Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Pascal Häusler 3880dba80c ColladaLoader: Use MeshBasicMaterial as fallback 7 лет назад
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 лет назад
build e5ebbfa3c3 Updated builds. 7 лет назад
docs b3a7ea1736 Merge pull request #13154 from Mugen87/dev1 7 лет назад
editor be6787339a Editor: Moved grid to settings. 7 лет назад
examples 3880dba80c ColladaLoader: Use MeshBasicMaterial as fallback 7 лет назад
src 1bfa52763c Three.Legacy: Removed unnecessary semicolon 7 лет назад
test 789efa65ba Merge pull request #13079 from matthias-w/feature/box-intersects-triangle 7 лет назад
utils e8ff93f8b0 Utils: Remove Maya exporter 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 139be23873 visual studio folder can safely be ignored 7 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 5498e9ec31 Update LICENSE 7 лет назад
README.md 582cc2c7e8 Improved README example 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 6e322c1d3b Fixed vulnerable dependency 7 лет назад
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 лет назад

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases