PCDLoader.js 10 KB

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  1. console.warn( "THREE.PCDLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * @author Filipe Caixeta / http://filipecaixeta.com.br
  4. * @author Mugen87 / https://github.com/Mugen87
  5. *
  6. * Description: A THREE loader for PCD ascii and binary files.
  7. */
  8. THREE.PCDLoader = function ( manager ) {
  9. THREE.Loader.call( this, manager );
  10. this.littleEndian = true;
  11. };
  12. THREE.PCDLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  13. constructor: THREE.PCDLoader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setPath( scope.path );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.setRequestHeader( scope.requestHeader );
  20. loader.load( url, function ( data ) {
  21. try {
  22. onLoad( scope.parse( data, url ) );
  23. } catch ( e ) {
  24. if ( onError ) {
  25. onError( e );
  26. } else {
  27. console.error( e );
  28. }
  29. scope.manager.itemError( url );
  30. }
  31. }, onProgress, onError );
  32. },
  33. parse: function ( data, url ) {
  34. // from https://gitlab.com/taketwo/three-pcd-loader/blob/master/decompress-lzf.js
  35. function decompressLZF( inData, outLength ) {
  36. var inLength = inData.length;
  37. var outData = new Uint8Array( outLength );
  38. var inPtr = 0;
  39. var outPtr = 0;
  40. var ctrl;
  41. var len;
  42. var ref;
  43. do {
  44. ctrl = inData[ inPtr ++ ];
  45. if ( ctrl < ( 1 << 5 ) ) {
  46. ctrl ++;
  47. if ( outPtr + ctrl > outLength ) throw new Error( 'Output buffer is not large enough' );
  48. if ( inPtr + ctrl > inLength ) throw new Error( 'Invalid compressed data' );
  49. do {
  50. outData[ outPtr ++ ] = inData[ inPtr ++ ];
  51. } while ( -- ctrl );
  52. } else {
  53. len = ctrl >> 5;
  54. ref = outPtr - ( ( ctrl & 0x1f ) << 8 ) - 1;
  55. if ( inPtr >= inLength ) throw new Error( 'Invalid compressed data' );
  56. if ( len === 7 ) {
  57. len += inData[ inPtr ++ ];
  58. if ( inPtr >= inLength ) throw new Error( 'Invalid compressed data' );
  59. }
  60. ref -= inData[ inPtr ++ ];
  61. if ( outPtr + len + 2 > outLength ) throw new Error( 'Output buffer is not large enough' );
  62. if ( ref < 0 ) throw new Error( 'Invalid compressed data' );
  63. if ( ref >= outPtr ) throw new Error( 'Invalid compressed data' );
  64. do {
  65. outData[ outPtr ++ ] = outData[ ref ++ ];
  66. } while ( -- len + 2 );
  67. }
  68. } while ( inPtr < inLength );
  69. return outData;
  70. }
  71. function parseHeader( data ) {
  72. var PCDheader = {};
  73. var result1 = data.search( /[\r\n]DATA\s(\S*)\s/i );
  74. var result2 = /[\r\n]DATA\s(\S*)\s/i.exec( data.substr( result1 - 1 ) );
  75. PCDheader.data = result2[ 1 ];
  76. PCDheader.headerLen = result2[ 0 ].length + result1;
  77. PCDheader.str = data.substr( 0, PCDheader.headerLen );
  78. // remove comments
  79. PCDheader.str = PCDheader.str.replace( /\#.*/gi, '' );
  80. // parse
  81. PCDheader.version = /VERSION (.*)/i.exec( PCDheader.str );
  82. PCDheader.fields = /FIELDS (.*)/i.exec( PCDheader.str );
  83. PCDheader.size = /SIZE (.*)/i.exec( PCDheader.str );
  84. PCDheader.type = /TYPE (.*)/i.exec( PCDheader.str );
  85. PCDheader.count = /COUNT (.*)/i.exec( PCDheader.str );
  86. PCDheader.width = /WIDTH (.*)/i.exec( PCDheader.str );
  87. PCDheader.height = /HEIGHT (.*)/i.exec( PCDheader.str );
  88. PCDheader.viewpoint = /VIEWPOINT (.*)/i.exec( PCDheader.str );
  89. PCDheader.points = /POINTS (.*)/i.exec( PCDheader.str );
  90. // evaluate
  91. if ( PCDheader.version !== null )
