3MFLoader.js 33 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. * - Metallic Display Properties (PBR)
  19. */
  20. import {
  21. BufferAttribute,
  22. BufferGeometry,
  23. ClampToEdgeWrapping,
  24. Color,
  25. FileLoader,
  26. Float32BufferAttribute,
  27. Group,
  28. LinearFilter,
  29. LinearMipmapLinearFilter,
  30. Loader,
  31. LoaderUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshPhongMaterial,
  35. MeshStandardMaterial,
  36. MirroredRepeatWrapping,
  37. NearestFilter,
  38. RepeatWrapping,
  39. TextureLoader,
  40. sRGBEncoding
  41. } from "../../../build/three.module.js";
  42. import { JSZip } from "../libs/jszip.module.min.js";
  43. var ThreeMFLoader = function ( manager ) {
  44. Loader.call( this, manager );
  45. this.availableExtensions = [];
  46. };
  47. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ThreeMFLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var loader = new FileLoader( scope.manager );
  52. loader.setPath( scope.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.setRequestHeader( scope.requestHeader );
  55. loader.load( url, function ( buffer ) {
  56. try {
  57. onLoad( scope.parse( buffer ) );
  58. } catch ( e ) {
  59. if ( onError ) {
  60. onError( e );
  61. } else {
  62. console.error( e );
  63. }
  64. scope.manager.itemError( url );
  65. }
  66. }, onProgress, onError );
  67. },
  68. parse: function ( data ) {
  69. var scope = this;
  70. var textureLoader = new TextureLoader( this.manager );
  71. function loadDocument( data ) {
  72. var zip = null;
  73. var file = null;
  74. var relsName;
  75. var modelRelsName;
  76. var modelPartNames = [];
  77. var printTicketPartNames = [];
  78. var texturesPartNames = [];
  79. var otherPartNames = [];
  80. var rels;
  81. var modelRels;
  82. var modelParts = {};
  83. var printTicketParts = {};
  84. var texturesParts = {};
  85. var otherParts = {};
  86. try {
  87. zip = new JSZip( data );
  88. } catch ( e ) {
  89. if ( e instanceof ReferenceError ) {
  90. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  91. return null;
  92. }
  93. }
  94. for ( file in zip.files ) {
  95. if ( file.match( /\_rels\/.rels$/ ) ) {
  96. relsName = file;
  97. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  98. modelRelsName = file;
  99. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  100. modelPartNames.push( file );
  101. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  102. printTicketPartNames.push( file );
  103. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  104. texturesPartNames.push( file );
  105. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  106. otherPartNames.push( file );
  107. }
  108. }
  109. //
  110. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  111. var relsFileText = LoaderUtils.decodeText( relsView );
  112. rels = parseRelsXml( relsFileText );
  113. //
  114. if ( modelRelsName ) {
  115. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  116. var relsFileText = LoaderUtils.decodeText( relsView );
  117. modelRels = parseRelsXml( relsFileText );
  118. }
  119. //
  120. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  121. var modelPart = modelPartNames[ i ];
  122. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  123. var fileText = LoaderUtils.decodeText( view );
  124. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  125. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  126. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  127. }
  128. var modelNode = xmlData.querySelector( 'model' );
  129. var extensions = {};
  130. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  131. var attr = modelNode.attributes[ i ];
  132. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  133. extensions[ attr.value ] = RegExp.$1;
  134. }
  135. }
  136. var modelData = parseModelNode( modelNode );
  137. modelData[ 'xml' ] = modelNode;
  138. if ( 0 < Object.keys( extensions ).length ) {
  139. modelData[ 'extensions' ] = extensions;
  140. }
  141. modelParts[ modelPart ] = modelData;
  142. }
  143. //
  144. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  145. var texturesPartName = texturesPartNames[ i ];
  146. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  147. }
  148. return {
  149. rels: rels,
  150. modelRels: modelRels,
  151. model: modelParts,
  152. printTicket: printTicketParts,
  153. texture: texturesParts,
  154. other: otherParts
  155. };
  156. }
  157. function parseRelsXml( relsFileText ) {
  158. var relationships = [];
  159. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  160. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  161. for ( var i = 0; i < relsNodes.length; i ++ ) {
  162. var relsNode = relsNodes[ i ];
  163. var relationship = {
  164. target: relsNode.getAttribute( 'Target' ), //required
  165. id: relsNode.getAttribute( 'Id' ), //required
  166. type: relsNode.getAttribute( 'Type' ) //required
  167. };
  168. relationships.push( relationship );
  169. }
  170. return relationships;
  171. }
  172. function parseMetadataNodes( metadataNodes ) {
  173. var metadataData = {};
  174. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  175. var metadataNode = metadataNodes[ i ];
  176. var name = metadataNode.getAttribute( 'name' );
  177. var validNames = [
  178. 'Title',
  179. 'Designer',
  180. 'Description',
  181. 'Copyright',
  182. 'LicenseTerms',
  183. 'Rating',
