webgl_postprocessing_outline.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. }
  17. a {
  18. color:#00ff78;
  19. }
  20. #info {
  21. color: #fff;
  22. position: absolute;
  23. top: 10px;
  24. width: 100%;
  25. text-align: center;
  26. display:block;
  27. }
  28. .dg.ac {
  29. z-index: 1 !important; /* FIX DAT.GUI */
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/OBJLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/FXAAShader.js"></script>
  40. <script src="js/postprocessing/EffectComposer.js"></script>
  41. <script src="js/postprocessing/RenderPass.js"></script>
  42. <script src="js/postprocessing/ShaderPass.js"></script>
  43. <script src="js/postprocessing/OutlinePass.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src='js/libs/dat.gui.min.js'></script>
  46. <div id="info">
  47. <a href="http://threejs.org" target="_blank">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank">Prashant Sharma</a> and <a href="https://clara.io" target="_blank">Ben Houston</a><br/><br/>
  48. </div>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var camera, scene, renderer, controls;
  53. var mesh, decal;
  54. var raycaster = new THREE.Raycaster();
  55. var mouse = new THREE.Vector2();
  56. var selectedObjects = [];
  57. var composer, effectFXAA, outlinePass;
  58. var obj3d = new THREE.Object3D();
  59. var group = new THREE.Object3D();
  60. var params = {
  61. edgeStrength: 3.0,
  62. edgeGlow: 0.0,
  63. edgeThickness: 1.0,
  64. pulsePeriod: 0,
  65. rotate: false,
  66. usePatternTexture: false
  67. };
  68. // Init gui
  69. var gui = new dat.GUI();
  70. gui.add(params, "edgeStrength", 0.01, 10).onChange(function( value ) {
  71. outlinePass.edgeStrength = Number(value);
  72. });
  73. gui.add(params, "edgeGlow", 0.0, 1).onChange(function( value ) {
  74. outlinePass.edgeGlow = Number(value);
  75. });
  76. gui.add(params, "edgeThickness", 1, 4).onChange(function( value ) {
  77. outlinePass.edgeThickness = Number(value);
  78. });
  79. gui.add(params, "pulsePeriod", 0.0, 5).onChange(function( value ) {
  80. outlinePass.pulsePeriod = Number(value);
  81. });
  82. gui.add(params, "rotate");
  83. gui.add(params, "usePatternTexture").onChange(function( value ) {
  84. outlinePass.usePatternTexture = value;
  85. });
  86. var Configuration = function() {
  87. this.visibleEdgeColor = "#ffffff";
  88. this.hiddenEdgeColor = "#190a05";
  89. };
  90. var conf = new Configuration();
  91. var controladorVisible = gui.addColor( conf, 'visibleEdgeColor');
  92. var controladorHidden = gui.addColor( conf, 'hiddenEdgeColor');
  93. controladorVisible.onChange(function( colorValue ) {
  94. //the return value by the chooser is like as: #ffff
  95. colorValue = colorValue.replace('#', '');
  96. function hexToRgb( hex ) {
  97. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  98. return result ? {
  99. r: parseInt(result[ 1 ], 16),
  100. g: parseInt(result[ 2 ], 16),
  101. b: parseInt(result[ 3 ], 16)
  102. } : null;
  103. }
  104. var rgba = hexToRgb(colorValue);
  105. var color = outlinePass.visibleEdgeColor;
  106. color.r = rgba.r / 255;
  107. color.g = rgba.g / 255;
  108. color.b = rgba.b / 255;
  109. });
  110. controladorHidden.onChange(function( colorValue ) {
  111. //the return value by the chooser is like as: #ffff
  112. colorValue = colorValue.replace('#', '');
  113. function hexToRgb( hex ) {
  114. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  115. return result ? {
  116. r: parseInt(result[ 1 ], 16),
  117. g: parseInt(result[ 2 ], 16),
  118. b: parseInt(result[ 3 ], 16)
  119. } : null;
  120. }
  121. var rgba = hexToRgb(colorValue);
  122. var color = outlinePass.hiddenEdgeColor;
  123. color.r = rgba.r / 255;
  124. color.g = rgba.g / 255;
  125. color.b = rgba.b / 255;
  126. });
  127. init();
  128. animate();
