webgl_tonemapping.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  12. <script src="../build/three.js"></script>
  13. <script src="js/controls/OrbitControls.js"></script>
  14. <script src="js/WebGL.js"></script>
  15. <script src="js/libs/stats.min.js"></script>
  16. <script src="js/libs/dat.gui.min.js"></script>
  17. <script src="js/loaders/RGBELoader.js"></script>
  18. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  19. <script src="js/pmrem/PMREMGenerator.js"></script>
  20. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  21. <script src="js/postprocessing/EffectComposer.js"></script>
  22. <script src="js/postprocessing/RenderPass.js"></script>
  23. <script src="js/postprocessing/MaskPass.js"></script>
  24. <script src="js/postprocessing/ShaderPass.js"></script>
  25. <script src="js/shaders/CopyShader.js"></script>
  26. <script>
  27. if ( WEBGL.isWebGLAvailable() === false ) {
  28. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  29. }
  30. var container, stats;
  31. var params = {
  32. opacity: 1.0,
  33. roughness: 1.0,
  34. bumpScale: 1.0,
  35. exposure: 3.0,
  36. whitePoint: 5.0,
  37. toneMapping: "Uncharted2",
  38. renderMode: "Renderer"
  39. };
  40. var toneMappingOptions = {
  41. None: THREE.NoToneMapping,
  42. Linear: THREE.LinearToneMapping,
  43. Reinhard: THREE.ReinhardToneMapping,
  44. Uncharted2: THREE.Uncharted2ToneMapping,
  45. Cineon: THREE.CineonToneMapping,
  46. ACESFilmic: THREE.ACESFilmicToneMapping
  47. };
  48. var camera, scene, renderer, group;
  49. var composer;
  50. var standardMaterial, floorMaterial;
  51. init();
  52. animate();
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.set( 0.0, 40, 40 * 3.5 );
  58. scene = new THREE.Scene();
  59. renderer = new THREE.WebGLRenderer();
  60. standardMaterial = new THREE.MeshStandardMaterial( {
  61. bumpScale: - 0.05,
  62. color: 0xffffff,
  63. metalness: 0.9,
  64. roughness: 0.8,
  65. premultipliedAlpha: true,
  66. transparent: true
  67. } );
  68. var textureLoader = new THREE.TextureLoader();
  69. textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
  70. map.wrapS = THREE.RepeatWrapping;
  71. map.wrapT = THREE.RepeatWrapping;
  72. map.encoding = THREE.sRGBEncoding;
  73. map.anisotropy = 4;
  74. map.repeat.set( 9, 0.5 );
  75. standardMaterial.map = map;
  76. standardMaterial.needsUpdate = true;
  77. } );
  78. textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
  79. map.wrapS = THREE.RepeatWrapping;
  80. map.wrapT = THREE.RepeatWrapping;
  81. map.anisotropy = 4;
  82. map.repeat.set( 9, 0.5 );
  83. standardMaterial.bumpMap = map;
  84. standardMaterial.needsUpdate = true;
  85. } );
  86. textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
  87. map.wrapS = THREE.RepeatWrapping;
  88. map.wrapT = THREE.RepeatWrapping;
  89. map.anisotropy = 4;
  90. map.repeat.set( 9, 0.5 );
  91. standardMaterial.roughnessMap = map;
  92. standardMaterial.needsUpdate = true;
  93. } );
  94. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  95. mesh = new THREE.Mesh( geometry, standardMaterial );
  96. mesh.castShadow = true;
  97. mesh.receiveShadow = true;
  98. scene.add( mesh );
  99. floorMaterial = new THREE.MeshStandardMaterial( {
  100. map: null,
  101. roughnessMap: null,
  102. color: 0x888888,
  103. metalness: 0.0,
  104. roughness: 1.0,
  105. side: THREE.BackSide
  106. } );
  107. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  108. var floor = new THREE.Mesh( geometry, floorMaterial );
  109. floor.position.y = 50;
  110. floor.rotation.x = - Math.PI * 0.5;
  111. floor.receiveShadow = true;
  112. scene.add( floor );
  113. // Materials
  114. var hdrpath = "textures/cube/pisaHDR/";
  115. var hdrformat = '.hdr';
  116. var hdrUrls = [
  117. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  118. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  119. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  120. ];
  121. new THREE.HDRCubeTextureLoader()
  122. .setType( THREE.UnsignedByteType )
  123. .load( hdrUrls, function ( hdrCubeMap ) {
  124. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  125. pmremGenerator.update( renderer );
  126. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  127. pmremCubeUVPacker.update( renderer );
  128. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  129. standardMaterial.needsUpdate = true;
  130. hdrCubeMap.dispose();
  131. pmremGenerator.dispose();
  132. pmremCubeUVPacker.dispose();
  133. } );
  134. // Lights
  135. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  136. var spotLight = new THREE.SpotLight( 0xffffff );
  137. spotLight.position.set( 50, 100, 50 );
  138. spotLight.angle = Math.PI / 7;
  139. spotLight.decay = 2;
  140. spotLight.distance = 300;
  141. spotLight.penumbra = 0.8;
  142. spotLight.castShadow = true;
  143. scene.add( spotLight );
  144. renderer.setPixelRatio( window.devicePixelRatio );
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. renderer.shadowMap.enabled = true;
  147. container.appendChild( renderer.domElement );
  148. renderer.gammaOutput = true;
  149. composer = new THREE.EffectComposer( renderer );
  150. composer.setSize( window.innerWidth, window.innerHeight );
  151. var renderScene = new THREE.RenderPass( scene, camera );
  152. composer.addPass( renderScene );
  153. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  154. composer.addPass( copyPass );
  155. stats = new Stats();
  156. container.appendChild( stats.dom );
  157. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  158. window.addEventListener( 'resize', onWindowResize, false );
  159. var gui = new dat.GUI();
  160. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  161. gui.add( params, 'exposure', 0, 10 );
  162. gui.add( params, 'whitePoint', 0, 10 );
  163. gui.add( params, 'opacity', 0, 1 );
  164. gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] );
  165. gui.open();
  166. }
  167. function onWindowResize() {
  168. var width = window.innerWidth;
  169. var height = window.innerHeight;
  170. camera.aspect = width / height;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( width, height );
  173. composer.setSize( width, height );
  174. }
  175. //
  176. function animate() {
  177. requestAnimationFrame( animate );
  178. stats.begin();
  179. render();
  180. stats.end();
  181. }
  182. function render() {
  183. standardMaterial.roughness = params.roughness;
  184. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  185. standardMaterial.opacity = params.opacity;
  186. if ( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  187. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  188. standardMaterial.needsUpdate = true;
  189. floorMaterial.needsUpdate = true;
  190. }
  191. renderer.toneMappingExposure = params.exposure;
  192. renderer.toneMappingWhitePoint = params.whitePoint;
  193. mesh.rotation.y += 0.005;
  194. if ( params.renderMode === "Composer" ) {
  195. composer.render();
  196. } else {
  197. renderer.render( scene, camera );
  198. }
  199. }
  200. </script>
  201. </body>
  202. </html>