {
  348. key: 'readMeshSection',
  349. value: function readMeshSection( _baseOffset ) {
  350. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
  351. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
  352. var find_2semi = this.data.indexOf( ";;", _baseOffset );
  353. var offset = 0;
  354. var v_data = this.getVertextDataSection( this.data.substr( _baseOffset, find_2semi - _baseOffset ), 0 );
  355. for ( var i = 0; i < v_data[ 0 ].length; i ++ ) {
  356. this.readVertex( v_data[ 0 ][ i ] );
  357. }
  358. offset = find_2semi + 2;
  359. find_2semi = this.data.indexOf( ";;", offset );
  360. var v_data2 = this.getVertextDataSection( this.data.substr( offset + 1, find_2semi - offset + 1 ), 0 );
  361. for ( var _i = 0; _i < v_data2[ 0 ].length; _i ++ ) {
  362. this.readVertexIndex( v_data2[ 0 ][ _i ] );
  363. }
  364. this.readedLength = offset + v_data2[ 1 ] + 1;
  365. }
  366. }, {
  367. key: 'getVertextDataSection',
  368. value: function getVertextDataSection( _data, _offset ) {
  369. var find = _data.indexOf( ";", _offset );
  370. var find_2semi = _data.indexOf( ";;", _offset );
  371. if ( find_2semi === - 1 ) {
  372. find_2semi = _data.length - 1;
  373. }
  374. var v_data_base = _data.substr( find + 1, find_2semi - find + 2 );
  375. return [ v_data_base.split( ";," ), find_2semi + 2 ];
  376. }
  377. }, {
  378. key: 'readVertexLines',
  379. value: function readVertexLines( _data, find, find2, _readFunc ) {}
  380. }, {
  381. key: 'readMeshMaterialSet',
  382. value: function readMeshMaterialSet( _baseOffset ) {
  383. var find = this.data.indexOf( ";", _baseOffset );
  384. find = this.data.indexOf( ";", find + 2 );
  385. find2 = this.data.indexOf( ";", find + 2 );
  386. var _data = this.data.substr( find + 1, find2 - find + 1 );
  387. var v_data = _data.split( "," );
  388. for ( var i = 0; i < v_data.length; i ++ ) {
  389. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ i ].materialIndex = parseInt( v_data[ i ], 10 );
  390. }
  391. this.readedLength = find2 + 1;
  392. }
  393. }, {
  394. key: 'readMaterial',
  395. value: function readMaterial( _dataLine ) {
  396. this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
  397. if ( this.zflg ) {
  398. this.nowMat.side = THREE.BackSide;
  399. } else {
  400. this.nowMat.side = THREE.FrontSide;
  401. }
  402. var find = _dataLine.indexOf( ";;" );
  403. var _diff = _dataLine.substr( 0, find ).split( ";" );
  404. this.nowMat.color.r = parseFloat( _diff[ 0 ] );
  405. this.nowMat.color.g = parseFloat( _diff[ 1 ] );
  406. this.nowMat.color.b = parseFloat( _diff[ 2 ] );
  407. var find2 = _dataLine.indexOf( ";", find + 3 );
  408. this.nowMat.shininess = parseFloat( _dataLine.substr( find + 2, find2 - find - 2 ) );
  409. find = _dataLine.indexOf( ";;", find2 + 1 );
  410. var _specular = _dataLine.substr( find2 + 1, find - find2 ).split( ";" );
  411. this.nowMat.specular.r = parseFloat( _specular[ 0 ] );
  412. this.nowMat.specular.g = parseFloat( _specular[ 1 ] );
  413. this.nowMat.specular.b = parseFloat( _specular[ 2 ] );
  414. find2 = _dataLine.indexOf( ";;", find + 2 );
  415. var _emissive = _dataLine.substr( find + 2, find2 - find - 2 ).split( ";" );
  416. this.nowMat.emissive.r = parseFloat( _emissive[ 0 ] );
  417. this.nowMat.emissive.g = parseFloat( _emissive[ 1 ] );
  418. this.nowMat.emissive.b = parseFloat( _emissive[ 2 ] );
  419. }
  420. }, {
  421. key: 'readSkinWeights',
  422. value: function readSkinWeights( _data ) {
  423. this.BoneInf = new XboneInf();
  424. var find = _data.indexOf( ";" );
  425. this.readBoneName( _data.substr( 0, find - 1 ).replace( '"', '' ) );
  426. var find_1 = _data.indexOf( ";", find + 1 ) + 1;
  427. var matrixStart = 0;
  428. if ( parseInt( _data.substr( find, find_1 - find ), 10 ) === 0 ) {
  429. matrixStart = find_1 + 1;
  430. } else {
  431. var _find = _data.indexOf( ";", find_1 + 1 );
  432. var i_data = _data.substr( find_1, _find - find_1 ).split( "," );
  433. for ( var i = 0; i < i_data.length; i ++ ) {
  434. this.BoneInf.Indeces.push( parseInt( i_data[ i ], 10 ) );
  435. }
  436. var find3 = _data.indexOf( ";", _find + 1 );
  437. var w_data = _data.substr( _find + 1, find3 - _find ).split( "," );
  438. for ( var _i2 = 0; _i2 < w_data.length; _i2 ++ ) {
  439. this.BoneInf.Weights.push( parseFloat( w_data[ _i2 ] ) );
  440. }
  441. matrixStart = find3 + 1;
  442. }
