3MFLoader.js 34 KB

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  1. console.warn( "THREE.3MFLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * @author technohippy / https://github.com/technohippy
  4. * @author Mugen87 / https://github.com/Mugen87
  5. *
  6. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  7. *
  8. * The following features from the core specification are supported:
  9. *
  10. * - 3D Models
  11. * - Object Resources (Meshes and Components)
  12. * - Material Resources (Base Materials)
  13. *
  14. * 3MF Materials and Properties Extension are only partially supported.
  15. *
  16. * - Texture 2D
  17. * - Texture 2D Groups
  18. * - Color Groups (Vertex Colors)
  19. * - Metallic Display Properties (PBR)
  20. */
  21. THREE.ThreeMFLoader = function ( manager ) {
  22. THREE.Loader.call( this, manager );
  23. this.availableExtensions = [];
  24. };
  25. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  26. constructor: THREE.ThreeMFLoader,
  27. load: function ( url, onLoad, onProgress, onError ) {
  28. var scope = this;
  29. var loader = new THREE.FileLoader( scope.manager );
  30. loader.setPath( scope.path );
  31. loader.setResponseType( 'arraybuffer' );
  32. loader.setRequestHeader( scope.requestHeader );
  33. loader.load( url, function ( buffer ) {
  34. try {
  35. onLoad( scope.parse( buffer ) );
  36. } catch ( e ) {
  37. if ( onError ) {
  38. onError( e );
  39. } else {
  40. console.error( e );
  41. }
  42. scope.manager.itemError( url );
  43. }
  44. }, onProgress, onError );
  45. },
  46. parse: function ( data ) {
  47. var scope = this;
  48. var textureLoader = new THREE.TextureLoader( this.manager );
  49. function loadDocument( data ) {
  50. var zip = null;
  51. var file = null;
  52. var relsName;
  53. var modelRelsName;
  54. var modelPartNames = [];
  55. var printTicketPartNames = [];
  56. var texturesPartNames = [];
  57. var otherPartNames = [];
  58. var rels;
  59. var modelRels;
  60. var modelParts = {};
  61. var printTicketParts = {};
  62. var texturesParts = {};
  63. var otherParts = {};
  64. try {
  65. zip = new JSZip( data );
  66. } catch ( e ) {
  67. if ( e instanceof ReferenceError ) {
  68. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  69. return null;
  70. }
  71. }
  72. for ( file in zip.files ) {
  73. if ( file.match( /\_rels\/.rels$/ ) ) {
  74. relsName = file;
  75. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  76. modelRelsName = file;
  77. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  78. modelPartNames.push( file );
  79. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  80. printTicketPartNames.push( file );
  81. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  82. texturesPartNames.push( file );
  83. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  84. otherPartNames.push( file );
  85. }
  86. }
  87. //
  88. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  89. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  90. rels = parseRelsXml( relsFileText );
  91. //
  92. if ( modelRelsName ) {
  93. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  94. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  95. modelRels = parseRelsXml( relsFileText );
  96. }
  97. //
  98. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  99. var modelPart = modelPartNames[ i ];
  100. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  101. var fileText = THREE.LoaderUtils.decodeText( view );
  102. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  103. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  104. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  105. }
  106. var modelNode = xmlData.querySelector( 'model' );
  107. var extensions = {};
  108. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  109. var attr = modelNode.attributes[ i ];
  110. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  111. extensions[ attr.value ] = RegExp.$1;
  112. }
  113. }
  114. var modelData = parseModelNode( modelNode );
  115. modelData[ 'xml' ] = modelNode;
  116. if ( 0 < Object.keys( extensions ).length ) {
  117. modelData[ 'extensions' ] = extensions;
  118. }
  119. modelParts[ modelPart ] = modelData;
  120. }
  121. //
  122. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  123. var texturesPartName = texturesPartNames[ i ];
  124. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  125. }
  126. return {
  127. rels: rels,
  128. modelRels: modelRels,
  129. model: modelParts,
  130. printTicket: printTicketParts,
  131. texture: texturesParts,
  132. other: otherParts
  133. };
  134. }
  135. function parseRelsXml( relsFileText ) {
  136. var relationships = [];
  137. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  138. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  139. for ( var i = 0; i < relsNodes.length; i ++ ) {
  140. var relsNode = relsNodes[ i ];
  141. var relationship = {
  142. target: relsNode.getAttribute( 'Target' ), //required
  143. id: relsNode.getAttribute( 'Id' ), //required
  144. type: relsNode.getAttribute( 'Type' ) //required
  145. };
  146. relationships.push( relationship );
  147. }
  148. return relationships;
  149. }
  150. function parseMetadataNodes( metadataNodes ) {
  151. var metadataData = {};
  152. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  153. var metadataNode = metadataNodes[ i ];
  154. var name = metadataNode.getAttribute( 'name' );
  155. var validNames = [
