ColladaLoader.js 79 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. AmbientLight,
  7. AnimationClip,
  8. Bone,
  9. BufferGeometry,
  10. ClampToEdgeWrapping,
  11. Color,
  12. DirectionalLight,
  13. DoubleSide,
  14. Euler,
  15. FileLoader,
  16. Float32BufferAttribute,
  17. Group,
  18. Line,
  19. LineBasicMaterial,
  20. LineSegments,
  21. Loader,
  22. LoaderUtils,
  23. MathUtils,
  24. Matrix4,
  25. Mesh,
  26. MeshBasicMaterial,
  27. MeshLambertMaterial,
  28. MeshPhongMaterial,
  29. OrthographicCamera,
  30. PerspectiveCamera,
  31. PointLight,
  32. Quaternion,
  33. QuaternionKeyframeTrack,
  34. RepeatWrapping,
  35. Scene,
  36. Skeleton,
  37. SkinnedMesh,
  38. SpotLight,
  39. TextureLoader,
  40. Vector3,
  41. VectorKeyframeTrack
  42. } from "../../../build/three.module.js";
  43. import { TGALoader } from "../loaders/TGALoader.js";
  44. var ColladaLoader = function ( manager ) {
  45. Loader.call( this, manager );
  46. };
  47. ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ColladaLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  52. var loader = new FileLoader( scope.manager );
  53. loader.setPath( scope.path );
  54. loader.setRequestHeader( scope.requestHeader );
  55. loader.load( url, function ( text ) {
  56. try {
  57. onLoad( scope.parse( text, path ) );
  58. } catch ( e ) {
  59. if ( onError ) {
  60. onError( e );
  61. } else {
  62. console.error( e );
  63. }
  64. scope.manager.itemError( url );
  65. }
  66. }, onProgress, onError );
  67. },
  68. options: {
  69. set convertUpAxis( value ) {
  70. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  71. }
  72. },
  73. parse: function ( text, path ) {
  74. function getElementsByTagName( xml, name ) {
  75. // Non recursive xml.getElementsByTagName() ...
  76. var array = [];
  77. var childNodes = xml.childNodes;
  78. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  79. var child = childNodes[ i ];
  80. if ( child.nodeName === name ) {
  81. array.push( child );
  82. }
  83. }
  84. return array;
  85. }
  86. function parseStrings( text ) {
  87. if ( text.length === 0 ) return [];
  88. var parts = text.trim().split( /\s+/ );
  89. var array = new Array( parts.length );
  90. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  91. array[ i ] = parts[ i ];
  92. }
  93. return array;
  94. }
  95. function parseFloats( text ) {
  96. if ( text.length === 0 ) return [];
  97. var parts = text.trim().split( /\s+/ );
  98. var array = new Array( parts.length );
  99. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  100. array[ i ] = parseFloat( parts[ i ] );
  101. }
  102. return array;
  103. }
  104. function parseInts( text ) {
  105. if ( text.length === 0 ) return [];
  106. var parts = text.trim().split( /\s+/ );
  107. var array = new Array( parts.length );
  108. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  109. array[ i ] = parseInt( parts[ i ] );
  110. }
  111. return array;
  112. }
  113. function parseId( text ) {
  114. return text.substring( 1 );
  115. }
  116. function generateId() {
  117. return 'three_default_' + ( count ++ );
  118. }
  119. function isEmpty( object ) {
  120. return Object.keys( object ).length === 0;
  121. }
  122. // asset
  123. function parseAsset( xml ) {
  124. return {
  125. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  126. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  127. };
  128. }
  129. function parseAssetUnit( xml ) {
  130. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  131. return parseFloat( xml.getAttribute( 'meter' ) );
  132. } else {
  133. return 1; // default 1 meter
  134. }
  135. }
  136. function parseAssetUpAxis( xml ) {
  137. return xml !== undefined ? xml.textContent : 'Y_UP';
  138. }
  139. // library
  140. function parseLibrary( xml, libraryName, nodeName, parser ) {
  141. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  142. if ( library !== undefined ) {
  143. var elements = getElementsByTagName( library, nodeName );
  144. for ( var i = 0; i < elements.length; i ++ ) {
  145. parser( elements[ i ] );
  146. }
  147. }
  148. }
  149. function buildLibrary( data, builder ) {
  150. for ( var name in data ) {
  151. var object = data[ name ];
