123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336 |
- <!DOCTYPE html>
- <html lang='en'>
- <head>
- <title>three.js webgl - loaders - X-File loader</title>
- <meta charset='utf-8'>
- <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: -1;
- display: block;
- }
- #info a,
- .button {
- color: #f00;
- font-weight: bold;
- text-decoration: underline;
- cursor: pointer;
- }
- </style>
- </head>
- <body>
- <div id='info'>
- <a href='http://threejs.org' target='_blank'>three.js</a> - X-File Loader test<br />
- </div>
- <script src='../build/three.js'></script>
- <script src='js/controls/OrbitControls.js'></script>
- <script src='js/loaders/XLoader.js'></script>
- <script src='js/Detector.js'></script>
- <script src='js/libs/stats.min.js'></script>
- <script src='js/libs/dat.gui.min.js'></script>
- <script>
- if (!Detector.webgl) Detector.addGetWebGLMessage();
- var container, stats, controls;
- var camera, scene, renderer;
- var clock = new THREE.Clock();
- var gui = new dat.GUI();
- var mixers = [];
- var manager = null;
- var Texloader = null;
- var ParentList = null;
- var skeletonHelper = null;
- var Models = [];
- var animateInf = null;
- var DashAnime = null;
- var d = new Date();
- var LastDateTime = null;
- var animates = [];
- var actions = [];
- init();
- function init() {
- LastDateTime = Date.now();
- container = document.createElement('div');
- document.body.appendChild(container);
- container.style.zIndex = -10;
- camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
- scene = new THREE.Scene();
- scene.add(new THREE.AmbientLight(0x999999));
- // grid
- var gridHelper = new THREE.GridHelper(14, 1, 0x303030, 0x303030);
- gridHelper.position.set(0, -0.04, 0);
- scene.add(gridHelper);
- // stats
- stats = new Stats();
- container.appendChild(stats.dom);
- // model
- manager = new THREE.LoadingManager();
- manager.onProgress = function (item, loaded, total) {
- console.log(item, loaded, total);
- };
- var onProgress = function (xhr) {
- if (xhr.lengthComputable) {
- var percentComplete = xhr.loaded / xhr.total * 100;
- console.log(Math.round(percentComplete, 2) + '% downloaded');
- }
- };
- var onError = function (xhr) {
- console.log('Errror Loading!');
- };
- Texloader = new THREE.TextureLoader();
- var loader = new THREE.XLoader(manager, Texloader);
- // ! If [ Texture ] was reversed Y axis, enable the following.
- // THREE.XLoader.IsUvYReverse = false;
-
- // ! And if [ Model ] was reversed polygons, enable the following.
- // loader.load([' your model url ', true ], function (object) {
-
- // read (download) model file
- loader.load(['models/xfile/SSR06_Born2.x', false], function (object) {
- for (var i = 0; i < object.FrameInfo.length; i++) {
- Models.push(object.FrameInfo[i]);
- scene.add(Models[i]);
- if (Models[i] instanceof THREE.SkinnedMesh) {
- skeletonHelper = new THREE.SkeletonHelper(Models[i]);
- scene.add(skeletonHelper);
- if (object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0) {
- Models[i].geometry.animations = [];
- /*
- * ↓ that is BASIC animation data code.
- * Usually, please use this.