  156. 'Title',
  157. 'Designer',
  158. 'Description',
  159. 'Copyright',
  160. 'LicenseTerms',
  161. 'Rating',
  162. 'CreationDate',
  163. 'ModificationDate'
  164. ];
  165. if ( 0 <= validNames.indexOf( name ) ) {
  166. metadataData[ name ] = metadataNode.textContent;
  167. }
  168. }
  169. return metadataData;
  170. }
  171. function parseBasematerialsNode( basematerialsNode ) {
  172. var basematerialsData = {
  173. id: basematerialsNode.getAttribute( 'id' ), // required
  174. basematerials: []
  175. };
  176. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  177. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  178. var basematerialNode = basematerialNodes[ i ];
  179. var basematerialData = parseBasematerialNode( basematerialNode );
  180. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  181. basematerialsData.basematerials.push( basematerialData );
  182. }
  183. return basematerialsData;
  184. }
  185. function parseTexture2DNode( texture2DNode ) {
  186. var texture2dData = {
  187. id: texture2DNode.getAttribute( 'id' ), // required
  188. path: texture2DNode.getAttribute( 'path' ), // required
  189. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  190. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  191. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  192. filter: texture2DNode.getAttribute( 'filter' ),
  193. };
  194. return texture2dData;
  195. }
  196. function parseTextures2DGroupNode( texture2DGroupNode ) {
  197. var texture2DGroupData = {
  198. id: texture2DGroupNode.getAttribute( 'id' ), // required
  199. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  200. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  201. };
  202. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  203. var uvs = [];
  204. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  205. var tex2coordNode = tex2coordNodes[ i ];
  206. var u = tex2coordNode.getAttribute( 'u' );
  207. var v = tex2coordNode.getAttribute( 'v' );
  208. uvs.push( parseFloat( u ), parseFloat( v ) );
  209. }
  210. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  211. return texture2DGroupData;
  212. }
  213. function parseColorGroupNode( colorGroupNode ) {
  214. var colorGroupData = {
  215. id: colorGroupNode.getAttribute( 'id' ), // required
  216. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  217. };
  218. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  219. var colors = [];
  220. var colorObject = new THREE.Color();
  221. for ( var i = 0; i < colorNodes.length; i ++ ) {
  222. var colorNode = colorNodes[ i ];
  223. var color = colorNode.getAttribute( 'color' );
  224. colorObject.setStyle( color.substring( 0, 7 ) );
  225. colorObject.convertSRGBToLinear(); // color is in sRGB
  226. colors.push( colorObject.r, colorObject.g, colorObject.b );
  227. }
  228. colorGroupData[ 'colors' ] = new Float32Array( colors );
  229. return colorGroupData;
  230. }
  231. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  232. var metallicDisplaypropertiesData = {
  233. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  234. };
  235. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  236. var metallicData = [];
  237. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  238. var metallicNode = metallicNodes[ i ];
  239. metallicData.push( {
  240. name: metallicNode.getAttribute( 'name' ), // required
  241. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  242. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  243. } );
  244. }
  245. metallicDisplaypropertiesData.data = metallicData;
  246. return metallicDisplaypropertiesData;
  247. }
  248. function parseBasematerialNode( basematerialNode ) {
  249. var basematerialData = {};
  250. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  251. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  252. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  253. return basematerialData;
  254. }
  255. function parseMeshNode( meshNode ) {
  256. var meshData = {};
  257. var vertices = [];
  258. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  259. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  260. var vertexNode = vertexNodes[ i ];
  261. var x = vertexNode.getAttribute( 'x' );
  262. var y = vertexNode.getAttribute( 'y' );
  263. var z = vertexNode.getAttribute( 'z' );
  264. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  265. }
  266. meshData[ 'vertices' ] = new Float32Array( vertices );
  267. var triangleProperties = [];
  268. var triangles = [];
  269. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  270. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  271. var triangleNode = triangleNodes[ i ];
  272. var v1 = triangleNode.getAttribute( 'v1' );
  273. var v2 = triangleNode.getAttribute( 'v2' );
  274. var v3 = triangleNode.getAttribute( 'v3' );
  275. var p1 = triangleNode.getAttribute( 'p1' );
  276. var p2 = triangleNode.getAttribute( 'p2' );
  277. var p3 = triangleNode.getAttribute( 'p3' );
  278. var pid = triangleNode.getAttribute( 'pid' );
  279. var triangleProperty = {};
  280. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  281. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  282. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  283. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  284. // optional
  285. if ( p1 ) {
  286. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  287. }
  288. if ( p2 ) {
