webgl_loader_gltf.html 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 1.0</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #808080;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #container {
  24. position: absolute;
  25. top: 0px;
  26. width:100%;
  27. height:100%;
  28. z-index: -1;
  29. }
  30. #controls {
  31. position: absolute;
  32. width: 200px;
  33. bottom: 0px;
  34. left: 0px;
  35. padding: 10px;
  36. background-color: White;
  37. font: 13px "Lucida Grande", Lucida, Verdana, sans-serif;
  38. }
  39. #controls > div {
  40. margin-bottom: 8px;
  41. }
  42. #controls hr {
  43. border: 0px;
  44. height: 1px;
  45. margin-bottom: 10px;
  46. background-color: #bbb;
  47. }
  48. #info a, .button {
  49. color: #f00;
  50. font-weight: bold;
  51. text-decoration: underline;
  52. cursor: pointer
  53. }
  54. </style>
  55. </head>
  56. <body>
  57. <div id="info">
  58. <a href="http://threejs.org" target="_blank">three.js</a> -
  59. <a href="https://github.com/KhronosGroup/glTF" target="_blank">glTF</a> 1.0 loader
  60. <br>
  61. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> - COLLADA duck by Sony -
  62. Cesium models by <a href="http://cesiumjs.org/" target="_blank">Cesium</a>
  63. </div>
  64. <div id="container"></div>
  65. <div id="controls">
  66. <div id="status">Loading...</div>
  67. <hr />
  68. <div>
  69. Model
  70. <select id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();"></select>
  71. </div>
  72. <div>
  73. Camera
  74. <select id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();"></select>
  75. </div>
  76. <div>
  77. Animations
  78. <input type="checkbox" checked onclick="toggleAnimations();">Play</input>
  79. </div>
  80. <div>
  81. Extension
  82. <select id="extensions_list" onchange="selectExtension();">
  83. <option value="glTF">None</option>
  84. <option value="glTF-MaterialsCommon">Built-in shaders</option>
  85. <option value="glTF-Binary">Binary</option>
  86. </select>
  87. </div>
  88. </div>
  89. <script src="../build/three.js"></script>
  90. <script src="js/controls/OrbitControls.js"></script>
  91. <script src="js/loaders/GLTFLoader.js"></script>
  92. <script>
  93. var orbitControls = null;
  94. var container, camera, scene, renderer, loader;
  95. var cameraIndex = 0;
  96. var cameras = [];
  97. var cameraNames = [];
  98. var defaultCamera = null;
  99. var gltf = null;
  100. var mixer = null;
  101. var clock = new THREE.Clock();
  102. function onload() {
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. document.addEventListener( 'keydown', function(e) { onKeyDown(e); }, false );
  105. buildSceneList();
  106. switchScene(0);
  107. animate();
  108. }
  109. function initScene(index) {
  110. container = document.getElementById( 'container' );
  111. scene = new THREE.Scene();
  112. defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
  113. //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
  114. scene.add( defaultCamera );
  115. camera = defaultCamera;
  116. var sceneInfo = sceneList[index];
  117. var spot1 = null;
  118. if (sceneInfo.addLights) {
  119. var ambient = new THREE.AmbientLight( 0x222222 );
  120. scene.add( ambient );
  121. var directionalLight = new THREE.DirectionalLight( 0xdddddd );
  122. directionalLight.position.set( 0, 0, 1 ).normalize();
  123. scene.add( directionalLight );
  124. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  125. spot1.position.set( 10, 20, 10 );
  126. spot1.angle = 0.25;
  127. spot1.distance = 1024;
  128. spot1.penumbra = 0.75;
  129. if ( sceneInfo.shadows ) {
  130. spot1.castShadow = true;
  131. spot1.shadow.bias = 0.0001;
  132. spot1.shadow.mapSize.width = 2048;
  133. spot1.shadow.mapSize.height = 2048;
  134. }
  135. scene.add( spot1 );
  136. }
  137. // RENDERER
  138. renderer = new THREE.WebGLRenderer({antialias:true});
  139. renderer.setClearColor( 0x222222 );
  140. renderer.setPixelRatio( window.devicePixelRatio );
  141. renderer.setSize( window.innerWidth, window.innerHeight );
  142. if (sceneInfo.shadows) {
  143. renderer.shadowMap.enabled = true;
  144. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  145. }
  146. container.appendChild( renderer.domElement );
  147. var ground = null;
  148. if (sceneInfo.addGround) {
  149. var groundMaterial = new THREE.MeshPhongMaterial({
  150. color: 0xFFFFFF,
  151. shading: THREE.SmoothShading
  152. });
  153. ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(512, 512), groundMaterial);
  154. if (sceneInfo.shadows) {
  155. ground.receiveShadow = true;
