obj_convert_test.html 16 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - OBJ converter test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:0; display:none }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion<a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  33. <br/>
  34. <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
  35. <p>Canvas renderer is very slow on anything other than Chrome.
  36. </div>
  37. <div id="log"></div>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <!--
  40. -->
  41. <!--
  42. <script type="text/javascript" src="../src/Three.js"></script>
  43. <script type="text/javascript" src="../src/core/Color.js"></script>
  44. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  45. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  46. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  47. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  48. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  49. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  50. <script type="text/javascript" src="../src/core/Face3.js"></script>
  51. <script type="text/javascript" src="../src/core/Face4.js"></script>
  52. <script type="text/javascript" src="../src/core/UV.js"></script>
  53. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  54. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  55. <script type="text/javascript" src="../src/lights/Light.js"></script>
  56. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  57. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  58. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  59. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  60. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  61. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  62. <script type="text/javascript" src="../src/objects/Line.js"></script>
  63. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  71. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  72. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  73. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  80. -->
  81. <!--
  82. <script type="text/javascript" src="obj/female02/female02.js"></script>
  83. -->
  84. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  85. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  86. <script type="text/javascript" src="js/Stats.js"></script>
  87. <script type="text/javascript">
  88. var SCREEN_WIDTH = window.innerWidth;
  89. var SCREEN_HEIGHT = window.innerHeight;
  90. var FLOOR = -250;
  91. var container;
  92. var stats;
  93. var camera;
  94. var scene;
  95. var canvasRenderer, webglRenderer;
  96. var mesh, zmesh, geometry;
  97. var mouseX = 0;
  98. var mouseY = 0;
  99. var windowHalfX = window.innerWidth >> 1;
  100. var windowHalfY = window.innerHeight >> 1;
  101. var render_canvas = 1, render_gl = 1;
  102. var has_gl = 0;
  103. var bcanvas = document.getElementById("rcanvas");
  104. var bwebgl = document.getElementById("rwebgl");
  105. document.addEventListener('mousemove', onDocumentMouseMove, false);
  106. init();
  107. loop();
  108. render_canvas = !has_gl;
  109. bwebgl.style.display = has_gl ? "inline" : "none";
  110. bcanvas.className = render_canvas ? "button" : "button inactive";
  111. setInterval(loop, 1000/60);
  112. function init() {
  113. container = document.createElement('div');
  114. document.body.appendChild(container);
  115. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  116. camera.position.z = 500;
  117. camera.updateMatrix();
  118. scene = new THREE.Scene();
  119. // GROUND
  120. var x = document.createElement( "canvas" );
  121. var xc = x.getContext("2d");
  122. x.width = x.height = 128;
  123. xc.fillStyle = "#fff";
  124. xc.fillRect(0, 0, 128, 128);
  125. xc.fillStyle = "#000";
  126. xc.fillRect(0, 0, 64, 64);
  127. xc.fillStyle = "#999";
  128. xc.fillRect(32, 32, 32, 32);
  129. xc.fillStyle = "#000";
  130. xc.fillRect(64, 64, 64, 64);
  131. xc.fillStyle = "#555";
  132. xc.fillRect(96, 96, 32, 32);
  133. var xm = new THREE.MeshBitmapUVMappingMaterial( x );
  134. xm.loaded = 1;
  135. geometry = new Plane( 100, 100, 15, 10 );
  136. for(var i=0; i<geometry.uvs.length; i++) {
  137. var uvs = geometry.uvs[i];
  138. for ( j = 0, jl = uvs.length; j < jl; j++ ) {
  139. uvs[j].u *= 10;
  140. uvs[j].v *= 10;
  141. }
  142. }
  143. mesh = new THREE.Mesh( geometry, xm );
  144. mesh.position.x = 0;
  145. mesh.position.y = FLOOR;
  146. mesh.position.z = 0;
  147. mesh.rotation.x = 1.57;
  148. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  149. mesh.doubleSided = true;
  150. mesh.updateMatrix();
  151. scene.add(mesh);
  152. // SPHERES
  153. sphere = new Sphere( 100, 16, 8 );
  154. for (var i=0; i<10; i++) {
  155. mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffdddddd ) );
  156. mesh.position.x = 500 * (Math.random() - 0.5);
  157. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  158. mesh.position.z = 100 * (Math.random() - 1);
  159. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  160. //mesh.doubleSided = true;
  161. mesh.overdraw = true;
  162. mesh.updateMatrix();
  163. scene.add(mesh);
  164. }
  165. // LIGHTS
  166. var ambient = new THREE.AmbientLight( 0x221100 );
  167. scene.addLight( ambient );
