2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Senya Pugach 38f6435e1f BasisTextureLoader: remove redundant checking in task cache 5 жил өмнө
.github b993f5c993 r117 5 жил өмнө
build 8f2b0e5824 Updated builds. 5 жил өмнө
docs 6787dc7627 Merge pull request #19517 from WestLangley/dev_remove_SRM 5 жил өмнө
editor db2af928a0 Remove SphericalReflectionMapping 5 жил өмнө
examples 38f6435e1f BasisTextureLoader: remove redundant checking in task cache 5 жил өмнө
files d6f668f6b4 Examples: Tweaked line-height. 5 жил өмнө
src 6787dc7627 Merge pull request #19517 from WestLangley/dev_remove_SRM 5 жил өмнө
test db2af928a0 Remove SphericalReflectionMapping 5 жил өмнө
utils 2cc2a54799 Examples: Ensure deprecation warning isn't copied from examples/js → examples/jsm. 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 жил өмнө
.npmignore ccd86cc603 Include declaration files in npm package 6 жил өмнө
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 494729ad84 README: Improved cloning copy. 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json c3d545e096 Upgrade eslint. 5 жил өмнө
package.json 400acd3c78 r117.1 5 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases