webgl_interactive_raycasting_points.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - raycasting - points</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive - raycasting - points </div>
  12. <script type="module">
  13. import {
  14. BufferAttribute,
  15. BufferGeometry,
  16. Clock,
  17. Color,
  18. Matrix4,
  19. Mesh,
  20. MeshBasicMaterial,
  21. PerspectiveCamera,
  22. Points,
  23. PointsMaterial,
  24. Raycaster,
  25. Scene,
  26. SphereBufferGeometry,
  27. Vector2,
  28. VertexColors,
  29. WebGLRenderer
  30. } from "../build/three.module.js";
  31. import Stats from './jsm/libs/stats.module.js';
  32. var renderer, scene, camera, stats;
  33. var pointclouds;
  34. var raycaster;
  35. var mouse = new Vector2();
  36. var intersection = null;
  37. var spheres = [];
  38. var spheresIndex = 0;
  39. var clock;
  40. var threshold = 0.1;
  41. var pointSize = 0.05;
  42. var width = 80;
  43. var length = 160;
  44. var rotateY = new Matrix4().makeRotationY( 0.005 );
  45. init();
  46. animate();
  47. function generatePointCloudGeometry( color, width, length ) {
  48. var geometry = new BufferGeometry();
  49. var numPoints = width * length;
  50. var positions = new Float32Array( numPoints * 3 );
  51. var colors = new Float32Array( numPoints * 3 );
  52. var k = 0;
  53. for ( var i = 0; i < width; i ++ ) {
  54. for ( var j = 0; j < length; j ++ ) {
  55. var u = i / width;
  56. var v = j / length;
  57. var x = u - 0.5;
  58. var y = ( Math.cos( u * Math.PI * 4 ) + Math.sin( v * Math.PI * 8 ) ) / 20;
  59. var z = v - 0.5;
  60. positions[ 3 * k ] = x;
  61. positions[ 3 * k + 1 ] = y;
  62. positions[ 3 * k + 2 ] = z;
  63. var intensity = ( y + 0.1 ) * 5;
  64. colors[ 3 * k ] = color.r * intensity;
  65. colors[ 3 * k + 1 ] = color.g * intensity;
  66. colors[ 3 * k + 2 ] = color.b * intensity;
  67. k ++;
  68. }
  69. }
  70. geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
  71. geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
  72. geometry.computeBoundingBox();
  73. return geometry;
  74. }
  75. function generatePointcloud( color, width, length ) {
  76. var geometry = generatePointCloudGeometry( color, width, length );
  77. var material = new PointsMaterial( { size: pointSize, vertexColors: VertexColors } );
  78. return new Points( geometry, material );
  79. }
  80. function generateIndexedPointcloud( color, width, length ) {
  81. var geometry = generatePointCloudGeometry( color, width, length );
  82. var numPoints = width * length;
  83. var indices = new Uint16Array( numPoints );
  84. var k = 0;
  85. for ( var i = 0; i < width; i ++ ) {
  86. for ( var j = 0; j < length; j ++ ) {
  87. indices[ k ] = k;
  88. k ++;
  89. }
  90. }
  91. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  92. var material = new PointsMaterial( { size: pointSize, vertexColors: VertexColors } );
  93. return new Points( geometry, material );
  94. }
  95. function generateIndexedWithOffsetPointcloud( color, width, length ) {
  96. var geometry = generatePointCloudGeometry( color, width, length );
  97. var numPoints = width * length;
  98. var indices = new Uint16Array( numPoints );
  99. var k = 0;
  100. for ( var i = 0; i < width; i ++ ) {
  101. for ( var j = 0; j < length; j ++ ) {
  102. indices[ k ] = k;
  103. k ++;
  104. }
  105. }
  106. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  107. geometry.addGroup( 0, indices.length );
  108. var material = new PointsMaterial( { size: pointSize, vertexColors: VertexColors } );
  109. return new Points( geometry, material );
  110. }
  111. function init() {
  112. var container = document.getElementById( 'container' );
  113. scene = new Scene();
  114. clock = new Clock();
  115. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  116. camera.position.set( 10, 10, 10 );
  117. camera.lookAt( scene.position );
  118. camera.updateMatrix();
  119. //
  120. var pcBuffer = generatePointcloud( new Color( 1, 0, 0 ), width, length );
  121. pcBuffer.scale.set( 5, 10, 10 );
  122. pcBuffer.position.set( - 5, 0, 0 );
  123. scene.add( pcBuffer );
  124. var pcIndexed = generateIndexedPointcloud( new Color( 0, 1, 0 ), width, length );
  125. pcIndexed.scale.set( 5, 10, 10 );
  126. pcIndexed.position.set( 0, 0, 0 );
  127. scene.add( pcIndexed );
  128. var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new Color( 0, 1, 1 ), width, length );
  129. pcIndexedOffset.scale.set( 5, 10, 10 );
  130. pcIndexedOffset.position.set( 5, 0, 0 );
  131. scene.add( pcIndexedOffset );
  132. pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset ];
  133. //
  134. var sphereGeometry = new SphereBufferGeometry( 0.1, 32, 32 );
  135. var sphereMaterial = new MeshBasicMaterial( { color: 0xff0000 } );
  136. for ( var i = 0; i < 40; i ++ ) {
  137. var sphere = new Mesh( sphereGeometry, sphereMaterial );
  138. scene.add( sphere );
  139. spheres.push( sphere );
  140. }
  141. //
  142. renderer = new WebGLRenderer( { antialias: true } );
  143. renderer.setPixelRatio( window.devicePixelRatio );
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. container.appendChild( renderer.domElement );
  146. //
  147. raycaster = new Raycaster();
  148. raycaster.params.Points.threshold = threshold;
  149. //
  150. stats = new Stats();
  151. container.appendChild( stats.dom );
  152. //
  153. window.addEventListener( 'resize', onWindowResize, false );
  154. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  155. }
  156. function onDocumentMouseMove( event ) {
  157. event.preventDefault();
  158. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  159. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  160. }
  161. function onWindowResize() {
  162. camera.aspect = window.innerWidth / window.innerHeight;
  163. camera.updateProjectionMatrix();
  164. renderer.setSize( window.innerWidth, window.innerHeight );
  165. }
  166. function animate() {
  167. requestAnimationFrame( animate );
  168. render();
  169. stats.update();
  170. }
  171. var toggle = 0;
  172. function render() {
  173. camera.applyMatrix( rotateY );
  174. camera.updateMatrixWorld();
  175. raycaster.setFromCamera( mouse, camera );
  176. var intersections = raycaster.intersectObjects( pointclouds );
  177. intersection = ( intersections.length ) > 0 ? intersections[ 0 ] : null;
  178. if ( toggle > 0.02 && intersection !== null ) {
  179. spheres[ spheresIndex ].position.copy( intersection.point );
  180. spheres[ spheresIndex ].scale.set( 1, 1, 1 );
  181. spheresIndex = ( spheresIndex + 1 ) % spheres.length;
  182. toggle = 0;
  183. }
  184. for ( var i = 0; i < spheres.length; i ++ ) {
  185. var sphere = spheres[ i ];
  186. sphere.scale.multiplyScalar( 0.98 );
  187. sphere.scale.clampScalar( 0.01, 1 );
  188. }
  189. toggle += clock.getDelta();
  190. renderer.render( scene, camera );
  191. }
  192. </script>
  193. </body>
  194. </html>