  443. var find4 = _data.indexOf( ";;", matrixStart + 1 );
  444. var m_data = _data.substr( matrixStart, find4 - matrixStart ).split( "," );
  445. this.BoneInf.initMatrix = new THREE.Matrix4();
  446. this.ParseMatrixData( this.BoneInf.initMatrix, m_data );
  447. this.BoneInf.OffsetMatrix = new THREE.Matrix4();
  448. this.BoneInf.OffsetMatrix.getInverse( this.BoneInf.initMatrix );
  449. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.push( this.BoneInf );
  450. }
  451. }, {
  452. key: 'getPlaneStr',
  453. value: function getPlaneStr( _str ) {
  454. var firstDbl = _str.indexOf( '"' ) + 1;
  455. var dbl2 = _str.indexOf( '"', firstDbl );
  456. return _str.substr( firstDbl, dbl2 - firstDbl );
  457. }
  458. }, {
  459. key: 'readAnimationKeyFrame',
  460. value: function readAnimationKeyFrame( _data ) {
  461. var find1 = _data.indexOf( ';' );
  462. this.nowAnimationKeyType = parseInt( _data.substr( 0, find1 ), 10 );
  463. var find2 = _data.indexOf( ';', find1 + 1 );
  464. var lines = _data.substr( find2 + 1 ).split( ';;,' );
  465. for ( var i = 0; i < lines.length; i ++ ) {
  466. this.readAnimationKeyFrameValue( lines[ i ] );
  467. }
  468. }
  469. }, {
  470. key: 'SectionRead',
  471. value: function SectionRead() {
  472. var find = this.data.indexOf( "{", this.readedLength );
  473. if ( find === - 1 ) {
  474. this.readedLength = this.data.length; return;
  475. }
  476. var lines = this.data.substr( this.readedLength, find - this.readedLength ).split( /\r\n|\r|\n/ );
  477. var line = lines[ 0 ];
  478. for ( var i = lines.length - 1; i >= 0; i -- ) {
  479. if ( lines[ i ].trim().length > 0 && lines[ i ].indexOf( '//' ) < 0 ) {
  480. line = lines[ i ];
  481. break;
  482. }
  483. }
  484. var find2 = this.data.indexOf( "{", find + 1 );
  485. var find3 = this.data.indexOf( "}", find + 1 );
  486. var find4 = this.data.indexOf( "}", this.readedLength );
  487. if ( find4 < find ) {
  488. if ( this.elementLv < 1 || this.nowFrameName === "" ) {
  489. this.elementLv = 0;
  490. } else {
  491. this.endElement();
  492. }
  493. this.readedLength = find4 + 1;
  494. return false;
  495. }
  496. if ( find3 > find2 ) {
  497. this .elementLv++;
  498. if ( line.indexOf( "Frame " ) > - 1 ) {
  499. this.beginFrame( line );
  500. } else if ( line.indexOf( "Mesh " ) > - 1 ) {
  501. this.readMeshSection( find + 1 );
  502. this.nowReadMode = XfileLoadMode$1.Mesh;
  503. return true;
  504. } else if ( line.indexOf( "MeshMaterialList " ) > - 1 ) {
  505. this.readMeshMaterialSet( find + 1 );
  506. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  507. return true;
  508. } else if ( line.indexOf( "Material " ) > - 1 ) {
  509. var nextSemic = this.data.indexOf( ";;", find + 1 );
  510. nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
  511. nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
  512. this.readMaterial( this.data.substr( find + 1, nextSemic - find + 1 ) );
  513. this.readedLength = nextSemic + 2;
  514. this.nowReadMode = XfileLoadMode$1.Mat_detail;
  515. return true;
  516. } else if ( line.indexOf( "AnimationSet " ) > - 1 ) {
  517. this.readandCreateAnimationSet( line );
  518. this.nowReadMode = XfileLoadMode$1.Anim_init;
  519. this.readedLength = find + 1;
  520. return false;
  521. } else if ( line.indexOf( "Animation " ) > - 1 ) {
  522. this.readAndCreateAnimation( line );
  523. this.nowReadMode = XfileLoadMode$1.Anim_Reading;
  524. var tgtBoneName = this.data.substr( find2 + 1, find3 - find2 - 1 ).trim();
  525. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].boneName = tgtBoneName;
  526. this.readedLength = find3 + 1;
  527. return false;
  528. }
  529. this.readedLength = find + 1;
  530. return false;
  531. } else {
  532. var section = this.getNextSection( this.readedLength, find, find3 );
  533. this.readedLength = find3 + 1;
  534. if ( line.indexOf( "template " ) > - 1 ) {
  535. this.elementLv = 0;
  536. return false;
  537. } else if ( line.indexOf( "AnimTicksPerSecond" ) > - 1 ) {
  538. this.loadingXdata.AnimTicksPerSecond = parseInt( section[ 1 ].substr( 0, section[ 1 ].indexOf( ";" ) ), 10 );
  539. this.elementLv = 0;
  540. return false;
  541. } else if ( line.indexOf( "FrameTransformMatrix" ) > - 1 ) {
  542. var data = section[ 1 ].split( "," );
  543. data[ 15 ] = data[ 15 ].substr( 0, data[ 15 ].indexOf( ';;' ) );
  544. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix = new THREE.Matrix4();
