webgl_shaders_ocean.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. text-align:center;
  19. padding: 5px;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean demo
  27. </div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/WaterShader.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) {
  35. Detector.addGetWebGLMessage();
  36. document.getElementById( 'container' ).innerHTML = "";
  37. }
  38. var container, stats;
  39. var camera, scene, renderer;
  40. var sphere;
  41. var parameters = {
  42. width: 2000,
  43. height: 2000,
  44. widthSegments: 250,
  45. heightSegments: 250,
  46. depth: 1500,
  47. param: 4,
  48. filterparam: 1
  49. };
  50. var waterNormals;
  51. init();
  52. animate();
  53. function init() {
  54. container = document.getElementById( 'container' );
  55. //
  56. renderer = new THREE.WebGLRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. //
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.FogExp2( 0xaabbbb, 0.0001 );
  63. //
  64. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.5, 3000000 );
  65. camera.position.set( 2000, 750, 2000 );
  66. //
  67. controls = new THREE.OrbitControls( camera, renderer.domElement );
  68. controls.enablePan = false;
  69. controls.minDistance = 1000.0;
  70. controls.maxDistance = 5000.0;
  71. controls.maxPolarAngle = Math.PI * 0.495;
  72. controls.target.set( 0, 500, 0 );
  73. scene.add( new THREE.AmbientLight( 0x444444 ) );
  74. //
  75. var light = new THREE.DirectionalLight( 0xffffbb, 1 );
  76. light.position.set( - 1, 1, - 1 );
  77. scene.add( light );
  78. //
  79. waterNormals = new THREE.TextureLoader().load( 'textures/waternormals.jpg' );
  80. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  81. water = new THREE.Water( renderer, camera, scene, {
  82. textureWidth: 512,
  83. textureHeight: 512,
  84. waterNormals: waterNormals,
  85. alpha: 1.0,
  86. sunDirection: light.position.clone().normalize(),
  87. sunColor: 0xffffff,
  88. waterColor: 0x001e0f,
  89. distortionScale: 50.0,
  90. fog: scene.fog != undefined
  91. } );
  92. mirrorMesh = new THREE.Mesh(
  93. new THREE.PlaneBufferGeometry( parameters.width * 500, parameters.height * 500 ),
  94. water.material
  95. );
  96. mirrorMesh.add( water );
  97. mirrorMesh.rotation.x = - Math.PI * 0.5;
  98. scene.add( mirrorMesh );
  99. // skybox
  100. var cubeMap = new THREE.CubeTexture( [] );
  101. cubeMap.format = THREE.RGBFormat;
  102. var loader = new THREE.ImageLoader();
  103. loader.load( 'textures/skyboxsun25degtest.png', function ( image ) {
  104. var getSide = function ( x, y ) {
  105. var size = 1024;
  106. var canvas = document.createElement( 'canvas' );
  107. canvas.width = size;
  108. canvas.height = size;
  109. var context = canvas.getContext( '2d' );
  110. context.drawImage( image, - x * size, - y * size );
  111. return canvas;
  112. };
  113. cubeMap.images[ 0 ] = getSide( 2, 1 ); // px
  114. cubeMap.images[ 1 ] = getSide( 0, 1 ); // nx
  115. cubeMap.images[ 2 ] = getSide( 1, 0 ); // py
  116. cubeMap.images[ 3 ] = getSide( 1, 2 ); // ny
  117. cubeMap.images[ 4 ] = getSide( 1, 1 ); // pz
  118. cubeMap.images[ 5 ] = getSide( 3, 1 ); // nz
  119. cubeMap.needsUpdate = true;
  120. } );
  121. var cubeShader = THREE.ShaderLib[ 'cube' ];
  122. cubeShader.uniforms[ 'tCube' ].value = cubeMap;
  123. var skyBoxMaterial = new THREE.ShaderMaterial( {
  124. fragmentShader: cubeShader.fragmentShader,
  125. vertexShader: cubeShader.vertexShader,
  126. uniforms: cubeShader.uniforms,
  127. depthWrite: false,
  128. side: THREE.BackSide
  129. } );
  130. var skyBox = new THREE.Mesh(
  131. new THREE.BoxGeometry( 1000000, 1000000, 1000000 ),
  132. skyBoxMaterial
  133. );
  134. scene.add( skyBox );
  135. //
  136. var geometry = new THREE.IcosahedronGeometry( 400, 4 );
  137. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  138. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  139. }
  140. var material = new THREE.MeshPhongMaterial( {
  141. vertexColors: THREE.FaceColors,
  142. shininess: 100,
  143. envMap: cubeMap
  144. } );
  145. sphere = new THREE.Mesh( geometry, material );
  146. scene.add( sphere );
  147. //
  148. stats = new Stats();
  149. container.appendChild( stats.dom );
  150. //
  151. window.addEventListener( 'resize', onWindowResize, false );
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. }
  158. //
  159. function animate() {
  160. requestAnimationFrame( animate );
  161. render();
  162. stats.update();
  163. }
  164. function render() {
  165. var time = performance.now() * 0.001;
  166. sphere.position.y = Math.sin( time ) * 500 + 250;
  167. sphere.rotation.x = time * 0.5;
  168. sphere.rotation.z = time * 0.51;
  169. water.material.uniforms.time.value += 1.0 / 60.0;
  170. controls.update();
  171. water.render();
  172. renderer.render( scene, camera );
  173. }
  174. </script>
  175. </body>
  176. </html>