webgl_geometry_spline_editor.html 9.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - geometry - catmull spline editor</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/DragControls.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/controls/TransformControls.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script>
  35. String.prototype.format = function () {
  36. var str = this;
  37. for ( var i = 0; i < arguments.length; i ++ ) {
  38. str = str.replace( '{' + i + '}', arguments[ i ] );
  39. }
  40. return str;
  41. };
  42. var container, stats;
  43. var camera, scene, renderer;
  44. var splineHelperObjects = [], splineOutline;
  45. var splinePointsLength = 4;
  46. var positions = [];
  47. var options;
  48. var geometry = new THREE.BoxGeometry( 20, 20, 20 );
  49. var ARC_SEGMENTS = 200;
  50. var splineMesh;
  51. var splines = {};
  52. var params = {
  53. uniform: true,
  54. tension: 0.5,
  55. centripetal: true,
  56. chordal: true,
  57. addPoint: addPoint,
  58. removePoint: removePoint,
  59. exportSpline: exportSpline
  60. };
  61. init();
  62. animate();
  63. function init() {
  64. container = document.getElementById( 'container' );
  65. scene = new THREE.Scene();
  66. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  67. camera.position.set( 0, 250, 1000 );
  68. scene.add( camera );
  69. scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
  70. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  71. light.position.set( 0, 1500, 200 );
  72. light.castShadow = true;
  73. light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) );
  74. light.shadow.bias = -0.000222;
  75. light.shadow.mapSize.width = 1024;
  76. light.shadow.mapSize.height = 1024;
  77. scene.add( light );
  78. spotlight = light;
  79. var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
  80. planeGeometry.rotateX( - Math.PI / 2 );
  81. var planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
  82. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  83. plane.position.y = -200;
  84. plane.receiveShadow = true;
  85. scene.add( plane );
  86. var helper = new THREE.GridHelper( 2000, 100 );
  87. helper.position.y = - 199;
  88. helper.material.opacity = 0.25;
  89. helper.material.transparent = true;
  90. scene.add( helper );
  91. var axis = new THREE.AxisHelper();
  92. axis.position.set( -500, -500, -500 );
  93. scene.add( axis );
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setClearColor( 0xf0f0f0 );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.shadowMap.enabled = true;
  99. container.appendChild( renderer.domElement );
  100. stats = new Stats();
  101. container.appendChild( stats.dom );
  102. var gui = new dat.GUI();
  103. gui.add( params, 'uniform' );
  104. gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function( value ) {
  105. splines.uniform.tension = value;
  106. updateSplineOutline();
  107. });
  108. gui.add( params, 'centripetal' );
  109. gui.add( params, 'chordal' );
  110. gui.add( params, 'addPoint' );
  111. gui.add( params, 'removePoint' );
  112. gui.add( params, 'exportSpline' );
  113. gui.open();
  114. // Controls
  115. controls = new THREE.OrbitControls( camera, renderer.domElement );
  116. controls.damping = 0.2;
  117. controls.addEventListener( 'change', render );
  118. transformControl = new THREE.TransformControls( camera, renderer.domElement );
  119. transformControl.addEventListener( 'change', render );
  120. scene.add( transformControl );
  121. // Hiding transform situation is a little in a mess :()
  122. transformControl.addEventListener( 'change', function( e ) {
  123. cancelHideTransorm();
  124. } );
  125. transformControl.addEventListener( 'mouseDown', function( e ) {
  126. cancelHideTransorm();
  127. } );
  128. transformControl.addEventListener( 'mouseUp', function( e ) {
  129. delayHideTransform();
  130. } );
  131. transformControl.addEventListener( 'objectChange', function( e ) {
  132. updateSplineOutline();
  133. } );
  134. var dragcontrols = new THREE.DragControls( splineHelperObjects, camera, renderer.domElement ); //
  135. dragcontrols.enabled = false;
  136. dragcontrols.addEventListener( 'hoveron', function ( event ) {
  137. transformControl.attach( event.object );
  138. cancelHideTransorm();
  139. } );
  140. dragcontrols.addEventListener( 'hoveroff', function ( event ) {
  141. delayHideTransform();
  142. } );
  143. controls.addEventListener( 'start', function() {
  144. cancelHideTransorm();
  145. } );
  146. controls.addEventListener( 'end', function() {
  147. delayHideTransform();
  148. } );
  149. var hiding;
  150. function delayHideTransform() {
  151. cancelHideTransorm();
  152. hideTransform();
  153. }
