webgl_tonemapping.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #ff2 }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/loaders/RGBELoader.js"></script>
  34. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var container, stats;
  45. var params = {
  46. opacity: 1.0,
  47. roughness: 1.0,
  48. bumpScale: 1.0,
  49. exposure: 3.0,
  50. whitePoint: 5.0,
  51. toneMapping: "Uncharted2",
  52. renderMode: "Renderer"
  53. };
  54. var toneMappingOptions = {
  55. None: THREE.NoToneMapping,
  56. Linear: THREE.LinearToneMapping,
  57. Reinhard: THREE.ReinhardToneMapping,
  58. Uncharted2: THREE.Uncharted2ToneMapping,
  59. Cineon: THREE.CineonToneMapping
  60. };
  61. var camera, scene, renderer, controls, group;
  62. var composer;
  63. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  70. camera.position.set( 0.0, 40, 40 * 3.5 );
  71. scene = new THREE.Scene();
  72. renderer = new THREE.WebGLRenderer( { antialias: false } );
  73. standardMaterial = new THREE.MeshStandardMaterial( {
  74. bumpScale: - 0.05,
  75. color: 0xffffff,
  76. metalness: 0.9,
  77. roughness: 0.8,
  78. shading: THREE.SmoothShading,
  79. premultipliedAlpha: true,
  80. transparent: true
  81. } );
  82. var textureLoader = new THREE.TextureLoader();
  83. textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
  84. map.wrapS = THREE.RepeatWrapping;
  85. map.wrapT = THREE.RepeatWrapping;
  86. map.anisotropy = 4;
  87. map.repeat.set( 9, 0.5 );
  88. standardMaterial.map = map;
  89. standardMaterial.needsUpdate = true;
  90. } );
  91. textureLoader.load( "textures/brick_bump.jpg", function( map ) {
  92. map.wrapS = THREE.RepeatWrapping;
  93. map.wrapT = THREE.RepeatWrapping;
  94. map.anisotropy = 4;
  95. map.repeat.set( 9, 0.5 );
  96. standardMaterial.bumpMap = map;
  97. standardMaterial.needsUpdate = true;
  98. } );
  99. textureLoader.load( "textures/brick_roughness.jpg", function( map ) {
  100. map.wrapS = THREE.RepeatWrapping;
  101. map.wrapT = THREE.RepeatWrapping;
  102. map.anisotropy = 4;
  103. map.repeat.set( 9, 0.5 );
  104. standardMaterial.roughnessMap = map;
  105. standardMaterial.needsUpdate = true;
  106. } );
  107. group = new THREE.Group();
  108. scene.add( group );
  109. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
  110. var mesh = new THREE.Mesh( geometry, standardMaterial );
  111. mesh.castShadow = true;
  112. mesh.receiveShadow = true;
  113. group.add( mesh );
  114. floorMaterial = new THREE.MeshStandardMaterial( {
  115. map: null,
  116. roughnessMap: null,
  117. color: 0x888888,
  118. metalness: 0.0,
  119. roughness: 1.0,
  120. side: THREE.BackSide
  121. } );
  122. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  123. var mesh = new THREE.Mesh( geometry, floorMaterial );
  124. mesh.position.y = 50;
  125. mesh.rotation.x = - Math.PI * 0.5;
  126. mesh.receiveShadow = true;
  127. scene.add( mesh );
  128. // Materials
  129. var hdrpath = "textures/cube/pisaHDR/";
  130. var hdrformat = '.hdr';
  131. var hdrurls = [
  132. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  133. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  134. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  135. ];
  136. var hdrCubeMap = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
  137. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  138. pmremGenerator.update( renderer );
  139. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  140. pmremCubeUVPacker.update( renderer );
  141. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  142. standardMaterial.needsUpdate = true;
  143. } );
  144. // Lights
  145. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  146. var spotLight = new THREE.SpotLight( 0xffffff );
  147. spotLight.position.set( 50, 100, 50 );
  148. spotLight.angle = Math.PI / 7;
  149. spotLight.decay = 2;
  150. spotLight.distance = 300;
  151. spotLight.penumbra = 0.8;
  152. spotLight.castShadow = true;
  153. scene.add( spotLight );
  154. renderer.setPixelRatio( window.devicePixelRatio );
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. renderer.shadowMap.enabled = true;
  157. container.appendChild( renderer.domElement );
  158. renderer.gammaInput = true;
  159. renderer.gammaOutput = true;
  160. composer = new THREE.EffectComposer( renderer );
  161. composer.setSize( window.innerWidth, window.innerHeight );
  162. var renderScene = new THREE.RenderPass( scene, camera );
  163. composer.addPass( renderScene );
  164. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  165. copyPass.renderToScreen = true;
  166. composer.addPass( copyPass );
  167. stats = new Stats();
  168. container.appendChild( stats.dom );
  169. controls = new THREE.OrbitControls( camera, renderer.domElement );
  170. controls.target.set( 0, 0, 0 );
  171. controls.update();
  172. window.addEventListener( 'resize', onWindowResize, false );
  173. var gui = new dat.GUI();
  174. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  175. gui.add( params, 'exposure', 0, 10 );
  176. gui.add( params, 'whitePoint', 0, 10 );
  177. gui.add( params, 'opacity', 0, 1 );
  178. gui.add( params, 'renderMode', [ 'Renderer', 'Composer'] );
  179. gui.open();
  180. }
  181. function onWindowResize() {
  182. var width = window.innerWidth;
  183. var height = window.innerHeight;
  184. camera.aspect = width / height;
  185. camera.updateProjectionMatrix();
  186. renderer.setSize( width, height );
  187. composer.setSize( width, height );
  188. }
  189. //
  190. function animate() {
  191. requestAnimationFrame( animate );
  192. stats.begin();
  193. render();
  194. stats.end();
  195. }
  196. function render() {
  197. if ( standardMaterial !== undefined ) {
  198. standardMaterial.roughness = params.roughness;
  199. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  200. standardMaterial.opacity = params.opacity;
  201. }
  202. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  203. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  204. if( standardMaterial ) standardMaterial.needsUpdate = true;
  205. if( floorMaterial ) floorMaterial.needsUpdate = true;
  206. }
  207. renderer.toneMappingExposure = params.exposure;
  208. renderer.toneMappingWhitePoint = params.whitePoint;
  209. var timer = Date.now() * 0.00025;
  210. camera.lookAt( scene.position );
  211. for ( var i = 0, l = group.children.length; i < l; i ++ ) {
  212. var object = group.children[ i ];
  213. object.rotation.y += 0.005;
  214. }
  215. if( params.renderMode === "Composer" ) {
  216. composer.render();
  217. }
  218. else {
  219. renderer.render( scene, camera );
  220. }
  221. }
  222. </script>
  223. </body>
  224. </html>