  289. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  290. }
  291. if ( p3 ) {
  292. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  293. }
  294. if ( pid ) {
  295. triangleProperty[ 'pid' ] = pid;
  296. }
  297. if ( 0 < Object.keys( triangleProperty ).length ) {
  298. triangleProperties.push( triangleProperty );
  299. }
  300. }
  301. meshData[ 'triangleProperties' ] = triangleProperties;
  302. meshData[ 'triangles' ] = new Uint32Array( triangles );
  303. return meshData;
  304. }
  305. function parseComponentsNode( componentsNode ) {
  306. var components = [];
  307. var componentNodes = componentsNode.querySelectorAll( 'component' );
  308. for ( var i = 0; i < componentNodes.length; i ++ ) {
  309. var componentNode = componentNodes[ i ];
  310. var componentData = parseComponentNode( componentNode );
  311. components.push( componentData );
  312. }
  313. return components;
  314. }
  315. function parseComponentNode( componentNode ) {
  316. var componentData = {};
  317. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  318. var transform = componentNode.getAttribute( 'transform' );
  319. if ( transform ) {
  320. componentData[ 'transform' ] = parseTransform( transform );
  321. }
  322. return componentData;
  323. }
  324. function parseTransform( transform ) {
  325. var t = [];
  326. transform.split( ' ' ).forEach( function ( s ) {
  327. t.push( parseFloat( s ) );
  328. } );
  329. var matrix = new THREE.Matrix4();
  330. matrix.set(
  331. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  332. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  333. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  334. 0.0, 0.0, 0.0, 1.0
  335. );
  336. return matrix;
  337. }
  338. function parseObjectNode( objectNode ) {
  339. var objectData = {
  340. type: objectNode.getAttribute( 'type' )
  341. };
  342. var id = objectNode.getAttribute( 'id' );
  343. if ( id ) {
  344. objectData[ 'id' ] = id;
  345. }
  346. var pid = objectNode.getAttribute( 'pid' );
  347. if ( pid ) {
  348. objectData[ 'pid' ] = pid;
  349. }
  350. var pindex = objectNode.getAttribute( 'pindex' );
  351. if ( pindex ) {
  352. objectData[ 'pindex' ] = pindex;
  353. }
  354. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  355. if ( thumbnail ) {
  356. objectData[ 'thumbnail' ] = thumbnail;
  357. }
  358. var partnumber = objectNode.getAttribute( 'partnumber' );
  359. if ( partnumber ) {
  360. objectData[ 'partnumber' ] = partnumber;
  361. }
  362. var name = objectNode.getAttribute( 'name' );
  363. if ( name ) {
  364. objectData[ 'name' ] = name;
  365. }
  366. var meshNode = objectNode.querySelector( 'mesh' );
  367. if ( meshNode ) {
  368. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  369. }
  370. var componentsNode = objectNode.querySelector( 'components' );
  371. if ( componentsNode ) {
  372. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  373. }
  374. return objectData;
  375. }
  376. function parseResourcesNode( resourcesNode ) {
  377. var resourcesData = {};
  378. resourcesData[ 'basematerials' ] = {};
  379. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  380. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  381. var basematerialsNode = basematerialsNodes[ i ];
  382. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  383. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  384. }
  385. //
  386. resourcesData[ 'texture2d' ] = {};
  387. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  388. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  389. var textures2DNode = textures2DNodes[ i ];
  390. var texture2DData = parseTexture2DNode( textures2DNode );
  391. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  392. }
  393. //
  394. resourcesData[ 'colorgroup' ] = {};
  395. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  396. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  397. var colorGroupNode = colorGroupNodes[ i ];
  398. var colorGroupData = parseColorGroupNode( colorGroupNode );
  399. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  400. }
  401. //
  402. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  403. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  404. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  405. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  406. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  407. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  408. }
  409. //
  410. resourcesData[ 'texture2dgroup' ] = {};
  411. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  412. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  413. var textures2DGroupNode = textures2DGroupNodes[ i ];
  414. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  415. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  416. }
  417. //
  418. resourcesData[ 'object' ] = {};
  419. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  420. for ( var i = 0; i < objectNodes.length; i ++ ) {
  421. var objectNode = objectNodes[ i ];
  422. var objectData = parseObjectNode( objectNode );
  423. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  424. }
  425. return resourcesData;
  426. }
  427. function parseBuildNode( buildNode ) {
  428. var buildData = [];
  429. var itemNodes = buildNode.querySelectorAll( 'item' );
  430. for ( var i = 0; i < itemNodes.length; i ++ ) {
  431. var itemNode = itemNodes[ i ];
  432. var buildItem = {
  433. objectId: itemNode.getAttribute( 'objectid' )