  184. 'CreationDate',
  185. 'ModificationDate'
  186. ];
  187. if ( 0 <= validNames.indexOf( name ) ) {
  188. metadataData[ name ] = metadataNode.textContent;
  189. }
  190. }
  191. return metadataData;
  192. }
  193. function parseBasematerialsNode( basematerialsNode ) {
  194. var basematerialsData = {
  195. id: basematerialsNode.getAttribute( 'id' ), // required
  196. basematerials: []
  197. };
  198. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  199. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  200. var basematerialNode = basematerialNodes[ i ];
  201. var basematerialData = parseBasematerialNode( basematerialNode );
  202. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  203. basematerialsData.basematerials.push( basematerialData );
  204. }
  205. return basematerialsData;
  206. }
  207. function parseTexture2DNode( texture2DNode ) {
  208. var texture2dData = {
  209. id: texture2DNode.getAttribute( 'id' ), // required
  210. path: texture2DNode.getAttribute( 'path' ), // required
  211. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  212. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  213. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  214. filter: texture2DNode.getAttribute( 'filter' ),
  215. };
  216. return texture2dData;
  217. }
  218. function parseTextures2DGroupNode( texture2DGroupNode ) {
  219. var texture2DGroupData = {
  220. id: texture2DGroupNode.getAttribute( 'id' ), // required
  221. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  222. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  223. };
  224. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  225. var uvs = [];
  226. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  227. var tex2coordNode = tex2coordNodes[ i ];
  228. var u = tex2coordNode.getAttribute( 'u' );
  229. var v = tex2coordNode.getAttribute( 'v' );
  230. uvs.push( parseFloat( u ), parseFloat( v ) );
  231. }
  232. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  233. return texture2DGroupData;
  234. }
  235. function parseColorGroupNode( colorGroupNode ) {
  236. var colorGroupData = {
  237. id: colorGroupNode.getAttribute( 'id' ), // required
  238. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  239. };
  240. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  241. var colors = [];
  242. var colorObject = new Color();
  243. for ( var i = 0; i < colorNodes.length; i ++ ) {
  244. var colorNode = colorNodes[ i ];
  245. var color = colorNode.getAttribute( 'color' );
  246. colorObject.setStyle( color.substring( 0, 7 ) );
  247. colorObject.convertSRGBToLinear(); // color is in sRGB
  248. colors.push( colorObject.r, colorObject.g, colorObject.b );
  249. }
  250. colorGroupData[ 'colors' ] = new Float32Array( colors );
  251. return colorGroupData;
  252. }
  253. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  254. var metallicDisplaypropertiesData = {
  255. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  256. };
  257. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  258. var metallicData = [];
  259. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  260. var metallicNode = metallicNodes[ i ];
  261. metallicData.push( {
  262. name: metallicNode.getAttribute( 'name' ), // required
  263. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  264. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  265. } );
  266. }
  267. metallicDisplaypropertiesData.data = metallicData;
  268. return metallicDisplaypropertiesData;
  269. }
  270. function parseBasematerialNode( basematerialNode ) {
  271. var basematerialData = {};
  272. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  273. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  274. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  275. return basematerialData;
  276. }
  277. function parseMeshNode( meshNode ) {
  278. var meshData = {};
  279. var vertices = [];
  280. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  281. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  282. var vertexNode = vertexNodes[ i ];
  283. var x = vertexNode.getAttribute( 'x' );
  284. var y = vertexNode.getAttribute( 'y' );
  285. var z = vertexNode.getAttribute( 'z' );
  286. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  287. }
  288. meshData[ 'vertices' ] = new Float32Array( vertices );
  289. var triangleProperties = [];
  290. var triangles = [];
  291. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  292. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  293. var triangleNode = triangleNodes[ i ];
  294. var v1 = triangleNode.getAttribute( 'v1' );
  295. var v2 = triangleNode.getAttribute( 'v2' );
  296. var v3 = triangleNode.getAttribute( 'v3' );
  297. var p1 = triangleNode.getAttribute( 'p1' );
  298. var p2 = triangleNode.getAttribute( 'p2' );
  299. var p3 = triangleNode.getAttribute( 'p3' );
  300. var pid = triangleNode.getAttribute( 'pid' );
  301. var triangleProperty = {};
  302. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  303. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  304. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  305. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  306. // optional
  307. if ( p1 ) {
  308. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  309. }
  310. if ( p2 ) {
  311. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  312. }
