canvas_interactive_particles.html 3.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive particles</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="text/javascript" src="../build/Three.js"></script>
  17. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  18. <script type="text/javascript" src="js/Stats.js"></script>
  19. <script type="text/javascript">
  20. var container, stats;
  21. var camera, scene, projector, renderer;
  22. var PI2 = Math.PI * 2;
  23. var programFill = function ( context ) {
  24. context.beginPath();
  25. context.arc( 0, 0, 1, 0, PI2, true );
  26. context.closePath();
  27. context.fill();
  28. }
  29. var programStroke = function ( context ) {
  30. context.beginPath();
  31. context.arc( 0, 0, 1, 0, PI2, true );
  32. context.closePath();
  33. context.stroke();
  34. }
  35. var mouse = { x: 0, y: 0 }, INTERSECTED;
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> canvas - interactive particles';
  47. container.appendChild( info );
  48. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  49. camera.position.y = 300;
  50. camera.position.z = 500;
  51. scene = new THREE.Scene();
  52. for ( var i = 0; i < 100; i ++ ) {
  53. var particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: programStroke } ) );
  54. particle.position.x = Math.random() * 800 - 400;
  55. particle.position.y = Math.random() * 800 - 400;
  56. particle.position.z = Math.random() * 800 - 400;
  57. particle.scale.x = particle.scale.y = Math.random() * 10 + 10;
  58. scene.addObject( particle );
  59. }
  60. projector = new THREE.Projector();
  61. renderer = new THREE.CanvasRenderer();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. container.appendChild(renderer.domElement);
  64. stats = new Stats();
  65. stats.domElement.style.position = 'absolute';
  66. stats.domElement.style.top = '0px';
  67. container.appendChild( stats.domElement );
  68. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  69. }
  70. function onDocumentMouseMove( event ) {
  71. event.preventDefault();
  72. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  73. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  74. }
  75. //
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. render();
  79. stats.update();
  80. }
  81. var radius = 600;
  82. var theta = 0;
  83. function render() {
  84. // rotate camera
  85. theta += 0.2;
  86. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  87. camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
  88. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  89. // find intersections
  90. camera.update();
  91. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  92. projector.unprojectVector( vector, camera );
  93. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  94. var intersects = ray.intersectScene( scene );
  95. if ( intersects.length > 0 ) {
  96. if ( INTERSECTED != intersects[ 0 ].object ) {
  97. if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke;
  98. INTERSECTED = intersects[ 0 ].object;
  99. INTERSECTED.materials[ 0 ].program = programFill;
  100. }
  101. } else {
  102. if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke;
  103. INTERSECTED = null;
  104. }
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>