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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - node material</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family:Monospace;
- font-size:13px;
- margin: 0px;
- text-align:center;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- display:block;
- }
-
- #waitScreen {
- color: #000;
- position: absolute;
- top: 50%;
- left: 50%;
- margin-top: -50px;
- margin-left: -50px;
- width: 100px;
- height: 100px;
- }
-
- .hide {
- display:none;
- }
- a { color: white }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Material
- <br /><span class="button" id="preload">change preload</span>
- </div>
- <div id="waitScreen">
- Loading ...
- </div>
- <script src="../build/three.js"></script>
- <script src='js/geometries/TeapotBufferGeometry.js'></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <!-- NodeLibrary -->
- <script src="js/nodes/GLNode.js"></script>
- <script src="js/nodes/RawNode.js"></script>
- <script src="js/nodes/TempNode.js"></script>
- <script src="js/nodes/InputNode.js"></script>
- <script src="js/nodes/ConstNode.js"></script>
- <script src="js/nodes/VarNode.js"></script>
- <script src="js/nodes/FunctionNode.js"></script>
- <script src="js/nodes/FunctionCallNode.js"></script>
- <script src="js/nodes/AttributeNode.js"></script>
- <script src="js/nodes/NodeBuilder.js"></script>
- <script src="js/nodes/NodeLib.js"></script>
- <script src="js/nodes/NodeMaterial.js"></script>
- <!-- Accessors -->
- <script src="js/nodes/accessors/PositionNode.js"></script>
- <script src="js/nodes/accessors/NormalNode.js"></script>
- <script src="js/nodes/accessors/UVNode.js"></script>
- <script src="js/nodes/accessors/ScreenUVNode.js"></script>
- <script src="js/nodes/accessors/ColorsNode.js"></script>
- <script src="js/nodes/accessors/CameraNode.js"></script>
- <script src="js/nodes/accessors/ReflectNode.js"></script>
- <script src="js/nodes/accessors/LightNode.js"></script>
- <!-- Inputs -->
- <script src="js/nodes/inputs/IntNode.js"></script>
- <script src="js/nodes/inputs/FloatNode.js"></script>
- <script src="js/nodes/inputs/ColorNode.js"></script>
- <script src="js/nodes/inputs/Vector2Node.js"></script>
- <script src="js/nodes/inputs/Vector3Node.js"></script>
- <script src="js/nodes/inputs/Vector4Node.js"></script>
- <script src="js/nodes/inputs/TextureNode.js"></script>
- <script src="js/nodes/inputs/CubeTextureNode.js"></script>
- <!-- Math -->
- <script src="js/nodes/math/Math1Node.js"></script>
- <script src="js/nodes/math/Math2Node.js"></script>
- <script src="js/nodes/math/Math3Node.js"></script>
- <script src="js/nodes/math/OperatorNode.js"></script>
- <!-- Utils -->
- <script src="js/nodes/utils/SwitchNode.js"></script>
- <script src="js/nodes/utils/JoinNode.js"></script>
- <script src="js/nodes/utils/TimerNode.js"></script>
- <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
- <script src="js/nodes/utils/VelocityNode.js"></script>
- <script src="js/nodes/utils/LuminanceNode.js"></script>
- <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
- <script src="js/nodes/utils/NoiseNode.js"></script>
- <script src="js/nodes/utils/ResolutionNode.js"></script>
- <script src="js/nodes/utils/BumpNode.js"></script>
- <script src="js/nodes/utils/BlurNode.js"></script>
- <!-- Phong Material -->
- <script src="js/nodes/materials/PhongNode.js"></script>
- <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
- <script>
- /* global THREE */
- var container = document.getElementById( 'container' );
- var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
- var teapot;
- var controls;
- var move = false;
- var rtTexture, rtMaterial;
- var meshes = [];
-
- document.getElementById( "preload" ).addEventListener( 'click', function() {
- var hash = document.location.hash.substr( 1 );
- if ( hash.length === 0 ) {
- window.location.hash = "#NoPreLoad"
- } else {
- window.location.hash = ""
- }
-
- location.reload(true);
- }, false );
- window.addEventListener( 'load', init );
- function init() {
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.x = 0;
- camera.position.z = - 300;
- camera.position.y = 200;
- camera.target = new THREE.Vector3();
- controls = new THREE.OrbitControls( camera, renderer.domElement );
- controls.minDistance = 50;
- controls.maxDistance = 400;
- scene.add( new THREE.AmbientLight( 0x464646 ) );
- var light = new THREE.DirectionalLight( 0xffddcc, 1 );
- light.position.set( 1, 0.75, 0.5 );
- scene.add( light );
- var light = new THREE.DirectionalLight( 0xccccff, 1 );
- light.position.set( - 1, 0.75, - 0.5 );
- scene.add( light );
- teapot = new THREE.TeapotBufferGeometry( 15, 18 );
- var itemsonrow = 10;
- for (var i = 0 ; i< itemsonrow * itemsonrow; i ++ ){
-
- var mesh = new THREE.Mesh( teapot );
-
- mesh.position.x = 50 *(i%itemsonrow) -50*itemsonrow/2;
- mesh.position.z = 50*Math.floor(i/itemsonrow)-150;
- updateMaterial(mesh);
- scene.add( mesh );
- meshes.push(mesh);
- }
- window.addEventListener( 'resize', onWindowResize, false );
- var hash = document.location.hash.substr( 1 );
- if ( hash.length === 0 ) {
- renderer.compile(scene,camera);
-
- }
-
- document.getElementById("waitScreen").className = "hide";
-
- setTimeout(function() {
-
- onWindowResize();
- animate();
-
- }, 1);
- }
- function updateMaterial(mesh) {
- move = false;
- if ( mesh.material ) mesh.material.dispose();
- if ( rtTexture ) {
- rtTexture.dispose();
- rtTexture = null;
- }
- if ( rtMaterial ) {
- rtMaterial.dispose();
- rtMaterial = null;
- }
- var mtl = new THREE.PhongNodeMaterial();
- var time = new THREE.TimerNode();
- var speed = new THREE.FloatNode( Math.random() );
- var color = new THREE.ColorNode( Math.random() * 0xFFFFFF );
- var timeSpeed = new THREE.OperatorNode(
- time,
- speed,
- THREE.OperatorNode.MUL
- );
- var sinCycleInSecs = new THREE.OperatorNode(
- timeSpeed,
- new THREE.ConstNode( THREE.ConstNode.PI2 ),
- THREE.OperatorNode.MUL
- );
- var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
- var cycleColor = new THREE.OperatorNode(
- cycle,
- color,
- THREE.OperatorNode.MUL
- );
- var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
- mtl.color = new THREE.ColorNode( 0 );
- mtl.emissive = cos;
-
-
- var transformer = new THREE.FunctionNode( "position + 0.0 * " + Math.random(), "vec3", [ ]);
- mtl.transform = transformer;
- // build shader
- mtl.build();
- // set material
- mesh.material = mtl;
- }
- function onWindowResize() {
- var width = window.innerWidth, height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- if ( rtTexture ) rtTexture.setSize( width, height );
- }
- function animate() {
- var delta = clock.getDelta();
- for (var i = 0; i < meshes.length; i++ ){
-
- var mesh = meshes[i];
- mesh.material.updateFrame( delta );
-
- }
- renderer.render( scene, camera );
- requestAnimationFrame( animate );
- }
- </script>
- </body>
- </html>
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