GCodeLoader.js 5.6 KB

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  1. console.warn( "THREE.GCodeLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class THREE.GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. * @author tentone
  10. * @author joewalnes
  11. */
  12. THREE.GCodeLoader = function ( manager ) {
  13. THREE.Loader.call( this, manager );
  14. this.splitLayer = false;
  15. };
  16. THREE.GCodeLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  17. constructor: THREE.GCodeLoader,
  18. load: function ( url, onLoad, onProgress, onError ) {
  19. var scope = this;
  20. var loader = new THREE.FileLoader( scope.manager );
  21. loader.setPath( scope.path );
  22. loader.setRequestHeader( scope.requestHeader );
  23. loader.load( url, function ( text ) {
  24. try {
  25. onLoad( scope.parse( text ) );
  26. } catch ( e ) {
  27. if ( onError ) {
  28. onError( e );
  29. } else {
  30. console.error( e );
  31. }
  32. scope.manager.itemError( url );
  33. }
  34. }, onProgress, onError );
  35. },
  36. parse: function ( data ) {
  37. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  38. var layers = [];
  39. var currentLayer = undefined;
  40. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } );
  41. pathMaterial.name = 'path';
  42. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } );
  43. extrudingMaterial.name = 'extruded';
  44. function newLayer( line ) {
  45. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  46. layers.push( currentLayer );
  47. }
  48. //Create lie segment between p1 and p2
  49. function addSegment( p1, p2 ) {
  50. if ( currentLayer === undefined ) {
  51. newLayer( p1 );
  52. }
  53. if ( line.extruding ) {
  54. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  55. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  56. } else {
  57. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  58. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  59. }
  60. }
  61. function delta( v1, v2 ) {
  62. return state.relative ? v2 : v2 - v1;
  63. }
  64. function absolute( v1, v2 ) {
  65. return state.relative ? v1 + v2 : v2;
  66. }
  67. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  68. for ( var i = 0; i < lines.length; i ++ ) {
  69. var tokens = lines[ i ].split( ' ' );
  70. var cmd = tokens[ 0 ].toUpperCase();
  71. //Argumments
  72. var args = {};
  73. tokens.splice( 1 ).forEach( function ( token ) {
  74. if ( token[ 0 ] !== undefined ) {
  75. var key = token[ 0 ].toLowerCase();
  76. var value = parseFloat( token.substring( 1 ) );
  77. args[ key ] = value;
  78. }
  79. } );
  80. //Process commands
  81. //G0/G1 – Linear Movement
  82. if ( cmd === 'G0' || cmd === 'G1' ) {
  83. var line = {
  84. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  85. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  86. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  87. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  88. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  89. };
  90. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  91. if ( delta( state.e, line.e ) > 0 ) {
  92. line.extruding = delta( state.e, line.e ) > 0;
  93. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  94. newLayer( line );
  95. }
  96. }
  97. addSegment( state, line );
  98. state = line;
  99. } else if ( cmd === 'G2' || cmd === 'G3' ) {
  100. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  101. //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  102. } else if ( cmd === 'G90' ) {
  103. //G90: Set to Absolute Positioning
  104. state.relative = false;
  105. } else if ( cmd === 'G91' ) {
  106. //G91: Set to state.relative Positioning
  107. state.relative = true;
  108. } else if ( cmd === 'G92' ) {
  109. //G92: Set Position
  110. var line = state;
  111. line.x = args.x !== undefined ? args.x : line.x;
  112. line.y = args.y !== undefined ? args.y : line.y;
  113. line.z = args.z !== undefined ? args.z : line.z;
  114. line.e = args.e !== undefined ? args.e : line.e;
  115. state = line;
  116. } else {
  117. //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  118. }
  119. }
  120. function addObject( vertex, extruding ) {
  121. var geometry = new THREE.BufferGeometry();
  122. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  123. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  124. segments.name = 'layer' + i;
  125. object.add( segments );
  126. }
  127. var object = new THREE.Group();
  128. object.name = 'gcode';
  129. if ( this.splitLayer ) {
  130. for ( var i = 0; i < layers.length; i ++ ) {
  131. var layer = layers[ i ];
  132. addObject( layer.vertex, true );
  133. addObject( layer.pathVertex, false );
  134. }
  135. } else {
  136. var vertex = [], pathVertex = [];
  137. for ( var i = 0; i < layers.length; i ++ ) {
  138. var layer = layers[ i ];
  139. var layerVertex = layer.vertex;
  140. var layerPathVertex = layer.pathVertex;
  141. for ( var j = 0; j < layerVertex.length; j ++ ) {
  142. vertex.push( layerVertex[ j ] );
  143. }
  144. for ( var j = 0; j < layerPathVertex.length; j ++ ) {
  145. pathVertex.push( layerPathVertex[ j ] );
  146. }
  147. }
  148. addObject( vertex, true );
  149. addObject( pathVertex, false );
  150. }
  151. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  152. return object;
  153. }
  154. } );