ColladaLoader.js 79 KB

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  1. console.warn( "THREE.ColladaLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Mugen87 / https://github.com/Mugen87
  5. */
  6. THREE.ColladaLoader = function ( manager ) {
  7. THREE.Loader.call( this, manager );
  8. };
  9. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  10. constructor: THREE.ColladaLoader,
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.setPath( scope.path );
  16. loader.setRequestHeader( scope.requestHeader );
  17. loader.load( url, function ( text ) {
  18. try {
  19. onLoad( scope.parse( text, path ) );
  20. } catch ( e ) {
  21. if ( onError ) {
  22. onError( e );
  23. } else {
  24. console.error( e );
  25. }
  26. scope.manager.itemError( url );
  27. }
  28. }, onProgress, onError );
  29. },
  30. options: {
  31. set convertUpAxis( value ) {
  32. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  33. }
  34. },
  35. parse: function ( text, path ) {
  36. function getElementsByTagName( xml, name ) {
  37. // Non recursive xml.getElementsByTagName() ...
  38. var array = [];
  39. var childNodes = xml.childNodes;
  40. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  41. var child = childNodes[ i ];
  42. if ( child.nodeName === name ) {
  43. array.push( child );
  44. }
  45. }
  46. return array;
  47. }
  48. function parseStrings( text ) {
  49. if ( text.length === 0 ) return [];
  50. var parts = text.trim().split( /\s+/ );
  51. var array = new Array( parts.length );
  52. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  53. array[ i ] = parts[ i ];
  54. }
  55. return array;
  56. }
  57. function parseFloats( text ) {
  58. if ( text.length === 0 ) return [];
  59. var parts = text.trim().split( /\s+/ );
  60. var array = new Array( parts.length );
  61. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  62. array[ i ] = parseFloat( parts[ i ] );
  63. }
  64. return array;
  65. }
  66. function parseInts( text ) {
  67. if ( text.length === 0 ) return [];
  68. var parts = text.trim().split( /\s+/ );
  69. var array = new Array( parts.length );
  70. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  71. array[ i ] = parseInt( parts[ i ] );
  72. }
  73. return array;
  74. }
  75. function parseId( text ) {
  76. return text.substring( 1 );
  77. }
  78. function generateId() {
  79. return 'three_default_' + ( count ++ );
  80. }
  81. function isEmpty( object ) {
  82. return Object.keys( object ).length === 0;
  83. }
  84. // asset
  85. function parseAsset( xml ) {
  86. return {
  87. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  88. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  89. };
  90. }
  91. function parseAssetUnit( xml ) {
  92. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  93. return parseFloat( xml.getAttribute( 'meter' ) );
  94. } else {
  95. return 1; // default 1 meter
  96. }
  97. }
  98. function parseAssetUpAxis( xml ) {
  99. return xml !== undefined ? xml.textContent : 'Y_UP';
  100. }
  101. // library
  102. function parseLibrary( xml, libraryName, nodeName, parser ) {
  103. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  104. if ( library !== undefined ) {
  105. var elements = getElementsByTagName( library, nodeName );
  106. for ( var i = 0; i < elements.length; i ++ ) {
  107. parser( elements[ i ] );
  108. }
  109. }
  110. }
  111. function buildLibrary( data, builder ) {
  112. for ( var name in data ) {
  113. var object = data[ name ];
  114. object.build = builder( data[ name ] );
  115. }
  116. }
  117. // get
  118. function getBuild( data, builder ) {
  119. if ( data.build !== undefined ) return data.build;
  120. data.build = builder( data );
  121. return data.build;
  122. }
  123. // animation
  124. function parseAnimation( xml ) {
  125. var data = {
  126. sources: {},
  127. samplers: {},
  128. channels: {}
  129. };
  130. var hasChildren = false;
  131. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  132. var child = xml.childNodes[ i ];
  133. if ( child.nodeType !== 1 ) continue;
  134. var id;
  135. switch ( child.nodeName ) {
  136. case 'source':
  137. id = child.getAttribute( 'id' );
  138. data.sources[ id ] = parseSource( child );
  139. break;
  140. case 'sampler':
  141. id = child.getAttribute( 'id' );
  142. data.samplers[ id ] = parseAnimationSampler( child );
  143. break;
  144. case 'channel':
  145. id = child.getAttribute( 'target' );
  146. data.channels[ id ] = parseAnimationChannel( child );
  147. break;
  148. case 'animation':
  149. // hierarchy of related animations
  150. parseAnimation( child );
  151. hasChildren = true;
  152. break;
  153. default:
  154. console.log( child );
  155. }
  156. }
  157. if ( hasChildren === false ) {
  158. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  159. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  160. }
  161. }
  162. function parseAnimationSampler( xml ) {
  163. var data = {
  164. inputs: {},
  165. };
  166. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  167. var child = xml.childNodes[ i ];
  168. if ( child.nodeType !== 1 ) continue;
  169. switch ( child.nodeName ) {
  170. case 'input':
  171. var id = parseId( child.getAttribute( 'source' ) );
  172. var semantic = child.getAttribute( 'semantic' );
  173. data.inputs[ semantic ] = id;
  174. break;
  175. }
  176. }
  177. return data;
  178. }
  179. function parseAnimationChannel( xml ) {
  180. var data = {};
  181. var target = xml.getAttribute( 'target' );
  182. // parsing SID Addressing Syntax
  183. var parts = target.split( '/' );
  184. var id = parts.shift();
  185. var sid = parts.shift();
  186. // check selection syntax
  187. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  188. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  189. if ( memberSyntax ) {
  190. // member selection access
  191. parts = sid.split( '.' );
  192. sid = parts.shift();
  193. data.member = parts.shift();
  194. } else if ( arraySyntax ) {
  195. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  196. var indices = sid.split( '(' );
  197. sid = indices.shift();
  198. for ( var i = 0; i < indices.length; i ++ ) {
  199. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  200. }
  201. data.indices = indices;
  202. }
  203. data.id = id;
  204. data.sid = sid;
  205. data.arraySyntax = arraySyntax;
  206. data.memberSyntax = memberSyntax;
  207. data.sampler = parseId( xml.getAttribute( 'source' ) );
  208. return data;
  209. }
  210. function buildAnimation( data ) {
  211. var tracks = [];
  212. var channels = data.channels;
  213. var samplers = data.samplers;
  214. var sources = data.sources;
  215. for ( var target in channels ) {
  216. if ( channels.hasOwnProperty( target ) ) {
  217. var channel = channels[ target ];
  218. var sampler = samplers[ channel.sampler ];
  219. var inputId = sampler.inputs.INPUT;
  220. var outputId = sampler.inputs.OUTPUT;
  221. var inputSource = sources[ inputId ];
  222. var outputSource = sources[ outputId ];
  223. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  224. createKeyframeTracks( animation, tracks );
  225. }
  226. }
  227. return tracks;
  228. }
  229. function getAnimation( id ) {
  230. return getBuild( library.animations[ id ], buildAnimation );
  231. }
  232. function buildAnimationChannel( channel, inputSource, outputSource ) {
  233. var node = library.nodes[ channel.id ];
  234. var object3D = getNode( node.id );
  235. var transform = node.transforms[ channel.sid ];
  236. var defaultMatrix = node.matrix.clone().transpose();
  237. var time, stride;
  238. var i, il, j, jl;
  239. var data = {};
  240. // the collada spec allows the animation of data in various ways.
