webgl_points_billboards_colors.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - billboards - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle billboards colors example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var camera, scene, renderer, stats, material;
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 3000 );
  47. camera.position.z = 1400;
  48. scene = new THREE.Scene();
  49. scene.fog = new THREE.FogExp2( 0x000000, 0.0009 );
  50. var geometry = new THREE.BufferGeometry();
  51. var vertices = [];
  52. var colors = [];
  53. var sprite = new THREE.TextureLoader().load( 'textures/sprites/ball.png' );
  54. var color = new THREE.Color();
  55. for ( var i = 0; i < 5000; i ++ ) {
  56. var x = 2000 * Math.random() - 1000;
  57. var y = 2000 * Math.random() - 1000;
  58. var z = 2000 * Math.random() - 1000;
  59. color.setHSL( ( x + 1000 ) / 2000, 1, 0.5 );
  60. vertices.push( x, y, z );
  61. colors.push( color.r, color.g, color.b );
  62. }
  63. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  64. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  65. material = new THREE.PointsMaterial( { size: 85, map: sprite, vertexColors: THREE.VertexColors, alphaTest: 0.5, transparent: true } );
  66. material.color.setHSL( 1.0, 0.2, 0.7 );
  67. var particles = new THREE.Points( geometry, material );
  68. scene.add( particles );
  69. //
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. document.body.appendChild( renderer.domElement );
  74. //
  75. stats = new Stats();
  76. document.body.appendChild( stats.dom );
  77. //
  78. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  79. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  80. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onDocumentMouseMove( event ) {
  84. mouseX = event.clientX - windowHalfX;
  85. mouseY = event.clientY - windowHalfY;
  86. }
  87. function onDocumentTouchStart( event ) {
  88. if ( event.touches.length === 1 ) {
  89. event.preventDefault();
  90. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  91. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  92. }
  93. }
  94. function onDocumentTouchMove( event ) {
  95. if ( event.touches.length === 1 ) {
  96. event.preventDefault();
  97. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  98. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  99. }
  100. }
  101. function onWindowResize( event ) {
  102. windowHalfX = window.innerWidth / 2;
  103. windowHalfY = window.innerHeight / 2;
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var time = Date.now() * 0.00005;
  116. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  117. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  118. camera.lookAt( scene.position );
  119. var h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  120. material.color.setHSL( h, 1.0, 0.6 );
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>