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- import {
- Bone,
- BufferGeometry,
- LoadingManager,
- Material,
- Matrix4,
- Mesh,
- Object3D,
- Texture
- } from '../../../src/Three';
- export class AWDLoader {
- constructor(manager?: LoadingManager);
- manager: LoadingManager;
- materialFactory: any;
- path: string;
- trunk: Object3D;
- getBlock(id: number): any;
- load(url: string, onLoad: (result: Object3D) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
- loadTexture(url: string): Texture;
- setPath(path: string): this;
- parse(data: ArrayBuffer): Object3D;
- parseAnimatorSet(): object;
- parseAttrValue(type: number, value: number): any;
- parseContainer(): Object3D;
- parseMaterial(): Material;
- parseMatrix4(): Matrix4;
- parseMeshData(): BufferGeometry[];
- parseMeshInstance(): Mesh;
- parseMeshPoseAnimation(poseOnly: boolean): null;
- parseNextBlock(): void;
- parseProperties(expected: object): object;
- parseSkeleton(): Bone[];
- parseSkeletonAnimation(): object[];
- parseSkeletonPose(): Matrix4[];
- parseTexture(): Texture;
- parseUserAttributes(): null;
- parseVertexAnimationSet(): object[];
- readU8(): number;
- readI8(): number;
- readU16(): number;
- readI16(): number;
- readU32(): number;
- readI32(): number;
- readF32(): number;
- readF64(): number;
- readUTF(): string;
- readUTFBytes(len: number): string;
- }
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