webvr_sandbox.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR, origin = https://threejs.org, expires = 2017-06-13 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-06-13" content="ApAQvHfiHMQB7SmRhfvCUX61adJaTA6pAu0Ry439jjeipa5lGm1RcTQynFoHGGcaSJkWfMOv7qK6pwSUb95ClQgAAABKeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUiIsImV4cGlyeSI6MTQ5NzMxMjAwMH0=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script src="js/Mirror.js"></script>
  20. <script>
  21. WEBVR.checkAvailability().catch( function( message ) {
  22. document.body.appendChild( WEBVR.getMessageContainer( message ) );
  23. } );
  24. //
  25. var camera, scene, renderer;
  26. var mirror;
  27. init();
  28. animate();
  29. function init() {
  30. scene = new THREE.Scene();
  31. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. scene.add( camera );
  33. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
  34. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  35. var mesh = new THREE.Mesh( geometry, material );
  36. mesh.position.y = 0.75;
  37. mesh.position.z = - 2;
  38. mesh.castShadow = true;
  39. mesh.receiveShadow = true;
  40. scene.add( mesh );
  41. var geometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
  42. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  43. var mesh = new THREE.Mesh( geometry, material );
  44. mesh.position.y = - 0.2;
  45. mesh.position.z = - 2;
  46. mesh.castShadow = true;
  47. mesh.receiveShadow = true;
  48. scene.add( mesh );
  49. var light = new THREE.DirectionalLight( 0x8800ff );
  50. light.position.set( - 1, 1.5, - 1.5 );
  51. light.castShadow = true;
  52. light.shadow.camera.zoom = 4;
  53. scene.add( light );
  54. light.target.position.set( 0, 0, - 2 );
  55. scene.add( light.target );
  56. var helper = new THREE.CameraHelper( light.shadow.camera );
  57. // scene.add( helper );
  58. var light = new THREE.DirectionalLight( 0xff0000 );
  59. light.position.set( 1, 1.5, - 2.5 );
  60. light.castShadow = true;
  61. light.shadow.camera.zoom = 4;
  62. scene.add( light );
  63. light.target.position.set( 0, 0, - 2 );
  64. scene.add( light.target );
  65. var helper = new THREE.CameraHelper( light.shadow.camera );
  66. // scene.add( helper );
  67. //
  68. mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
  69. mirror.position.x = 1;
  70. mirror.position.y = 0.5;
  71. mirror.position.z = -3;
  72. mirror.rotation.y = - Math.PI / 4;
  73. scene.add( mirror );
  74. var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
  75. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  76. var mesh = new THREE.Mesh( geometry, material );
  77. mesh.position.z = - 0.07;
  78. mesh.castShadow = true;
  79. mesh.receiveShadow = true;
  80. mirror.add( mesh );
  81. //
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setClearColor( 0x101010 );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.shadowMap.enabled = true;
  87. document.body.appendChild( renderer.domElement );
  88. renderer.vr.enabled = true;
  89. //
  90. WEBVR.getVRDisplay( function ( display ) {
  91. renderer.vr.setDevice( display );
  92. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  93. } );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function animate() {
  103. renderer.animate( render );
  104. }
  105. function render() {
  106. var time = performance.now() * 0.0002;
  107. var mesh = scene.children[ 1 ];
  108. mesh.rotation.x = time * 2;
  109. mesh.rotation.y = time * 5;
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>