webgl_lightprobe.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - light probe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - light probe
  12. </div>
  13. <script type="module">
  14. import {
  15. CubeTextureLoader,
  16. DirectionalLight,
  17. LightProbe,
  18. Mesh,
  19. MeshStandardMaterial,
  20. PerspectiveCamera,
  21. Scene,
  22. SphereBufferGeometry,
  23. sRGBEncoding,
  24. WebGLRenderer
  25. } from "../build/three.module.js";
  26. import { GUI } from './jsm/libs/dat.gui.module.js';
  27. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  28. import { LightProbeGenerator } from './jsm/lights/LightProbeGenerator.js';
  29. var mesh, renderer, scene, camera;
  30. var gui;
  31. var lightProbe;
  32. var directionalLight;
  33. // linear color space
  34. var API = {
  35. lightProbeIntensity: 1.0,
  36. directionalLightIntensity: 0.2,
  37. envMapIntensity: 1
  38. };
  39. init();
  40. function init() {
  41. // renderer
  42. renderer = new WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. document.body.appendChild( renderer.domElement );
  46. // tone mapping
  47. //renderer.toneMapping = LinearToneMapping;
  48. //renderer.toneMappingExposure = API.exposure;
  49. // gamma
  50. renderer.gammaOutput = true;
  51. renderer.gammaFactor = 2.2; // approximate sRGB
  52. // scene
  53. scene = new Scene();
  54. // camera
  55. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  56. camera.position.set( 0, 0, 30 );
  57. // controls
  58. var controls = new OrbitControls( camera, renderer.domElement );
  59. controls.addEventListener( 'change', render );
  60. controls.minDistance = 10;
  61. controls.maxDistance = 50;
  62. controls.enablePan = false;
  63. // probe
  64. lightProbe = new LightProbe();
  65. scene.add( lightProbe );
  66. // light
  67. directionalLight = new DirectionalLight( 0xffffff, API.directionalLightIntensity );
  68. directionalLight.position.set( 10, 10, 10 );
  69. scene.add( directionalLight );
  70. // envmap
  71. var genCubeUrls = function ( prefix, postfix ) {
  72. return [
  73. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  74. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  75. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  76. ];
  77. };
  78. var urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  79. new CubeTextureLoader().load( urls, function ( cubeTexture ) {
  80. cubeTexture.encoding = sRGBEncoding;
  81. scene.background = cubeTexture;
  82. lightProbe.copy( LightProbeGenerator.fromCubeTexture( cubeTexture ) );
  83. var geometry = new SphereBufferGeometry( 5, 64, 32 );
  84. //var geometry = new TorusKnotBufferGeometry( 4, 1.5, 256, 32, 2, 3 );
  85. var material = new MeshStandardMaterial( {
  86. color: 0xffffff,
  87. metalness: 0,
  88. roughness: 0,
  89. envMap: cubeTexture,
  90. envMapIntensity: API.envMapIntensity,
  91. } );
  92. // mesh
  93. mesh = new Mesh( geometry, material );
  94. scene.add( mesh );
  95. render();
  96. } );
  97. // gui
  98. gui = new GUI();
  99. gui.width = 300;
  100. gui.domElement.style.userSelect = 'none';
  101. var fl = gui.addFolder( 'Intensity' );
  102. fl.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
  103. .name( 'light probe' )
  104. .onChange( function () {
  105. lightProbe.intensity = API.lightProbeIntensity; render();
  106. } );
  107. fl.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
  108. .name( 'directional light' )
  109. .onChange( function () {
  110. directionalLight.intensity = API.directionalLightIntensity; render();
  111. } );
  112. fl.add( API, 'envMapIntensity', 0, 1, 0.02 )
  113. .name( 'envMap' )
  114. .onChange( function () {
  115. mesh.material.envMapIntensity = API.envMapIntensity; render();
  116. } );
  117. fl.open();
  118. // listener
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. function onWindowResize() {
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. render();
  126. }
  127. function render() {
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>