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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - Draco loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display: block;
- }
- #info a,
- .button {
- color: #f00;
- font-weight: bold;
- text-decoration: underline;
- cursor: pointer
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> -
- <a href="https://github.com/google/draco" target="_blank">DRACO</a> loader
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/draco/draco_decoder.js"></script>
- <script src="js/loaders/draco/DRACOLoader.js"></script>
- <script>
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
- camera.position.set( 3, 0.25, 3 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x443333 );
- scene.fog = new THREE.Fog( 0x443333, 1, 4 );
- // Ground
- var plane = new THREE.Mesh(
- new THREE.PlaneBufferGeometry( 8, 8 ),
- new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
- );
- plane.rotation.x = - Math.PI / 2;
- plane.position.y = 0.03;
- plane.receiveShadow = true;
- scene.add(plane);
- // Lights
- var light = new THREE.HemisphereLight( 0x443333, 0x111122 );
- scene.add( light );
- var light = new THREE.SpotLight();
- light.angle = Math.PI / 16;
- light.penumbra = 0.5;
- light.castShadow = true;
- light.position.set( - 1, 1, 1 );
- scene.add( light );
- var loader = new THREE.DRACOLoader();
- loader.load( 'models/draco/bunny.drc', function ( geometry ) {
- geometry.computeVertexNormals();
- var material = new THREE.MeshStandardMaterial( { vertexColors: THREE.VertexColors } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- render();
- requestAnimationFrame( animate );
- }
- function render() {
- var timer = Date.now() * 0.0003;
- camera.position.x = Math.sin( timer ) * 0.5;
- camera.position.z = Math.cos( timer ) * 0.5;
- camera.lookAt( new THREE.Vector3( 0, 0.1, 0 ) );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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