  545. this.ParseMatrixData( this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix, data );
  546. this.nowReadMode = XfileLoadMode$1.Element;
  547. return false;
  548. } else if ( line.indexOf( "MeshTextureCoords" ) > - 1 ) {
  549. var v_data = this.getVertextDataSection( section[ 1 ], 0 );
  550. for ( var _i3 = 0; _i3 < v_data[ 0 ].length; _i3 ++ ) {
  551. this.readUv( v_data[ 0 ][ _i3 ] );
  552. }
  553. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
  554. for ( var m = 0; m < this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.length; m ++ ) {
  555. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ] = [];
  556. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].a ] );
  557. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].b ] );
  558. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].c ] );
  559. }
  560. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.uvsNeedUpdate = true;
  561. return true;
  562. } else if ( line.indexOf( "Material " ) > - 1 ) {
  563. this.readMaterial( section[ 1 ] );
  564. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
  565. return false;
  566. } else if ( line.indexOf( "TextureFilename" ) > - 1 ) {
  567. if ( section[ 1 ].length > 0 ) {
  568. this.nowMat.map = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  569. }
  570. return false;
  571. } else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
  572. if ( section[ 1 ].length > 0 ) {
  573. this.nowMat.bumpMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  574. this.nowMat.bumpScale = 0.05;
  575. }
  576. return false;
  577. } else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
  578. if ( section[ 1 ].length > 0 ) {
  579. this.nowMat.normalMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  580. this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
  581. }
  582. return false;
  583. } else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
  584. if ( section[ 1 ].length > 0 ) {
  585. this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  586. }
  587. return false;
  588. } else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
  589. if ( section[ 1 ].length > 0 ) {
  590. this.nowMat.lightMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
  591. }
  592. return false;
  593. } else if ( line.indexOf( "XSkinMeshHeader" ) > - 1 ) {
  594. return false;
  595. } else if ( line.indexOf( "SkinWeights" ) > - 1 ) {
  596. this.readSkinWeights( section[ 1 ] );
  597. return true;
  598. } else if ( line.indexOf( "AnimationKey" ) > - 1 ) {
  599. this.readAnimationKeyFrame( section[ 1 ] );
  600. return true;
  601. }
  602. }
  603. return false;
  604. }
  605. }, {
  606. key: 'endElement',
  607. value: function endElement( line ) {
  608. if ( this.nowReadMode == XfileLoadMode$1.Mesh ) {
  609. this.nowReadMode = XfileLoadMode$1.Element;
  610. } else if ( this.nowReadMode == XfileLoadMode$1.Mat_Set ) {
  611. this.nowReadMode = XfileLoadMode$1.Mesh;
  612. } else if ( this.nowReadMode == XfileLoadMode$1.Mat_detail ) {
  613. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
  614. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  615. } else if ( this.nowReadMode == XfileLoadMode$1.Anim_Reading ) {
  616. this.nowReadMode = XfileLoadMode$1.Anim_init;
  617. } else if ( this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none ) {
  618. if ( this.frameHierarchie.length > 0 ) {
  619. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children = [];
  620. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  621. for ( var m = 0; m < keys.length; m ++ ) {
  622. if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].ParentName === this.nowFrameName ) {
  623. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children.push( keys[ m ] );
  624. }
  625. }
  626. this.frameHierarchie.pop();
  627. }
  628. this.MakeOutputGeometry( this.nowFrameName, this.zflg );
  629. this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
  630. if ( this.frameHierarchie.length > 0 ) {
  631. this.nowFrameName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
  632. this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
  633. } else {
  634. this.nowFrameName = "";
  635. }
  636. } else if ( this.nowReadMode == XfileLoadMode$1.Anim_init ) {
  637. this.nowReadMode = XfileLoadMode$1.Element;
  638. }
  639. this .elementLv--;
  640. }
  641. }, {
  642. key: 'beginFrame',
