Frustum.html 923 B

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc"><a href="http://en.wikipedia.org/wiki/Frustum">Frustums</a> are used to determine what is inside the camera's field of view. They help speed up the rendering process.</div>
  12. <h2>Constructor</h2>
  13. <h3>[name]()</h3>
  14. <h2>Properties</h2>
  15. <h3>.[page:Array planes]</h3>
  16. <div>
  17. Array of 6 [page:Vector4 vectors].
  18. </div>
  19. <h2>Methods</h2>
  20. <h3>.setFromMatrix( [page:Matrix4 matrix] )</h3>
  21. <h3>.contains( [page:Object3D object] ) [page:Boolean]</h3>
  22. <div>
  23. Checks whether the object is inside the Frustum.
  24. </div>
  25. <h2>Source</h2>
  26. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  27. </body>
  28. </html>