webvr_panorama.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR, origin = https://threejs.org, expires = 2017-06-13 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-06-13" content="ApAQvHfiHMQB7SmRhfvCUX61adJaTA6pAu0Ry439jjeipa5lGm1RcTQynFoHGGcaSJkWfMOv7qK6pwSUb95ClQgAAABKeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUiIsImV4cGlyeSI6MTQ5NzMxMjAwMH0=">
  9. <style>
  10. html, body {
  11. background-color: #000;
  12. margin: 0px;
  13. padding: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script>
  22. WEBVR.checkAvailability().catch( function( message ) {
  23. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  24. } );
  25. //
  26. var camera;
  27. var renderer;
  28. var scene;
  29. init();
  30. animate();
  31. function init() {
  32. renderer = new THREE.WebGLRenderer();
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. renderer.vr.enabled = true;
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
  39. camera.layers.enable( 1 );
  40. WEBVR.getVRDisplay( function ( display ) {
  41. renderer.vr.setDevice( display );
  42. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  43. } );
  44. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  45. var materials = [];
  46. for ( var i = 0; i < 6; i ++ ) {
  47. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  48. }
  49. var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshFaceMaterial( materials ) );
  50. skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  51. skyBox.layers.set( 1 );
  52. scene.add( skyBox );
  53. var materialsR = [];
  54. for ( var i = 6; i < 12; i ++ ) {
  55. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  56. }
  57. var skyBoxR = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshFaceMaterial( materialsR ) );
  58. skyBoxR.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
  59. skyBoxR.layers.set( 2 );
  60. scene.add( skyBoxR );
  61. window.addEventListener( 'resize', onWindowResize, false );
  62. }
  63. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  64. var textures = [];
  65. for ( var i = 0; i < tilesNum; i ++ ) {
  66. textures[ i ] = new THREE.Texture();
  67. }
  68. var imageObj = new Image();
  69. imageObj.onload = function() {
  70. var canvas, context;
  71. var tileWidth = imageObj.height;
  72. for ( var i = 0; i < textures.length; i ++ ) {
  73. canvas = document.createElement( 'canvas' );
  74. context = canvas.getContext( '2d' );
  75. canvas.height = tileWidth;
  76. canvas.width = tileWidth;
  77. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  78. textures[ i ].image = canvas
  79. textures[ i ].needsUpdate = true;
  80. }
  81. };
  82. imageObj.src = atlasImgUrl;
  83. return textures;
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. renderer.animate( render );
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>