  129. function init() {
  130. container = document.createElement( 'div' );
  131. document.body.appendChild( container );
  132. var width = window.innerWidth || 1;
  133. var height = window.innerHeight || 1;
  134. var devicePixelRatio = window.devicePixelRatio || 1;
  135. renderer = new THREE.WebGLRenderer( { antialias: false } );
  136. renderer.shadowMap.enabled = true;
  137. renderer.setClearColor( 0xa0a0a0 );
  138. renderer.setPixelRatio( 1 );
  139. renderer.setSize( width, height );
  140. document.body.appendChild( renderer.domElement );
  141. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  142. camera.position.z = 8;
  143. camera.position.x = 0;
  144. scene = new THREE.Scene();
  145. var manager = new THREE.LoadingManager();
  146. manager.onProgress = function ( item, loaded, total ) {
  147. console.log( item, loaded, total );
  148. };
  149. // model
  150. var loader = new THREE.OBJLoader( manager );
  151. loader.load( 'models/obj/tree.obj', function ( object ) {
  152. var scale = 1.0;
  153. object.traverse( function ( child ) {
  154. if ( child instanceof THREE.Mesh ) {
  155. child.geometry.center();
  156. child.geometry.computeBoundingSphere();
  157. scale = 0.2*child.geometry.boundingSphere.radius;
  158. var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 5 } );
  159. child.material = phongMaterial;
  160. child.material.side = THREE.DoubleSide;
  161. child.receiveShadow = true;
  162. child.castShadow = true;
  163. }
  164. } );
  165. object.position.y = 1;
  166. object.scale.x /= scale;
  167. object.scale.y /= scale;
  168. object.scale.z /= scale;
  169. obj3d.add( object );
  170. } );
  171. group.add(obj3d);
  172. controls = new THREE.OrbitControls( camera, renderer.domElement );
  173. controls.enableDamping = true;
  174. controls.dampingFactor = 0.25;
  175. scene.add( group );
  176. var light = new THREE.DirectionalLight( 0xddffdd, 0.4);
  177. light.position.z = 1;
  178. light.position.y = 1;
  179. light.position.x = 1;
  180. scene.add( light );
  181. light.castShadow = true;
  182. light.shadow.mapSize.width = 1024;
  183. light.shadow.mapSize.height = 1024;
  184. var d = 20;
  185. light.shadow.camera.left = - d;
  186. light.shadow.camera.right = d;
  187. light.shadow.camera.top = d;
  188. light.shadow.camera.bottom = - d;
  189. light.shadow.camera.far = 1000;
  190. var light2 = new THREE.DirectionalLight( 0xaadddd, 0.15 );
  191. light2.position.z = 1;
  192. light2.position.x = -1;
  193. light2.position.y = -1;
  194. scene.add( light2 );
  195. var light3 = new THREE.DirectionalLight( 0xddddaa, 0.1 );
  196. light3.position.z = 1;
  197. light3.position.x = -1;
  198. light3.position.y = 1;
  199. scene.add( light3 );
  200. var light3 = new THREE.AmbientLight( 0xaaaaaa, 0.2 );
  201. scene.add( light3 );
  202. var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
  203. for ( var i = 0; i < 20; i ++ ) {
  204. var material = new THREE.MeshLambertMaterial();
  205. material.roughness = 1;//0.5 * Math.random() + 0.25;
  206. material.metalness = 0;
  207. material.color.setHSL( Math.random(), 1.0, 0.3 );
  208. var mesh = new THREE.Mesh( geometry, material );
  209. mesh.position.x = Math.random() * 4 - 2;
  210. mesh.position.y = Math.random() * 4 - 2;
  211. mesh.position.z = Math.random() * 4 - 2;
  212. mesh.rotation.x = Math.random();
  213. mesh.rotation.y = Math.random();
  214. mesh.rotation.z = Math.random();
  215. mesh.receiveShadow = true;
  216. mesh.castShadow = true;
  217. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 0.3 + 0.1;
  218. group.add( mesh );
  219. }
  220. var floorMaterial = new THREE.MeshLambertMaterial();
  221. floorMaterial.side = THREE.DoubleSide;
  222. material.roughness = 0.5 * Math.random() + 0.25;
  223. material.metalness = 0;
  224. var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