  643. value: function beginFrame( line ) {
  644. this.frameStartLv = this.elementLv;
  645. this.nowReadMode = XfileLoadMode$1.Element;
  646. var findindex = line.indexOf( "Frame " );
  647. this.nowFrameName = line.substr( findindex + 6, line.length - findindex + 1 ).trim();
  648. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
  649. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
  650. if ( this.frameHierarchie.length > 0 ) {
  651. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].ParentName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
  652. }
  653. this.frameHierarchie.push( this.nowFrameName );
  654. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
  655. }
  656. }, {
  657. key: 'beginReadMesh',
  658. value: function beginReadMesh( line ) {
  659. if ( this.nowFrameName === "" ) {
  660. this.frameStartLv = this.elementLv;
  661. this.nowFrameName = line.substr( 5, line.length - 6 );
  662. if ( this.nowFrameName === "" ) {
  663. this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
  664. }
  665. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
  666. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
  667. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
  668. }
  669. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
  670. this.geoStartLv = this.elementLv;
  671. this.nowReadMode = XfileLoadMode$1.Vartex_init;
  672. Bones = [];
  673. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
  674. }
  675. }, {
  676. key: 'readVertexCount',
  677. value: function readVertexCount( line ) {
  678. this.nowReadMode = XfileLoadMode$1.Vartex_Read;
  679. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  680. this.nowReaded = 0;
  681. }
  682. }, {
  683. key: 'readVertex',
  684. value: function readVertex( line ) {
  685. var data = line.substr( 0, line.length - 2 ).split( ";" );
  686. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.vertices.push( new THREE.Vector3( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ) );
  687. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinIndices.push( new THREE.Vector4( 0, 0, 0, 0 ) );
  688. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinWeights.push( new THREE.Vector4( 1, 0, 0, 0 ) );
  689. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].VertexSetedBoneCount.push( 0 );
  690. this .nowReaded++;
  691. return false;
  692. }
  693. }, {
  694. key: 'readIndexLength',
  695. value: function readIndexLength( line ) {
  696. this.nowReadMode = XfileLoadMode$1.index_Read;
  697. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  698. this.nowReaded = 0;
  699. }
  700. }, {
  701. key: 'readVertexIndex',
  702. value: function readVertexIndex( line ) {
  703. var firstFind = line.indexOf( ';' ) + 1;
  704. var data = line.substr( firstFind ).split( "," );
  705. if ( this.zflg ) {
  706. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 2 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 0 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
  707. } else {
  708. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
  709. }
  710. return false;
  711. }
  712. }, {
  713. key: 'beginMeshNormal',
  714. value: function beginMeshNormal( line ) {
  715. this.nowReadMode = XfileLoadMode$1.Normal_V_init;
  716. this.normalVectors = [];
  717. this.facesNormal = [];
  718. }
  719. }, {
  720. key: 'readMeshNormalCount',
  721. value: function readMeshNormalCount( line ) {
  722. this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
  723. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  724. this.nowReaded = 0;
  725. }
  726. }, {
  727. key: 'readMeshNormalVertex',
  728. value: function readMeshNormalVertex( line ) {
  729. var data = line.split( ";" );
  730. this.normalVectors.push( [ parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ] );
  731. this .nowReaded++;
  732. if ( this.nowReaded >= this.tgtLength ) {
  733. this.nowReadMode = XfileLoadMode$1.Normal_I_init;
  734. return true;
  735. }
  736. return false;
  737. }
  738. }, {
  739. key: 'readMeshNormalIndexCount',
  740. value: function readMeshNormalIndexCount( line ) {
  741. this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
  742. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  743. this.nowReaded = 0;
  744. }
  745. }, {
  746. key: 'readMeshNormalIndex',
  747. value: function readMeshNormalIndex( line ) {
