webgl_postprocessing_ssaa.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing ssaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. a { color: #88f; }
  19. #info {
  20. color: #fff;
  21. position: absolute;
  22. top: 10px;
  23. width: 100%;
  24. text-align: center;
  25. display:block;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank">three.js</a> - Manual Supersampling Anti-Aliasing (SSAA) pass by <a href="https://clara.io" target="_blank">Ben Houston</a><br/><br/>
  32. This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.<br/><br/>
  33. Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize<br/> the effect SSAA levels have one the resulting render quality.
  34. </div>
  35. <div id="container"></div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script src="js/shaders/CopyShader.js"></script>
  40. <script src="js/postprocessing/EffectComposer.js"></script>
  41. <script src="js/postprocessing/SSAARenderPass.js"></script>
  42. <script src="js/postprocessing/RenderPass.js"></script>
  43. <script src="js/postprocessing/MaskPass.js"></script>
  44. <script src="js/postprocessing/ShaderPass.js"></script>
  45. <script>
  46. var camera, scene, renderer, composer, copyPass, ssaaRenderPass;
  47. var gui, stats, texture;
  48. var param = {
  49. sampleLevel: 2
  50. };
  51. init();
  52. animate();
  53. clearGui();
  54. function clearGui() {
  55. if ( gui ) gui.destroy();
  56. gui = new dat.GUI();
  57. gui.add( param, 'sampleLevel', {
  58. 'Level 0: 1 Sample': 0,
  59. 'Level 1: 2 Samples': 1,
  60. 'Level 2: 4 Samples': 2,
  61. 'Level 3: 8 Samples': 3,
  62. 'Level 4: 16 Samples': 4,
  63. 'Level 5: 32 Samples': 5
  64. } );
  65. gui.open();
  66. }
  67. function init() {
  68. container = document.getElementById( "container" );
  69. renderer = new THREE.WebGLRenderer( { antialias: false } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. document.body.appendChild( renderer.domElement );
  73. stats = new Stats();
  74. container.appendChild( stats.dom );
  75. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  76. camera.position.z = 300;
  77. scene = new THREE.Scene();
  78. var geometry = new THREE.BoxGeometry( 120, 120, 120 );
  79. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  80. var mesh = new THREE.Mesh( geometry, material );
  81. mesh.position.x = - 100;
  82. scene.add( mesh );
  83. var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
  84. texture.minFilter = THREE.NearestFilter;
  85. texture.magFilter = THREE.NearestFilter;
  86. texture.anisotropy = 1;
  87. texture.generateMipmaps = false;
  88. var material = new THREE.MeshBasicMaterial( { map: texture } );
  89. var mesh = new THREE.Mesh( geometry, material );
  90. mesh.position.x = 100;
  91. scene.add( mesh );
  92. // postprocessing
  93. composer = new THREE.EffectComposer( renderer );
  94. ssaaRenderPass = new THREE.SSAARenderPass( scene, camera );
  95. ssaaRenderPass.unbiased = false;
  96. composer.addPass( ssaaRenderPass );
  97. copyPass = new THREE.ShaderPass( THREE.CopyShader );
  98. copyPass.renderToScreen = true;
  99. composer.addPass( copyPass );
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. }
  102. function onWindowResize() {
  103. var width = window.innerWidth;
  104. var height = window.innerHeight;
  105. camera.aspect = width / height;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( width, height );
  108. var pixelRatio = renderer.getPixelRatio();
  109. var newWidth = Math.floor( width / pixelRatio ) || 1;
  110. var newHeight = Math.floor( height / pixelRatio ) || 1;
  111. composer.setSize( newWidth, newHeight );
  112. }
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. stats.begin();
  116. for ( var i = 0; i < scene.children.length; i ++ ) {
  117. var child = scene.children[ i ];
  118. child.rotation.x += 0.005;
  119. child.rotation.y += 0.01;
  120. }
  121. ssaaRenderPass.sampleLevel = param.sampleLevel;
  122. composer.render();
  123. stats.end();
  124. }
  125. </script>
  126. </body>
  127. </html>