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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - blender -json</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#777;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 0px;
- width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- }
- a {
- color: #ffffff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank">three.js</a> -
- monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats, clock, mixer;
- var camera, scene, renderer, objects;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 2, 4, 5 );
- clock = new THREE.Clock();
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
- mixer = new THREE.AnimationMixer( scene );
- var loader = new THREE.JSONLoader();
- loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
- // adjust color a bit
- var material = materials[ 0 ];
- material.morphTargets = true;
- material.color.setHex( 0xffaaaa );
- for ( var i = 0; i < 729; i ++ ) {
- mesh = new THREE.Mesh( geometry, materials );
- // random placement in a grid
- var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
- var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
- mesh.position.set( x, 0, z );
- var s = THREE.Math.randFloat( 0.00075, 0.001 );
- mesh.scale.set( s, s, s );
- mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
- mesh.matrixAutoUpdate = false;
- mesh.updateMatrix();
- scene.add( mesh );
- mixer.clipAction( geometry.animations[ 0 ], mesh )
- .setDuration( 1 ) // one second
- .startAt( - Math.random() ) // random phase (already running)
- .play(); // let's go
- }
- } );
- // lights
- var ambientLight = new THREE.AmbientLight( 0xcccccc );
- scene.add( ambientLight );
- var pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
- pointLight.position.set( 5, 0, 0 );
- scene.add( pointLight );
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- //
- function onWindowResize( event ) {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0005;
- camera.position.x = Math.cos( timer ) * 10;
- camera.position.y = 4;
- camera.position.z = Math.sin( timer ) * 10;
- mixer.update( clock.getDelta() );
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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