InstancedMesh.tests.js 2.2 KB

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  1. /* global QUnit */
  2. import { InstancedMesh } from '../../../../src/objects/InstancedMesh.js';
  3. import { Mesh } from '../../../../src/objects/Mesh.js';
  4. export default QUnit.module( 'Objects', () => {
  5. QUnit.module( 'InstancedMesh', () => {
  6. // INHERITANCE
  7. QUnit.test( 'Extending', ( assert ) => {
  8. const object = new InstancedMesh();
  9. assert.strictEqual(
  10. object instanceof Mesh, true,
  11. 'InstancedMesh extends from Mesh'
  12. );
  13. } );
  14. // INSTANCING
  15. QUnit.test( 'Instancing', ( assert ) => {
  16. const object = new InstancedMesh();
  17. assert.ok( object, 'Can instantiate a InstancedMesh.' );
  18. } );
  19. // PROPERTIES
  20. QUnit.todo( 'instanceMatrix', ( assert ) => {
  21. // InstancedBufferAttribute
  22. assert.ok( false, 'everything\'s gonna be alright' );
  23. } );
  24. QUnit.todo( 'instanceColor', ( assert ) => {
  25. assert.ok( false, 'everything\'s gonna be alright' );
  26. } );
  27. QUnit.todo( 'count', ( assert ) => {
  28. assert.ok( false, 'everything\'s gonna be alright' );
  29. } );
  30. QUnit.todo( 'frustumCulled', ( assert ) => {
  31. assert.ok( false, 'everything\'s gonna be alright' );
  32. } );
  33. // PUBLIC STUFF
  34. QUnit.test( 'isInstancedMesh', ( assert ) => {
  35. const object = new InstancedMesh();
  36. assert.ok(
  37. object.isInstancedMesh,
  38. 'InstancedMesh.isInstancedMesh should be true'
  39. );
  40. } );
  41. QUnit.todo( 'copy', ( assert ) => {
  42. assert.ok( false, 'everything\'s gonna be alright' );
  43. } );
  44. QUnit.todo( 'getColorAt', ( assert ) => {
  45. assert.ok( false, 'everything\'s gonna be alright' );
  46. } );
  47. QUnit.todo( 'getMatrixAt', ( assert ) => {
  48. assert.ok( false, 'everything\'s gonna be alright' );
  49. } );
  50. QUnit.todo( 'raycast', ( assert ) => {
  51. assert.ok( false, 'everything\'s gonna be alright' );
  52. } );
  53. QUnit.todo( 'setColorAt', ( assert ) => {
  54. assert.ok( false, 'everything\'s gonna be alright' );
  55. } );
  56. QUnit.todo( 'setMatrixAt', ( assert ) => {
  57. assert.ok( false, 'everything\'s gonna be alright' );
  58. } );
  59. QUnit.todo( 'updateMorphTargets', ( assert ) => {
  60. // signature defined, no implementation
  61. assert.ok( false, 'everything\'s gonna be alright' );
  62. } );
  63. QUnit.test( 'dispose', ( assert ) => {
  64. assert.expect( 0 );
  65. const object = new InstancedMesh();
  66. object.dispose();
  67. } );
  68. } );
  69. } );