webgl_lines_sphere.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  12. </div>
  13. <script type="module">
  14. import {
  15. BufferGeometry,
  16. Float32BufferAttribute,
  17. LineBasicMaterial,
  18. LineSegments,
  19. PerspectiveCamera,
  20. Scene,
  21. Vector3,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. var SCREEN_WIDTH = window.innerWidth,
  25. SCREEN_HEIGHT = window.innerHeight,
  26. r = 450,
  27. mouseY = 0,
  28. windowHalfY = window.innerHeight / 2,
  29. camera, scene, renderer;
  30. init();
  31. animate();
  32. function init() {
  33. camera = new PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  34. camera.position.z = 1000;
  35. scene = new Scene();
  36. var i, line, material, p,
  37. parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
  38. [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]];
  39. var geometry = createGeometry();
  40. for ( i = 0; i < parameters.length; ++ i ) {
  41. p = parameters[ i ];
  42. material = new LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
  43. line = new LineSegments( geometry, material );
  44. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  45. line.userData.originalScale = p[ 0 ];
  46. line.rotation.y = Math.random() * Math.PI;
  47. line.updateMatrix();
  48. scene.add( line );
  49. }
  50. renderer = new WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  53. document.body.appendChild( renderer.domElement );
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  56. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  57. //
  58. window.addEventListener( 'resize', onWindowResize, false );
  59. // test geometry swapability
  60. setInterval( function () {
  61. var geometry = createGeometry();
  62. scene.traverse( function ( object ) {
  63. if ( object.isLine ) {
  64. object.geometry.dispose();
  65. object.geometry = geometry;
  66. }
  67. } );
  68. }, 1000 );
  69. }
  70. function createGeometry() {
  71. var geometry = new BufferGeometry();
  72. var vertices = [];
  73. var vertex = new Vector3();
  74. for ( var i = 0; i < 1500; i ++ ) {
  75. vertex.x = Math.random() * 2 - 1;
  76. vertex.y = Math.random() * 2 - 1;
  77. vertex.z = Math.random() * 2 - 1;
  78. vertex.normalize();
  79. vertex.multiplyScalar( r );
  80. vertices.push( vertex.x, vertex.y, vertex.z );
  81. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  82. vertices.push( vertex.x, vertex.y, vertex.z );
  83. }
  84. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  85. return geometry;
  86. }
  87. function onWindowResize() {
  88. windowHalfY = window.innerHeight / 2;
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. mouseY = event.clientY - windowHalfY;
  95. }
  96. function onDocumentTouchStart( event ) {
  97. if ( event.touches.length > 1 ) {
  98. event.preventDefault();
  99. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  100. }
  101. }
  102. function onDocumentTouchMove( event ) {
  103. if ( event.touches.length == 1 ) {
  104. event.preventDefault();
  105. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  106. }
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. }
  113. function render() {
  114. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  115. camera.lookAt( scene.position );
  116. renderer.render( scene, camera );
  117. var time = Date.now() * 0.0001;
  118. for ( var i = 0; i < scene.children.length; i ++ ) {
  119. var object = scene.children[ i ];
  120. if ( object.isLine ) {
  121. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  122. if ( i < 5 ) {
  123. var scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  124. object.scale.x = object.scale.y = object.scale.z = scale;
  125. }
  126. }
  127. }
  128. }
  129. </script>
  130. </body>
  131. </html>