  241. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  242. switch ( transform ) {
  243. case 'matrix':
  244. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  245. time = inputSource.array[ i ];
  246. stride = i * outputSource.stride;
  247. if ( data[ time ] === undefined ) data[ time ] = {};
  248. if ( channel.arraySyntax === true ) {
  249. var value = outputSource.array[ stride ];
  250. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  251. data[ time ][ index ] = value;
  252. } else {
  253. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  254. data[ time ][ j ] = outputSource.array[ stride + j ];
  255. }
  256. }
  257. }
  258. break;
  259. case 'translate':
  260. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  261. break;
  262. case 'rotate':
  263. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  264. break;
  265. case 'scale':
  266. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  267. break;
  268. }
  269. var keyframes = prepareAnimationData( data, defaultMatrix );
  270. var animation = {
  271. name: object3D.uuid,
  272. keyframes: keyframes
  273. };
  274. return animation;
  275. }
  276. function prepareAnimationData( data, defaultMatrix ) {
  277. var keyframes = [];
  278. // transfer data into a sortable array
  279. for ( var time in data ) {
  280. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  281. }
  282. // ensure keyframes are sorted by time
  283. keyframes.sort( ascending );
  284. // now we clean up all animation data, so we can use them for keyframe tracks
  285. for ( var i = 0; i < 16; i ++ ) {
  286. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  287. }
  288. return keyframes;
  289. // array sort function
  290. function ascending( a, b ) {
  291. return a.time - b.time;
  292. }
  293. }
  294. var position = new THREE.Vector3();
  295. var scale = new THREE.Vector3();
  296. var quaternion = new THREE.Quaternion();
  297. function createKeyframeTracks( animation, tracks ) {
  298. var keyframes = animation.keyframes;
  299. var name = animation.name;
  300. var times = [];
  301. var positionData = [];
  302. var quaternionData = [];
  303. var scaleData = [];
  304. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  305. var keyframe = keyframes[ i ];
  306. var time = keyframe.time;
  307. var value = keyframe.value;
  308. matrix.fromArray( value ).transpose();
  309. matrix.decompose( position, quaternion, scale );
  310. times.push( time );
  311. positionData.push( position.x, position.y, position.z );
  312. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  313. scaleData.push( scale.x, scale.y, scale.z );
  314. }
  315. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  316. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  317. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  318. return tracks;
  319. }
  320. function transformAnimationData( keyframes, property, defaultValue ) {
  321. var keyframe;
  322. var empty = true;
  323. var i, l;
  324. // check, if values of a property are missing in our keyframes
  325. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  326. keyframe = keyframes[ i ];
  327. if ( keyframe.value[ property ] === undefined ) {
  328. keyframe.value[ property ] = null; // mark as missing
  329. } else {
  330. empty = false;
  331. }
  332. }
  333. if ( empty === true ) {
  334. // no values at all, so we set a default value
  335. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  336. keyframe = keyframes[ i ];
  337. keyframe.value[ property ] = defaultValue;
  338. }
  339. } else {
  340. // filling gaps
  341. createMissingKeyframes( keyframes, property );
  342. }
  343. }
  344. function createMissingKeyframes( keyframes, property ) {
  345. var prev, next;
  346. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  347. var keyframe = keyframes[ i ];
  348. if ( keyframe.value[ property ] === null ) {
  349. prev = getPrev( keyframes, i, property );
  350. next = getNext( keyframes, i, property );
  351. if ( prev === null ) {
  352. keyframe.value[ property ] = next.value[ property ];
  353. continue;
  354. }
  355. if ( next === null ) {
  356. keyframe.value[ property ] = prev.value[ property ];
  357. continue;
  358. }
  359. interpolate( keyframe, prev, next, property );
  360. }
  361. }
  362. }
  363. function getPrev( keyframes, i, property ) {
  364. while ( i >= 0 ) {
  365. var keyframe = keyframes[ i ];
  366. if ( keyframe.value[ property ] !== null ) return keyframe;
  367. i --;
  368. }
  369. return null;
  370. }
  371. function getNext( keyframes, i, property ) {
  372. while ( i < keyframes.length ) {
  373. var keyframe = keyframes[ i ];
  374. if ( keyframe.value[ property ] !== null ) return keyframe;
  375. i ++;
  376. }
  377. return null;
  378. }
  379. function interpolate( key, prev, next, property ) {
  380. if ( ( next.time - prev.time ) === 0 ) {
  381. key.value[ property ] = prev.value[ property ];
  382. return;
  383. }
  384. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  385. }
  386. // animation clips
  387. function parseAnimationClip( xml ) {
  388. var data = {
  389. name: xml.getAttribute( 'id' ) || 'default',
  390. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  391. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  392. animations: []
  393. };
  394. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  395. var child = xml.childNodes[ i ];
  396. if ( child.nodeType !== 1 ) continue;
  397. switch ( child.nodeName ) {
  398. case 'instance_animation':
  399. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  400. break;
  401. }
  402. }
  403. library.clips[ xml.getAttribute( 'id' ) ] = data;
  404. }
  405. function buildAnimationClip( data ) {
  406. var tracks = [];
  407. var name = data.name;
  408. var duration = ( data.end - data.start ) || - 1;
  409. var animations = data.animations;
  410. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  411. var animationTracks = getAnimation( animations[ i ] );
  412. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  413. tracks.push( animationTracks[ j ] );
  414. }
  415. }
  416. return new THREE.AnimationClip( name, duration, tracks );
  417. }
  418. function getAnimationClip( id ) {
  419. return getBuild( library.clips[ id ], buildAnimationClip );
  420. }
  421. // controller
  422. function parseController( xml ) {
  423. var data = {};
  424. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  425. var child = xml.childNodes[ i ];
  426. if ( child.nodeType !== 1 ) continue;
  427. switch ( child.nodeName ) {
  428. case 'skin':
  429. // there is exactly one skin per controller
  430. data.id = parseId( child.getAttribute( 'source' ) );
  431. data.skin = parseSkin( child );
  432. break;
  433. case 'morph':
  434. data.id = parseId( child.getAttribute( 'source' ) );
  435. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  436. break;
  437. }
  438. }
  439. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  440. }
  441. function parseSkin( xml ) {
  442. var data = {
  443. sources: {}
  444. };
  445. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  446. var child = xml.childNodes[ i ];
  447. if ( child.nodeType !== 1 ) continue;
  448. switch ( child.nodeName ) {
  449. case 'bind_shape_matrix':
  450. data.bindShapeMatrix = parseFloats( child.textContent );
  451. break;
  452. case 'source':
  453. var id = child.getAttribute( 'id' );
  454. data.sources[ id ] = parseSource( child );
  455. break;
  456. case 'joints':
  457. data.joints = parseJoints( child );
  458. break;
  459. case 'vertex_weights':
  460. data.vertexWeights = parseVertexWeights( child );
  461. break;
  462. }
  463. }
  464. return data;
  465. }
  466. function parseJoints( xml ) {
  467. var data = {
  468. inputs: {}
  469. };
  470. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  471. var child = xml.childNodes[ i ];
  472. if ( child.nodeType !== 1 ) continue;
  473. switch ( child.nodeName ) {
  474. case 'input':
  475. var semantic = child.getAttribute( 'semantic' );
  476. var id = parseId( child.getAttribute( 'source' ) );
  477. data.inputs[ semantic ] = id;
  478. break;
  479. }
  480. }
  481. return data;
  482. }
  483. function parseVertexWeights( xml ) {
  484. var data = {
  485. inputs: {}
  486. };
  487. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  488. var child = xml.childNodes[ i ];
  489. if ( child.nodeType !== 1 ) continue;
  490. switch ( child.nodeName ) {
  491. case 'input':
  492. var semantic = child.getAttribute( 'semantic' );
  493. var id = parseId( child.getAttribute( 'source' ) );
  494. var offset = parseInt( child.getAttribute( 'offset' ) );
  495. data.inputs[ semantic ] = { id: id, offset: offset };
  496. break;
  497. case 'vcount':
  498. data.vcount = parseInts( child.textContent );
  499. break;
  500. case 'v':
  501. data.v = parseInts( child.textContent );
  502. break;
  503. }
  504. }
  505. return data;
  506. }
  507. function buildController( data ) {
  508. var build = {
  509. id: data.id
  510. };
  511. var geometry = library.geometries[ build.id ];
  512. if ( data.skin !== undefined ) {
  513. build.skin = buildSkin( data.skin );
  514. // we enhance the 'sources' property of the corresponding geometry with our skin data
  515. geometry.sources.skinIndices = build.skin.indices;
  516. geometry.sources.skinWeights = build.skin.weights;
  517. }
  518. return build;
  519. }
  520. function buildSkin( data ) {
  521. var BONE_LIMIT = 4;
  522. var build = {
  523. joints: [], // this must be an array to preserve the joint order
  524. indices: {
  525. array: [],
  526. stride: BONE_LIMIT
  527. },
  528. weights: {
  529. array: [],
  530. stride: BONE_LIMIT
  531. }
  532. };
  533. var sources = data.sources;
  534. var vertexWeights = data.vertexWeights;
  535. var vcount = vertexWeights.vcount;
  536. var v = vertexWeights.v;
  537. var jointOffset = vertexWeights.inputs.JOINT.offset;
  538. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  539. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  540. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  541. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  542. var stride = 0;
  543. var i, j, l;
  544. // procces skin data for each vertex
  545. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  546. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  547. var vertexSkinData = [];
  548. for ( j = 0; j < jointCount; j ++ ) {
  549. var skinIndex = v[ stride + jointOffset ];
  550. var weightId = v[ stride + weightOffset ];
  551. var skinWeight = weights[ weightId ];
  552. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  553. stride += 2;
  554. }
  555. // we sort the joints in descending order based on the weights.
  556. // this ensures, we only procced the most important joints of the vertex
  557. vertexSkinData.sort( descending );
  558. // now we provide for each vertex a set of four index and weight values.