  92. PCDheader.version = parseFloat( PCDheader.version[ 1 ] );
  93. if ( PCDheader.fields !== null )
  94. PCDheader.fields = PCDheader.fields[ 1 ].split( ' ' );
  95. if ( PCDheader.type !== null )
  96. PCDheader.type = PCDheader.type[ 1 ].split( ' ' );
  97. if ( PCDheader.width !== null )
  98. PCDheader.width = parseInt( PCDheader.width[ 1 ] );
  99. if ( PCDheader.height !== null )
  100. PCDheader.height = parseInt( PCDheader.height[ 1 ] );
  101. if ( PCDheader.viewpoint !== null )
  102. PCDheader.viewpoint = PCDheader.viewpoint[ 1 ];
  103. if ( PCDheader.points !== null )
  104. PCDheader.points = parseInt( PCDheader.points[ 1 ], 10 );
  105. if ( PCDheader.points === null )
  106. PCDheader.points = PCDheader.width * PCDheader.height;
  107. if ( PCDheader.size !== null ) {
  108. PCDheader.size = PCDheader.size[ 1 ].split( ' ' ).map( function ( x ) {
  109. return parseInt( x, 10 );
  110. } );
  111. }
  112. if ( PCDheader.count !== null ) {
  113. PCDheader.count = PCDheader.count[ 1 ].split( ' ' ).map( function ( x ) {
  114. return parseInt( x, 10 );
  115. } );
  116. } else {
  117. PCDheader.count = [];
  118. for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
  119. PCDheader.count.push( 1 );
  120. }
  121. }
  122. PCDheader.offset = {};
  123. var sizeSum = 0;
  124. for ( var i = 0, l = PCDheader.fields.length; i < l; i ++ ) {
  125. if ( PCDheader.data === 'ascii' ) {
  126. PCDheader.offset[ PCDheader.fields[ i ] ] = i;
  127. } else {
  128. PCDheader.offset[ PCDheader.fields[ i ] ] = sizeSum;
  129. sizeSum += PCDheader.size[ i ] * PCDheader.count[ i ];
  130. }
  131. }
  132. // for binary only
  133. PCDheader.rowSize = sizeSum;
  134. return PCDheader;
  135. }
  136. var textData = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  137. // parse header (always ascii format)
  138. var PCDheader = parseHeader( textData );
  139. // parse data
  140. var position = [];
  141. var normal = [];
  142. var color = [];
  143. // ascii
  144. if ( PCDheader.data === 'ascii' ) {
  145. var offset = PCDheader.offset;
  146. var pcdData = textData.substr( PCDheader.headerLen );
  147. var lines = pcdData.split( '\n' );
  148. for ( var i = 0, l = lines.length; i < l; i ++ ) {
  149. if ( lines[ i ] === '' ) continue;
  150. var line = lines[ i ].split( ' ' );
  151. if ( offset.x !== undefined ) {
  152. position.push( parseFloat( line[ offset.x ] ) );
  153. position.push( parseFloat( line[ offset.y ] ) );
  154. position.push( parseFloat( line[ offset.z ] ) );
  155. }
  156. if ( offset.rgb !== undefined ) {
  157. var rgb = parseFloat( line[ offset.rgb ] );
  158. var r = ( rgb >> 16 ) & 0x0000ff;
  159. var g = ( rgb >> 8 ) & 0x0000ff;
  160. var b = ( rgb >> 0 ) & 0x0000ff;
  161. color.push( r / 255, g / 255, b / 255 );
  162. }
  163. if ( offset.normal_x !== undefined ) {
  164. normal.push( parseFloat( line[ offset.normal_x ] ) );
  165. normal.push( parseFloat( line[ offset.normal_y ] ) );
  166. normal.push( parseFloat( line[ offset.normal_z ] ) );
  167. }
  168. }
  169. }
  170. // binary-compressed
  171. // normally data in PCD files are organized as array of structures: XYZRGBXYZRGB
  172. // binary compressed PCD files organize their data as structure of arrays: XXYYZZRGBRGB
  173. // that requires a totally different parsing approach compared to non-compressed data
  174. if ( PCDheader.data === 'binary_compressed' ) {
  175. var sizes = new Uint32Array( data.slice( PCDheader.headerLen, PCDheader.headerLen + 8 ) );
  176. var compressedSize = sizes[ 0 ];