  152. object.build = builder( data[ name ] );
  153. }
  154. }
  155. // get
  156. function getBuild( data, builder ) {
  157. if ( data.build !== undefined ) return data.build;
  158. data.build = builder( data );
  159. return data.build;
  160. }
  161. // animation
  162. function parseAnimation( xml ) {
  163. var data = {
  164. sources: {},
  165. samplers: {},
  166. channels: {}
  167. };
  168. var hasChildren = false;
  169. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  170. var child = xml.childNodes[ i ];
  171. if ( child.nodeType !== 1 ) continue;
  172. var id;
  173. switch ( child.nodeName ) {
  174. case 'source':
  175. id = child.getAttribute( 'id' );
  176. data.sources[ id ] = parseSource( child );
  177. break;
  178. case 'sampler':
  179. id = child.getAttribute( 'id' );
  180. data.samplers[ id ] = parseAnimationSampler( child );
  181. break;
  182. case 'channel':
  183. id = child.getAttribute( 'target' );
  184. data.channels[ id ] = parseAnimationChannel( child );
  185. break;
  186. case 'animation':
  187. // hierarchy of related animations
  188. parseAnimation( child );
  189. hasChildren = true;
  190. break;
  191. default:
  192. console.log( child );
  193. }
  194. }
  195. if ( hasChildren === false ) {
  196. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  197. library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
  198. }
  199. }
  200. function parseAnimationSampler( xml ) {
  201. var data = {
  202. inputs: {},
  203. };
  204. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  205. var child = xml.childNodes[ i ];
  206. if ( child.nodeType !== 1 ) continue;
  207. switch ( child.nodeName ) {
  208. case 'input':
  209. var id = parseId( child.getAttribute( 'source' ) );
  210. var semantic = child.getAttribute( 'semantic' );
  211. data.inputs[ semantic ] = id;
  212. break;
  213. }
  214. }
  215. return data;
  216. }
  217. function parseAnimationChannel( xml ) {
  218. var data = {};
  219. var target = xml.getAttribute( 'target' );
  220. // parsing SID Addressing Syntax
  221. var parts = target.split( '/' );
  222. var id = parts.shift();
  223. var sid = parts.shift();
  224. // check selection syntax
  225. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  226. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  227. if ( memberSyntax ) {
  228. // member selection access
  229. parts = sid.split( '.' );
  230. sid = parts.shift();
  231. data.member = parts.shift();
  232. } else if ( arraySyntax ) {
  233. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  234. var indices = sid.split( '(' );
  235. sid = indices.shift();
  236. for ( var i = 0; i < indices.length; i ++ ) {
  237. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  238. }
  239. data.indices = indices;
  240. }
  241. data.id = id;
  242. data.sid = sid;
  243. data.arraySyntax = arraySyntax;
  244. data.memberSyntax = memberSyntax;
  245. data.sampler = parseId( xml.getAttribute( 'source' ) );
  246. return data;
  247. }
  248. function buildAnimation( data ) {
  249. var tracks = [];
  250. var channels = data.channels;
  251. var samplers = data.samplers;
  252. var sources = data.sources;
  253. for ( var target in channels ) {
  254. if ( channels.hasOwnProperty( target ) ) {
  255. var channel = channels[ target ];
  256. var sampler = samplers[ channel.sampler ];
  257. var inputId = sampler.inputs.INPUT;
  258. var outputId = sampler.inputs.OUTPUT;
  259. var inputSource = sources[ inputId ];
  260. var outputSource = sources[ outputId ];
  261. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  262. createKeyframeTracks( animation, tracks );
  263. }
  264. }
  265. return tracks;
  266. }
  267. function getAnimation( id ) {
  268. return getBuild( library.animations[ id ], buildAnimation );
  269. }
  270. function buildAnimationChannel( channel, inputSource, outputSource ) {
  271. var node = library.nodes[ channel.id ];
  272. var object3D = getNode( node.id );
  273. var transform = node.transforms[ channel.sid ];
  274. var defaultMatrix = node.matrix.clone().transpose();
  275. var time, stride;
  276. var i, il, j, jl;
  277. var data = {};
  278. // the collada spec allows the animation of data in various ways.
