webgl_loader_texture_tiff.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - TIFF texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TIFF texture loader</a>
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { TIFFLoader } from './jsm/loaders/TIFFLoader.js';
  26. let renderer, scene, camera;
  27. init();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  30. camera.position.set( 0, 0, 4 );
  31. renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. scene = new THREE.Scene();
  36. const loader = new TIFFLoader();
  37. const geometry = new THREE.PlaneGeometry();
  38. // uncompressed
  39. loader.load( 'textures/tiff/crate_uncompressed.tif', function ( texture ) {
  40. const material = new THREE.MeshBasicMaterial( { map: texture } );
  41. const mesh = new THREE.Mesh( geometry, material );
  42. mesh.position.set( - 1.5, 0, 0 );
  43. scene.add( mesh );
  44. render();
  45. } );
  46. // LZW
  47. loader.load( 'textures/tiff/crate_lzw.tif', function ( texture ) {
  48. const material = new THREE.MeshBasicMaterial( { map: texture } );
  49. const mesh = new THREE.Mesh( geometry, material );
  50. mesh.position.set( 0, 0, 0 );
  51. scene.add( mesh );
  52. render();
  53. } );
  54. // JPEG
  55. loader.load( 'textures/tiff/crate_jpeg.tif', function ( texture ) {
  56. const material = new THREE.MeshBasicMaterial( { map: texture } );
  57. const mesh = new THREE.Mesh( geometry, material );
  58. mesh.position.set( 1.5, 0, 0 );
  59. scene.add( mesh );
  60. render();
  61. } );
  62. //
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. render();
  70. }
  71. //
  72. function render() {
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>