webgl_materials_compile.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. #waitScreen {
  25. color: #000;
  26. position: absolute;
  27. top: 50%;
  28. left: 50%;
  29. margin-top: -50px;
  30. margin-left: -50px;
  31. width: 100px;
  32. height: 100px;
  33. }
  34. .hide {
  35. display:none;
  36. }
  37. a { color: white }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="container"></div>
  42. <div id="info">
  43. <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Material
  44. <br /><span class="button" id="preload">change preload</span>
  45. </div>
  46. <div id="waitScreen">
  47. Loading ...
  48. </div>
  49. <script src="../build/three.js"></script>
  50. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  51. <script src="js/controls/OrbitControls.js"></script>
  52. <script src="js/libs/dat.gui.min.js"></script>
  53. <!-- NodeLibrary -->
  54. <script src="js/nodes/GLNode.js"></script>
  55. <script src="js/nodes/RawNode.js"></script>
  56. <script src="js/nodes/TempNode.js"></script>
  57. <script src="js/nodes/InputNode.js"></script>
  58. <script src="js/nodes/ConstNode.js"></script>
  59. <script src="js/nodes/VarNode.js"></script>
  60. <script src="js/nodes/FunctionNode.js"></script>
  61. <script src="js/nodes/FunctionCallNode.js"></script>
  62. <script src="js/nodes/AttributeNode.js"></script>
  63. <script src="js/nodes/NodeBuilder.js"></script>
  64. <script src="js/nodes/NodeLib.js"></script>
  65. <script src="js/nodes/NodeMaterial.js"></script>
  66. <!-- Accessors -->
  67. <script src="js/nodes/accessors/PositionNode.js"></script>
  68. <script src="js/nodes/accessors/NormalNode.js"></script>
  69. <script src="js/nodes/accessors/UVNode.js"></script>
  70. <script src="js/nodes/accessors/ScreenUVNode.js"></script>
  71. <script src="js/nodes/accessors/ColorsNode.js"></script>
  72. <script src="js/nodes/accessors/CameraNode.js"></script>
  73. <script src="js/nodes/accessors/ReflectNode.js"></script>
  74. <script src="js/nodes/accessors/LightNode.js"></script>
  75. <!-- Inputs -->
  76. <script src="js/nodes/inputs/IntNode.js"></script>
  77. <script src="js/nodes/inputs/FloatNode.js"></script>
  78. <script src="js/nodes/inputs/ColorNode.js"></script>
  79. <script src="js/nodes/inputs/Vector2Node.js"></script>
  80. <script src="js/nodes/inputs/Vector3Node.js"></script>
  81. <script src="js/nodes/inputs/Vector4Node.js"></script>
  82. <script src="js/nodes/inputs/TextureNode.js"></script>
  83. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  84. <!-- Math -->
  85. <script src="js/nodes/math/Math1Node.js"></script>
  86. <script src="js/nodes/math/Math2Node.js"></script>
  87. <script src="js/nodes/math/Math3Node.js"></script>
  88. <script src="js/nodes/math/OperatorNode.js"></script>
  89. <!-- Utils -->
  90. <script src="js/nodes/utils/SwitchNode.js"></script>
  91. <script src="js/nodes/utils/JoinNode.js"></script>
  92. <script src="js/nodes/utils/TimerNode.js"></script>
  93. <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
  94. <script src="js/nodes/utils/VelocityNode.js"></script>
  95. <script src="js/nodes/utils/LuminanceNode.js"></script>
  96. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  97. <script src="js/nodes/utils/NoiseNode.js"></script>
  98. <script src="js/nodes/utils/ResolutionNode.js"></script>
  99. <script src="js/nodes/utils/BumpNode.js"></script>
  100. <script src="js/nodes/utils/BlurNode.js"></script>
  101. <!-- Phong Material -->
  102. <script src="js/nodes/materials/PhongNode.js"></script>
  103. <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
  104. <script>
  105. /* global THREE */
  106. var container = document.getElementById( 'container' );
  107. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  108. var teapot;
  109. var controls;
  110. var move = false;
  111. var rtTexture, rtMaterial;
  112. var meshes = [];
  113. document.getElementById( "preload" ).addEventListener( 'click', function() {
