webgl_geometry_convex.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. color: #fff;
  17. top: 0px;
  18. width: 100%;
  19. padding: 5px;
  20. text-align:center;
  21. }
  22. a {
  23. color: #fff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - ConvexGeometry</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/QuickHull.js"></script>
  32. <script src="js/geometries/ConvexGeometry.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var group, camera, scene, renderer;
  38. init();
  39. animate();
  40. function init() {
  41. scene = new THREE.Scene();
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. document.body.appendChild( renderer.domElement );
  46. // camera
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  48. camera.position.set( 15, 20, 30 );
  49. scene.add( camera );
  50. // controls
  51. controls = new THREE.OrbitControls( camera, renderer.domElement );
  52. controls.minDistance = 20;
  53. controls.maxDistance = 50;
  54. controls.maxPolarAngle = Math.PI / 2;
  55. scene.add( new THREE.AmbientLight( 0x222222 ) );
  56. // light
  57. var light = new THREE.PointLight( 0xffffff, 1 );
  58. camera.add( light );
  59. // helper
  60. scene.add( new THREE.AxisHelper( 20 ) );
  61. // textures
  62. var loader = new THREE.TextureLoader();
  63. var texture = loader.load( 'textures/sprites/disc.png' );
  64. group = new THREE.Group();
  65. scene.add( group );
  66. // points
  67. var pointsGeometry = new THREE.DodecahedronGeometry( 10 );
  68. for ( var i = 0; i < pointsGeometry.vertices.length; i ++ ) {
  69. //pointsGeometry.vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
  70. }
  71. var pointsMaterial = new THREE.PointsMaterial( {
  72. color: 0x0080ff,
  73. map: texture,
  74. size: 1,
  75. alphaTest: 0.5
  76. } );
  77. var points = new THREE.Points( pointsGeometry, pointsMaterial );
  78. group.add( points );
  79. // convex hull
  80. var meshMaterial = new THREE.MeshLambertMaterial( {
  81. color: 0xffffff,
  82. opacity: 0.5,
  83. transparent: true
  84. } );
  85. var meshGeometry = new THREE.ConvexBufferGeometry( pointsGeometry.vertices );
  86. mesh = new THREE.Mesh( meshGeometry, meshMaterial );
  87. mesh.material.side = THREE.BackSide; // back faces
  88. mesh.renderOrder = 0;
  89. group.add( mesh );
  90. mesh = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
  91. mesh.material.side = THREE.FrontSide; // front faces
  92. mesh.renderOrder = 1;
  93. group.add( mesh );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function randomPoint() {
  98. return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. group.rotation.y += 0.005;
  108. render();
  109. }
  110. function render() {
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>