  434. };
  435. var transform = itemNode.getAttribute( 'transform' );
  436. if ( transform ) {
  437. buildItem[ 'transform' ] = parseTransform( transform );
  438. }
  439. buildData.push( buildItem );
  440. }
  441. return buildData;
  442. }
  443. function parseModelNode( modelNode ) {
  444. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  445. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  446. if ( metadataNodes ) {
  447. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  448. }
  449. var resourcesNode = modelNode.querySelector( 'resources' );
  450. if ( resourcesNode ) {
  451. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  452. }
  453. var buildNode = modelNode.querySelector( 'build' );
  454. if ( buildNode ) {
  455. modelData[ 'build' ] = parseBuildNode( buildNode );
  456. }
  457. return modelData;
  458. }
  459. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  460. var texid = texture2dgroup.texid;
  461. var texture2ds = modelData.resources.texture2d;
  462. var texture2d = texture2ds[ texid ];
  463. if ( texture2d ) {
  464. var data = textureData[ texture2d.path ];
  465. var type = texture2d.contenttype;
  466. var blob = new Blob( [ data ], { type: type } );
  467. var sourceURI = URL.createObjectURL( blob );
  468. var texture = textureLoader.load( sourceURI, function () {
  469. URL.revokeObjectURL( sourceURI );
  470. } );
  471. texture.encoding = THREE.sRGBEncoding;
  472. // texture parameters
  473. switch ( texture2d.tilestyleu ) {
  474. case 'wrap':
  475. texture.wrapS = THREE.RepeatWrapping;
  476. break;
  477. case 'mirror':
  478. texture.wrapS = THREE.MirroredRepeatWrapping;
  479. break;
  480. case 'none':
  481. case 'clamp':
  482. texture.wrapS = THREE.ClampToEdgeWrapping;
  483. break;
  484. default:
  485. texture.wrapS = THREE.RepeatWrapping;
  486. }
  487. switch ( texture2d.tilestylev ) {
  488. case 'wrap':
  489. texture.wrapT = THREE.RepeatWrapping;
  490. break;
  491. case 'mirror':
  492. texture.wrapT = THREE.MirroredRepeatWrapping;
  493. break;
  494. case 'none':
  495. case 'clamp':
  496. texture.wrapT = THREE.ClampToEdgeWrapping;
  497. break;
  498. default:
  499. texture.wrapT = THREE.RepeatWrapping;
  500. }
  501. switch ( texture2d.filter ) {
  502. case 'auto':
  503. texture.magFilter = THREE.LinearFilter;
  504. texture.minFilter = THREE.LinearMipmapLinearFilter;
  505. break;
  506. case 'linear':
  507. texture.magFilter = THREE.LinearFilter;
  508. texture.minFilter = THREE.LinearFilter;
  509. break;
  510. case 'nearest':
  511. texture.magFilter = THREE.NearestFilter;
  512. texture.minFilter = THREE.NearestFilter;
  513. break;
  514. default:
  515. texture.magFilter = THREE.LinearFilter;
  516. texture.minFilter = THREE.LinearMipmapLinearFilter;
  517. }
  518. return texture;
  519. } else {
  520. return null;
  521. }
  522. }
  523. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  524. var objectPindex = objectData.pindex;
  525. var materialMap = {};
  526. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  527. var triangleProperty = triangleProperties[ i ];
  528. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  529. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  530. materialMap[ pindex ].push( triangleProperty );
  531. }
  532. //
  533. var keys = Object.keys( materialMap );
  534. var meshes = [];
  535. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  536. var materialIndex = keys[ i ];
  537. var trianglePropertiesProps = materialMap[ materialIndex ];
  538. var basematerialData = basematerials.basematerials[ materialIndex ];
  539. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  540. //
  541. var geometry = new THREE.BufferGeometry();
  542. var positionData = [];
  543. var vertices = meshData.vertices;
  544. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  545. var triangleProperty = trianglePropertiesProps[ j ];
  546. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  547. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  548. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  549. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  550. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  551. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  552. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  553. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  554. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  555. }
  556. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  557. //
  558. var mesh = new THREE.Mesh( geometry, material );
  559. meshes.push( mesh );
  560. }
  561. return meshes;
  562. }
  563. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  564. // geometry
  565. var geometry = new THREE.BufferGeometry();
  566. var positionData = [];
  567. var uvData = [];
  568. var vertices = meshData.vertices;
  569. var uvs = texture2dgroup.uvs;
  570. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  571. var triangleProperty = triangleProperties[ i ];
  572. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  573. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  574. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  575. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  576. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  577. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  578. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  579. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  580. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  581. //