  313. if ( p3 ) {
  314. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  315. }
  316. if ( pid ) {
  317. triangleProperty[ 'pid' ] = pid;
  318. }
  319. if ( 0 < Object.keys( triangleProperty ).length ) {
  320. triangleProperties.push( triangleProperty );
  321. }
  322. }
  323. meshData[ 'triangleProperties' ] = triangleProperties;
  324. meshData[ 'triangles' ] = new Uint32Array( triangles );
  325. return meshData;
  326. }
  327. function parseComponentsNode( componentsNode ) {
  328. var components = [];
  329. var componentNodes = componentsNode.querySelectorAll( 'component' );
  330. for ( var i = 0; i < componentNodes.length; i ++ ) {
  331. var componentNode = componentNodes[ i ];
  332. var componentData = parseComponentNode( componentNode );
  333. components.push( componentData );
  334. }
  335. return components;
  336. }
  337. function parseComponentNode( componentNode ) {
  338. var componentData = {};
  339. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  340. var transform = componentNode.getAttribute( 'transform' );
  341. if ( transform ) {
  342. componentData[ 'transform' ] = parseTransform( transform );
  343. }
  344. return componentData;
  345. }
  346. function parseTransform( transform ) {
  347. var t = [];
  348. transform.split( ' ' ).forEach( function ( s ) {
  349. t.push( parseFloat( s ) );
  350. } );
  351. var matrix = new Matrix4();
  352. matrix.set(
  353. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  354. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  355. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  356. 0.0, 0.0, 0.0, 1.0
  357. );
  358. return matrix;
  359. }
  360. function parseObjectNode( objectNode ) {
  361. var objectData = {
  362. type: objectNode.getAttribute( 'type' )
  363. };
  364. var id = objectNode.getAttribute( 'id' );
  365. if ( id ) {
  366. objectData[ 'id' ] = id;
  367. }
  368. var pid = objectNode.getAttribute( 'pid' );
  369. if ( pid ) {
  370. objectData[ 'pid' ] = pid;
  371. }
  372. var pindex = objectNode.getAttribute( 'pindex' );
  373. if ( pindex ) {
  374. objectData[ 'pindex' ] = pindex;
  375. }
  376. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  377. if ( thumbnail ) {
  378. objectData[ 'thumbnail' ] = thumbnail;
  379. }
  380. var partnumber = objectNode.getAttribute( 'partnumber' );
  381. if ( partnumber ) {
  382. objectData[ 'partnumber' ] = partnumber;
  383. }
  384. var name = objectNode.getAttribute( 'name' );
  385. if ( name ) {
  386. objectData[ 'name' ] = name;
  387. }
  388. var meshNode = objectNode.querySelector( 'mesh' );
  389. if ( meshNode ) {
  390. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  391. }
  392. var componentsNode = objectNode.querySelector( 'components' );
  393. if ( componentsNode ) {
  394. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  395. }
  396. return objectData;
  397. }
  398. function parseResourcesNode( resourcesNode ) {
  399. var resourcesData = {};
  400. resourcesData[ 'basematerials' ] = {};
  401. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  402. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  403. var basematerialsNode = basematerialsNodes[ i ];
  404. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  405. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  406. }
  407. //
  408. resourcesData[ 'texture2d' ] = {};
  409. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  410. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  411. var textures2DNode = textures2DNodes[ i ];
  412. var texture2DData = parseTexture2DNode( textures2DNode );
  413. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  414. }
  415. //
  416. resourcesData[ 'colorgroup' ] = {};
  417. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  418. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  419. var colorGroupNode = colorGroupNodes[ i ];
  420. var colorGroupData = parseColorGroupNode( colorGroupNode );
  421. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  422. }
  423. //
  424. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  425. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  426. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  427. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  428. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  429. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  430. }
  431. //
  432. resourcesData[ 'texture2dgroup' ] = {};
  433. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  434. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  435. var textures2DGroupNode = textures2DGroupNodes[ i ];
  436. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  437. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  438. }
  439. //
  440. resourcesData[ 'object' ] = {};
  441. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  442. for ( var i = 0; i < objectNodes.length; i ++ ) {
  443. var objectNode = objectNodes[ i ];
  444. var objectData = parseObjectNode( objectNode );
  445. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  446. }
  447. return resourcesData;
  448. }
  449. function parseBuildNode( buildNode ) {
  450. var buildData = [];
  451. var itemNodes = buildNode.querySelectorAll( 'item' );
  452. for ( var i = 0; i < itemNodes.length; i ++ ) {
  453. var itemNode = itemNodes[ i ];
  454. var buildItem = {
  455. objectId: itemNode.getAttribute( 'objectid' )