  559. // the order of the skin data matches the order of vertices
  560. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  561. var d = vertexSkinData[ j ];
  562. if ( d !== undefined ) {
  563. build.indices.array.push( d.index );
  564. build.weights.array.push( d.weight );
  565. } else {
  566. build.indices.array.push( 0 );
  567. build.weights.array.push( 0 );
  568. }
  569. }
  570. }
  571. // setup bind matrix
  572. if ( data.bindShapeMatrix ) {
  573. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  574. } else {
  575. build.bindMatrix = new THREE.Matrix4().identity();
  576. }
  577. // process bones and inverse bind matrix data
  578. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  579. var name = jointSource.array[ i ];
  580. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  581. build.joints.push( { name: name, boneInverse: boneInverse } );
  582. }
  583. return build;
  584. // array sort function
  585. function descending( a, b ) {
  586. return b.weight - a.weight;
  587. }
  588. }
  589. function getController( id ) {
  590. return getBuild( library.controllers[ id ], buildController );
  591. }
  592. // image
  593. function parseImage( xml ) {
  594. var data = {
  595. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  596. };
  597. library.images[ xml.getAttribute( 'id' ) ] = data;
  598. }
  599. function buildImage( data ) {
  600. if ( data.build !== undefined ) return data.build;
  601. return data.init_from;
  602. }
  603. function getImage( id ) {
  604. var data = library.images[ id ];
  605. if ( data !== undefined ) {
  606. return getBuild( data, buildImage );
  607. }
  608. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  609. return null;
  610. }
  611. // effect
  612. function parseEffect( xml ) {
  613. var data = {};
  614. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  615. var child = xml.childNodes[ i ];
  616. if ( child.nodeType !== 1 ) continue;
  617. switch ( child.nodeName ) {
  618. case 'profile_COMMON':
  619. data.profile = parseEffectProfileCOMMON( child );
  620. break;
  621. }
  622. }
  623. library.effects[ xml.getAttribute( 'id' ) ] = data;
  624. }
  625. function parseEffectProfileCOMMON( xml ) {
  626. var data = {
  627. surfaces: {},
  628. samplers: {}
  629. };
  630. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  631. var child = xml.childNodes[ i ];
  632. if ( child.nodeType !== 1 ) continue;
  633. switch ( child.nodeName ) {
  634. case 'newparam':
  635. parseEffectNewparam( child, data );
  636. break;
  637. case 'technique':
  638. data.technique = parseEffectTechnique( child );
  639. break;
  640. case 'extra':
  641. data.extra = parseEffectExtra( child );
  642. break;
  643. }
  644. }
  645. return data;
  646. }
  647. function parseEffectNewparam( xml, data ) {
  648. var sid = xml.getAttribute( 'sid' );
  649. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  650. var child = xml.childNodes[ i ];
  651. if ( child.nodeType !== 1 ) continue;
  652. switch ( child.nodeName ) {
  653. case 'surface':
  654. data.surfaces[ sid ] = parseEffectSurface( child );
  655. break;
  656. case 'sampler2D':
  657. data.samplers[ sid ] = parseEffectSampler( child );
  658. break;
  659. }
  660. }
  661. }
  662. function parseEffectSurface( xml ) {
  663. var data = {};
  664. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  665. var child = xml.childNodes[ i ];
  666. if ( child.nodeType !== 1 ) continue;
  667. switch ( child.nodeName ) {
  668. case 'init_from':
  669. data.init_from = child.textContent;
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectSampler( xml ) {
  676. var data = {};
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'source':
  682. data.source = child.textContent;
  683. break;
  684. }
  685. }
  686. return data;
  687. }
  688. function parseEffectTechnique( xml ) {
  689. var data = {};
  690. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  691. var child = xml.childNodes[ i ];
  692. if ( child.nodeType !== 1 ) continue;
  693. switch ( child.nodeName ) {
  694. case 'constant':
  695. case 'lambert':
  696. case 'blinn':
  697. case 'phong':
  698. data.type = child.nodeName;
  699. data.parameters = parseEffectParameters( child );
  700. break;
  701. }
  702. }
  703. return data;
  704. }
  705. function parseEffectParameters( xml ) {
  706. var data = {};
  707. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  708. var child = xml.childNodes[ i ];
  709. if ( child.nodeType !== 1 ) continue;
  710. switch ( child.nodeName ) {
  711. case 'emission':
  712. case 'diffuse':
  713. case 'specular':
  714. case 'bump':
  715. case 'ambient':
  716. case 'shininess':
  717. case 'transparency':
  718. data[ child.nodeName ] = parseEffectParameter( child );
  719. break;
  720. case 'transparent':
  721. data[ child.nodeName ] = {
  722. opaque: child.getAttribute( 'opaque' ),
  723. data: parseEffectParameter( child )
  724. };
  725. break;
  726. }
  727. }
  728. return data;
  729. }
  730. function parseEffectParameter( xml ) {
  731. var data = {};
  732. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  733. var child = xml.childNodes[ i ];
  734. if ( child.nodeType !== 1 ) continue;
  735. switch ( child.nodeName ) {
  736. case 'color':
  737. data[ child.nodeName ] = parseFloats( child.textContent );
  738. break;
  739. case 'float':
  740. data[ child.nodeName ] = parseFloat( child.textContent );
  741. break;
  742. case 'texture':
  743. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  744. break;
  745. }
  746. }
  747. return data;
  748. }
  749. function parseEffectParameterTexture( xml ) {
  750. var data = {
  751. technique: {}
  752. };
  753. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  754. var child = xml.childNodes[ i ];
  755. if ( child.nodeType !== 1 ) continue;
  756. switch ( child.nodeName ) {
  757. case 'extra':
  758. parseEffectParameterTextureExtra( child, data );
  759. break;
  760. }
  761. }
  762. return data;
  763. }
  764. function parseEffectParameterTextureExtra( xml, data ) {
  765. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  766. var child = xml.childNodes[ i ];
  767. if ( child.nodeType !== 1 ) continue;
  768. switch ( child.nodeName ) {
  769. case 'technique':
  770. parseEffectParameterTextureExtraTechnique( child, data );
  771. break;
  772. }
  773. }
  774. }
  775. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  776. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  777. var child = xml.childNodes[ i ];
  778. if ( child.nodeType !== 1 ) continue;
  779. switch ( child.nodeName ) {
  780. case 'repeatU':
  781. case 'repeatV':
  782. case 'offsetU':
  783. case 'offsetV':
  784. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  785. break;
  786. case 'wrapU':
  787. case 'wrapV':
  788. // some files have values for wrapU/wrapV which become NaN via parseInt
  789. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  790. data.technique[ child.nodeName ] = 1;
  791. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  792. data.technique[ child.nodeName ] = 0;
  793. } else {
  794. data.technique[ child.nodeName ] = parseInt( child.textContent );
  795. }
  796. break;
  797. }
  798. }
  799. }
  800. function parseEffectExtra( xml ) {
  801. var data = {};
  802. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  803. var child = xml.childNodes[ i ];
  804. if ( child.nodeType !== 1 ) continue;
  805. switch ( child.nodeName ) {
  806. case 'technique':
  807. data.technique = parseEffectExtraTechnique( child );
  808. break;
  809. }
  810. }
  811. return data;
  812. }
  813. function parseEffectExtraTechnique( xml ) {
  814. var data = {};
  815. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  816. var child = xml.childNodes[ i ];
  817. if ( child.nodeType !== 1 ) continue;
  818. switch ( child.nodeName ) {
  819. case 'double_sided':
  820. data[ child.nodeName ] = parseInt( child.textContent );
  821. break;
  822. }
  823. }
  824. return data;
  825. }
  826. function buildEffect( data ) {
  827. return data;
  828. }
  829. function getEffect( id ) {
  830. return getBuild( library.effects[ id ], buildEffect );
  831. }
  832. // material
  833. function parseMaterial( xml ) {
  834. var data = {
  835. name: xml.getAttribute( 'name' )
  836. };
  837. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  838. var child = xml.childNodes[ i ];
  839. if ( child.nodeType !== 1 ) continue;
  840. switch ( child.nodeName ) {
  841. case 'instance_effect':
  842. data.url = parseId( child.getAttribute( 'url' ) );
  843. break;
  844. }
  845. }
  846. library.materials[ xml.getAttribute( 'id' ) ] = data;
  847. }
  848. function getTextureLoader( image ) {
  849. var loader;
  850. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  851. extension = extension.toLowerCase();
  852. switch ( extension ) {
  853. case 'tga':
  854. loader = tgaLoader;
  855. break;
  856. default:
  857. loader = textureLoader;
  858. }
  859. return loader;
  860. }
  861. function buildMaterial( data ) {
  862. var effect = getEffect( data.url );
  863. var technique = effect.profile.technique;
  864. var extra = effect.profile.extra;
  865. var material;
  866. switch ( technique.type ) {
  867. case 'phong':
  868. case 'blinn':
  869. material = new THREE.MeshPhongMaterial();
  870. break;
  871. case 'lambert':
  872. material = new THREE.MeshLambertMaterial();
  873. break;
  874. default:
  875. material = new THREE.MeshBasicMaterial();
  876. break;
  877. }
  878. material.name = data.name || '';
  879. function getTexture( textureObject ) {
  880. var sampler = effect.profile.samplers[ textureObject.id ];
  881. var image = null;
  882. // get image
  883. if ( sampler !== undefined ) {
  884. var surface = effect.profile.surfaces[ sampler.source ];
  885. image = getImage( surface.init_from );
  886. } else {