  582. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  583. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  584. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  585. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  586. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  587. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  588. }
  589. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  590. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) );
  591. // material
  592. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  593. var material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  594. // mesh
  595. var mesh = new THREE.Mesh( geometry, material );
  596. return mesh;
  597. }
  598. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) {
  599. // geometry
  600. var geometry = new THREE.BufferGeometry();
  601. var positionData = [];
  602. var colorData = [];
  603. var vertices = meshData.vertices;
  604. var colors = colorgroup.colors;
  605. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  606. var triangleProperty = triangleProperties[ i ];
  607. var v1 = triangleProperty.v1;
  608. var v2 = triangleProperty.v2;
  609. var v3 = triangleProperty.v3;
  610. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  611. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  612. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  613. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  614. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  615. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  616. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  617. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  618. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  619. //
  620. var p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
  621. var p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
  622. var p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
  623. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  624. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  625. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  626. colorData.push( colors[ ( p2 * 3 ) + 0 ] );
  627. colorData.push( colors[ ( p2 * 3 ) + 1 ] );
  628. colorData.push( colors[ ( p2 * 3 ) + 2 ] );
  629. colorData.push( colors[ ( p3 * 3 ) + 0 ] );
  630. colorData.push( colors[ ( p3 * 3 ) + 1 ] );
  631. colorData.push( colors[ ( p3 * 3 ) + 2 ] );
  632. }
  633. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  634. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorData, 3 ) );
  635. // material
  636. var material = new THREE.MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  637. // mesh
  638. var mesh = new THREE.Mesh( geometry, material );
  639. return mesh;
  640. }
  641. function buildDefaultMesh( meshData ) {
  642. var geometry = new THREE.BufferGeometry();
  643. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  644. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  645. var material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  646. var mesh = new THREE.Mesh( geometry, material );
  647. return mesh;
  648. }
  649. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  650. var keys = Object.keys( resourceMap );
  651. var meshes = [];
  652. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  653. var resourceId = keys[ i ];
  654. var triangleProperties = resourceMap[ resourceId ];
  655. var resourceType = getResourceType( resourceId, modelData );
  656. switch ( resourceType ) {
  657. case 'material':
  658. var basematerials = modelData.resources.basematerials[ resourceId ];
  659. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  660. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  661. meshes.push( newMeshes[ j ] );
  662. }
  663. break;
  664. case 'texture':
  665. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  666. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  667. break;
  668. case 'vertexColors':
  669. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  670. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) );
  671. break;
  672. case 'default':
  673. meshes.push( buildDefaultMesh( meshData ) );
  674. break;
  675. default:
  676. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  677. }
  678. }
  679. return meshes;
  680. }
  681. function getResourceType( pid, modelData ) {
  682. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  683. return 'texture';
  684. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  685. return 'material';
  686. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  687. return 'vertexColors';
  688. } else if ( pid === 'default' ) {
  689. return 'default';
  690. } else {
  691. return undefined;
  692. }
  693. }
  694. function analyzeObject( modelData, meshData, objectData ) {
  695. var resourceMap = {};
  696. var triangleProperties = meshData[ 'triangleProperties' ];
  697. var objectPid = objectData.pid;
  698. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  699. var triangleProperty = triangleProperties[ i ];
  700. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  701. if ( pid === undefined ) pid = 'default';
  702. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  703. resourceMap[ pid ].push( triangleProperty );
  704. }
  705. return resourceMap;
  706. }
  707. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  708. var group = new THREE.Group();
