misc_controls_pointerlock.html 9.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - pointerlock controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. width: 100%;
  10. height: 100%;
  11. }
  12. body {
  13. background-color: #ffffff;
  14. margin: 0;
  15. overflow: hidden;
  16. font-family: arial;
  17. }
  18. #blocker {
  19. position: absolute;
  20. width: 100%;
  21. height: 100%;
  22. background-color: rgba(0,0,0,0.5);
  23. }
  24. #instructions {
  25. width: 100%;
  26. height: 100%;
  27. display: -webkit-box;
  28. display: -moz-box;
  29. display: box;
  30. -webkit-box-orient: horizontal;
  31. -moz-box-orient: horizontal;
  32. box-orient: horizontal;
  33. -webkit-box-pack: center;
  34. -moz-box-pack: center;
  35. box-pack: center;
  36. -webkit-box-align: center;
  37. -moz-box-align: center;
  38. box-align: center;
  39. color: #ffffff;
  40. text-align: center;
  41. cursor: pointer;
  42. }
  43. </style>
  44. </head>
  45. <body>
  46. <script src="../build/three.js"></script>
  47. <script src="js/controls/PointerLockControls.js"></script>
  48. <div id="blocker">
  49. <div id="instructions">
  50. <span style="font-size:40px">Click to play</span>
  51. <br />
  52. (W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
  53. </div>
  54. </div>
  55. <script>
  56. var camera, scene, renderer;
  57. var geometry, material, mesh;
  58. var controls;
  59. var objects = [];
  60. var raycaster;
  61. var blocker = document.getElementById( 'blocker' );
  62. var instructions = document.getElementById( 'instructions' );
  63. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  64. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  65. if ( havePointerLock ) {
  66. var element = document.body;
  67. var pointerlockchange = function ( event ) {
  68. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  69. controlsEnabled = true;
  70. controls.enabled = true;
  71. blocker.style.display = 'none';
  72. } else {
  73. controls.enabled = false;
  74. blocker.style.display = '-webkit-box';
  75. blocker.style.display = '-moz-box';
  76. blocker.style.display = 'box';
  77. instructions.style.display = '';
  78. }
  79. };
  80. var pointerlockerror = function ( event ) {
  81. instructions.style.display = '';
  82. };
  83. // Hook pointer lock state change events
  84. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  85. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  86. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  87. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  88. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  89. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  90. instructions.addEventListener( 'click', function ( event ) {
  91. instructions.style.display = 'none';
  92. // Ask the browser to lock the pointer
  93. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  94. element.requestPointerLock();
  95. }, false );
  96. } else {
  97. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  98. }
  99. init();
  100. animate();
  101. var controlsEnabled = false;
  102. var moveForward = false;
  103. var moveBackward = false;
  104. var moveLeft = false;
  105. var moveRight = false;
  106. var canJump = false;
  107. var prevTime = performance.now();
  108. var velocity = new THREE.Vector3();
  109. function init() {
  110. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  111. scene = new THREE.Scene();
  112. scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
  113. var light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 0.75 );
  114. light.position.set( 0.5, 1, 0.75 );
  115. scene.add( light );
  116. controls = new THREE.PointerLockControls( camera );
  117. scene.add( controls.getObject() );
  118. var onKeyDown = function ( event ) {
  119. switch ( event.keyCode ) {
  120. case 38: // up
  121. case 87: // w
  122. moveForward = true;
  123. break;
  124. case 37: // left
  125. case 65: // a
  126. moveLeft = true; break;
  127. case 40: // down
  128. case 83: // s
  129. moveBackward = true;
  130. break;
  131. case 39: // right
  132. case 68: // d
  133. moveRight = true;
  134. break;
  135. case 32: // space
  136. if ( canJump === true ) velocity.y += 350;
  137. canJump = false;
  138. break;
  139. }
  140. };
  141. var onKeyUp = function ( event ) {
  142. switch( event.keyCode ) {
  143. case 38: // up
  144. case 87: // w
  145. moveForward = false;
  146. break;
  147. case 37: // left
  148. case 65: // a
  149. moveLeft = false;
  150. break;
  151. case 40: // down
  152. case 83: // s
  153. moveBackward = false;
  154. break;
  155. case 39: // right
  156. case 68: // d
  157. moveRight = false;
  158. break;
  159. }
  160. };
  161. document.addEventListener( 'keydown', onKeyDown, false );
  162. document.addEventListener( 'keyup', onKeyUp, false );
  163. raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
  164. // floor
  165. geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
  166. geometry.rotateX( - Math.PI / 2 );
  167. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  168. var vertex = geometry.vertices[ i ];
  169. vertex.x += Math.random() * 20 - 10;
  170. vertex.y += Math.random() * 2;
  171. vertex.z += Math.random() * 20 - 10;
  172. }
  173. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  174. var face = geometry.faces[ i ];
  175. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  176. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  177. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  178. }
  179. material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  180. mesh = new THREE.Mesh( geometry, material );
  181. scene.add( mesh );
  182. // objects
  183. geometry = new THREE.BoxGeometry( 20, 20, 20 );
  184. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  185. var face = geometry.faces[ i ];
  186. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  187. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  188. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  189. }
  190. for ( var i = 0; i < 500; i ++ ) {
  191. material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
  192. var mesh = new THREE.Mesh( geometry, material );
  193. mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
  194. mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
  195. mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
  196. scene.add( mesh );
  197. material.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  198. objects.push( mesh );
  199. }
  200. //
  201. renderer = new THREE.WebGLRenderer();
  202. renderer.setClearColor( 0xffffff );
  203. renderer.setPixelRatio( window.devicePixelRatio );
  204. renderer.setSize( window.innerWidth, window.innerHeight );
  205. document.body.appendChild( renderer.domElement );
  206. //
  207. window.addEventListener( 'resize', onWindowResize, false );
  208. }
  209. function onWindowResize() {
  210. camera.aspect = window.innerWidth / window.innerHeight;
  211. camera.updateProjectionMatrix();
  212. renderer.setSize( window.innerWidth, window.innerHeight );
  213. }
  214. function animate() {
  215. requestAnimationFrame( animate );
  216. if ( controlsEnabled ) {
  217. raycaster.ray.origin.copy( controls.getObject().position );
  218. raycaster.ray.origin.y -= 10;
  219. var intersections = raycaster.intersectObjects( objects );
  220. var isOnObject = intersections.length > 0;
  221. var time = performance.now();
  222. var delta = ( time - prevTime ) / 1000;
  223. velocity.x -= velocity.x * 10.0 * delta;
  224. velocity.z -= velocity.z * 10.0 * delta;
  225. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  226. if ( moveForward ) velocity.z -= 400.0 * delta;
  227. if ( moveBackward ) velocity.z += 400.0 * delta;
  228. if ( moveLeft ) velocity.x -= 400.0 * delta;
  229. if ( moveRight ) velocity.x += 400.0 * delta;
  230. if ( isOnObject === true ) {
  231. velocity.y = Math.max( 0, velocity.y );
  232. canJump = true;
  233. }
  234. controls.getObject().translateX( velocity.x * delta );
  235. controls.getObject().translateY( velocity.y * delta );
  236. controls.getObject().translateZ( velocity.z * delta );
  237. if ( controls.getObject().position.y < 10 ) {
  238. velocity.y = 0;
  239. controls.getObject().position.y = 10;
  240. canJump = true;
  241. }
  242. prevTime = time;
  243. }
  244. renderer.render( scene, camera );
  245. }
  246. </script>
  247. </body>
  248. </html>