  748. var data = line.substr( 2, line.length - 4 ).split( "," );
  749. var nowID = parseInt( data[ 0 ], 10 );
  750. var v1 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
  751. nowID = parseInt( data[ 1 ], 10 );
  752. var v2 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
  753. nowID = parseInt( data[ 2 ], 10 );
  754. var v3 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
  755. if ( this.zflg ) {
  756. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v3, v2, v1 ];
  757. } else {
  758. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v1, v2, v3 ];
  759. }
  760. this.facesNormal.push( v1.normalize() );
  761. this .nowReaded++;
  762. if ( this.nowReaded >= this.tgtLength ) {
  763. this.nowReadMode = XfileLoadMode$1.Element;
  764. return true;
  765. }
  766. return false;
  767. }
  768. }, {
  769. key: 'readUvInit',
  770. value: function readUvInit( line ) {
  771. this.nowReadMode = XfileLoadMode$1.Uv_Read;
  772. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  773. this.nowReaded = 0;
  774. this.tmpUvArray = [];
  775. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
  776. }
  777. }, {
  778. key: 'readUv',
  779. value: function readUv( line ) {
  780. var data = line.split( ";" );
  781. if ( THREE.XLoader.IsUvYReverse ) {
  782. this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ) );
  783. } else {
  784. this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ) );
  785. }
  786. this .nowReaded++;
  787. if ( this.nowReaded >= this.tgtLength ) {
  788. return true;
  789. }
  790. return false;
  791. }
  792. }, {
  793. key: 'readMatrixSetLength',
  794. value: function readMatrixSetLength( line ) {
  795. this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
  796. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  797. this.nowReaded = 0;
  798. }
  799. }, {
  800. key: 'readMaterialBind',
  801. value: function readMaterialBind( line ) {
  802. var data = line.split( "," );
  803. this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].materialIndex = parseInt( data[ 0 ] );
  804. this .nowReaded++;
  805. if ( this.nowReaded >= this.tgtLength ) {
  806. this.nowReadMode = XfileLoadMode$1.Element;
  807. return true;
  808. }
  809. return false;
  810. }
  811. }, {
  812. key: 'readMaterialInit',
  813. value: function readMaterialInit( line ) {
  814. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  815. this.matReadLine = 0;
  816. this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
  817. var matName = line.substr( 9, line.length - 10 );
  818. if ( matName !== "" ) {
  819. this.nowMat.name = matName;
  820. }
  821. if ( this.zflg ) {
  822. this.nowMat.side = THREE.BackSide;
  823. } else {
  824. this.nowMat.side = THREE.FrontSide;
  825. }
  826. this.nowMat.side = THREE.FrontSide;
  827. }
  828. }, {
  829. key: 'readandSetMaterial',
  830. value: function readandSetMaterial( line ) {
  831. var data = line.split( ";" );
  832. this .matReadLine++;
  833. switch ( this.matReadLine ) {
  834. case 1:
  835. this.nowMat.color.r = data[ 0 ];
  836. this.nowMat.color.g = data[ 1 ];
  837. this.nowMat.color.b = data[ 2 ];
  838. break;
  839. case 2:
  840. this.nowMat.shininess = data[ 0 ];
  841. break;
  842. case 3:
  843. this.nowMat.specular.r = data[ 0 ];
  844. this.nowMat.specular.g = data[ 1 ];
  845. this.nowMat.specular.b = data[ 2 ];
  846. break;
  847. case 4:
  848. this.nowMat.emissive.r = data[ 0 ];
  849. this.nowMat.emissive.g = data[ 1 ];
  850. this.nowMat.emissive.b = data[ 2 ];
  851. break;
  852. }
  853. if ( line.indexOf( "TextureFilename" ) > - 1 ) {
  854. this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
  855. } else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
  856. this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
  857. this.nowMat.bumpScale = 0.05;
  858. } else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
  859. this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
  860. this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
  861. } else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
  862. this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
  863. } else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
  864. this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
  865. }
  866. }
  867. }, {
  868. key: 'readandSetMaterialTexture',
  869. value: function readandSetMaterialTexture( line ) {
