webgl_points_random.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color: #fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index: 100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particles example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var camera, scene, renderer, stats, materials = [], parameters;
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  47. camera.position.z = 1000;
  48. scene = new THREE.Scene();
  49. scene.fog = new THREE.FogExp2( 0x000000, 0.0007 );
  50. var geometry = new THREE.BufferGeometry();
  51. var vertices = [];
  52. for ( var i = 0; i < 20000; i ++ ) {
  53. var x = Math.random() * 2000 - 1000;
  54. var y = Math.random() * 2000 - 1000;
  55. var z = Math.random() * 2000 - 1000;
  56. vertices.push( x, y, z );
  57. }
  58. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  59. parameters = [
  60. [ [ 1, 1, 0.5 ], 5 ],
  61. [ [ 0.95, 1, 0.5 ], 4 ],
  62. [ [ 0.90, 1, 0.5 ], 3 ],
  63. [ [ 0.85, 1, 0.5 ], 2 ],
  64. [ [ 0.80, 1, 0.5 ], 1 ]
  65. ];
  66. for ( var i = 0; i < parameters.length; i ++ ) {
  67. var size = parameters[ i ][ 1 ];
  68. materials[ i ] = new THREE.PointsMaterial( { size: size } );
  69. var particles = new THREE.Points( geometry, materials[ i ] );
  70. particles.rotation.x = Math.random() * 6;
  71. particles.rotation.y = Math.random() * 6;
  72. particles.rotation.z = Math.random() * 6;
  73. scene.add( particles );
  74. }
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. document.body.appendChild( renderer.domElement );
  79. stats = new Stats();
  80. document.body.appendChild( stats.dom );
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  83. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  84. //
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. }
  87. function onWindowResize() {
  88. windowHalfX = window.innerWidth / 2;
  89. windowHalfY = window.innerHeight / 2;
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function onDocumentMouseMove( event ) {
  95. mouseX = event.clientX - windowHalfX;
  96. mouseY = event.clientY - windowHalfY;
  97. }
  98. function onDocumentTouchStart( event ) {
  99. if ( event.touches.length === 1 ) {
  100. event.preventDefault();
  101. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  102. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  103. }
  104. }
  105. function onDocumentTouchMove( event ) {
  106. if ( event.touches.length === 1 ) {
  107. event.preventDefault();
  108. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  109. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  110. }
  111. }
  112. //
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. stats.update();
  117. }
  118. function render() {
  119. var time = Date.now() * 0.00005;
  120. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  121. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  122. camera.lookAt( scene.position );
  123. for ( var i = 0; i < scene.children.length; i ++ ) {
  124. var object = scene.children[ i ];
  125. if ( object instanceof THREE.Points ) {
  126. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  127. }
  128. }
  129. for ( var i = 0; i < materials.length; i ++ ) {
  130. var color = parameters[ i ][ 0 ];
  131. var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  132. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
  133. }
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>