  887. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  888. image = getImage( textureObject.id );
  889. }
  890. // create texture if image is avaiable
  891. if ( image !== null ) {
  892. var loader = getTextureLoader( image );
  893. if ( loader !== undefined ) {
  894. var texture = loader.load( image );
  895. var extra = textureObject.extra;
  896. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  897. var technique = extra.technique;
  898. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  899. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  900. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  901. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  902. } else {
  903. texture.wrapS = THREE.RepeatWrapping;
  904. texture.wrapT = THREE.RepeatWrapping;
  905. }
  906. return texture;
  907. } else {
  908. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  909. return null;
  910. }
  911. } else {
  912. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  913. return null;
  914. }
  915. }
  916. var parameters = technique.parameters;
  917. for ( var key in parameters ) {
  918. var parameter = parameters[ key ];
  919. switch ( key ) {
  920. case 'diffuse':
  921. if ( parameter.color ) material.color.fromArray( parameter.color );
  922. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  923. break;
  924. case 'specular':
  925. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  926. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  927. break;
  928. case 'bump':
  929. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  930. break;
  931. case 'ambient':
  932. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  933. break;
  934. case 'shininess':
  935. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  936. break;
  937. case 'emission':
  938. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  939. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  940. break;
  941. }
  942. }
  943. //
  944. var transparent = parameters[ 'transparent' ];
  945. var transparency = parameters[ 'transparency' ];
  946. // <transparency> does not exist but <transparent>
  947. if ( transparency === undefined && transparent ) {
  948. transparency = {
  949. float: 1
  950. };
  951. }
  952. // <transparent> does not exist but <transparency>
  953. if ( transparent === undefined && transparency ) {
  954. transparent = {
  955. opaque: 'A_ONE',
  956. data: {
  957. color: [ 1, 1, 1, 1 ]
  958. } };
  959. }
  960. if ( transparent && transparency ) {
  961. // handle case if a texture exists but no color
  962. if ( transparent.data.texture ) {
  963. // we do not set an alpha map (see #13792)
  964. material.transparent = true;
  965. } else {
  966. var color = transparent.data.color;
  967. switch ( transparent.opaque ) {
  968. case 'A_ONE':
  969. material.opacity = color[ 3 ] * transparency.float;
  970. break;
  971. case 'RGB_ZERO':
  972. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  973. break;
  974. case 'A_ZERO':
  975. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  976. break;
  977. case 'RGB_ONE':
  978. material.opacity = color[ 0 ] * transparency.float;
  979. break;
  980. default:
  981. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  982. }
  983. if ( material.opacity < 1 ) material.transparent = true;
  984. }
  985. }
  986. //
  987. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  988. material.side = THREE.DoubleSide;
  989. }
  990. return material;
  991. }
  992. function getMaterial( id ) {
  993. return getBuild( library.materials[ id ], buildMaterial );
  994. }
  995. // camera
  996. function parseCamera( xml ) {
  997. var data = {
  998. name: xml.getAttribute( 'name' )
  999. };
  1000. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1001. var child = xml.childNodes[ i ];
  1002. if ( child.nodeType !== 1 ) continue;
  1003. switch ( child.nodeName ) {
  1004. case 'optics':
  1005. data.optics = parseCameraOptics( child );
  1006. break;
  1007. }
  1008. }
  1009. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1010. }
  1011. function parseCameraOptics( xml ) {
  1012. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1013. var child = xml.childNodes[ i ];
  1014. switch ( child.nodeName ) {
  1015. case 'technique_common':
  1016. return parseCameraTechnique( child );
  1017. }
  1018. }
  1019. return {};
  1020. }
  1021. function parseCameraTechnique( xml ) {
  1022. var data = {};
  1023. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1024. var child = xml.childNodes[ i ];
  1025. switch ( child.nodeName ) {
  1026. case 'perspective':
  1027. case 'orthographic':
  1028. data.technique = child.nodeName;
  1029. data.parameters = parseCameraParameters( child );
  1030. break;
  1031. }
  1032. }
  1033. return data;
  1034. }
  1035. function parseCameraParameters( xml ) {
  1036. var data = {};
  1037. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1038. var child = xml.childNodes[ i ];
  1039. switch ( child.nodeName ) {
  1040. case 'xfov':
  1041. case 'yfov':
  1042. case 'xmag':
  1043. case 'ymag':
  1044. case 'znear':
  1045. case 'zfar':
  1046. case 'aspect_ratio':
  1047. data[ child.nodeName ] = parseFloat( child.textContent );
  1048. break;
  1049. }
  1050. }
  1051. return data;
  1052. }
  1053. function buildCamera( data ) {
  1054. var camera;
  1055. switch ( data.optics.technique ) {
  1056. case 'perspective':
  1057. camera = new THREE.PerspectiveCamera(
  1058. data.optics.parameters.yfov,
  1059. data.optics.parameters.aspect_ratio,
  1060. data.optics.parameters.znear,
  1061. data.optics.parameters.zfar
  1062. );
  1063. break;
  1064. case 'orthographic':
  1065. var ymag = data.optics.parameters.ymag;
  1066. var xmag = data.optics.parameters.xmag;
  1067. var aspectRatio = data.optics.parameters.aspect_ratio;
  1068. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1069. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1070. xmag *= 0.5;
  1071. ymag *= 0.5;
  1072. camera = new THREE.OrthographicCamera(
  1073. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1074. data.optics.parameters.znear,
  1075. data.optics.parameters.zfar
  1076. );
  1077. break;
  1078. default:
  1079. camera = new THREE.PerspectiveCamera();
  1080. break;
  1081. }
  1082. camera.name = data.name || '';
  1083. return camera;
  1084. }
  1085. function getCamera( id ) {
  1086. var data = library.cameras[ id ];
  1087. if ( data !== undefined ) {
  1088. return getBuild( data, buildCamera );
  1089. }
  1090. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1091. return null;
  1092. }
  1093. // light
  1094. function parseLight( xml ) {
  1095. var data = {};
  1096. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1097. var child = xml.childNodes[ i ];
  1098. if ( child.nodeType !== 1 ) continue;
  1099. switch ( child.nodeName ) {
  1100. case 'technique_common':
  1101. data = parseLightTechnique( child );
  1102. break;
  1103. }
  1104. }
  1105. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1106. }
  1107. function parseLightTechnique( xml ) {
  1108. var data = {};
  1109. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1110. var child = xml.childNodes[ i ];
  1111. if ( child.nodeType !== 1 ) continue;
  1112. switch ( child.nodeName ) {
  1113. case 'directional':
  1114. case 'point':
  1115. case 'spot':
  1116. case 'ambient':
  1117. data.technique = child.nodeName;
  1118. data.parameters = parseLightParameters( child );
  1119. }
  1120. }
  1121. return data;
  1122. }
  1123. function parseLightParameters( xml ) {
  1124. var data = {};
  1125. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1126. var child = xml.childNodes[ i ];
  1127. if ( child.nodeType !== 1 ) continue;
  1128. switch ( child.nodeName ) {
  1129. case 'color':
  1130. var array = parseFloats( child.textContent );
  1131. data.color = new THREE.Color().fromArray( array );
  1132. break;
  1133. case 'falloff_angle':
  1134. data.falloffAngle = parseFloat( child.textContent );
  1135. break;
  1136. case 'quadratic_attenuation':
  1137. var f = parseFloat( child.textContent );
  1138. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1139. break;
  1140. }
  1141. }
  1142. return data;
  1143. }
  1144. function buildLight( data ) {
  1145. var light;
  1146. switch ( data.technique ) {
  1147. case 'directional':
  1148. light = new THREE.DirectionalLight();
  1149. break;
  1150. case 'point':
  1151. light = new THREE.PointLight();
  1152. break;
  1153. case 'spot':
  1154. light = new THREE.SpotLight();
  1155. break;
  1156. case 'ambient':
  1157. light = new THREE.AmbientLight();
  1158. break;
  1159. }
  1160. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1161. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1162. return light;
  1163. }
  1164. function getLight( id ) {
  1165. var data = library.lights[ id ];
  1166. if ( data !== undefined ) {
  1167. return getBuild( data, buildLight );
  1168. }
  1169. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1170. return null;
  1171. }
  1172. // geometry
  1173. function parseGeometry( xml ) {
  1174. var data = {
  1175. name: xml.getAttribute( 'name' ),
  1176. sources: {},
  1177. vertices: {},
  1178. primitives: []
  1179. };
  1180. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1181. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1182. if ( mesh === undefined ) return;
  1183. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1184. var child = mesh.childNodes[ i ];
  1185. if ( child.nodeType !== 1 ) continue;
  1186. var id = child.getAttribute( 'id' );
  1187. switch ( child.nodeName ) {
  1188. case 'source':
  1189. data.sources[ id ] = parseSource( child );
  1190. break;
  1191. case 'vertices':
  1192. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1193. data.vertices = parseGeometryVertices( child );
  1194. break;
  1195. case 'polygons':
  1196. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1197. break;