  279. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  280. switch ( transform ) {
  281. case 'matrix':
  282. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  283. time = inputSource.array[ i ];
  284. stride = i * outputSource.stride;
  285. if ( data[ time ] === undefined ) data[ time ] = {};
  286. if ( channel.arraySyntax === true ) {
  287. var value = outputSource.array[ stride ];
  288. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  289. data[ time ][ index ] = value;
  290. } else {
  291. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  292. data[ time ][ j ] = outputSource.array[ stride + j ];
  293. }
  294. }
  295. }
  296. break;
  297. case 'translate':
  298. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  299. break;
  300. case 'rotate':
  301. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  302. break;
  303. case 'scale':
  304. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  305. break;
  306. }
  307. var keyframes = prepareAnimationData( data, defaultMatrix );
  308. var animation = {
  309. name: object3D.uuid,
  310. keyframes: keyframes
  311. };
  312. return animation;
  313. }
  314. function prepareAnimationData( data, defaultMatrix ) {
  315. var keyframes = [];
  316. // transfer data into a sortable array
  317. for ( var time in data ) {
  318. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  319. }
  320. // ensure keyframes are sorted by time
  321. keyframes.sort( ascending );
  322. // now we clean up all animation data, so we can use them for keyframe tracks
  323. for ( var i = 0; i < 16; i ++ ) {
  324. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  325. }
  326. return keyframes;
  327. // array sort function
  328. function ascending( a, b ) {
  329. return a.time - b.time;
  330. }
  331. }
  332. var position = new Vector3();
  333. var scale = new Vector3();
  334. var quaternion = new Quaternion();
  335. function createKeyframeTracks( animation, tracks ) {
  336. var keyframes = animation.keyframes;
  337. var name = animation.name;
  338. var times = [];
  339. var positionData = [];
  340. var quaternionData = [];
  341. var scaleData = [];
  342. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  343. var keyframe = keyframes[ i ];
  344. var time = keyframe.time;
  345. var value = keyframe.value;
  346. matrix.fromArray( value ).transpose();
  347. matrix.decompose( position, quaternion, scale );
  348. times.push( time );
  349. positionData.push( position.x, position.y, position.z );
  350. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  351. scaleData.push( scale.x, scale.y, scale.z );
  352. }
  353. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  354. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  355. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  356. return tracks;
  357. }
  358. function transformAnimationData( keyframes, property, defaultValue ) {
  359. var keyframe;
  360. var empty = true;
  361. var i, l;
  362. // check, if values of a property are missing in our keyframes
  363. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  364. keyframe = keyframes[ i ];
  365. if ( keyframe.value[ property ] === undefined ) {
  366. keyframe.value[ property ] = null; // mark as missing
  367. } else {
  368. empty = false;
  369. }
  370. }
  371. if ( empty === true ) {
  372. // no values at all, so we set a default value
  373. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  374. keyframe = keyframes[ i ];
  375. keyframe.value[ property ] = defaultValue;
  376. }
  377. } else {
  378. // filling gaps
  379. createMissingKeyframes( keyframes, property );
  380. }
  381. }
  382. function createMissingKeyframes( keyframes, property ) {
  383. var prev, next;
  384. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  385. var keyframe = keyframes[ i ];
  386. if ( keyframe.value[ property ] === null ) {
  387. prev = getPrev( keyframes, i, property );
  388. next = getNext( keyframes, i, property );
  389. if ( prev === null ) {
  390. keyframe.value[ property ] = next.value[ property ];
  391. continue;
  392. }
  393. if ( next === null ) {
  394. keyframe.value[ property ] = prev.value[ property ];
  395. continue;
  396. }
  397. interpolate( keyframe, prev, next, property );
  398. }
  399. }
  400. }
  401. function getPrev( keyframes, i, property ) {
  402. while ( i >= 0 ) {
  403. var keyframe = keyframes[ i ];
  404. if ( keyframe.value[ property ] !== null ) return keyframe;
  405. i --;
  406. }
  407. return null;
  408. }
  409. function getNext( keyframes, i, property ) {
  410. while ( i < keyframes.length ) {
  411. var keyframe = keyframes[ i ];
  412. if ( keyframe.value[ property ] !== null ) return keyframe;
  413. i ++;
  414. }
  415. return null;
  416. }
  417. function interpolate( key, prev, next, property ) {
  418. if ( ( next.time - prev.time ) === 0 ) {
  419. key.value[ property ] = prev.value[ property ];
  420. return;
  421. }
  422. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  423. }
  424. // animation clips
  425. function parseAnimationClip( xml ) {
  426. var data = {
  427. name: xml.getAttribute( 'id' ) || 'default',
  428. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  429. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  430. animations: []
  431. };
  432. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  433. var child = xml.childNodes[ i ];