  225. var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  226. floorMesh.rotation.x -= Math.PI * 0.5;
  227. floorMesh.position.y -= 1.5;
  228. group.add( floorMesh );
  229. floorMesh.receiveShadow = true;
  230. var geometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
  231. var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  232. var torus = new THREE.Mesh( geometry, material );
  233. torus.position.z = -4;
  234. group.add( torus );
  235. torus.receiveShadow = true;
  236. torus.castShadow = true;
  237. stats = new Stats();
  238. container.appendChild( stats.dom );
  239. // postprocessing
  240. composer = new THREE.EffectComposer( renderer );
  241. renderPass = new THREE.RenderPass( scene, camera );
  242. composer.addPass( renderPass );
  243. outlinePass = new THREE.OutlinePass( new THREE.Vector2(window.innerWidth, window.innerHeight), scene, camera);
  244. composer.addPass( outlinePass );
  245. var onLoad = function ( texture ) {
  246. outlinePass.patternTexture = texture;
  247. texture.wrapS = THREE.RepeatWrapping;
  248. texture.wrapT = THREE.RepeatWrapping;
  249. };
  250. var loader = new THREE.TextureLoader();
  251. // load a resource
  252. loader.load(
  253. // resource URL
  254. 'textures/tri_pattern.jpg',
  255. // Function when resource is loaded
  256. onLoad
  257. );
  258. effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
  259. effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
  260. effectFXAA.renderToScreen = true;
  261. composer.addPass( effectFXAA );
  262. window.addEventListener( 'resize', onWindowResize, false );
  263. var moved = false;
  264. controls.addEventListener( 'change', function() {
  265. moved = true;
  266. } );
  267. window.addEventListener( 'mousedown', function () {
  268. moved = false;
  269. }, false );
  270. window.addEventListener( 'mouseup', function() {
  271. if(!moved)
  272. checkIntersection();
  273. } );
  274. window.addEventListener( 'mousemove', onTouchMove );
  275. window.addEventListener( 'touchmove', onTouchMove );
  276. function onTouchMove( event ) {
  277. if ( event.changedTouches ) {
  278. x = event.changedTouches[ 0 ].pageX;
  279. y = event.changedTouches[ 0 ].pageY;
  280. } else {
  281. x = event.clientX;
  282. y = event.clientY;
  283. }
  284. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  285. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  286. }
  287. function addSelectedObject(object) {
  288. selectedObjects = [];
  289. selectedObjects.push(object);
  290. }
  291. function checkIntersection() {
  292. raycaster.setFromCamera( mouse, camera );
  293. var intersects = raycaster.intersectObjects( [ scene ], true );
  294. if ( intersects.length > 0 ) {
  295. var selectedObject = intersects[ 0 ].object;
  296. addSelectedObject(selectedObject);
  297. outlinePass.selectedObjects = selectedObjects;
  298. }
  299. else {
  300. // outlinePass.selectedObjects = [];
  301. }
  302. }
  303. }
  304. function onWindowResize() {
  305. var width = window.innerWidth || 1;
  306. var height = window.innerHeight || 1;
  307. var devicePixelRatio = window.devicePixelRatio || 1;
  308. camera.aspect = width / height;
  309. camera.updateProjectionMatrix();
  310. renderer.setSize( width, height );
  311. composer.setSize( width, height );
  312. effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
  313. }
  314. function animate() {
  315. requestAnimationFrame( animate );
  316. stats.begin();
  317. var timer = performance.now();
  318. if(params.rotate)
  319. group.rotation.y = timer * 0.0001;
  320. renderer.autoClear = true;
  321. renderer.setClearColor( 0xfff0f0 );
  322. renderer.setClearAlpha( 0.0 );
  323. composer.render();
  324. controls.update();
  325. stats.end();
  326. }
  327. </script>
  328. </body>
  329. </html>