  1198. case 'lines':
  1199. case 'linestrips':
  1200. case 'polylist':
  1201. case 'triangles':
  1202. data.primitives.push( parseGeometryPrimitive( child ) );
  1203. break;
  1204. default:
  1205. console.log( child );
  1206. }
  1207. }
  1208. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1209. }
  1210. function parseSource( xml ) {
  1211. var data = {
  1212. array: [],
  1213. stride: 3
  1214. };
  1215. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1216. var child = xml.childNodes[ i ];
  1217. if ( child.nodeType !== 1 ) continue;
  1218. switch ( child.nodeName ) {
  1219. case 'float_array':
  1220. data.array = parseFloats( child.textContent );
  1221. break;
  1222. case 'Name_array':
  1223. data.array = parseStrings( child.textContent );
  1224. break;
  1225. case 'technique_common':
  1226. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1227. if ( accessor !== undefined ) {
  1228. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1229. }
  1230. break;
  1231. }
  1232. }
  1233. return data;
  1234. }
  1235. function parseGeometryVertices( xml ) {
  1236. var data = {};
  1237. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1238. var child = xml.childNodes[ i ];
  1239. if ( child.nodeType !== 1 ) continue;
  1240. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1241. }
  1242. return data;
  1243. }
  1244. function parseGeometryPrimitive( xml ) {
  1245. var primitive = {
  1246. type: xml.nodeName,
  1247. material: xml.getAttribute( 'material' ),
  1248. count: parseInt( xml.getAttribute( 'count' ) ),
  1249. inputs: {},
  1250. stride: 0,
  1251. hasUV: false
  1252. };
  1253. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1254. var child = xml.childNodes[ i ];
  1255. if ( child.nodeType !== 1 ) continue;
  1256. switch ( child.nodeName ) {
  1257. case 'input':
  1258. var id = parseId( child.getAttribute( 'source' ) );
  1259. var semantic = child.getAttribute( 'semantic' );
  1260. var offset = parseInt( child.getAttribute( 'offset' ) );
  1261. var set = parseInt( child.getAttribute( 'set' ) );
  1262. var inputname = ( set > 0 ? semantic + set : semantic );
  1263. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1264. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1265. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1266. break;
  1267. case 'vcount':
  1268. primitive.vcount = parseInts( child.textContent );
  1269. break;
  1270. case 'p':
  1271. primitive.p = parseInts( child.textContent );
  1272. break;
  1273. }
  1274. }
  1275. return primitive;
  1276. }
  1277. function groupPrimitives( primitives ) {
  1278. var build = {};
  1279. for ( var i = 0; i < primitives.length; i ++ ) {
  1280. var primitive = primitives[ i ];
  1281. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1282. build[ primitive.type ].push( primitive );
  1283. }
  1284. return build;
  1285. }
  1286. function checkUVCoordinates( primitives ) {
  1287. var count = 0;
  1288. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1289. var primitive = primitives[ i ];
  1290. if ( primitive.hasUV === true ) {
  1291. count ++;
  1292. }
  1293. }
  1294. if ( count > 0 && count < primitives.length ) {
  1295. primitives.uvsNeedsFix = true;
  1296. }
  1297. }
  1298. function buildGeometry( data ) {
  1299. var build = {};
  1300. var sources = data.sources;
  1301. var vertices = data.vertices;
  1302. var primitives = data.primitives;
  1303. if ( primitives.length === 0 ) return {};
  1304. // our goal is to create one buffer geometry for a single type of primitives
  1305. // first, we group all primitives by their type
  1306. var groupedPrimitives = groupPrimitives( primitives );
  1307. for ( var type in groupedPrimitives ) {
  1308. var primitiveType = groupedPrimitives[ type ];
  1309. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1310. checkUVCoordinates( primitiveType );
  1311. // third, create a buffer geometry for each type of primitives
  1312. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1313. }
  1314. return build;
  1315. }
  1316. function buildGeometryType( primitives, sources, vertices ) {
  1317. var build = {};
  1318. var position = { array: [], stride: 0 };
  1319. var normal = { array: [], stride: 0 };
  1320. var uv = { array: [], stride: 0 };
  1321. var uv2 = { array: [], stride: 0 };
  1322. var color = { array: [], stride: 0 };
  1323. var skinIndex = { array: [], stride: 4 };
  1324. var skinWeight = { array: [], stride: 4 };
  1325. var geometry = new THREE.BufferGeometry();
  1326. var materialKeys = [];
  1327. var start = 0;
  1328. for ( var p = 0; p < primitives.length; p ++ ) {
  1329. var primitive = primitives[ p ];
  1330. var inputs = primitive.inputs;
  1331. // groups
  1332. var count = 0;
  1333. switch ( primitive.type ) {
  1334. case 'lines':
  1335. case 'linestrips':
  1336. count = primitive.count * 2;
  1337. break;
  1338. case 'triangles':
  1339. count = primitive.count * 3;
  1340. break;
  1341. case 'polylist':
  1342. for ( var g = 0; g < primitive.count; g ++ ) {
  1343. var vc = primitive.vcount[ g ];
  1344. switch ( vc ) {
  1345. case 3:
  1346. count += 3; // single triangle
  1347. break;
  1348. case 4:
  1349. count += 6; // quad, subdivided into two triangles
  1350. break;
  1351. default:
  1352. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1353. break;
  1354. }
  1355. }
  1356. break;
  1357. default:
  1358. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1359. }
  1360. geometry.addGroup( start, count, p );
  1361. start += count;
  1362. // material
  1363. if ( primitive.material ) {
  1364. materialKeys.push( primitive.material );
  1365. }
  1366. // geometry data
  1367. for ( var name in inputs ) {
  1368. var input = inputs[ name ];
  1369. switch ( name ) {
  1370. case 'VERTEX':
  1371. for ( var key in vertices ) {
  1372. var id = vertices[ key ];
  1373. switch ( key ) {
  1374. case 'POSITION':
  1375. var prevLength = position.array.length;
  1376. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1377. position.stride = sources[ id ].stride;
  1378. if ( sources.skinWeights && sources.skinIndices ) {
  1379. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1380. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1381. }
  1382. // see #3803
  1383. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1384. var count = ( position.array.length - prevLength ) / position.stride;
  1385. for ( var i = 0; i < count; i ++ ) {
  1386. // fill missing uv coordinates
  1387. uv.array.push( 0, 0 );
  1388. }
  1389. }
  1390. break;
  1391. case 'NORMAL':
  1392. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1393. normal.stride = sources[ id ].stride;
  1394. break;
  1395. case 'COLOR':
  1396. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1397. color.stride = sources[ id ].stride;
  1398. break;
  1399. case 'TEXCOORD':
  1400. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1401. uv.stride = sources[ id ].stride;
  1402. break;
  1403. case 'TEXCOORD1':
  1404. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1405. uv.stride = sources[ id ].stride;
  1406. break;
  1407. default:
  1408. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1409. }
  1410. }
  1411. break;
  1412. case 'NORMAL':
  1413. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1414. normal.stride = sources[ input.id ].stride;
  1415. break;
  1416. case 'COLOR':
  1417. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1418. color.stride = sources[ input.id ].stride;
  1419. break;
  1420. case 'TEXCOORD':
  1421. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1422. uv.stride = sources[ input.id ].stride;
  1423. break;
  1424. case 'TEXCOORD1':
  1425. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1426. uv2.stride = sources[ input.id ].stride;
  1427. break;
  1428. }
  1429. }
  1430. }
  1431. // build geometry
  1432. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1433. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1434. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1435. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1436. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1437. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1438. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1439. build.data = geometry;
  1440. build.type = primitives[ 0 ].type;
  1441. build.materialKeys = materialKeys;
  1442. return build;
  1443. }
  1444. function buildGeometryData( primitive, source, offset, array ) {
  1445. var indices = primitive.p;
  1446. var stride = primitive.stride;
  1447. var vcount = primitive.vcount;
  1448. function pushVector( i ) {
  1449. var index = indices[ i + offset ] * sourceStride;
  1450. var length = index + sourceStride;
  1451. for ( ; index < length; index ++ ) {
  1452. array.push( sourceArray[ index ] );
  1453. }
  1454. }
  1455. var sourceArray = source.array;
  1456. var sourceStride = source.stride;
  1457. if ( primitive.vcount !== undefined ) {
  1458. var index = 0;
  1459. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1460. var count = vcount[ i ];
  1461. if ( count === 4 ) {
  1462. var a = index + stride * 0;
  1463. var b = index + stride * 1;
  1464. var c = index + stride * 2;
  1465. var d = index + stride * 3;
  1466. pushVector( a ); pushVector( b ); pushVector( d );
  1467. pushVector( b ); pushVector( c ); pushVector( d );
  1468. } else if ( count === 3 ) {
  1469. var a = index + stride * 0;
  1470. var b = index + stride * 1;
  1471. var c = index + stride * 2;
  1472. pushVector( a ); pushVector( b ); pushVector( c );
  1473. } else if ( count > 4 ) {
  1474. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1475. var a = index + stride * 0;
  1476. var b = index + stride * k;
  1477. var c = index + stride * ( k + 1 );
  1478. pushVector( a ); pushVector( b ); pushVector( c );
  1479. }
  1480. }
  1481. index += stride * count;