  434. if ( child.nodeType !== 1 ) continue;
  435. switch ( child.nodeName ) {
  436. case 'instance_animation':
  437. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  438. break;
  439. }
  440. }
  441. library.clips[ xml.getAttribute( 'id' ) ] = data;
  442. }
  443. function buildAnimationClip( data ) {
  444. var tracks = [];
  445. var name = data.name;
  446. var duration = ( data.end - data.start ) || - 1;
  447. var animations = data.animations;
  448. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  449. var animationTracks = getAnimation( animations[ i ] );
  450. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  451. tracks.push( animationTracks[ j ] );
  452. }
  453. }
  454. return new AnimationClip( name, duration, tracks );
  455. }
  456. function getAnimationClip( id ) {
  457. return getBuild( library.clips[ id ], buildAnimationClip );
  458. }
  459. // controller
  460. function parseController( xml ) {
  461. var data = {};
  462. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  463. var child = xml.childNodes[ i ];
  464. if ( child.nodeType !== 1 ) continue;
  465. switch ( child.nodeName ) {
  466. case 'skin':
  467. // there is exactly one skin per controller
  468. data.id = parseId( child.getAttribute( 'source' ) );
  469. data.skin = parseSkin( child );
  470. break;
  471. case 'morph':
  472. data.id = parseId( child.getAttribute( 'source' ) );
  473. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  474. break;
  475. }
  476. }
  477. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  478. }
  479. function parseSkin( xml ) {
  480. var data = {
  481. sources: {}
  482. };
  483. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  484. var child = xml.childNodes[ i ];
  485. if ( child.nodeType !== 1 ) continue;
  486. switch ( child.nodeName ) {
  487. case 'bind_shape_matrix':
  488. data.bindShapeMatrix = parseFloats( child.textContent );
  489. break;
  490. case 'source':
  491. var id = child.getAttribute( 'id' );
  492. data.sources[ id ] = parseSource( child );
  493. break;
  494. case 'joints':
  495. data.joints = parseJoints( child );
  496. break;
  497. case 'vertex_weights':
  498. data.vertexWeights = parseVertexWeights( child );
  499. break;
  500. }
  501. }
  502. return data;
  503. }
  504. function parseJoints( xml ) {
  505. var data = {
  506. inputs: {}
  507. };
  508. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  509. var child = xml.childNodes[ i ];
  510. if ( child.nodeType !== 1 ) continue;
  511. switch ( child.nodeName ) {
  512. case 'input':
  513. var semantic = child.getAttribute( 'semantic' );
  514. var id = parseId( child.getAttribute( 'source' ) );
  515. data.inputs[ semantic ] = id;
  516. break;
  517. }
  518. }
  519. return data;
  520. }
  521. function parseVertexWeights( xml ) {
  522. var data = {
  523. inputs: {}
  524. };
  525. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  526. var child = xml.childNodes[ i ];
  527. if ( child.nodeType !== 1 ) continue;
  528. switch ( child.nodeName ) {
  529. case 'input':
  530. var semantic = child.getAttribute( 'semantic' );
  531. var id = parseId( child.getAttribute( 'source' ) );
  532. var offset = parseInt( child.getAttribute( 'offset' ) );
  533. data.inputs[ semantic ] = { id: id, offset: offset };
  534. break;
  535. case 'vcount':
  536. data.vcount = parseInts( child.textContent );
  537. break;
  538. case 'v':
  539. data.v = parseInts( child.textContent );
  540. break;
  541. }
  542. }
  543. return data;
  544. }
  545. function buildController( data ) {
  546. var build = {
  547. id: data.id
  548. };
  549. var geometry = library.geometries[ build.id ];
  550. if ( data.skin !== undefined ) {
  551. build.skin = buildSkin( data.skin );
  552. // we enhance the 'sources' property of the corresponding geometry with our skin data
  553. geometry.sources.skinIndices = build.skin.indices;
  554. geometry.sources.skinWeights = build.skin.weights;
  555. }
  556. return build;
  557. }
  558. function buildSkin( data ) {
  559. var BONE_LIMIT = 4;
  560. var build = {
  561. joints: [], // this must be an array to preserve the joint order
  562. indices: {
  563. array: [],
  564. stride: BONE_LIMIT
  565. },
  566. weights: {
  567. array: [],
  568. stride: BONE_LIMIT
  569. }
  570. };
  571. var sources = data.sources;
  572. var vertexWeights = data.vertexWeights;
  573. var vcount = vertexWeights.vcount;
  574. var v = vertexWeights.v;
  575. var jointOffset = vertexWeights.inputs.JOINT.offset;
  576. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  577. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  578. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  579. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  580. var stride = 0;
  581. var i, j, l;
  582. // procces skin data for each vertex
  583. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  584. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  585. var vertexSkinData = [];
  586. for ( j = 0; j < jointCount; j ++ ) {
  587. var skinIndex = v[ stride + jointOffset ];
  588. var weightId = v[ stride + weightOffset ];
  589. var skinWeight = weights[ weightId ];
  590. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  591. stride += 2;
  592. }
  593. // we sort the joints in descending order based on the weights.