  154. function hideTransform() {
  155. hiding = setTimeout( function() {
  156. transformControl.detach( transformControl.object );
  157. }, 2500 )
  158. }
  159. function cancelHideTransorm() {
  160. if ( hiding ) clearTimeout( hiding );
  161. }
  162. /*******
  163. * Curves
  164. *********/
  165. var i;
  166. for ( i = 0; i < splinePointsLength; i ++ ) {
  167. addSplineObject( positions[ i ] );
  168. }
  169. positions = [];
  170. for ( i = 0; i < splinePointsLength; i ++ ) {
  171. positions.push( splineHelperObjects[ i ].position );
  172. }
  173. var geometry = new THREE.Geometry();
  174. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  175. geometry.vertices.push( new THREE.Vector3() );
  176. }
  177. var curve;
  178. curve = new THREE.CatmullRomCurve3( positions );
  179. curve.type = 'catmullrom';
  180. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  181. color: 0xff0000,
  182. opacity: 0.35,
  183. linewidth: 2
  184. } ) );
  185. curve.mesh.castShadow = true;
  186. splines.uniform = curve;
  187. curve = new THREE.CatmullRomCurve3( positions );
  188. curve.type = 'centripetal';
  189. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  190. color: 0x00ff00,
  191. opacity: 0.35,
  192. linewidth: 2
  193. } ) );
  194. curve.mesh.castShadow = true;
  195. splines.centripetal = curve;
  196. curve = new THREE.CatmullRomCurve3( positions );
  197. curve.type = 'chordal';
  198. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  199. color: 0x0000ff,
  200. opacity: 0.35,
  201. linewidth: 2
  202. } ) );
  203. curve.mesh.castShadow = true;
  204. splines.chordal = curve;
  205. for ( var k in splines ) {
  206. var spline = splines[ k ];
  207. scene.add( spline.mesh );
  208. }
  209. load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  210. new THREE.Vector3( -53.56300074753207, 171.49711742836848, -14.495472686253045 ),
  211. new THREE.Vector3( -91.40118730204415, 176.4306956436485, -6.958271935582161 ),
  212. new THREE.Vector3( -383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  213. }
  214. function addSplineObject( position ) {
  215. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( {
  216. color: Math.random() * 0xffffff
  217. } ) );
  218. object.material.ambient = object.material.color;
  219. if ( position ) {
  220. object.position.copy( position );
  221. } else {
  222. object.position.x = Math.random() * 1000 - 500;
  223. object.position.y = Math.random() * 600;
  224. object.position.z = Math.random() * 800 - 400;
  225. }
  226. object.castShadow = true;
  227. object.receiveShadow = true;
  228. scene.add( object );
  229. splineHelperObjects.push( object );
  230. return object;
  231. }
  232. function addPoint() {
  233. splinePointsLength ++;
  234. positions.push( addSplineObject()
  235. .position );
  236. updateSplineOutline();
  237. }
  238. function removePoint() {
  239. if ( splinePointsLength <= 4 ) {
  240. return;
  241. }
  242. splinePointsLength --;
  243. positions.pop();
  244. scene.remove( splineHelperObjects.pop() );
  245. updateSplineOutline();
  246. }
  247. function updateSplineOutline() {
  248. var p;
  249. for ( var k in splines ) {
  250. var spline = splines[ k ];
  251. splineMesh = spline.mesh;
  252. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  253. p = splineMesh.geometry.vertices[ i ];
  254. p.copy( spline.getPoint( i / ( ARC_SEGMENTS - 1 ) ) );
  255. }
  256. splineMesh.geometry.verticesNeedUpdate = true;
  257. }
  258. }
  259. function exportSpline() {
  260. var p;
  261. var strplace = [];
  262. for ( i = 0; i < splinePointsLength; i ++ ) {
  263. p = splineHelperObjects[ i ].position;
  264. strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) )
  265. }
  266. console.log( strplace.join( ',\n' ) );
  267. var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  268. prompt( 'copy and paste code', code );
  269. }
  270. function load( new_positions ) {
  271. while ( new_positions.length > positions.length ) {
  272. addPoint();
  273. }
  274. while ( new_positions.length < positions.length ) {
  275. removePoint();
  276. }
  277. for ( i = 0; i < positions.length; i ++ ) {
  278. positions[ i ].copy( new_positions[ i ] );
  279. }
  280. updateSplineOutline();
  281. }
  282. function animate() {
  283. requestAnimationFrame( animate );
  284. render();
  285. stats.update();
  286. transformControl.update();
  287. }
  288. function render() {
  289. splines.uniform.mesh.visible = params.uniform;
  290. splines.centripetal.mesh.visible = params.centripetal;
  291. splines.chordal.mesh.visible = params.chordal;
  292. renderer.render( scene, camera );
  293. }
  294. </script>
  295. </body>
  296. </html>