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- /**
- * @author aleeper / http://adamleeper.com/
- * @author mrdoob / http://mrdoob.com/
- *
- * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
- *
- * Supports both binary and ASCII encoded files, with automatic detection of type.
- *
- * Limitations: Binary decoding ignores header. There doesn't seem to be much of a use for it.
- * There is perhaps some question as to how valid it is to always assume little-endian-ness.
- * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
- *
- * Usage:
- * var loader = new THREE.STLLoader();
- * loader.addEventListener( 'load', function ( event ) {
- *
- * var geometry = event.content;
- * scene.add( new THREE.Mesh( geometry ) );
- *
- * } );
- * loader.load( './models/stl/slotted_disk.stl' );
- */
- THREE.STLLoader = function () {};
- THREE.STLLoader.prototype = {
- constructor: THREE.STLLoader,
- addEventListener: THREE.EventDispatcher.prototype.addEventListener,
- hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
- removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
- dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent,
- load: function ( url, callback ) {
- var scope = this;
- var request = new XMLHttpRequest();
- request.addEventListener( 'load', function ( event ) {
- var geometry = scope.parse( event.target.response );
- scope.dispatchEvent( { type: 'load', content: geometry } );
- if ( callback ) callback( geometry );
- }, false );
- request.addEventListener( 'progress', function ( event ) {
- scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
- }, false );
- request.addEventListener( 'error', function () {
- scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
- }, false );
- request.open( 'GET', url, true );
- request.responseType = "arraybuffer";
- request.send( null );
- },
- bin2str: function (buf) {
- var array_buffer = new Uint8Array(buf);
- var str = '';
- for(var i = 0; i < buf.byteLength; i++) {
- str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
- }
- return str
- },
- isASCII: function(buf){
- var dv = new DataView(buf);
- var str = '';
- for(var i = 0; i < 5; i++) {
- str += String.fromCharCode(dv.getUint8(i, true)); // assume little-endian
- }
- return (str.toLowerCase() === 'solid'); // All ASCII stl files begin with 'solid'
- },
- parse: function (buf) {
- if( this.isASCII(buf) )
- {
- var str = this.bin2str(buf);
- return this.parseASCII(str);
- }
- else
- {
- return this.parseBinary(buf);
- }
- },
- parseASCII: function ( data ) {
- var geometry = new THREE.Geometry();
- var patternFace = /facet([\s\S]*?)endfacet/g;
- var result;
- while ( ( result = patternFace.exec( data ) ) != null ) {
- var text = result[ 0 ];
- // Normal
- var patternNormal = /normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
- while ( ( result = patternNormal.exec( text ) ) != null ) {
- var normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
- }
- // Vertex
- var patternVertex = /vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
- while ( ( result = patternVertex.exec( text ) ) != null ) {
- geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
- }
- var len = geometry.vertices.length;
- geometry.faces.push( new THREE.Face3( len - 3, len - 2, len - 1, normal ) );
- }
- geometry.computeCentroids();
- geometry.computeBoundingSphere();
- return geometry;
- },
- parseBinary: function (buf) {
- // STL binary format specification, as per http://en.wikipedia.org/wiki/STL_(file_format)
- //
- // UINT8[80] – Header
- // UINT32 – Number of triangles
- //
- // foreach triangle
- // REAL32[3] – Normal vector
- // REAL32[3] – Vertex 1
- // REAL32[3] – Vertex 2
- // REAL32[3] – Vertex 3
- // UINT16 – Attribute byte count
- // end
- //
- var geometry = new THREE.Geometry();
- var headerLength = 80;
- var dataOffset = 84;
- var faceLength = 12*4 + 2;
- var le = true; // is little-endian // This might be processor dependent...
- // var header = new Uint8Array(buf, 0, headerLength); // not presently used
- var dvTriangleCount = new DataView(buf, headerLength, 4);
- var numTriangles = dvTriangleCount.getUint32(0, le);
- for (var i = 0; i < numTriangles; i++) {
- var dv = new DataView(buf, dataOffset + i*faceLength, faceLength);
- var normal = new THREE.Vector3( dv.getFloat32(0, le), dv.getFloat32(4, le), dv.getFloat32(8, le) );
- for(var v = 3; v < 12; v+=3) {
- geometry.vertices.push( new THREE.Vector3( dv.getFloat32(v*4, le), dv.getFloat32((v+1)*4, le), dv.getFloat32( (v+2)*4, le ) ) );
- }
- var len = geometry.vertices.length;
- geometry.faces.push( new THREE.Face3( len - 3, len - 2, len - 1, normal ) );
- }
- geometry.computeCentroids();
- geometry.computeBoundingSphere();
- return geometry;
- }
- };
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