webgl_lights_rectarealight.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - Demo of RectAreaLight - by <a href="http://github.com/abelnation" target="_blank">abelnation</a><br />
  35. Click and drag to move OrbitControls.<br />
  36. <br />
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/lights/RectAreaLightUniformsLib.js"></script>
  40. <script src="js/controls/OrbitControls.js"></script>
  41. <script src="js/libs/dat.gui.min.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script>
  45. var container = document.getElementById( 'container' );
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var renderer = new THREE.WebGLRenderer();
  48. var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  49. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  50. var scene = new THREE.Scene();
  51. var origin = new THREE.Object3D();
  52. var matStdParams = {
  53. roughness: 0.044676705160855, // calculated from shininess = 1000
  54. metalness: 0.0
  55. };
  56. var matStdFloor = new THREE.MeshStandardMaterial( matStdParams );
  57. var matStdObjects = new THREE.MeshStandardMaterial( matStdParams );
  58. var geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  59. var geoBox = new THREE.BoxGeometry( Math.PI, Math.sqrt( 2 ), Math.E );
  60. var geoSphere = new THREE.SphereGeometry( 1.5, 32, 32 );
  61. var geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 100, 16 );
  62. var mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  63. var mshStdBox = new THREE.Mesh( geoBox, matStdObjects );
  64. var mshStdSphere = new THREE.Mesh( geoSphere, matStdObjects );
  65. var mshStdKnot = new THREE.Mesh( geoKnot, matStdObjects );
  66. var amb = new THREE.AmbientLight( 0xffffff, 0.0 );
  67. var rectLight;
  68. var rectLightHelper;
  69. var ray = new THREE.Raycaster();
  70. var param = {};
  71. var stats;
  72. init();
  73. animate();
  74. function init() {
  75. var gl = renderer.context;
  76. // Check for float-RT support
  77. // TODO (abelnation): figure out fall-back for float textures
  78. if ( ! gl.getExtension( 'OES_texture_float' ) ) {
  79. alert( 'OES_texture_float not supported' );
  80. throw 'missing webgl extension';
  81. }
  82. if ( ! gl.getExtension('OES_texture_float_linear' ) ) {
  83. alert( 'OES_texture_float_linear not supported' );
  84. throw 'missing webgl extension';
  85. }
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.shadowMap.enabled = true;
  88. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  89. renderer.gammaInput = true;
  90. renderer.gammaOutput = true;
  91. renderer.antialias = true;
  92. document.body.appendChild( renderer.domElement );
  93. stats = new Stats();
  94. document.body.appendChild( stats.dom );
  95. camera.position.set( 0, 20, 45 );
  96. rectLight = new THREE.RectAreaLight( 0xffffff, 100, 10, 10 );
  97. rectLight.position.set( 5, 5, 0 );
  98. // TODO: ensure RectAreaLight handles target param correctly
  99. rectLightHelper = new THREE.RectAreaLightHelper( rectLight );
  100. scene.add( rectLightHelper );
  101. // TODO (abelnation): rect light shadow
  102. scene.add( camera );
  103. scene.add( origin );
  104. matStdFloor.color.set( 0x808080 );
  105. matStdObjects.color.set( 0xA00000 );
  106. mshStdBox.castShadow = true;
  107. mshStdBox.receiveShadow = true;
  108. mshStdBox.position.set( 0, 5, 0 );
  109. mshStdBox.rotation.set( 0, Math.PI / 2.0, 0 );
  110. mshStdSphere.castShadow = true;
  111. mshStdSphere.receiveShadow = true;
  112. mshStdSphere.position.set( - 5, 5, 0 );
  113. mshStdKnot.position.set( 5, 5, 0 );
  114. mshStdKnot.castShadow = true;
  115. mshStdKnot.receiveShadow = true;
  116. scene.add( mshStdFloor );
  117. scene.add( mshStdBox );
  118. scene.add( mshStdSphere );
  119. scene.add( mshStdKnot );
  120. scene.add( amb );
  121. scene.add( rectLight );
  122. controls.target.copy( mshStdBox.position );
  123. controls.update();
  124. buildGui();
  125. window.addEventListener( 'resize', onResize, false );
  126. }
  127. function onResize() {
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. camera.aspect = ( window.innerWidth / window.innerHeight );
  130. camera.updateProjectionMatrix();
  131. }
  132. function animate() {
  133. requestAnimationFrame( animate );
  134. if ( param.motion ) {
  135. update();
  136. rectLightHelper.update();
  137. }
  138. renderer.render( scene, camera );
  139. stats.update();
  140. }
  141. function update() {
  142. var t = ( Date.now() / 1000 );
  143. // move light in circle around center
  144. // change light height with sine curve
  145. var r = 15.0;
  146. var lx = r * Math.cos( t );
  147. var lz = r * Math.sin( t );
  148. var ly = 5.0 + 5.0 * Math.sin( t / 3.0 );
  149. rectLight.position.set( lx, ly, lz );
  150. rectLight.lookAt( origin.position );
  151. }
  152. function render() {
  153. rectLightHelper.update(); // required
  154. rnd.render( scn, cam );
  155. }
  156. function buildGui() {
  157. var gui = new dat.GUI( { width: 300 } );
  158. gui.open();
  159. param = {
  160. motion: true,
  161. width: rectLight.width,
  162. height: rectLight.height,
  163. color: rectLight.color.getHex(),
  164. intensity: rectLight.intensity,
  165. 'ambient': amb.intensity,
  166. 'floor color': matStdFloor.color.getHex(),
  167. 'object color': matStdObjects.color.getHex(),
  168. 'roughness': matStdFloor.roughness,
  169. 'metalness': matStdFloor.metalness,
  170. };
  171. gui.add( param, 'motion' );
  172. var lightFolder = gui.addFolder( 'Light' );
  173. lightFolder.add( param, 'width', 0.1, 20 ).onChange( function ( val ) {
  174. rectLight.width = val;
  175. } );
  176. lightFolder.add( param, 'height', 0.1, 20 ).onChange( function ( val ) {
  177. rectLight.height = val;
  178. } );
  179. lightFolder.addColor( param, 'color' ).onChange( function ( val ) {
  180. rectLight.color.setHex( val );
  181. } );
  182. lightFolder.add( param, 'intensity', 0.0, 400 ).onChange( function ( val ) {
  183. rectLight.intensity = val;
  184. } );
  185. lightFolder.add( param, 'ambient', 0.0, 1 ).step( 0.01 ).onChange( function ( val ) {
  186. amb.intensity = val;
  187. } );
  188. lightFolder.open();
  189. var standardFolder = gui.addFolder( 'Standard Material' );
  190. standardFolder.addColor( param, 'floor color' ).onChange( function ( val ) {
  191. matStdFloor.color.setHex( val );
  192. } );
  193. standardFolder.addColor( param, 'object color' ).onChange( function ( val ) {
  194. matStdObjects.color.setHex( val );
  195. } );
  196. standardFolder.add( param, 'roughness', 0.0, 1.0 ).step( 0.01 ).onChange( function ( val ) {
  197. matStdObjects.roughness = val;
  198. matStdFloor.roughness = val;
  199. } );
  200. // TODO (abelnation): use env map to reflect metal property
  201. standardFolder.add( param, 'metalness', 0.0, 1.0 ).step( 0.01 ).onChange( function ( val ) {
  202. matStdObjects.metalness = val;
  203. matStdFloor.metalness = val;
  204. } );
  205. standardFolder.open();
  206. // TODO: rect area light distance
  207. // TODO: rect area light decay
  208. }
  209. </script>
  210. </body>
  211. </html>