- * Because of the data I have, I use a different code
- *
- for (var a = 0; a < object.XAnimationObj.length; a++) {
- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(object.XAnimationObj[a], Models[i].skeleton.bones));
- }
- Models[i].mixer = new THREE.AnimationMixer(Models[i]);
- animates.push(Models[i].mixer);
- var action = Models[i].mixer.clipAction(Models[i].geometry.animations[0]);
- action.play();
- */
- // ↓ that is a code for [ All animation-keyframes are connected data ]. output from 'LightWave3D'
- {
- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'stand', 10 * object.XAnimationObj[0].fps, 11 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'walk', 50 * object.XAnimationObj[0].fps, 80 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dash', 140 * object.XAnimationObj[0].fps, 160 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dashing', 160 * object.XAnimationObj[0].fps, 165 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'damage', 500 * object.XAnimationObj[0].fps, 530 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
- Models[i].mixer = new THREE.AnimationMixer(Models[i]);
- animates.push(Models[i].mixer);
- var stand = Models[i].mixer.clipAction('stand');
- // stand.play();
- stand.setLoop(THREE.LoopRepeat);
- actions['stand'] = stand;
- var walk = Models[i].mixer.clipAction('walk');
- walk.setLoop(THREE.LoopRepeat);
- walk.play();
- actions['walk'] = walk;
- var dash = Models[i].mixer.clipAction('dash');
- dash.setLoop(THREE.LoopOnce);
- //dash.play();
- actions['dash'] = dash;
- var dashing = Models[i].mixer.clipAction('dashing');
- dashing.setLoop(THREE.LoopPingPong);
- // dashing.play();
- actions['dashing'] = dashing;
- var damage = Models[i].mixer.clipAction('damage');
- damage.setLoop(THREE.LoopRepeat);
- //damage.play();
- actions['damage'] = damage;
- var ActionKeys = Object.keys(actions);
- var dmy = {};
- dmy.gui = '';
- dmy.action = '';
- gui.add(dmy, 'action', ActionKeys).onChange(function (v) {
- animates[0].stopAllAction();
- actions[v].play();
- });
- }
- ///////////
- }
- }
-
- }
- object = null;
- }, onProgress, onError);
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.setClearColor(0x666666);
- container.appendChild(renderer.domElement);
- controls = new THREE.OrbitControls(camera, renderer.domElement);
- controls.target.set(0, 12, 0);
- camera.position.set(2, 18, 28);
- camera.up.set(0, 1, 0);
- var light = new THREE.DirectionalLight(0xeeeeff, 2);
- light.position.set(10, 100, 1).normalize();
- scene.add(light);
- light = new THREE.DirectionalLight(0x555588);
- light.position.set(-1, -1, -1).normalize();
- scene.add(light);
- controls.update();
- window.addEventListener('resize', onWindowResize, false);
- animate();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(window.innerWidth, window.innerHeight);
- }
- //
- function animate() {
- requestAnimationFrame(animate);
- var nowTime = Date.now();
- var dulTime = nowTime - LastDateTime;
- LastDateTime = nowTime;
- if (animates != null && animates.length > 0) {
- for (var i = 0; i < animates.length; i++) {
- animates[i].update(dulTime);
- }
- }
- if (Models != null && Models.length > 0 && skeletonHelper != null) { skeletonHelper.update(); }
- stats.update();
- render();
- }
- function render() {
-
- renderer.render(scene, camera);
- }
- /////////////////
- /// this is not must mount codes.
- // split One and Long Animation, for time
- function splitAnimation(_baseAnime, _name, _beginTime, _endTime) {
- var Animation = {};
- Animation.fps = _baseAnime.fps;
- Animation.name = _name;
- Animation.length = _endTime - _beginTime;
- Animation.hierarchy = [];
- for (var i = 0; i < _baseAnime.hierarchy.length; i++) {
- var firstKey = -1;
- var lastKey = -1;
- var frame = {};
- frame.name = _baseAnime.hierarchy[i].name;
- frame.parent = _baseAnime.hierarchy[i].parent;
- frame.keys = [];
- for (var m = 1; m < _baseAnime.hierarchy[i].keys.length; m++) {
- if (_baseAnime.hierarchy[i].keys[m].time > _beginTime) {
- if (firstKey === -1) {
- firstKey = m - 1;
- frame.keys.push(_baseAnime.hierarchy[i].keys[m - 1]);
-
- }
- frame.keys.push(_baseAnime.hierarchy[i].keys[m]);
- }
- if (_endTime <= _baseAnime.hierarchy[i].keys[m].time || m >= _baseAnime.hierarchy[i].keys.length - 1) {
- break;
- }
- }
- for (var m = 0; m < frame.keys.length; m++) {
- frame.keys[m].time -= _beginTime;
- }
- Animation.hierarchy.push(frame);
- }
- return Animation;
- }
- </script>
- </body>
- </html>
|