webgl_loader_mmd_pose.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
  32. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank">Pose Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/mmdparser.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/libs/dat.gui.min.js"></script>
  45. <script>
  46. var container, stats;
  47. var camera, scene, renderer, effect;
  48. var helper;
  49. var vpds = [];
  50. var ready = false;
  51. var mouseX = 0, mouseY = 0;
  52. var windowHalfX = window.innerWidth / 2;
  53. var windowHalfY = window.innerHeight / 2;
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  61. camera.position.z = 25;
  62. // scene
  63. scene = new THREE.Scene();
  64. var ambient = new THREE.AmbientLight( 0x666666 );
  65. scene.add( ambient );
  66. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  67. directionalLight.position.set( -1, 1, 1 ).normalize();
  68. scene.add( directionalLight );
  69. //
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  74. container.appendChild( renderer.domElement );
  75. effect = new THREE.OutlineEffect( renderer );
  76. // model
  77. var onProgress = function ( xhr ) {
  78. if ( xhr.lengthComputable ) {
  79. var percentComplete = xhr.loaded / xhr.total * 100;
  80. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  81. }
  82. };
  83. var onError = function ( xhr ) {
  84. };
  85. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  86. var vpdFiles = [
  87. 'models/mmd/vpds/01.vpd',
  88. 'models/mmd/vpds/02.vpd',
  89. 'models/mmd/vpds/03.vpd',
  90. 'models/mmd/vpds/04.vpd',
  91. 'models/mmd/vpds/05.vpd',
  92. 'models/mmd/vpds/06.vpd',
  93. 'models/mmd/vpds/07.vpd',
  94. 'models/mmd/vpds/08.vpd',
  95. //'models/mmd/vpds/09.vpd',
  96. //'models/mmd/vpds/10.vpd',
  97. 'models/mmd/vpds/11.vpd'
  98. ];
  99. helper = new THREE.MMDHelper();
  100. var loader = new THREE.MMDLoader();
  101. loader.loadModel( modelFile, function ( object ) {
  102. mesh = object;
  103. mesh.position.y = -10;
  104. scene.add( mesh );
  105. var vpdIndex = 0;
  106. function loadVpd () {
  107. var vpdFile = vpdFiles[ vpdIndex ];
  108. loader.loadVpd( vpdFile, function ( vpd ) {
  109. vpds.push( vpd );
  110. vpdIndex++;
  111. if ( vpdIndex < vpdFiles.length ) {
  112. loadVpd();
  113. } else {
  114. initGui( mesh, vpds );
  115. ready = true;
  116. }
  117. }, onProgress, onError );
  118. }
  119. loadVpd();
  120. }, onProgress, onError );
  121. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  122. //
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. function initGui () {
  125. var gui = new dat.GUI();
  126. var dictionary = mesh.morphTargetDictionary;
  127. var controls = {};
  128. var keys = [];
  129. var poses = gui.addFolder( 'Poses' );
  130. var morphs = gui.addFolder( 'Morphs' );
  131. function getBaseName ( s ) {
  132. return s.slice( s.lastIndexOf( '/' ) + 1 );
  133. }
  134. function initControls () {
  135. for ( var key in dictionary ) {
  136. controls[ key ] = 0.0;
  137. }
  138. controls.pose = -1;
  139. for ( var i = 0; i < vpdFiles.length; i++ ) {
  140. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  141. }
  142. }
  143. function initKeys () {
  144. for ( var key in dictionary ) {
  145. keys.push( key );
  146. }
  147. }
  148. function initPoses () {
  149. var files = { default: -1 };
  150. for ( var i = 0; i < vpdFiles.length; i++ ) {
  151. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  152. }
  153. poses.add( controls, 'pose', files ).onChange( onChangePose );
  154. }
  155. function initMorphs () {
  156. for ( var key in dictionary ) {
  157. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  158. }
  159. }
  160. function onChangeMorph () {
  161. for ( var i = 0; i < keys.length; i++ ) {
  162. var key = keys[ i ];
  163. var value = controls[ key ];
  164. mesh.morphTargetInfluences[ i ] = value;
  165. }
  166. }
  167. function onChangePose () {
  168. var index = parseInt( controls.pose );
  169. if ( index === -1 ) {
  170. mesh.pose();
  171. } else {
  172. helper.poseAsVpd( mesh, vpds[ index ] );
  173. }
  174. }
  175. initControls();
  176. initKeys();
  177. initPoses();
  178. initMorphs();
  179. onChangeMorph();
  180. onChangePose();
  181. poses.open();
  182. morphs.open();
  183. }
  184. }
  185. function onWindowResize() {
  186. windowHalfX = window.innerWidth / 2;
  187. windowHalfY = window.innerHeight / 2;
  188. camera.aspect = window.innerWidth / window.innerHeight;
  189. camera.updateProjectionMatrix();
  190. effect.setSize( window.innerWidth, window.innerHeight );
  191. }
  192. function onDocumentMouseMove( event ) {
  193. mouseX = ( event.clientX - windowHalfX ) / 2;
  194. mouseY = ( event.clientY - windowHalfY ) / 2;
  195. }
  196. //
  197. function animate() {
  198. requestAnimationFrame( animate );
  199. render();
  200. }
  201. function render() {
  202. /*
  203. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  204. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  205. camera.lookAt( scene.position );
  206. */
  207. effect.render( scene, camera );
  208. }
  209. </script>
  210. </body>
  211. </html>