  168. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  169. directionalLight.position.y = -70;
  170. directionalLight.position.z = 100;
  171. directionalLight.position.normalize();
  172. scene.addLight( directionalLight );
  173. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  174. scene.addLight( pointLight );
  175. if ( render_gl ) {
  176. try {
  177. webglRenderer = new THREE.WebGLRenderer();
  178. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  179. container.appendChild( webglRenderer.domElement );
  180. has_gl = 1;
  181. }
  182. catch (e) {
  183. }
  184. }
  185. if( render_canvas ) {
  186. canvasRenderer = new THREE.CanvasRenderer();
  187. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  188. container.appendChild( canvasRenderer.domElement );
  189. }
  190. stats = new Stats();
  191. stats.domElement.style.position = 'absolute';
  192. stats.domElement.style.top = '0px';
  193. stats.domElement.style.zIndex = 100;
  194. container.appendChild( stats.domElement );
  195. bcanvas.addEventListener("click", toggleCanvas, false);
  196. bwebgl.addEventListener("click", toggleWebGL, false);
  197. function createModel1() {
  198. // MESH
  199. geometry = new Male02( "obj/male02" );
  200. zmesh = new THREE.Mesh( geometry, geometry.materials, 1 );
  201. zmesh.position.x = 90;
  202. zmesh.position.z = 50;
  203. zmesh.position.y = FLOOR;
  204. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  205. zmesh.overdraw = true;
  206. zmesh.updateMatrix();
  207. scene.add(zmesh);
  208. // PLANES with all materials from the model
  209. createMaterialsPalette( geometry.materials, 100, 105 );
  210. }
  211. function createModel2() {
  212. // MESH
  213. geometry = new Female02( "obj/female02" );
  214. zmesh = new THREE.Mesh( geometry, geometry.materials, 1 );
  215. zmesh.position.x = -80;
  216. zmesh.position.z = 50;
  217. zmesh.position.y = FLOOR;
  218. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  219. zmesh.overdraw = true;
  220. zmesh.updateMatrix();
  221. scene.add(zmesh);
  222. // PLANES with all materials from the model
  223. createMaterialsPalette( geometry.materials, 100, 0 );
  224. }
  225. loadAsync( "obj/male02/male02.js", createModel1);
  226. loadAsync( "obj/female02/female02.js", createModel2);
  227. }
  228. function loadAsync( url, callback ) {
  229. var el = document.createElement( 'script' );
  230. el.type = 'text/javascript';
  231. el.onload = callback;
  232. el.src = url;
  233. document.getElementsByTagName("head")[0].appendChild(el);
  234. }
  235. function createMaterialsPalette( materials, size, bottom ) {
  236. for ( var i=0; i<materials.length; ++i ) {
  237. // material
  238. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  239. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  240. mesh.position.y = FLOOR + size/2 + bottom;
  241. mesh.position.z = -100;
  242. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  243. mesh.doubleSided = true;
  244. mesh.updateMatrix();
  245. scene.add(mesh);
  246. // number
  247. var x = document.createElement( "canvas" );
  248. var xc = x.getContext("2d");
  249. x.width = x.height = 128;
  250. xc.shadowColor = "#000";
  251. xc.shadowBlur = 7;
  252. xc.fillStyle = "orange";
  253. xc.font = "50pt arial bold";
  254. xc.fillText(i, 10, 64);
  255. var xm = new THREE.MeshBitmapUVMappingMaterial( x );
  256. xm.loaded = 1;
  257. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  258. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  259. mesh.position.y = FLOOR + size/2 + bottom;
  260. mesh.position.z = -99;
  261. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  262. mesh.doubleSided = true;
  263. mesh.updateMatrix();
  264. scene.add(mesh);
  265. }
  266. }
  267. function onDocumentMouseMove(event) {
  268. mouseX = ( event.clientX - windowHalfX );
  269. mouseY = ( event.clientY - windowHalfY );
  270. }
  271. function loop() {
  272. camera.position.x += ( mouseX - camera.position.x ) * .05;
  273. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  274. camera.updateMatrix();
  275. if ( zmesh && 0 ) {
  276. zmesh.rotation.y += 0.005;
  277. zmesh.updateMatrix();
  278. }
  279. if ( render_canvas ) canvasRenderer.render( scene, camera );
  280. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  281. stats.update();
  282. }
  283. function log(text) {
  284. var e = document.getElementById("log");
  285. e.innerHTML = text + "<br/>" + e.innerHTML;
  286. }
  287. function toggleCanvas() {
  288. render_canvas = !render_canvas;
  289. bcanvas.className = render_canvas ? "button" : "button inactive";
  290. render_gl = !render_canvas;
  291. bwebgl.className = render_gl ? "button" : "button inactive";
  292. if( has_gl )
  293. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  294. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  295. }
  296. function toggleWebGL() {
  297. render_gl = !render_gl;
  298. bwebgl.className = render_gl ? "button" : "button inactive";
  299. render_canvas = !render_gl;
  300. bcanvas.className = render_canvas ? "button" : "button inactive";
  301. if( has_gl )
  302. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  303. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  304. }
  305. </script>
  306. </body>
  307. </html>