  1482. }
  1483. } else {
  1484. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1485. pushVector( i );
  1486. }
  1487. }
  1488. }
  1489. function getGeometry( id ) {
  1490. return getBuild( library.geometries[ id ], buildGeometry );
  1491. }
  1492. // kinematics
  1493. function parseKinematicsModel( xml ) {
  1494. var data = {
  1495. name: xml.getAttribute( 'name' ) || '',
  1496. joints: {},
  1497. links: []
  1498. };
  1499. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1500. var child = xml.childNodes[ i ];
  1501. if ( child.nodeType !== 1 ) continue;
  1502. switch ( child.nodeName ) {
  1503. case 'technique_common':
  1504. parseKinematicsTechniqueCommon( child, data );
  1505. break;
  1506. }
  1507. }
  1508. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1509. }
  1510. function buildKinematicsModel( data ) {
  1511. if ( data.build !== undefined ) return data.build;
  1512. return data;
  1513. }
  1514. function getKinematicsModel( id ) {
  1515. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1516. }
  1517. function parseKinematicsTechniqueCommon( xml, data ) {
  1518. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1519. var child = xml.childNodes[ i ];
  1520. if ( child.nodeType !== 1 ) continue;
  1521. switch ( child.nodeName ) {
  1522. case 'joint':
  1523. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1524. break;
  1525. case 'link':
  1526. data.links.push( parseKinematicsLink( child ) );
  1527. break;
  1528. }
  1529. }
  1530. }
  1531. function parseKinematicsJoint( xml ) {
  1532. var data;
  1533. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1534. var child = xml.childNodes[ i ];
  1535. if ( child.nodeType !== 1 ) continue;
  1536. switch ( child.nodeName ) {
  1537. case 'prismatic':
  1538. case 'revolute':
  1539. data = parseKinematicsJointParameter( child );
  1540. break;
  1541. }
  1542. }
  1543. return data;
  1544. }
  1545. function parseKinematicsJointParameter( xml, data ) {
  1546. var data = {
  1547. sid: xml.getAttribute( 'sid' ),
  1548. name: xml.getAttribute( 'name' ) || '',
  1549. axis: new THREE.Vector3(),
  1550. limits: {
  1551. min: 0,
  1552. max: 0
  1553. },
  1554. type: xml.nodeName,
  1555. static: false,
  1556. zeroPosition: 0,
  1557. middlePosition: 0
  1558. };
  1559. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1560. var child = xml.childNodes[ i ];
  1561. if ( child.nodeType !== 1 ) continue;
  1562. switch ( child.nodeName ) {
  1563. case 'axis':
  1564. var array = parseFloats( child.textContent );
  1565. data.axis.fromArray( array );
  1566. break;
  1567. case 'limits':
  1568. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1569. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1570. data.limits.max = parseFloat( max.textContent );
  1571. data.limits.min = parseFloat( min.textContent );
  1572. break;
  1573. }
  1574. }
  1575. // if min is equal to or greater than max, consider the joint static
  1576. if ( data.limits.min >= data.limits.max ) {
  1577. data.static = true;
  1578. }
  1579. // calculate middle position
  1580. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1581. return data;
  1582. }
  1583. function parseKinematicsLink( xml ) {
  1584. var data = {
  1585. sid: xml.getAttribute( 'sid' ),
  1586. name: xml.getAttribute( 'name' ) || '',
  1587. attachments: [],
  1588. transforms: []
  1589. };
  1590. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1591. var child = xml.childNodes[ i ];
  1592. if ( child.nodeType !== 1 ) continue;
  1593. switch ( child.nodeName ) {
  1594. case 'attachment_full':
  1595. data.attachments.push( parseKinematicsAttachment( child ) );
  1596. break;
  1597. case 'matrix':
  1598. case 'translate':
  1599. case 'rotate':
  1600. data.transforms.push( parseKinematicsTransform( child ) );
  1601. break;
  1602. }
  1603. }
  1604. return data;
  1605. }
  1606. function parseKinematicsAttachment( xml ) {
  1607. var data = {
  1608. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1609. transforms: [],
  1610. links: []
  1611. };
  1612. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1613. var child = xml.childNodes[ i ];
  1614. if ( child.nodeType !== 1 ) continue;
  1615. switch ( child.nodeName ) {
  1616. case 'link':
  1617. data.links.push( parseKinematicsLink( child ) );
  1618. break;
  1619. case 'matrix':
  1620. case 'translate':
  1621. case 'rotate':
  1622. data.transforms.push( parseKinematicsTransform( child ) );
  1623. break;
  1624. }
  1625. }
  1626. return data;
  1627. }
  1628. function parseKinematicsTransform( xml ) {
  1629. var data = {
  1630. type: xml.nodeName
  1631. };
  1632. var array = parseFloats( xml.textContent );
  1633. switch ( data.type ) {
  1634. case 'matrix':
  1635. data.obj = new THREE.Matrix4();
  1636. data.obj.fromArray( array ).transpose();
  1637. break;
  1638. case 'translate':
  1639. data.obj = new THREE.Vector3();
  1640. data.obj.fromArray( array );
  1641. break;
  1642. case 'rotate':
  1643. data.obj = new THREE.Vector3();
  1644. data.obj.fromArray( array );
  1645. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1646. break;
  1647. }
  1648. return data;
  1649. }
  1650. // physics
  1651. function parsePhysicsModel( xml ) {
  1652. var data = {
  1653. name: xml.getAttribute( 'name' ) || '',
  1654. rigidBodies: {}
  1655. };
  1656. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1657. var child = xml.childNodes[ i ];
  1658. if ( child.nodeType !== 1 ) continue;
  1659. switch ( child.nodeName ) {
  1660. case 'rigid_body':
  1661. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1662. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1663. break;
  1664. }
  1665. }
  1666. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1667. }
  1668. function parsePhysicsRigidBody( xml, data ) {
  1669. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1670. var child = xml.childNodes[ i ];
  1671. if ( child.nodeType !== 1 ) continue;
  1672. switch ( child.nodeName ) {
  1673. case 'technique_common':
  1674. parsePhysicsTechniqueCommon( child, data );
  1675. break;
  1676. }
  1677. }
  1678. }
  1679. function parsePhysicsTechniqueCommon( xml, data ) {
  1680. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1681. var child = xml.childNodes[ i ];
  1682. if ( child.nodeType !== 1 ) continue;
  1683. switch ( child.nodeName ) {
  1684. case 'inertia':
  1685. data.inertia = parseFloats( child.textContent );
  1686. break;
  1687. case 'mass':
  1688. data.mass = parseFloats( child.textContent )[ 0 ];
  1689. break;
  1690. }
  1691. }
  1692. }
  1693. // scene
  1694. function parseKinematicsScene( xml ) {
  1695. var data = {
  1696. bindJointAxis: []
  1697. };
  1698. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1699. var child = xml.childNodes[ i ];
  1700. if ( child.nodeType !== 1 ) continue;
  1701. switch ( child.nodeName ) {
  1702. case 'bind_joint_axis':
  1703. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1704. break;
  1705. }
  1706. }
  1707. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1708. }
  1709. function parseKinematicsBindJointAxis( xml ) {
  1710. var data = {
  1711. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1712. };
  1713. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1714. var child = xml.childNodes[ i ];
  1715. if ( child.nodeType !== 1 ) continue;
  1716. switch ( child.nodeName ) {
  1717. case 'axis':
  1718. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1719. data.axis = param.textContent;
  1720. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1721. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1722. break;
  1723. }
  1724. }
  1725. return data;
  1726. }
  1727. function buildKinematicsScene( data ) {
  1728. if ( data.build !== undefined ) return data.build;
  1729. return data;
  1730. }
  1731. function getKinematicsScene( id ) {
  1732. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1733. }
  1734. function setupKinematics() {
  1735. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1736. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1737. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1738. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1739. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1740. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1741. var visualScene = getVisualScene( visualSceneId );
  1742. var bindJointAxis = kinematicsScene.bindJointAxis;
  1743. var jointMap = {};
  1744. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1745. var axis = bindJointAxis[ i ];
  1746. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1747. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1748. if ( targetElement ) {
  1749. // get the parent of the transform element
  1750. var parentVisualElement = targetElement.parentElement;
  1751. // connect the joint of the kinematics model with the element in the visual scene
  1752. connect( axis.jointIndex, parentVisualElement );
  1753. }
  1754. }
  1755. function connect( jointIndex, visualElement ) {
  1756. var visualElementName = visualElement.getAttribute( 'name' );
  1757. var joint = kinematicsModel.joints[ jointIndex ];
  1758. visualScene.traverse( function ( object ) {
  1759. if ( object.name === visualElementName ) {
  1760. jointMap[ jointIndex ] = {
  1761. object: object,
  1762. transforms: buildTransformList( visualElement ),
  1763. joint: joint,
  1764. position: joint.zeroPosition
  1765. };
  1766. }
  1767. } );
  1768. }
  1769. var m0 = new THREE.Matrix4();
  1770. kinematics = {
  1771. joints: kinematicsModel && kinematicsModel.joints,
  1772. getJointValue: function ( jointIndex ) {
  1773. var jointData = jointMap[ jointIndex ];
  1774. if ( jointData ) {
  1775. return jointData.position;
  1776. } else {
  1777. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1778. }
  1779. },
  1780. setJointValue: function ( jointIndex, value ) {