  594. // this ensures, we only procced the most important joints of the vertex
  595. vertexSkinData.sort( descending );
  596. // now we provide for each vertex a set of four index and weight values.
  597. // the order of the skin data matches the order of vertices
  598. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  599. var d = vertexSkinData[ j ];
  600. if ( d !== undefined ) {
  601. build.indices.array.push( d.index );
  602. build.weights.array.push( d.weight );
  603. } else {
  604. build.indices.array.push( 0 );
  605. build.weights.array.push( 0 );
  606. }
  607. }
  608. }
  609. // setup bind matrix
  610. if ( data.bindShapeMatrix ) {
  611. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  612. } else {
  613. build.bindMatrix = new Matrix4().identity();
  614. }
  615. // process bones and inverse bind matrix data
  616. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  617. var name = jointSource.array[ i ];
  618. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  619. build.joints.push( { name: name, boneInverse: boneInverse } );
  620. }
  621. return build;
  622. // array sort function
  623. function descending( a, b ) {
  624. return b.weight - a.weight;
  625. }
  626. }
  627. function getController( id ) {
  628. return getBuild( library.controllers[ id ], buildController );
  629. }
  630. // image
  631. function parseImage( xml ) {
  632. var data = {
  633. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  634. };
  635. library.images[ xml.getAttribute( 'id' ) ] = data;
  636. }
  637. function buildImage( data ) {
  638. if ( data.build !== undefined ) return data.build;
  639. return data.init_from;
  640. }
  641. function getImage( id ) {
  642. var data = library.images[ id ];
  643. if ( data !== undefined ) {
  644. return getBuild( data, buildImage );
  645. }
  646. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  647. return null;
  648. }
  649. // effect
  650. function parseEffect( xml ) {
  651. var data = {};
  652. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  653. var child = xml.childNodes[ i ];
  654. if ( child.nodeType !== 1 ) continue;
  655. switch ( child.nodeName ) {
  656. case 'profile_COMMON':
  657. data.profile = parseEffectProfileCOMMON( child );
  658. break;
  659. }
  660. }
  661. library.effects[ xml.getAttribute( 'id' ) ] = data;
  662. }
  663. function parseEffectProfileCOMMON( xml ) {
  664. var data = {
  665. surfaces: {},
  666. samplers: {}
  667. };
  668. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  669. var child = xml.childNodes[ i ];
  670. if ( child.nodeType !== 1 ) continue;
  671. switch ( child.nodeName ) {
  672. case 'newparam':
  673. parseEffectNewparam( child, data );
  674. break;
  675. case 'technique':
  676. data.technique = parseEffectTechnique( child );
  677. break;
  678. case 'extra':
  679. data.extra = parseEffectExtra( child );
  680. break;
  681. }
  682. }
  683. return data;
  684. }
  685. function parseEffectNewparam( xml, data ) {
  686. var sid = xml.getAttribute( 'sid' );
  687. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  688. var child = xml.childNodes[ i ];
  689. if ( child.nodeType !== 1 ) continue;
  690. switch ( child.nodeName ) {
  691. case 'surface':
  692. data.surfaces[ sid ] = parseEffectSurface( child );
  693. break;
  694. case 'sampler2D':
  695. data.samplers[ sid ] = parseEffectSampler( child );
  696. break;
  697. }
  698. }
  699. }
  700. function parseEffectSurface( xml ) {
  701. var data = {};
  702. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  703. var child = xml.childNodes[ i ];
  704. if ( child.nodeType !== 1 ) continue;
  705. switch ( child.nodeName ) {
  706. case 'init_from':
  707. data.init_from = child.textContent;
  708. break;
  709. }
  710. }
  711. return data;
  712. }
  713. function parseEffectSampler( xml ) {
  714. var data = {};
  715. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  716. var child = xml.childNodes[ i ];
  717. if ( child.nodeType !== 1 ) continue;
  718. switch ( child.nodeName ) {
  719. case 'source':
  720. data.source = child.textContent;
  721. break;
  722. }
  723. }
  724. return data;
  725. }
  726. function parseEffectTechnique( xml ) {
  727. var data = {};
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'constant':
  733. case 'lambert':
  734. case 'blinn':
  735. case 'phong':
  736. data.type = child.nodeName;
  737. data.parameters = parseEffectParameters( child );
  738. break;
  739. }
  740. }
  741. return data;
  742. }
  743. function parseEffectParameters( xml ) {
  744. var data = {};
  745. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  746. var child = xml.childNodes[ i ];
  747. if ( child.nodeType !== 1 ) continue;
  748. switch ( child.nodeName ) {
  749. case 'emission':
  750. case 'diffuse':
  751. case 'specular':
  752. case 'bump':
  753. case 'ambient':
  754. case 'shininess':
  755. case 'transparency':
  756. data[ child.nodeName ] = parseEffectParameter( child );
  757. break;
  758. case 'transparent':
  759. data[ child.nodeName ] = {
  760. opaque: child.getAttribute( 'opaque' ),
  761. data: parseEffectParameter( child )
  762. };
  763. break;
  764. }
  765. }
  766. return data;
  767. }
  768. function parseEffectParameter( xml ) {
  769. var data = {};
  770. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  771. var child = xml.childNodes[ i ];
  772. if ( child.nodeType !== 1 ) continue;
  773. switch ( child.nodeName ) {
  774. case 'color':
  775. data[ child.nodeName ] = parseFloats( child.textContent );
  776. break;
  777. case 'float':
  778. data[ child.nodeName ] = parseFloat( child.textContent );
  779. break;
  780. case 'texture':
  781. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  782. break;
  783. }
  784. }
  785. return data;
  786. }
  787. function parseEffectParameterTexture( xml ) {
  788. var data = {
  789. technique: {}
  790. };
  791. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  792. var child = xml.childNodes[ i ];
  793. if ( child.nodeType !== 1 ) continue;
  794. switch ( child.nodeName ) {
  795. case 'extra':
  796. parseEffectParameterTextureExtra( child, data );
  797. break;
  798. }
  799. }
  800. return data;
  801. }
  802. function parseEffectParameterTextureExtra( xml, data ) {
  803. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  804. var child = xml.childNodes[ i ];
  805. if ( child.nodeType !== 1 ) continue;
  806. switch ( child.nodeName ) {
  807. case 'technique':
  808. parseEffectParameterTextureExtraTechnique( child, data );
  809. break;
  810. }
  811. }
  812. }
  813. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  814. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  815. var child = xml.childNodes[ i ];
  816. if ( child.nodeType !== 1 ) continue;
  817. switch ( child.nodeName ) {
  818. case 'repeatU':
  819. case 'repeatV':
  820. case 'offsetU':
  821. case 'offsetV':
  822. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  823. break;
  824. case 'wrapU':
  825. case 'wrapV':
  826. // some files have values for wrapU/wrapV which become NaN via parseInt
  827. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  828. data.technique[ child.nodeName ] = 1;
  829. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  830. data.technique[ child.nodeName ] = 0;
  831. } else {
  832. data.technique[ child.nodeName ] = parseInt( child.textContent );
  833. }
  834. break;
  835. }
  836. }
  837. }
  838. function parseEffectExtra( xml ) {
  839. var data = {};
  840. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  841. var child = xml.childNodes[ i ];
  842. if ( child.nodeType !== 1 ) continue;
  843. switch ( child.nodeName ) {
  844. case 'technique':
  845. data.technique = parseEffectExtraTechnique( child );
  846. break;
  847. }
  848. }
  849. return data;
  850. }
  851. function parseEffectExtraTechnique( xml ) {
  852. var data = {};
  853. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  854. var child = xml.childNodes[ i ];
  855. if ( child.nodeType !== 1 ) continue;
  856. switch ( child.nodeName ) {
  857. case 'double_sided':
  858. data[ child.nodeName ] = parseInt( child.textContent );
  859. break;
  860. }
  861. }
  862. return data;
  863. }
  864. function buildEffect( data ) {
  865. return data;
  866. }
  867. function getEffect( id ) {
  868. return getBuild( library.effects[ id ], buildEffect );
  869. }
  870. // material
  871. function parseMaterial( xml ) {
  872. var data = {
  873. name: xml.getAttribute( 'name' )
  874. };
  875. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  876. var child = xml.childNodes[ i ];
  877. if ( child.nodeType !== 1 ) continue;
  878. switch ( child.nodeName ) {
  879. case 'instance_effect':
  880. data.url = parseId( child.getAttribute( 'url' ) );
  881. break;
  882. }
  883. }
  884. library.materials[ xml.getAttribute( 'id' ) ] = data;
  885. }
  886. function getTextureLoader( image ) {
  887. var loader;
  888. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  889. extension = extension.toLowerCase();
  890. switch ( extension ) {
  891. case 'tga':
  892. loader = tgaLoader;
  893. break;
  894. default:
  895. loader = textureLoader;
  896. }
  897. return loader;
  898. }
  899. function buildMaterial( data ) {
  900. var effect = getEffect( data.url );
  901. var technique = effect.profile.technique;
  902. var extra = effect.profile.extra;
  903. var material;
  904. switch ( technique.type ) {
  905. case 'phong':
  906. case 'blinn':
  907. material = new MeshPhongMaterial();
  908. break;
  909. case 'lambert':
  910. material = new MeshLambertMaterial();
  911. break;
  912. default:
  913. material = new MeshBasicMaterial();
  914. break;
  915. }
  916. material.name = data.name || '';
  917. function getTexture( textureObject ) {
  918. var sampler = effect.profile.samplers[ textureObject.id ];
  919. var image = null;
  920. // get image
  921. if ( sampler !== undefined ) {
  922. var surface = effect.profile.surfaces[ sampler.source ];
  923. image = getImage( surface.init_from );
  924. } else {
  925. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  926. image = getImage( textureObject.id );
  927. }
  928. // create texture if image is avaiable
  929. if ( image !== null ) {
  930. var loader = getTextureLoader( image );
  931. if ( loader !== undefined ) {
  932. var texture = loader.load( image );
  933. var extra = textureObject.extra;
  934. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  935. var technique = extra.technique;
  936. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  937. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  938. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  939. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  940. } else {
  941. texture.wrapS = RepeatWrapping;
  942. texture.wrapT = RepeatWrapping;
  943. }
  944. return texture;
  945. } else {
  946. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  947. return null;
  948. }
  949. } else {
  950. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  951. return null;
  952. }
  953. }
  954. var parameters = technique.parameters;
  955. for ( var key in parameters ) {
  956. var parameter = parameters[ key ];
  957. switch ( key ) {
  958. case 'diffuse':
  959. if ( parameter.color ) material.color.fromArray( parameter.color );
  960. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  961. break;
  962. case 'specular':
  963. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  964. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  965. break;
  966. case 'bump':
  967. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  968. break;
  969. case 'ambient':
  970. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  971. break;
  972. case 'shininess':
  973. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  974. break;
  975. case 'emission':
  976. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  977. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  978. break;
  979. }
  980. }
  981. //
  982. var transparent = parameters[ 'transparent' ];
  983. var transparency = parameters[ 'transparency' ];
  984. // <transparency> does not exist but <transparent>
  985. if ( transparency === undefined && transparent ) {
  986. transparency = {
  987. float: 1
  988. };
  989. }
  990. // <transparent> does not exist but <transparency>
  991. if ( transparent === undefined && transparency ) {
  992. transparent = {
  993. opaque: 'A_ONE',
  994. data: {
  995. color: [ 1, 1, 1, 1 ]
  996. } };
  997. }
  998. if ( transparent && transparency ) {
  999. // handle case if a texture exists but no color
  1000. if ( transparent.data.texture ) {
  1001. // we do not set an alpha map (see #13792)
  1002. material.transparent = true;
  1003. } else {
  1004. var color = transparent.data.color;
  1005. switch ( transparent.opaque ) {
  1006. case 'A_ONE':
  1007. material.opacity = color[ 3 ] * transparency.float;
  1008. break;
  1009. case 'RGB_ZERO':
  1010. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  1011. break;
  1012. case 'A_ZERO':
  1013. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  1014. break;
  1015. case 'RGB_ONE':
  1016. material.opacity = color[ 0 ] * transparency.float;
  1017. break;
  1018. default:
  1019. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1020. }
  1021. if ( material.opacity < 1 ) material.transparent = true;
  1022. }
  1023. }
  1024. //
  1025. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1026. material.side = DoubleSide;
  1027. }
  1028. return material;
  1029. }
  1030. function getMaterial( id ) {
  1031. return getBuild( library.materials[ id ], buildMaterial );
  1032. }
  1033. // camera
  1034. function parseCamera( xml ) {
  1035. var data = {
  1036. name: xml.getAttribute( 'name' )
  1037. };
  1038. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1039. var child = xml.childNodes[ i ];
  1040. if ( child.nodeType !== 1 ) continue;
  1041. switch ( child.nodeName ) {
  1042. case 'optics':
  1043. data.optics = parseCameraOptics( child );
  1044. break;
  1045. }
  1046. }
  1047. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1048. }
  1049. function parseCameraOptics( xml ) {
  1050. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1051. var child = xml.childNodes[ i ];
  1052. switch ( child.nodeName ) {
  1053. case 'technique_common':
  1054. return parseCameraTechnique( child );
  1055. }
  1056. }
  1057. return {};
  1058. }
  1059. function parseCameraTechnique( xml ) {
  1060. var data = {};
  1061. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1062. var child = xml.childNodes[ i ];