  177. var decompressedSize = sizes[ 1 ];
  178. var decompressed = decompressLZF( new Uint8Array( data, PCDheader.headerLen + 8, compressedSize ), decompressedSize );
  179. var dataview = new DataView( decompressed.buffer );
  180. var offset = PCDheader.offset;
  181. for ( var i = 0; i < PCDheader.points; i ++ ) {
  182. if ( offset.x !== undefined ) {
  183. position.push( dataview.getFloat32( ( PCDheader.points * offset.x ) + PCDheader.size[ 0 ] * i, this.littleEndian ) );
  184. position.push( dataview.getFloat32( ( PCDheader.points * offset.y ) + PCDheader.size[ 1 ] * i, this.littleEndian ) );
  185. position.push( dataview.getFloat32( ( PCDheader.points * offset.z ) + PCDheader.size[ 2 ] * i, this.littleEndian ) );
  186. }
  187. if ( offset.rgb !== undefined ) {
  188. color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 0 ) / 255.0 );
  189. color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 1 ) / 255.0 );
  190. color.push( dataview.getUint8( ( PCDheader.points * offset.rgb ) + PCDheader.size[ 3 ] * i + 2 ) / 255.0 );
  191. }
  192. if ( offset.normal_x !== undefined ) {
  193. normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_x ) + PCDheader.size[ 4 ] * i, this.littleEndian ) );
  194. normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_y ) + PCDheader.size[ 5 ] * i, this.littleEndian ) );
  195. normal.push( dataview.getFloat32( ( PCDheader.points * offset.normal_z ) + PCDheader.size[ 6 ] * i, this.littleEndian ) );
  196. }
  197. }
  198. }
  199. // binary
  200. if ( PCDheader.data === 'binary' ) {
  201. var dataview = new DataView( data, PCDheader.headerLen );
  202. var offset = PCDheader.offset;
  203. for ( var i = 0, row = 0; i < PCDheader.points; i ++, row += PCDheader.rowSize ) {
  204. if ( offset.x !== undefined ) {
  205. position.push( dataview.getFloat32( row + offset.x, this.littleEndian ) );
  206. position.push( dataview.getFloat32( row + offset.y, this.littleEndian ) );
  207. position.push( dataview.getFloat32( row + offset.z, this.littleEndian ) );
  208. }
  209. if ( offset.rgb !== undefined ) {
  210. color.push( dataview.getUint8( row + offset.rgb + 2 ) / 255.0 );
  211. color.push( dataview.getUint8( row + offset.rgb + 1 ) / 255.0 );
  212. color.push( dataview.getUint8( row + offset.rgb + 0 ) / 255.0 );
  213. }
  214. if ( offset.normal_x !== undefined ) {
  215. normal.push( dataview.getFloat32( row + offset.normal_x, this.littleEndian ) );
  216. normal.push( dataview.getFloat32( row + offset.normal_y, this.littleEndian ) );
  217. normal.push( dataview.getFloat32( row + offset.normal_z, this.littleEndian ) );
  218. }
  219. }
  220. }
  221. // build geometry
  222. var geometry = new THREE.BufferGeometry();
  223. if ( position.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
  224. if ( normal.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal, 3 ) );
  225. if ( color.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) );
  226. geometry.computeBoundingSphere();
  227. // build material
  228. var material = new THREE.PointsMaterial( { size: 0.005 } );
  229. if ( color.length > 0 ) {
  230. material.vertexColors = true;
  231. } else {
  232. material.color.setHex( Math.random() * 0xffffff );
  233. }
  234. // build point cloud
  235. var mesh = new THREE.Points( geometry, material );
  236. var name = url.split( '' ).reverse().join( '' );
  237. name = /([^\/]*)/.exec( name );
  238. name = name[ 1 ].split( '' ).reverse().join( '' );
  239. mesh.name = name;
  240. return mesh;
  241. }
  242. } );