  1781. var jointData = jointMap[ jointIndex ];
  1782. if ( jointData ) {
  1783. var joint = jointData.joint;
  1784. if ( value > joint.limits.max || value < joint.limits.min ) {
  1785. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1786. } else if ( joint.static ) {
  1787. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1788. } else {
  1789. var object = jointData.object;
  1790. var axis = joint.axis;
  1791. var transforms = jointData.transforms;
  1792. matrix.identity();
  1793. // each update, we have to apply all transforms in the correct order
  1794. for ( var i = 0; i < transforms.length; i ++ ) {
  1795. var transform = transforms[ i ];
  1796. // if there is a connection of the transform node with a joint, apply the joint value
  1797. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1798. switch ( joint.type ) {
  1799. case 'revolute':
  1800. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1801. break;
  1802. case 'prismatic':
  1803. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1804. break;
  1805. default:
  1806. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1807. break;
  1808. }
  1809. } else {
  1810. switch ( transform.type ) {
  1811. case 'matrix':
  1812. matrix.multiply( transform.obj );
  1813. break;
  1814. case 'translate':
  1815. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1816. break;
  1817. case 'scale':
  1818. matrix.scale( transform.obj );
  1819. break;
  1820. case 'rotate':
  1821. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1822. break;
  1823. }
  1824. }
  1825. }
  1826. object.matrix.copy( matrix );
  1827. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1828. jointMap[ jointIndex ].position = value;
  1829. }
  1830. } else {
  1831. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1832. }
  1833. }
  1834. };
  1835. }
  1836. function buildTransformList( node ) {
  1837. var transforms = [];
  1838. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1839. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1840. var child = xml.childNodes[ i ];
  1841. if ( child.nodeType !== 1 ) continue;
  1842. switch ( child.nodeName ) {
  1843. case 'matrix':
  1844. var array = parseFloats( child.textContent );
  1845. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1846. transforms.push( {
  1847. sid: child.getAttribute( 'sid' ),
  1848. type: child.nodeName,
  1849. obj: matrix
  1850. } );
  1851. break;
  1852. case 'translate':
  1853. case 'scale':
  1854. var array = parseFloats( child.textContent );
  1855. var vector = new THREE.Vector3().fromArray( array );
  1856. transforms.push( {
  1857. sid: child.getAttribute( 'sid' ),
  1858. type: child.nodeName,
  1859. obj: vector
  1860. } );
  1861. break;
  1862. case 'rotate':
  1863. var array = parseFloats( child.textContent );
  1864. var vector = new THREE.Vector3().fromArray( array );
  1865. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1866. transforms.push( {
  1867. sid: child.getAttribute( 'sid' ),
  1868. type: child.nodeName,
  1869. obj: vector,
  1870. angle: angle
  1871. } );
  1872. break;
  1873. }
  1874. }
  1875. return transforms;
  1876. }
  1877. // nodes
  1878. function prepareNodes( xml ) {
  1879. var elements = xml.getElementsByTagName( 'node' );
  1880. // ensure all node elements have id attributes
  1881. for ( var i = 0; i < elements.length; i ++ ) {
  1882. var element = elements[ i ];
  1883. if ( element.hasAttribute( 'id' ) === false ) {
  1884. element.setAttribute( 'id', generateId() );
  1885. }
  1886. }
  1887. }
  1888. var matrix = new THREE.Matrix4();
  1889. var vector = new THREE.Vector3();
  1890. function parseNode( xml ) {
  1891. var data = {
  1892. name: xml.getAttribute( 'name' ) || '',
  1893. type: xml.getAttribute( 'type' ),
  1894. id: xml.getAttribute( 'id' ),
  1895. sid: xml.getAttribute( 'sid' ),
  1896. matrix: new THREE.Matrix4(),
  1897. nodes: [],
  1898. instanceCameras: [],
  1899. instanceControllers: [],
  1900. instanceLights: [],
  1901. instanceGeometries: [],
  1902. instanceNodes: [],
  1903. transforms: {}
  1904. };
  1905. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1906. var child = xml.childNodes[ i ];
  1907. if ( child.nodeType !== 1 ) continue;
  1908. switch ( child.nodeName ) {
  1909. case 'node':
  1910. data.nodes.push( child.getAttribute( 'id' ) );
  1911. parseNode( child );
  1912. break;
  1913. case 'instance_camera':
  1914. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1915. break;
  1916. case 'instance_controller':
  1917. data.instanceControllers.push( parseNodeInstance( child ) );
  1918. break;
  1919. case 'instance_light':
  1920. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1921. break;
  1922. case 'instance_geometry':
  1923. data.instanceGeometries.push( parseNodeInstance( child ) );
  1924. break;
  1925. case 'instance_node':
  1926. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1927. break;
  1928. case 'matrix':
  1929. var array = parseFloats( child.textContent );
  1930. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1931. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1932. break;
  1933. case 'translate':
  1934. var array = parseFloats( child.textContent );
  1935. vector.fromArray( array );
  1936. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1937. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1938. break;
  1939. case 'rotate':
  1940. var array = parseFloats( child.textContent );
  1941. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1942. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1943. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1944. break;
  1945. case 'scale':
  1946. var array = parseFloats( child.textContent );
  1947. data.matrix.scale( vector.fromArray( array ) );
  1948. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1949. break;
  1950. case 'extra':
  1951. break;
  1952. default:
  1953. console.log( child );
  1954. }
  1955. }
  1956. if ( hasNode( data.id ) ) {
  1957. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1958. } else {
  1959. library.nodes[ data.id ] = data;
  1960. }
  1961. return data;
  1962. }
  1963. function parseNodeInstance( xml ) {
  1964. var data = {
  1965. id: parseId( xml.getAttribute( 'url' ) ),
  1966. materials: {},
  1967. skeletons: []
  1968. };
  1969. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1970. var child = xml.childNodes[ i ];
  1971. switch ( child.nodeName ) {
  1972. case 'bind_material':
  1973. var instances = child.getElementsByTagName( 'instance_material' );
  1974. for ( var j = 0; j < instances.length; j ++ ) {
  1975. var instance = instances[ j ];
  1976. var symbol = instance.getAttribute( 'symbol' );
  1977. var target = instance.getAttribute( 'target' );
  1978. data.materials[ symbol ] = parseId( target );
  1979. }
  1980. break;
  1981. case 'skeleton':
  1982. data.skeletons.push( parseId( child.textContent ) );
  1983. break;
  1984. default:
  1985. break;
  1986. }
  1987. }
  1988. return data;
  1989. }
  1990. function buildSkeleton( skeletons, joints ) {
  1991. var boneData = [];
  1992. var sortedBoneData = [];
  1993. var i, j, data;
  1994. // a skeleton can have multiple root bones. collada expresses this
  1995. // situtation with multiple "skeleton" tags per controller instance
  1996. for ( i = 0; i < skeletons.length; i ++ ) {
  1997. var skeleton = skeletons[ i ];
  1998. var root;
  1999. if ( hasNode( skeleton ) ) {
  2000. root = getNode( skeleton );
  2001. buildBoneHierarchy( root, joints, boneData );
  2002. } else if ( hasVisualScene( skeleton ) ) {
  2003. // handle case where the skeleton refers to the visual scene (#13335)
  2004. var visualScene = library.visualScenes[ skeleton ];
  2005. var children = visualScene.children;
  2006. for ( var j = 0; j < children.length; j ++ ) {
  2007. var child = children[ j ];
  2008. if ( child.type === 'JOINT' ) {
  2009. var root = getNode( child.id );
  2010. buildBoneHierarchy( root, joints, boneData );
  2011. }
  2012. }
  2013. } else {
  2014. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2015. }
  2016. }
  2017. // sort bone data (the order is defined in the corresponding controller)
  2018. for ( i = 0; i < joints.length; i ++ ) {
  2019. for ( j = 0; j < boneData.length; j ++ ) {
  2020. data = boneData[ j ];
  2021. if ( data.bone.name === joints[ i ].name ) {
  2022. sortedBoneData[ i ] = data;
  2023. data.processed = true;
  2024. break;
  2025. }
  2026. }
  2027. }
  2028. // add unprocessed bone data at the end of the list
  2029. for ( i = 0; i < boneData.length; i ++ ) {
  2030. data = boneData[ i ];
  2031. if ( data.processed === false ) {
  2032. sortedBoneData.push( data );
  2033. data.processed = true;
  2034. }
  2035. }
  2036. // setup arrays for skeleton creation
  2037. var bones = [];
  2038. var boneInverses = [];
  2039. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2040. data = sortedBoneData[ i ];
  2041. bones.push( data.bone );
  2042. boneInverses.push( data.boneInverse );
  2043. }
  2044. return new THREE.Skeleton( bones, boneInverses );
  2045. }
  2046. function buildBoneHierarchy( root, joints, boneData ) {
  2047. // setup bone data from visual scene
  2048. root.traverse( function ( object ) {
  2049. if ( object.isBone === true ) {
  2050. var boneInverse;
  2051. // retrieve the boneInverse from the controller data
  2052. for ( var i = 0; i < joints.length; i ++ ) {
  2053. var joint = joints[ i ];
  2054. if ( joint.name === object.name ) {
  2055. boneInverse = joint.boneInverse;
  2056. break;
  2057. }
  2058. }
  2059. if ( boneInverse === undefined ) {
  2060. // Unfortunately, there can be joints in the visual scene that are not part of the
  2061. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2062. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2063. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2064. // ensure a correct animation of the model.