  870. var data = line.substr( 1, line.length - 3 );
  871. if ( data != undefined && data.length > 0 ) {
  872. switch ( this.nowReadMode ) {
  873. case XfileLoadMode$1.Mat_Set_Texture:
  874. this.nowMat.map = this.Texloader.load( this.baseDir + data );
  875. break;
  876. case XfileLoadMode$1.Mat_Set_BumpTex:
  877. this.nowMat.bumpMap = this.Texloader.load( this.baseDir + data );
  878. break;
  879. case XfileLoadMode$1.Mat_Set_NormalTex:
  880. this.nowMat.normalMap = this.Texloader.load( this.baseDir + data );
  881. break;
  882. case XfileLoadMode$1.Mat_Set_EmissiveTex:
  883. this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + data );
  884. break;
  885. case XfileLoadMode$1.Mat_Set_LightTex:
  886. this.nowMat.lightMap = this.Texloader.load( this.baseDir + data );
  887. break;
  888. case XfileLoadMode$1.Mat_Set_EnvTex:
  889. this.nowMat.envMap = this.Texloader.load( this.baseDir + data );
  890. break;
  891. }
  892. }
  893. this.nowReadMode = XfileLoadMode$1.Mat_Set;
  894. this .endLineCount++;
  895. this .elementLv--;
  896. }
  897. }, {
  898. key: 'readBoneInit',
  899. value: function readBoneInit( line ) {
  900. this.nowReadMode = XfileLoadMode$1.Weit_init;
  901. this.BoneInf = new XboneInf();
  902. }
  903. }, {
  904. key: 'readBoneName',
  905. value: function readBoneName( line ) {
  906. this.BoneInf.boneName = line.trim();
  907. this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.length;
  908. this.nowReaded = 0;
  909. }
  910. }, {
  911. key: 'readBoneVertexLength',
  912. value: function readBoneVertexLength( line ) {
  913. this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
  914. this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
  915. this.nowReaded = 0;
  916. }
  917. }, {
  918. key: 'readandSetBoneVertex',
  919. value: function readandSetBoneVertex( line ) {
  920. this.BoneInf.Indeces.push( parseInt( line.substr( 0, line.length - 1 ), 10 ) );
  921. this .nowReaded++;
  922. if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
  923. this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
  924. this.nowReaded = 0;
  925. }
  926. }
  927. }, {
  928. key: 'readandSetBoneWeightValue',
  929. value: function readandSetBoneWeightValue( line ) {
  930. var nowVal = parseFloat( line.substr( 0, line.length - 1 ) );
  931. this.BoneInf.Weights.push( nowVal );
  932. this .nowReaded++;
  933. if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
  934. this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
  935. }
  936. }
  937. }, {
  938. key: 'readandCreateAnimationSet',
  939. value: function readandCreateAnimationSet( line ) {
  940. this.frameStartLv = this.elementLv;
  941. this.nowReadMode = XfileLoadMode$1.Anim_init;
  942. this.nowAnimationSetName = line.substr( 13, line.length - 14 ).trim();
  943. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ] = [];
  944. }
  945. }, {
  946. key: 'readAndCreateAnimation',
  947. value: function readAndCreateAnimation( line ) {
  948. this.nowFrameName = line.substr( 10, line.length - 11 ).trim();
  949. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ] = new XAnimationInfo$1();
  950. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].animeName = this.nowFrameName;
  951. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].FrameStartLv = this.frameStartLv;
  952. }
  953. }, {
  954. key: 'readAnimationKeyFrameValue',
  955. value: function readAnimationKeyFrameValue( line ) {
  956. this.keyInfo = null;
  957. var data = line.split( ";" );
  958. if ( data == null || data.length < 3 ) {
  959. return;
  960. }
  961. var nowKeyframe = parseInt( data[ 0 ], 10 );
  962. var frameFound = false;
  963. var tmpM = new THREE.Matrix4();
  964. if ( this.nowAnimationKeyType != 4 ) {
  965. for ( var mm = 0; mm < this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length; mm ++ ) {
  966. if ( this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ].Frame === nowKeyframe ) {
  967. this.keyInfo = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ];
  968. frameFound = true;
  969. break;
  970. }
  971. }
  972. }
  973. if ( ! frameFound ) {
  974. this.keyInfo = new XKeyFrameInfo();
  975. this.keyInfo.matrix = new THREE.Matrix4();
  976. this.keyInfo.Frame = nowKeyframe;
  977. }
  978. var data2 = data[ 2 ].split( "," );
  979. switch ( this.nowAnimationKeyType ) {
  980. case 0:
