PLYLoader.js 4.4 KB

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  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
  5. *
  6. * Currently only supports ASCII encoded files.
  7. *
  8. * Limitations: ASCII decoding assumes file is UTF-8.
  9. *
  10. * Usage:
  11. * var loader = new THREE.PLYLoader();
  12. * loader.addEventListener( 'load', function ( event ) {
  13. *
  14. * var geometry = event.content;
  15. * scene.add( new THREE.Mesh( geometry ) );
  16. *
  17. * } );
  18. * loader.load( './models/ply/ascii/dolphins.ply' );
  19. */
  20. THREE.PLYLoader = function () {};
  21. THREE.PLYLoader.prototype = {
  22. constructor: THREE.PLYLoader,
  23. addEventListener: THREE.EventDispatcher.prototype.addEventListener,
  24. hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
  25. removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
  26. dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent,
  27. load: function ( url, callback ) {
  28. var scope = this;
  29. var request = new XMLHttpRequest();
  30. request.addEventListener( 'load', function ( event ) {
  31. var geometry = scope.parse( event.target.response );
  32. scope.dispatchEvent( { type: 'load', content: geometry } );
  33. if ( callback ) callback( geometry );
  34. }, false );
  35. request.addEventListener( 'progress', function ( event ) {
  36. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  37. }, false );
  38. request.addEventListener( 'error', function () {
  39. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  40. }, false );
  41. request.open( 'GET', url, true );
  42. request.responseType = "arraybuffer";
  43. request.send( null );
  44. },
  45. bin2str: function (buf) {
  46. var array_buffer = new Uint8Array(buf);
  47. var str = '';
  48. for(var i = 0; i < buf.byteLength; i++) {
  49. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  50. }
  51. return str;
  52. },
  53. isASCII: function(buf){
  54. // currently only supports ASCII encoded files.
  55. return true;
  56. },
  57. parse: function ( data ) {
  58. if ( data instanceof ArrayBuffer ) {
  59. return this.isASCII( data )
  60. ? this.parseASCII( this.bin2str( data ) )
  61. : this.parseBinary( data );
  62. } else {
  63. return this.parseASCII( data );
  64. }
  65. },
  66. parseASCII: function ( data ) {
  67. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  68. var geometry = new THREE.Geometry();
  69. var result;
  70. var patternHeader = /ply([\s\S]*)end_header/;
  71. var header = "";
  72. if ( ( result = patternHeader.exec( data ) ) != null ) {
  73. header = result [ 1 ];
  74. }
  75. var patternBody = /end_header([\s\S]*)$/;
  76. var body = "";
  77. if ( ( result = patternBody.exec( data ) ) != null ) {
  78. body = result [ 1 ];
  79. }
  80. var patternVertexCount = /element[\s]+vertex[\s]+(\d+)/g;
  81. var vertexCount = 0;
  82. if ( ( result = patternVertexCount.exec( header ) ) != null ) {
  83. vertexCount = parseInt( result[ 1 ] );
  84. }
  85. var patternFaceCount = /element[\s]+face[\s]+(\d+)/g;
  86. var faceCount = 0;
  87. if ( ( result = patternFaceCount.exec( header ) ) != null ) {
  88. faceCount = parseInt( result[ 1 ] );
  89. }
  90. if ( vertexCount != 0 && faceCount != 0 ) {
  91. // Vertex
  92. // assume x y z
  93. var patternVertex = /([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
  94. for ( var i = 0; i < vertexCount; i++) {
  95. if ( ( result = patternVertex.exec( body ) ) != null ) {
  96. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  97. } else {
  98. console.error('Vertex error: vertex count mismatch.');
  99. return geometry;
  100. }
  101. }
  102. // Face
  103. // assume 3 index0 index1 index2
  104. var patternFace = /3[\s]+([-+]?[0-9]+)[\s]+([-+]?[0-9]+)[\s]+([-+]?[0-9]+)/g;
  105. for (var i = 0; i < faceCount; i++) {
  106. if ( ( result = patternFace.exec( body ) ) != null ) {
  107. geometry.faces.push( new THREE.Face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) ) );
  108. } else {
  109. console.error('Face error: vertex count mismatch.');
  110. return geometry;
  111. }
  112. }
  113. } else {
  114. console.error( 'Header error: vertexCount(' + vertexCount + '), faceCount(' + faceCount + ').' );
  115. }
  116. geometry.computeCentroids();
  117. geometry.computeBoundingSphere();
  118. return geometry;
  119. },
  120. parseBinary: function (buf) {
  121. // not supported yet
  122. console.error('Not supported yet.');
  123. }
  124. };