  156. }
  157. if (sceneInfo.groundPos) {
  158. ground.position.copy(sceneInfo.groundPos);
  159. } else {
  160. ground.position.z = -70;
  161. }
  162. ground.rotation.x = -Math.PI / 2;
  163. scene.add(ground);
  164. }
  165. loader = new THREE.GLTFLoader();
  166. for (var i = 0; i < extensionSelect.children.length; i++) {
  167. var child = extensionSelect.children[i];
  168. child.disabled = sceneInfo.extensions.indexOf(child.value) === -1;
  169. if (child.disabled && child.selected) {
  170. extensionSelect.value = extension = 'glTF';
  171. }
  172. }
  173. var url = sceneInfo.url;
  174. var r = eval("/" + '\%s' + "/g");
  175. url = url.replace(r, extension);
  176. if (extension === 'glTF-Binary') {
  177. url = url.replace('.gltf', '.glb');
  178. }
  179. var loadStartTime = performance.now();
  180. var status = document.getElementById("status");
  181. status.innerHTML = "Loading...";
  182. loader.load( url, function(data) {
  183. gltf = data;
  184. var object = gltf.scene;
  185. status.innerHTML = "Load time: " + ( performance.now() - loadStartTime ).toFixed( 2 ) + " ms.";
  186. if (sceneInfo.cameraPos)
  187. defaultCamera.position.copy(sceneInfo.cameraPos);
  188. if (sceneInfo.center) {
  189. orbitControls.target.copy(sceneInfo.center);
  190. }
  191. if (sceneInfo.objectPosition) {
  192. object.position.copy(sceneInfo.objectPosition);
  193. if (spot1) {
  194. spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
  195. spot1.target.position.copy(sceneInfo.objectPosition);
  196. }
  197. }
  198. if (sceneInfo.objectRotation)
  199. object.rotation.copy(sceneInfo.objectRotation);
  200. if (sceneInfo.objectScale)
  201. object.scale.copy(sceneInfo.objectScale);
  202. cameraIndex = 0;
  203. cameras = [];
  204. cameraNames = [];
  205. if (gltf.cameras && gltf.cameras.length) {
  206. var i, len = gltf.cameras.length;
  207. for (i = 0; i < len; i++) {
  208. var addCamera = true;
  209. var cameraName = gltf.cameras[i].parent.name;
  210. if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
  211. addCamera = false;
  212. }
  213. if (addCamera) {
  214. cameraNames.push(cameraName);
  215. cameras.push(gltf.cameras[i]);
  216. }
  217. }
  218. updateCamerasList();
  219. switchCamera(1);
  220. } else {
  221. updateCamerasList();
  222. switchCamera(0);
  223. }
  224. var animations = gltf.animations;
  225. if ( animations && animations.length ) {
  226. mixer = new THREE.AnimationMixer( object );
  227. for ( var i = 0; i < animations.length; i ++ ) {
  228. var animation = animations[ i ];
  229. // There's .3333 seconds junk at the tail of the Monster animation that
  230. // keeps it from looping cleanly. Clip it at 3 seconds
  231. if ( sceneInfo.animationTime )
  232. animation.duration = sceneInfo.animationTime;
  233. mixer.clipAction( animation ).play();
  234. }
  235. }
  236. scene.add( object );
  237. onWindowResize();
  238. });
  239. orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
  240. }
  241. function onWindowResize() {
  242. defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
  243. defaultCamera.updateProjectionMatrix();
  244. var i, len = cameras.length;
  245. for (i = 0; i < len; i++) { // just do it for default
  246. cameras[i].aspect = container.offsetWidth / container.offsetHeight;
  247. cameras[i].updateProjectionMatrix();
  248. }
  249. renderer.setSize( window.innerWidth, window.innerHeight );
  250. }
  251. function animate() {
  252. requestAnimationFrame( animate );
  253. if (mixer) mixer.update(clock.getDelta());
  254. if (cameraIndex == 0)
  255. orbitControls.update();
  256. render();
  257. }
  258. function render() {
  259. renderer.render( scene, camera );
  260. }
  261. function onKeyDown(event) {
  262. var chr = String.fromCharCode(event.keyCode);
  263. if (chr == ' ') {
  264. index = cameraIndex + 1;
  265. if (index > cameras.length)
  266. index = 0;
  267. switchCamera(index);
  268. } else {
  269. var index = parseInt(chr);
  270. if (!isNaN(index) && (index <= cameras.length)) {
  271. switchCamera(index);
  272. }
  273. }
  274. }
  275. var sceneList = [
  276. {
  277. name : "Monster", url : "./models/gltf/monster/%s/monster.gltf",
  278. cameraPos: new THREE.Vector3(30, 10, 70),
  279. objectScale: new THREE.Vector3(0.4, 0.4, 0.4),
  280. objectPosition: new THREE.Vector3(2, 1, 0),
  281. objectRotation: new THREE.Euler(0, - 3 * Math.PI / 4, 0),
  282. animationTime: 3,
  283. addLights:true,
  284. shadows:true,
  285. addGround:true,
  286. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  287. },
  288. {
  289. name : "Duck", url : "./models/gltf/duck/%s/duck.gltf",
  290. cameraPos: new THREE.Vector3(0, 3, 5),
  291. addLights:true,
  292. addGround:true,
  293. shadows:true,
  294. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  295. },
  296. {
  297. name : "Cesium Man", url : "./models/gltf/CesiumMan/%s/Cesium_Man.gltf",
  298. cameraPos: new THREE.Vector3(0, 3, 10),
  299. objectRotation: new THREE.Euler(0, 0, 0),
  300. addLights:true,
  301. addGround:true,
  302. shadows:true,
  303. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  304. },
  305. {
  306. name : "Cesium Milk Truck",
  307. url : "./models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf",
  308. cameraPos: new THREE.Vector3(0, 3, 10),
  309. addLights:true,
  310. addGround:true,
  311. shadows:true,
  312. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  313. },
  314. {
  315. name : "Rigged Simple",
  316. url : "./models/gltf/RiggedSimple/%s/RiggedSimple.gltf",
  317. cameraPos: new THREE.Vector3(0, 5, 15),
  318. objectRotation: new THREE.Euler(0, 90, 0),
  319. addLights:true,
  320. shadows:true,
  321. extensions: ["glTF"]
  322. },
  323. {
  324. name : "Snowflake",
  325. url : "./models/gltf/snowflake/snowFlake.gltf",
  326. objectScale: new THREE.Vector3(4, 4, 1),
  327. cameraPos: new THREE.Vector3(0, 100, 5000),
  328. objectPosition: new THREE.Vector3(0, 0, 0),
  329. addLights:false,
  330. addGround:false,
  331. shadows:false,
  332. extensions: ["glTF"]
  333. },
  334. {
  335. name : "Snowflakes",
  336. url : "./models/gltf/snowflakes/snowFlakes.gltf",
  337. cameraPos: new THREE.Vector3(0, 100, 5000),
  338. objectPosition: new THREE.Vector3(-1200, -1200, 0),
  339. addLights:false,
  340. addGround:false,
  341. shadows:false,
  342. extensions: ["glTF"]
  343. }
  344. ];
  345. function buildSceneList() {
  346. var elt = document.getElementById('scenes_list');
  347. while( elt.hasChildNodes() ){
  348. elt.removeChild(elt.lastChild);
  349. }
  350. var i, len = sceneList.length;
  351. for (i = 0; i < len; i++) {
  352. option = document.createElement("option");
  353. option.text=sceneList[i].name;
  354. elt.add(option);
  355. }
  356. }
  357. function switchScene(index) {
  358. cleanup();
  359. initScene(index);
  360. var elt = document.getElementById('scenes_list');
  361. elt.selectedIndex = index;
  362. }
  363. function selectScene() {
  364. var select = document.getElementById("scenes_list");
  365. var index = select.selectedIndex;
  366. if (index >= 0) {
  367. switchScene(index);
  368. }
  369. }
  370. function switchCamera(index) {
  371. cameraIndex = index;
  372. if (cameraIndex == 0) {
  373. camera = defaultCamera;
  374. }
  375. if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
  376. camera = cameras[cameraIndex - 1];
  377. }
  378. var elt = document.getElementById('cameras_list');
  379. elt.selectedIndex = cameraIndex;
  380. }
  381. function updateCamerasList() {
  382. var elt = document.getElementById('cameras_list');
  383. while( elt.hasChildNodes() ){
  384. elt.removeChild(elt.lastChild);
  385. }
  386. option = document.createElement("option");
  387. option.text="[default]";
  388. elt.add(option);
  389. var i, len = cameraNames.length;
  390. for (i = 0; i < len; i++) {
  391. option = document.createElement("option");
  392. option.text=cameraNames[i];
  393. elt.add(option);
  394. }
  395. }
  396. function selectCamera() {
  397. var select = document.getElementById("cameras_list");
  398. var index = select.selectedIndex;
  399. if (index >= 0) {
  400. switchCamera(index);
  401. }
  402. }
  403. function toggleAnimations() {
  404. var i, len = gltf.animations.length;
  405. for (i = 0; i < len; i++) {
  406. var clip = gltf.animations[i];
  407. var action = mixer.existingAction( clip );
  408. if (action.isRunning()) {
  409. action.stop();
  410. } else {
  411. action.play();
  412. }
  413. }
  414. }
  415. var extensionSelect = document.getElementById("extensions_list");
  416. var extension = extensionSelect.value;
  417. function selectExtension()
  418. {
  419. extension = extensionSelect.value;
  420. selectScene();
  421. }
  422. function cleanup() {
  423. if (container && renderer) {
  424. container.removeChild(renderer.domElement);
  425. }
  426. cameraIndex = 0;
  427. cameras = [];
  428. cameraNames = [];
  429. defaultCamera = null;
  430. if (!loader || !mixer)
  431. return;
  432. mixer.stopAllAction();
  433. }
  434. onload();
  435. </script>
  436. </body>
  437. </html>