  981. tmpM.makeRotationFromQuaternion( new THREE.Quaternion( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ), parseFloat( data2[ 3 ] ) ) );
  982. this.keyInfo.matrix.multiply( tmpM );
  983. break;
  984. case 1:
  985. tmpM.makeScale( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
  986. this.keyInfo.matrix.multiply( tmpM );
  987. break;
  988. case 2:
  989. tmpM.makeTranslation( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
  990. this.keyInfo.matrix.multiply( tmpM );
  991. break;
  992. case 3:
  993. case 4:
  994. this.ParseMatrixData( this.keyInfo.matrix, data2 );
  995. break;
  996. }
  997. if ( ! frameFound ) {
  998. this.keyInfo.index = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length;
  999. this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
  1000. this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.push( this.keyInfo );
  1001. }
  1002. }
  1003. }, {
  1004. key: 'readFinalize',
  1005. value: function readFinalize() {
  1006. this.loadingXdata.FrameInfo = [];
  1007. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  1008. for ( var i = 0; i < keys.length; i ++ ) {
  1009. if ( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh != null ) {
  1010. this.loadingXdata.FrameInfo.push( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh );
  1011. }
  1012. }
  1013. if ( this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0 ) {
  1014. for ( var _i4 = 0; _i4 < this.loadingXdata.FrameInfo.length; _i4 ++ ) {
  1015. if ( this.loadingXdata.FrameInfo[ _i4 ].parent == null ) {
  1016. this.loadingXdata.FrameInfo[ _i4 ].zflag = this.zflg;
  1017. if ( this.zflg ) {
  1018. this.loadingXdata.FrameInfo[ _i4 ].scale.set( - 1, 1, 1 );
  1019. }
  1020. }
  1021. }
  1022. }
  1023. }
  1024. }, {
  1025. key: 'ParseMatrixData',
  1026. value: function ParseMatrixData( targetMatrix, data ) {
  1027. targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
  1028. }
  1029. }, {
  1030. key: 'MakeOutputGeometry',
  1031. value: function MakeOutputGeometry( nowFrameName, _zflg ) {
  1032. if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry != null ) {
  1033. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingBox();
  1034. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingSphere();
  1035. if ( ! this.loadingXdata.faceNormalFromFile ) {
  1036. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeFaceNormals();
  1037. }
  1038. if ( ! this.loadingXdata.vertexNormalFromFile ) {
  1039. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeVertexNormals();
  1040. }
  1041. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.verticesNeedUpdate = true;
  1042. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.normalsNeedUpdate = true;
  1043. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.colorsNeedUpdate = true;
  1044. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.uvsNeedUpdate = true;
  1045. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.groupsNeedUpdate = true;
  1046. var putBones = [];
  1047. var BoneInverse = [];
  1048. var BoneDics = [];
  1049. var rootBone = new THREE.Bone();
  1050. if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length ) {
  1051. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  1052. var BoneDics_Name = [];
  1053. for ( var m = 0; m < keys.length; m ++ ) {
  1054. if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[ nowFrameName ].FrameStartLv && nowFrameName != keys[ m ] ) {
  1055. continue;
  1056. }
  1057. var b = new THREE.Bone();
  1058. b.name = keys[ m ];
  1059. b.applyMatrix( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
  1060. BoneDics_Name[ b.name ] = putBones.length;
  1061. putBones.push( b );
  1062. var ivm = new THREE.Matrix4();
  1063. ivm.getInverse( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
  1064. BoneInverse.push( ivm );
  1065. }
  1066. for ( var _m = 0; _m < putBones.length; _m ++ ) {
  1067. for ( var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children.length; dx ++ ) {
  1068. var nowBoneIndex = BoneDics_Name[ this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children[ dx ] ];
  1069. if ( putBones[ nowBoneIndex ] != null ) {
  1070. putBones[ _m ].add( putBones[ nowBoneIndex ] );
  1071. }
  1072. }
  1073. }
  1074. }
  1075. var mesh = null;
  1076. var bufferGeometry = new THREE.BufferGeometry();
  1077. if ( putBones.length > 0 ) {