  456. };
  457. var transform = itemNode.getAttribute( 'transform' );
  458. if ( transform ) {
  459. buildItem[ 'transform' ] = parseTransform( transform );
  460. }
  461. buildData.push( buildItem );
  462. }
  463. return buildData;
  464. }
  465. function parseModelNode( modelNode ) {
  466. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  467. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  468. if ( metadataNodes ) {
  469. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  470. }
  471. var resourcesNode = modelNode.querySelector( 'resources' );
  472. if ( resourcesNode ) {
  473. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  474. }
  475. var buildNode = modelNode.querySelector( 'build' );
  476. if ( buildNode ) {
  477. modelData[ 'build' ] = parseBuildNode( buildNode );
  478. }
  479. return modelData;
  480. }
  481. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  482. var texid = texture2dgroup.texid;
  483. var texture2ds = modelData.resources.texture2d;
  484. var texture2d = texture2ds[ texid ];
  485. if ( texture2d ) {
  486. var data = textureData[ texture2d.path ];
  487. var type = texture2d.contenttype;
  488. var blob = new Blob( [ data ], { type: type } );
  489. var sourceURI = URL.createObjectURL( blob );
  490. var texture = textureLoader.load( sourceURI, function () {
  491. URL.revokeObjectURL( sourceURI );
  492. } );
  493. texture.encoding = sRGBEncoding;
  494. // texture parameters
  495. switch ( texture2d.tilestyleu ) {
  496. case 'wrap':
  497. texture.wrapS = RepeatWrapping;
  498. break;
  499. case 'mirror':
  500. texture.wrapS = MirroredRepeatWrapping;
  501. break;
  502. case 'none':
  503. case 'clamp':
  504. texture.wrapS = ClampToEdgeWrapping;
  505. break;
  506. default:
  507. texture.wrapS = RepeatWrapping;
  508. }
  509. switch ( texture2d.tilestylev ) {
  510. case 'wrap':
  511. texture.wrapT = RepeatWrapping;
  512. break;
  513. case 'mirror':
  514. texture.wrapT = MirroredRepeatWrapping;
  515. break;
  516. case 'none':
  517. case 'clamp':
  518. texture.wrapT = ClampToEdgeWrapping;
  519. break;
  520. default:
  521. texture.wrapT = RepeatWrapping;
  522. }
  523. switch ( texture2d.filter ) {
  524. case 'auto':
  525. texture.magFilter = LinearFilter;
  526. texture.minFilter = LinearMipmapLinearFilter;
  527. break;
  528. case 'linear':
  529. texture.magFilter = LinearFilter;
  530. texture.minFilter = LinearFilter;
  531. break;
  532. case 'nearest':
  533. texture.magFilter = NearestFilter;
  534. texture.minFilter = NearestFilter;
  535. break;
  536. default:
  537. texture.magFilter = LinearFilter;
  538. texture.minFilter = LinearMipmapLinearFilter;
  539. }
  540. return texture;
  541. } else {
  542. return null;
  543. }
  544. }
  545. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  546. var objectPindex = objectData.pindex;
  547. var materialMap = {};
  548. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  549. var triangleProperty = triangleProperties[ i ];
  550. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  551. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  552. materialMap[ pindex ].push( triangleProperty );
  553. }
  554. //
  555. var keys = Object.keys( materialMap );
  556. var meshes = [];
  557. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  558. var materialIndex = keys[ i ];
  559. var trianglePropertiesProps = materialMap[ materialIndex ];
  560. var basematerialData = basematerials.basematerials[ materialIndex ];
  561. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  562. //
  563. var geometry = new BufferGeometry();
  564. var positionData = [];
  565. var vertices = meshData.vertices;
  566. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  567. var triangleProperty = trianglePropertiesProps[ j ];
  568. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  569. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  570. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  571. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  572. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  573. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  574. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  575. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  576. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  577. }
  578. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  579. //
  580. var mesh = new Mesh( geometry, material );
  581. meshes.push( mesh );
  582. }
  583. return meshes;
  584. }
  585. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  586. // geometry
  587. var geometry = new BufferGeometry();
  588. var positionData = [];
  589. var uvData = [];
  590. var vertices = meshData.vertices;
  591. var uvs = texture2dgroup.uvs;
  592. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  593. var triangleProperty = triangleProperties[ i ];
  594. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  595. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  596. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  597. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  598. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  599. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  600. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  601. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  602. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  603. //