  709. var resourceMap = analyzeObject( modelData, meshData, objectData );
  710. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  711. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  712. group.add( meshes[ i ] );
  713. }
  714. return group;
  715. }
  716. function applyExtensions( extensions, meshData, modelXml ) {
  717. if ( ! extensions ) {
  718. return;
  719. }
  720. var availableExtensions = [];
  721. var keys = Object.keys( extensions );
  722. for ( var i = 0; i < keys.length; i ++ ) {
  723. var ns = keys[ i ];
  724. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  725. var extension = scope.availableExtensions[ j ];
  726. if ( extension.ns === ns ) {
  727. availableExtensions.push( extension );
  728. }
  729. }
  730. }
  731. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  732. var extension = availableExtensions[ i ];
  733. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  734. }
  735. }
  736. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  737. if ( data.build !== undefined ) return data.build;
  738. data.build = builder( data, objects, modelData, textureData, objectData );
  739. return data.build;
  740. }
  741. function buildBasematerial( materialData, objects, modelData ) {
  742. var material;
  743. var displaypropertiesid = materialData.displaypropertiesid;
  744. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  745. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  746. // metallic display property, use StandardMaterial
  747. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  748. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  749. material = new THREE.MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  750. } else {
  751. // otherwise use PhongMaterial
  752. material = new THREE.MeshPhongMaterial( { flatShading: true } );
  753. }
  754. material.name = materialData.name;
  755. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  756. var displaycolor = materialData.displaycolor;
  757. var color = displaycolor.substring( 0, 7 );
  758. material.color.setStyle( color );
  759. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  760. // process alpha if set
  761. if ( displaycolor.length === 9 ) {
  762. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  763. }
  764. return material;
  765. }
  766. function buildComposite( compositeData, objects, modelData, textureData ) {
  767. var composite = new THREE.Group();
  768. for ( var j = 0; j < compositeData.length; j ++ ) {
  769. var component = compositeData[ j ];
  770. var build = objects[ component.objectId ];
  771. if ( build === undefined ) {
  772. buildObject( component.objectId, objects, modelData, textureData );
  773. build = objects[ component.objectId ];
  774. }
  775. var object3D = build.clone();
  776. // apply component transform
  777. var transform = component.transform;
  778. if ( transform ) {
  779. object3D.applyMatrix4( transform );
  780. }
  781. composite.add( object3D );
  782. }
  783. return composite;
  784. }
  785. function buildObject( objectId, objects, modelData, textureData ) {
  786. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  787. if ( objectData[ 'mesh' ] ) {
  788. var meshData = objectData[ 'mesh' ];
  789. var extensions = modelData[ 'extensions' ];
  790. var modelXml = modelData[ 'xml' ];
  791. applyExtensions( extensions, meshData, modelXml );
  792. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  793. } else {
  794. var compositeData = objectData[ 'components' ];
  795. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  796. }
  797. }
  798. function buildObjects( data3mf ) {
  799. var modelsData = data3mf.model;
  800. var modelRels = data3mf.modelRels;
  801. var objects = {};
  802. var modelsKeys = Object.keys( modelsData );
  803. var textureData = {};
  804. // evaluate model relationships to textures
  805. if ( modelRels ) {
  806. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  807. var modelRel = modelRels[ i ];
  808. var textureKey = modelRel.target.substring( 1 );
  809. if ( data3mf.texture[ textureKey ] ) {
  810. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  811. }
  812. }
  813. }
  814. // start build
  815. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  816. var modelsKey = modelsKeys[ i ];
  817. var modelData = modelsData[ modelsKey ];
  818. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  819. for ( var j = 0; j < objectIds.length; j ++ ) {
  820. var objectId = objectIds[ j ];
  821. buildObject( objectId, objects, modelData, textureData );
  822. }
  823. }
  824. return objects;
  825. }
  826. function build( objects, data3mf ) {
  827. var group = new THREE.Group();
  828. var relationship = data3mf[ 'rels' ][ 0 ];
  829. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  830. for ( var i = 0; i < buildData.length; i ++ ) {
  831. var buildItem = buildData[ i ];
  832. var object3D = objects[ buildItem[ 'objectId' ] ];
  833. // apply transform
  834. var transform = buildItem[ 'transform' ];
  835. if ( transform ) {
  836. object3D.applyMatrix4( transform );
  837. }
  838. group.add( object3D );
  839. }
  840. return group;
  841. }
  842. var data3mf = loadDocument( data );
  843. var objects = buildObjects( data3mf );
  844. return build( objects, data3mf );
  845. },
  846. addExtension: function ( extension ) {
  847. this.availableExtensions.push( extension );
  848. }
  849. } );