  2065. boneInverse = new THREE.Matrix4();
  2066. }
  2067. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2068. }
  2069. } );
  2070. }
  2071. function buildNode( data ) {
  2072. var objects = [];
  2073. var matrix = data.matrix;
  2074. var nodes = data.nodes;
  2075. var type = data.type;
  2076. var instanceCameras = data.instanceCameras;
  2077. var instanceControllers = data.instanceControllers;
  2078. var instanceLights = data.instanceLights;
  2079. var instanceGeometries = data.instanceGeometries;
  2080. var instanceNodes = data.instanceNodes;
  2081. // nodes
  2082. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2083. objects.push( getNode( nodes[ i ] ) );
  2084. }
  2085. // instance cameras
  2086. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2087. var instanceCamera = getCamera( instanceCameras[ i ] );
  2088. if ( instanceCamera !== null ) {
  2089. objects.push( instanceCamera.clone() );
  2090. }
  2091. }
  2092. // instance controllers
  2093. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2094. var instance = instanceControllers[ i ];
  2095. var controller = getController( instance.id );
  2096. var geometries = getGeometry( controller.id );
  2097. var newObjects = buildObjects( geometries, instance.materials );
  2098. var skeletons = instance.skeletons;
  2099. var joints = controller.skin.joints;
  2100. var skeleton = buildSkeleton( skeletons, joints );
  2101. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2102. var object = newObjects[ j ];
  2103. if ( object.isSkinnedMesh ) {
  2104. object.bind( skeleton, controller.skin.bindMatrix );
  2105. object.normalizeSkinWeights();
  2106. }
  2107. objects.push( object );
  2108. }
  2109. }
  2110. // instance lights
  2111. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2112. var instanceLight = getLight( instanceLights[ i ] );
  2113. if ( instanceLight !== null ) {
  2114. objects.push( instanceLight.clone() );
  2115. }
  2116. }
  2117. // instance geometries
  2118. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2119. var instance = instanceGeometries[ i ];
  2120. // a single geometry instance in collada can lead to multiple object3Ds.
  2121. // this is the case when primitives are combined like triangles and lines
  2122. var geometries = getGeometry( instance.id );
  2123. var newObjects = buildObjects( geometries, instance.materials );
  2124. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2125. objects.push( newObjects[ j ] );
  2126. }
  2127. }
  2128. // instance nodes
  2129. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2130. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2131. }
  2132. var object;
  2133. if ( nodes.length === 0 && objects.length === 1 ) {
  2134. object = objects[ 0 ];
  2135. } else {
  2136. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2137. for ( var i = 0; i < objects.length; i ++ ) {
  2138. object.add( objects[ i ] );
  2139. }
  2140. }
  2141. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2142. object.matrix.copy( matrix );
  2143. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2144. return object;
  2145. }
  2146. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2147. function resolveMaterialBinding( keys, instanceMaterials ) {
  2148. var materials = [];
  2149. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2150. var id = instanceMaterials[ keys[ i ] ];
  2151. if ( id === undefined ) {
  2152. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2153. materials.push( fallbackMaterial );
  2154. } else {
  2155. materials.push( getMaterial( id ) );
  2156. }
  2157. }
  2158. return materials;
  2159. }
  2160. function buildObjects( geometries, instanceMaterials ) {
  2161. var objects = [];
  2162. for ( var type in geometries ) {
  2163. var geometry = geometries[ type ];
  2164. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2165. // handle case if no materials are defined
  2166. if ( materials.length === 0 ) {
  2167. if ( type === 'lines' || type === 'linestrips' ) {
  2168. materials.push( new THREE.LineBasicMaterial() );
  2169. } else {
  2170. materials.push( new THREE.MeshPhongMaterial() );
  2171. }
  2172. }
  2173. // regard skinning
  2174. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2175. if ( skinning ) {
  2176. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2177. materials[ i ].skinning = true;
  2178. }
  2179. }
  2180. // choose between a single or multi materials (material array)
  2181. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2182. // now create a specific 3D object
  2183. var object;
  2184. switch ( type ) {
  2185. case 'lines':
  2186. object = new THREE.LineSegments( geometry.data, material );
  2187. break;
  2188. case 'linestrips':
  2189. object = new THREE.Line( geometry.data, material );
  2190. break;
  2191. case 'triangles':
  2192. case 'polylist':
  2193. if ( skinning ) {
  2194. object = new THREE.SkinnedMesh( geometry.data, material );
  2195. } else {
  2196. object = new THREE.Mesh( geometry.data, material );
  2197. }
  2198. break;
  2199. }
  2200. objects.push( object );
  2201. }
  2202. return objects;
  2203. }
  2204. function hasNode( id ) {
  2205. return library.nodes[ id ] !== undefined;
  2206. }
  2207. function getNode( id ) {
  2208. return getBuild( library.nodes[ id ], buildNode );
  2209. }
  2210. // visual scenes
  2211. function parseVisualScene( xml ) {
  2212. var data = {
  2213. name: xml.getAttribute( 'name' ),
  2214. children: []
  2215. };
  2216. prepareNodes( xml );
  2217. var elements = getElementsByTagName( xml, 'node' );
  2218. for ( var i = 0; i < elements.length; i ++ ) {
  2219. data.children.push( parseNode( elements[ i ] ) );
  2220. }
  2221. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2222. }
  2223. function buildVisualScene( data ) {
  2224. var group = new THREE.Group();
  2225. group.name = data.name;
  2226. var children = data.children;
  2227. for ( var i = 0; i < children.length; i ++ ) {
  2228. var child = children[ i ];
  2229. group.add( getNode( child.id ) );
  2230. }
  2231. return group;
  2232. }
  2233. function hasVisualScene( id ) {
  2234. return library.visualScenes[ id ] !== undefined;
  2235. }
  2236. function getVisualScene( id ) {
  2237. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2238. }
  2239. // scenes
  2240. function parseScene( xml ) {
  2241. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2242. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2243. }
  2244. function setupAnimations() {
  2245. var clips = library.clips;
  2246. if ( isEmpty( clips ) === true ) {
  2247. if ( isEmpty( library.animations ) === false ) {
  2248. // if there are animations but no clips, we create a default clip for playback
  2249. var tracks = [];
  2250. for ( var id in library.animations ) {
  2251. var animationTracks = getAnimation( id );
  2252. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2253. tracks.push( animationTracks[ i ] );
  2254. }
  2255. }
  2256. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2257. }
  2258. } else {
  2259. for ( var id in clips ) {
  2260. animations.push( getAnimationClip( id ) );
  2261. }
  2262. }
  2263. }
  2264. // convert the parser error element into text with each child elements text
  2265. // separated by new lines.
  2266. function parserErrorToText( parserError ) {
  2267. var result = '';
  2268. var stack = [ parserError ];
  2269. while ( stack.length ) {
  2270. var node = stack.shift();
  2271. if ( node.nodeType === Node.TEXT_NODE ) {
  2272. result += node.textContent;
  2273. } else {
  2274. result += '\n';
  2275. stack.push.apply( stack, node.childNodes );
  2276. }
  2277. }
  2278. return result.trim();
  2279. }
  2280. if ( text.length === 0 ) {
  2281. return { scene: new THREE.Scene() };
  2282. }
  2283. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2284. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2285. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2286. if ( parserError !== undefined ) {
  2287. // Chrome will return parser error with a div in it
  2288. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2289. var errorText;
  2290. if ( errorElement ) {
  2291. errorText = errorElement.textContent;
  2292. } else {
  2293. errorText = parserErrorToText( parserError );
  2294. }
  2295. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2296. return null;
  2297. }
  2298. // metadata
  2299. var version = collada.getAttribute( 'version' );
  2300. console.log( 'THREE.ColladaLoader: File version', version );
  2301. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2302. var textureLoader = new THREE.TextureLoader( this.manager );
  2303. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2304. var tgaLoader;
  2305. if ( THREE.TGALoader ) {
  2306. tgaLoader = new THREE.TGALoader( this.manager );
  2307. tgaLoader.setPath( this.resourcePath || path );
  2308. }
  2309. //
  2310. var animations = [];
  2311. var kinematics = {};
  2312. var count = 0;
  2313. //
  2314. var library = {
  2315. animations: {},
  2316. clips: {},
  2317. controllers: {},
  2318. images: {},
  2319. effects: {},
  2320. materials: {},
  2321. cameras: {},
  2322. lights: {},
  2323. geometries: {},
  2324. nodes: {},
  2325. visualScenes: {},
  2326. kinematicsModels: {},
  2327. physicsModels: {},
  2328. kinematicsScenes: {}
  2329. };
  2330. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2331. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2332. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2333. parseLibrary( collada, 'library_images', 'image', parseImage );
  2334. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2335. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2336. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2337. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2338. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2339. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2340. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2341. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2342. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2343. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2344. buildLibrary( library.animations, buildAnimation );
  2345. buildLibrary( library.clips, buildAnimationClip );
  2346. buildLibrary( library.controllers, buildController );
  2347. buildLibrary( library.images, buildImage );
  2348. buildLibrary( library.effects, buildEffect );
  2349. buildLibrary( library.materials, buildMaterial );
  2350. buildLibrary( library.cameras, buildCamera );
  2351. buildLibrary( library.lights, buildLight );
  2352. buildLibrary( library.geometries, buildGeometry );
  2353. buildLibrary( library.visualScenes, buildVisualScene );
  2354. setupAnimations();
  2355. setupKinematics();
  2356. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2357. if ( asset.upAxis === 'Z_UP' ) {
  2358. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2359. }
  2360. scene.scale.multiplyScalar( asset.unit );
  2361. return {
  2362. animations: animations,
  2363. kinematics: kinematics,
  2364. library: library,
  2365. scene: scene
  2366. };
  2367. }
  2368. } );