  604. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  605. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  606. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  607. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  608. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  609. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  610. }
  611. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  612. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  613. // material
  614. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  615. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  616. // mesh
  617. var mesh = new Mesh( geometry, material );
  618. return mesh;
  619. }
  620. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) {
  621. // geometry
  622. var geometry = new BufferGeometry();
  623. var positionData = [];
  624. var colorData = [];
  625. var vertices = meshData.vertices;
  626. var colors = colorgroup.colors;
  627. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  628. var triangleProperty = triangleProperties[ i ];
  629. var v1 = triangleProperty.v1;
  630. var v2 = triangleProperty.v2;
  631. var v3 = triangleProperty.v3;
  632. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  633. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  634. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  635. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  636. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  637. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  638. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  639. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  640. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  641. //
  642. var p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
  643. var p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
  644. var p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
  645. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  646. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  647. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  648. colorData.push( colors[ ( p2 * 3 ) + 0 ] );
  649. colorData.push( colors[ ( p2 * 3 ) + 1 ] );
  650. colorData.push( colors[ ( p2 * 3 ) + 2 ] );
  651. colorData.push( colors[ ( p3 * 3 ) + 0 ] );
  652. colorData.push( colors[ ( p3 * 3 ) + 1 ] );
  653. colorData.push( colors[ ( p3 * 3 ) + 2 ] );
  654. }
  655. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  656. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  657. // material
  658. var material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  659. // mesh
  660. var mesh = new Mesh( geometry, material );
  661. return mesh;
  662. }
  663. function buildDefaultMesh( meshData ) {
  664. var geometry = new BufferGeometry();
  665. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  666. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  667. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  668. var mesh = new Mesh( geometry, material );
  669. return mesh;
  670. }
  671. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  672. var keys = Object.keys( resourceMap );
  673. var meshes = [];
  674. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  675. var resourceId = keys[ i ];
  676. var triangleProperties = resourceMap[ resourceId ];
  677. var resourceType = getResourceType( resourceId, modelData );
  678. switch ( resourceType ) {
  679. case 'material':
  680. var basematerials = modelData.resources.basematerials[ resourceId ];
  681. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  682. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  683. meshes.push( newMeshes[ j ] );
  684. }
  685. break;
  686. case 'texture':
  687. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  688. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  689. break;
  690. case 'vertexColors':
  691. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  692. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, objectData ) );
  693. break;
  694. case 'default':
  695. meshes.push( buildDefaultMesh( meshData ) );
  696. break;
  697. default:
  698. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  699. }
  700. }
  701. return meshes;
  702. }
  703. function getResourceType( pid, modelData ) {
  704. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  705. return 'texture';
  706. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  707. return 'material';
  708. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  709. return 'vertexColors';
  710. } else if ( pid === 'default' ) {
  711. return 'default';
  712. } else {
  713. return undefined;
  714. }
  715. }
  716. function analyzeObject( modelData, meshData, objectData ) {
  717. var resourceMap = {};
  718. var triangleProperties = meshData[ 'triangleProperties' ];
  719. var objectPid = objectData.pid;
  720. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  721. var triangleProperty = triangleProperties[ i ];
  722. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  723. if ( pid === undefined ) pid = 'default';
  724. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  725. resourceMap[ pid ].push( triangleProperty );
  726. }
  727. return resourceMap;
  728. }
  729. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  730. var group = new Group();