  1078. if ( this.loadingXdata.FrameInfo_Raw[ putBones[ 0 ].name ].children.length === 0 && nowFrameName != putBones[ 0 ].name ) {
  1079. putBones[ 0 ].add( putBones[ 1 ] );
  1080. putBones[ 0 ].zflag = _zflg;
  1081. }
  1082. for ( var _m2 = 0; _m2 < putBones.length; _m2 ++ ) {
  1083. if ( putBones[ _m2 ].parent === null ) {
  1084. putBones[ _m2 ].zflag = _zflg;
  1085. }
  1086. for ( var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length; bi ++ ) {
  1087. if ( putBones[ _m2 ].name === this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].boneName ) {
  1088. for ( var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces.length; vi ++ ) {
  1089. var nowVertexID = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces[ vi ];
  1090. var nowVal = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Weights[ vi ];
  1091. switch ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ] ) {
  1092. case 0:
  1093. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].x = _m2;
  1094. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].x = nowVal;
  1095. break;
  1096. case 1:
  1097. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].y = _m2;
  1098. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].y = nowVal;
  1099. break;
  1100. case 2:
  1101. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].z = _m2;
  1102. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].z = nowVal;
  1103. break;
  1104. case 3:
  1105. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].w = _m2;
  1106. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].w = nowVal;
  1107. break;
  1108. }
  1109. this .loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ]++;
  1110. }
  1111. break;
  1112. }
  1113. }
  1114. }
  1115. for ( var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials.length; sk ++ ) {
  1116. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials[ sk ].skinning = true;
  1117. }
  1118. mesh = new THREE.SkinnedMesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
  1119. var skeleton = new THREE.Skeleton( putBones /*, BoneInverse*/ );
  1120. mesh.add( putBones[ 0 ] );
  1121. mesh.bind( skeleton );
  1122. } else {
  1123. mesh = new THREE.Mesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
  1124. }
  1125. mesh.name = nowFrameName;
  1126. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Mesh = mesh;
  1127. this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry = null;
  1128. }
  1129. }
  1130. }, {
  1131. key: 'animationFinalize',
  1132. value: function animationFinalize() {
  1133. this.animeKeyNames = Object.keys( this.loadingXdata.AnimationSetInfo );
  1134. if ( this.animeKeyNames != null && this.animeKeyNames.length > 0 ) {
  1135. this.nowReaded = 0;
  1136. this.loadingXdata.XAnimationObj = [];
  1137. this.animationFinalize_step();
  1138. } else {
  1139. this.finalproc();
  1140. }
  1141. }
  1142. }, {
  1143. key: 'animationFinalize_step',
  1144. value: function animationFinalize_step() {
  1145. var i = this.nowReaded;
  1146. var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
  1147. var tgtModel = null;
  1148. for ( var m = 0; m < this.loadingXdata.FrameInfo.length; m ++ ) {
  1149. var keys2 = Object.keys( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ] );
  1150. if ( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ][ keys2[ 0 ] ].boneName == this.loadingXdata.FrameInfo[ m ].name ) {
  1151. tgtModel = this.loadingXdata.FrameInfo[ m ];
  1152. break;
  1153. }
  1154. }
  1155. if ( tgtModel != null ) {
  1156. this.loadingXdata.XAnimationObj[ i ] = new XAnimationObj();
  1157. this.loadingXdata.XAnimationObj[ i ].fps = this.loadingXdata.AnimTicksPerSecond;
  1158. this.loadingXdata.XAnimationObj[ i ].name = this.animeKeyNames[ i ];
  1159. this.loadingXdata.XAnimationObj[ i ].make( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ], tgtModel );
  1160. }
  1161. this .nowReaded++;
  1162. if ( this.nowReaded >= this.animeKeyNames.length ) {
  1163. this.loadingXdata.AnimationSetInfo = null;
  1164. this.finalproc();
  1165. } else {
  1166. this.animationFinalize_step();
  1167. }
  1168. }
  1169. }, {
  1170. key: 'finalproc',
  1171. value: function finalproc() {
  1172. var _this3 = this;
  1173. setTimeout( function () {
  1174. _this3.onLoad( _this3.loadingXdata );
  1175. }, 1 );
  1176. }
  1177. } ] );
  1178. return XLoader;
  1179. }();
  1180. THREE.XLoader.IsUvYReverse = true;