webgl_materials_cubemap_dynamic2.html 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>
  30. <script src="../build/three.js"></script>
  31. <script>
  32. var camera, scene, renderer;
  33. var cube, sphere, torus, material;
  34. var count = 0, cubeCamera1, cubeCamera2;
  35. var lon = 0, lat = 0;
  36. var phi = 0, theta = 0;
  37. var textureLoader = new THREE.TextureLoader();
  38. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  39. texture.mapping = THREE.UVMapping;
  40. init( texture );
  41. animate();
  42. } );
  43. function init( texture ) {
  44. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  45. scene = new THREE.Scene();
  46. var mesh = new THREE.Mesh( new THREE.SphereBufferGeometry( 500, 32, 16 ), new THREE.MeshBasicMaterial( { map: texture } ) );
  47. mesh.scale.x = -1;
  48. scene.add( mesh );
  49. renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. cubeCamera1 = new THREE.CubeCamera( 1, 1000, 256 );
  53. cubeCamera1.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
  54. scene.add( cubeCamera1 );
  55. cubeCamera2 = new THREE.CubeCamera( 1, 1000, 256 );
  56. cubeCamera2.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
  57. scene.add( cubeCamera2 );
  58. document.body.appendChild( renderer.domElement );
  59. //
  60. material = new THREE.MeshBasicMaterial( {
  61. envMap: cubeCamera2.renderTarget.texture
  62. } );
  63. sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
  64. scene.add( sphere );
  65. cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
  66. scene.add( cube );
  67. torus = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 10, 5, 100, 25 ), material );
  68. scene.add( torus );
  69. //
  70. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  71. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  72. window.addEventListener( 'resize', onWindowResized, false );
  73. }
  74. function onWindowResized( event ) {
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. }
  79. function onDocumentMouseDown( event ) {
  80. event.preventDefault();
  81. onPointerDownPointerX = event.clientX;
  82. onPointerDownPointerY = event.clientY;
  83. onPointerDownLon = lon;
  84. onPointerDownLat = lat;
  85. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  87. }
  88. function onDocumentMouseMove( event ) {
  89. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  90. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  91. }
  92. function onDocumentMouseUp( event ) {
  93. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  94. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  95. }
  96. function onDocumentMouseWheel( event ) {
  97. camera.fov += ( event.deltaY * 0.05 );
  98. camera.updateProjectionMatrix();
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. }
  104. function render() {
  105. var time = Date.now();
  106. lon += .15;
  107. lat = Math.max( - 85, Math.min( 85, lat ) );
  108. phi = THREE.Math.degToRad( 90 - lat );
  109. theta = THREE.Math.degToRad( lon );
  110. cube.position.x = Math.cos( time * 0.001 ) * 30;
  111. cube.position.y = Math.sin( time * 0.001 ) * 30;
  112. cube.position.z = Math.sin( time * 0.001 ) * 30;
  113. cube.rotation.x += 0.02;
  114. cube.rotation.y += 0.03;
  115. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  116. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  117. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  118. torus.rotation.x += 0.02;
  119. torus.rotation.y += 0.03;
  120. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  121. camera.position.y = 100 * Math.cos( phi );
  122. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  123. camera.lookAt( scene.position );
  124. sphere.visible = false;
  125. // pingpong
  126. if ( count % 2 === 0 ) {
  127. material.envMap = cubeCamera1.renderTarget.texture;
  128. cubeCamera2.updateCubeMap( renderer, scene );
  129. } else {
  130. material.envMap = cubeCamera2.renderTarget.texture;
  131. cubeCamera1.updateCubeMap( renderer, scene );
  132. }
  133. count ++;
  134. sphere.visible = true;
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>