  731. var resourceMap = analyzeObject( modelData, meshData, objectData );
  732. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  733. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  734. group.add( meshes[ i ] );
  735. }
  736. return group;
  737. }
  738. function applyExtensions( extensions, meshData, modelXml ) {
  739. if ( ! extensions ) {
  740. return;
  741. }
  742. var availableExtensions = [];
  743. var keys = Object.keys( extensions );
  744. for ( var i = 0; i < keys.length; i ++ ) {
  745. var ns = keys[ i ];
  746. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  747. var extension = scope.availableExtensions[ j ];
  748. if ( extension.ns === ns ) {
  749. availableExtensions.push( extension );
  750. }
  751. }
  752. }
  753. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  754. var extension = availableExtensions[ i ];
  755. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  756. }
  757. }
  758. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  759. if ( data.build !== undefined ) return data.build;
  760. data.build = builder( data, objects, modelData, textureData, objectData );
  761. return data.build;
  762. }
  763. function buildBasematerial( materialData, objects, modelData ) {
  764. var material;
  765. var displaypropertiesid = materialData.displaypropertiesid;
  766. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  767. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  768. // metallic display property, use StandardMaterial
  769. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  770. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  771. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  772. } else {
  773. // otherwise use PhongMaterial
  774. material = new MeshPhongMaterial( { flatShading: true } );
  775. }
  776. material.name = materialData.name;
  777. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  778. var displaycolor = materialData.displaycolor;
  779. var color = displaycolor.substring( 0, 7 );
  780. material.color.setStyle( color );
  781. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  782. // process alpha if set
  783. if ( displaycolor.length === 9 ) {
  784. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  785. }
  786. return material;
  787. }
  788. function buildComposite( compositeData, objects, modelData, textureData ) {
  789. var composite = new Group();
  790. for ( var j = 0; j < compositeData.length; j ++ ) {
  791. var component = compositeData[ j ];
  792. var build = objects[ component.objectId ];
  793. if ( build === undefined ) {
  794. buildObject( component.objectId, objects, modelData, textureData );
  795. build = objects[ component.objectId ];
  796. }
  797. var object3D = build.clone();
  798. // apply component transform
  799. var transform = component.transform;
  800. if ( transform ) {
  801. object3D.applyMatrix4( transform );
  802. }
  803. composite.add( object3D );
  804. }
  805. return composite;
  806. }
  807. function buildObject( objectId, objects, modelData, textureData ) {
  808. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  809. if ( objectData[ 'mesh' ] ) {
  810. var meshData = objectData[ 'mesh' ];
  811. var extensions = modelData[ 'extensions' ];
  812. var modelXml = modelData[ 'xml' ];
  813. applyExtensions( extensions, meshData, modelXml );
  814. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  815. } else {
  816. var compositeData = objectData[ 'components' ];
  817. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  818. }
  819. }
  820. function buildObjects( data3mf ) {
  821. var modelsData = data3mf.model;
  822. var modelRels = data3mf.modelRels;
  823. var objects = {};
  824. var modelsKeys = Object.keys( modelsData );
  825. var textureData = {};
  826. // evaluate model relationships to textures
  827. if ( modelRels ) {
  828. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  829. var modelRel = modelRels[ i ];
  830. var textureKey = modelRel.target.substring( 1 );
  831. if ( data3mf.texture[ textureKey ] ) {
  832. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  833. }
  834. }
  835. }
  836. // start build
  837. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  838. var modelsKey = modelsKeys[ i ];
  839. var modelData = modelsData[ modelsKey ];
  840. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  841. for ( var j = 0; j < objectIds.length; j ++ ) {
  842. var objectId = objectIds[ j ];
  843. buildObject( objectId, objects, modelData, textureData );
  844. }
  845. }
  846. return objects;
  847. }
  848. function build( objects, data3mf ) {
  849. var group = new Group();
  850. var relationship = data3mf[ 'rels' ][ 0 ];
  851. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  852. for ( var i = 0; i < buildData.length; i ++ ) {
  853. var buildItem = buildData[ i ];
  854. var object3D = objects[ buildItem[ 'objectId' ] ];
  855. // apply transform
  856. var transform = buildItem[ 'transform' ];
  857. if ( transform ) {
  858. object3D.applyMatrix4( transform );
  859. }
  860. group.add( object3D );
  861. }
  862. return group;
  863. }
  864. var data3mf = loadDocument( data );
  865. var objects = buildObjects( data3mf );
  866. return build( objects, data3mf );
  867. },
  868. addExtension: function ( extension ) {
  869. this.availableExtensions.push( extension );
  870. }
  871. } );
  872. export { ThreeMFLoader };