  114. var hash = document.location.hash.substr( 1 );
  115. if ( hash.length === 0 ) {
  116. window.location.hash = "#NoPreLoad"
  117. } else {
  118. window.location.hash = ""
  119. }
  120. location.reload(true);
  121. }, false );
  122. window.addEventListener( 'load', init );
  123. function init() {
  124. renderer = new THREE.WebGLRenderer( { antialias: true } );
  125. renderer.setPixelRatio( window.devicePixelRatio );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. container.appendChild( renderer.domElement );
  128. scene = new THREE.Scene();
  129. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  130. camera.position.x = 0;
  131. camera.position.z = - 300;
  132. camera.position.y = 200;
  133. camera.target = new THREE.Vector3();
  134. controls = new THREE.OrbitControls( camera, renderer.domElement );
  135. controls.minDistance = 50;
  136. controls.maxDistance = 400;
  137. scene.add( new THREE.AmbientLight( 0x464646 ) );
  138. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  139. light.position.set( 1, 0.75, 0.5 );
  140. scene.add( light );
  141. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  142. light.position.set( - 1, 0.75, - 0.5 );
  143. scene.add( light );
  144. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  145. var itemsonrow = 10;
  146. for (var i = 0 ; i< itemsonrow * itemsonrow; i ++ ){
  147. var mesh = new THREE.Mesh( teapot );
  148. mesh.position.x = 50 *(i%itemsonrow) -50*itemsonrow/2;
  149. mesh.position.z = 50*Math.floor(i/itemsonrow)-150;
  150. updateMaterial(mesh);
  151. scene.add( mesh );
  152. meshes.push(mesh);
  153. }
  154. window.addEventListener( 'resize', onWindowResize, false );
  155. var hash = document.location.hash.substr( 1 );
  156. if ( hash.length === 0 ) {
  157. renderer.compile(scene,camera);
  158. }
  159. document.getElementById("waitScreen").className = "hide";
  160. setTimeout(function() {
  161. onWindowResize();
  162. animate();
  163. }, 1);
  164. }
  165. function updateMaterial(mesh) {
  166. move = false;
  167. if ( mesh.material ) mesh.material.dispose();
  168. if ( rtTexture ) {
  169. rtTexture.dispose();
  170. rtTexture = null;
  171. }
  172. if ( rtMaterial ) {
  173. rtMaterial.dispose();
  174. rtMaterial = null;
  175. }
  176. var mtl = new THREE.PhongNodeMaterial();
  177. var time = new THREE.TimerNode();
  178. var speed = new THREE.FloatNode( Math.random() );
  179. var color = new THREE.ColorNode( Math.random() * 0xFFFFFF );
  180. var timeSpeed = new THREE.OperatorNode(
  181. time,
  182. speed,
  183. THREE.OperatorNode.MUL
  184. );
  185. var sinCycleInSecs = new THREE.OperatorNode(
  186. timeSpeed,
  187. new THREE.ConstNode( THREE.ConstNode.PI2 ),
  188. THREE.OperatorNode.MUL
  189. );
  190. var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
  191. var cycleColor = new THREE.OperatorNode(
  192. cycle,
  193. color,
  194. THREE.OperatorNode.MUL
  195. );
  196. var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
  197. mtl.color = new THREE.ColorNode( 0 );
  198. mtl.emissive = cos;
  199. var transformer = new THREE.FunctionNode( "position + 0.0 * " + Math.random(), "vec3", [ ]);
  200. mtl.transform = transformer;
  201. // build shader
  202. mtl.build();
  203. // set material
  204. mesh.material = mtl;
  205. }
  206. function onWindowResize() {
  207. var width = window.innerWidth, height = window.innerHeight;
  208. camera.aspect = width / height;
  209. camera.updateProjectionMatrix();
  210. renderer.setSize( width, height );
  211. if ( rtTexture ) rtTexture.setSize( width, height );
  212. }
  213. function animate() {
  214. var delta = clock.getDelta();
  215. for (var i = 0; i < meshes.length; i++ ){
  216. var mesh = meshes[i];
  217. mesh.material.updateFrame( delta );
  218. }
  219. renderer.render( scene, camera );
  220. requestAnimationFrame( animate );
  221. }
  222. </script>
  223. </body>
  224. </html>