Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 397c6b19a4 OBJLoader: Clean up. 5 years ago
.github 36524a4c66 r116 5 years ago
build c59fa06b30 Updated builds. 5 years ago
docs 1dbeff5739 Docs: Clean up. 5 years ago
editor af09d367d8 Editor: Clean up. 5 years ago
examples 397c6b19a4 OBJLoader: Clean up. 5 years ago
files c780cc1b53 Examples: refactor index.html 5 years ago
src ec80d5e6e6 WebGLMaterials: Clean up. 5 years ago
test c324671a94 CI: update 5 years ago
utils 1c53b24294 TTFLoader: Migrate completely to modules. 5 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
LICENSE e122db35fe Update LICENSE 5 years ago
README.md 0fd627d773 Updated README 5 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json b229a16918 Updated package.json 5 years ago
package.json b229a16918 Updated package.json 5 years ago

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Change log

Releases