  1063. switch ( child.nodeName ) {
  1064. case 'perspective':
  1065. case 'orthographic':
  1066. data.technique = child.nodeName;
  1067. data.parameters = parseCameraParameters( child );
  1068. break;
  1069. }
  1070. }
  1071. return data;
  1072. }
  1073. function parseCameraParameters( xml ) {
  1074. var data = {};
  1075. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1076. var child = xml.childNodes[ i ];
  1077. switch ( child.nodeName ) {
  1078. case 'xfov':
  1079. case 'yfov':
  1080. case 'xmag':
  1081. case 'ymag':
  1082. case 'znear':
  1083. case 'zfar':
  1084. case 'aspect_ratio':
  1085. data[ child.nodeName ] = parseFloat( child.textContent );
  1086. break;
  1087. }
  1088. }
  1089. return data;
  1090. }
  1091. function buildCamera( data ) {
  1092. var camera;
  1093. switch ( data.optics.technique ) {
  1094. case 'perspective':
  1095. camera = new PerspectiveCamera(
  1096. data.optics.parameters.yfov,
  1097. data.optics.parameters.aspect_ratio,
  1098. data.optics.parameters.znear,
  1099. data.optics.parameters.zfar
  1100. );
  1101. break;
  1102. case 'orthographic':
  1103. var ymag = data.optics.parameters.ymag;
  1104. var xmag = data.optics.parameters.xmag;
  1105. var aspectRatio = data.optics.parameters.aspect_ratio;
  1106. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1107. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1108. xmag *= 0.5;
  1109. ymag *= 0.5;
  1110. camera = new OrthographicCamera(
  1111. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1112. data.optics.parameters.znear,
  1113. data.optics.parameters.zfar
  1114. );
  1115. break;
  1116. default:
  1117. camera = new PerspectiveCamera();
  1118. break;
  1119. }
  1120. camera.name = data.name || '';
  1121. return camera;
  1122. }
  1123. function getCamera( id ) {
  1124. var data = library.cameras[ id ];
  1125. if ( data !== undefined ) {
  1126. return getBuild( data, buildCamera );
  1127. }
  1128. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1129. return null;
  1130. }
  1131. // light
  1132. function parseLight( xml ) {
  1133. var data = {};
  1134. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1135. var child = xml.childNodes[ i ];
  1136. if ( child.nodeType !== 1 ) continue;
  1137. switch ( child.nodeName ) {
  1138. case 'technique_common':
  1139. data = parseLightTechnique( child );
  1140. break;
  1141. }
  1142. }
  1143. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1144. }
  1145. function parseLightTechnique( xml ) {
  1146. var data = {};
  1147. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1148. var child = xml.childNodes[ i ];
  1149. if ( child.nodeType !== 1 ) continue;
  1150. switch ( child.nodeName ) {
  1151. case 'directional':
  1152. case 'point':
  1153. case 'spot':
  1154. case 'ambient':
  1155. data.technique = child.nodeName;
  1156. data.parameters = parseLightParameters( child );
  1157. }
  1158. }
  1159. return data;
  1160. }
  1161. function parseLightParameters( xml ) {
  1162. var data = {};
  1163. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1164. var child = xml.childNodes[ i ];
  1165. if ( child.nodeType !== 1 ) continue;
  1166. switch ( child.nodeName ) {
  1167. case 'color':
  1168. var array = parseFloats( child.textContent );
  1169. data.color = new Color().fromArray( array );
  1170. break;
  1171. case 'falloff_angle':
  1172. data.falloffAngle = parseFloat( child.textContent );
  1173. break;
  1174. case 'quadratic_attenuation':
  1175. var f = parseFloat( child.textContent );
  1176. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1177. break;
  1178. }
  1179. }
  1180. return data;
  1181. }
  1182. function buildLight( data ) {
  1183. var light;
  1184. switch ( data.technique ) {
  1185. case 'directional':
  1186. light = new DirectionalLight();
  1187. break;
  1188. case 'point':
  1189. light = new PointLight();
  1190. break;
  1191. case 'spot':
  1192. light = new SpotLight();
  1193. break;
  1194. case 'ambient':
  1195. light = new AmbientLight();
  1196. break;
  1197. }
  1198. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1199. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1200. return light;
  1201. }
  1202. function getLight( id ) {
  1203. var data = library.lights[ id ];
  1204. if ( data !== undefined ) {
  1205. return getBuild( data, buildLight );
  1206. }
  1207. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1208. return null;
  1209. }
  1210. // geometry
  1211. function parseGeometry( xml ) {
  1212. var data = {
  1213. name: xml.getAttribute( 'name' ),
  1214. sources: {},
  1215. vertices: {},
  1216. primitives: []
  1217. };
  1218. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1219. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1220. if ( mesh === undefined ) return;
  1221. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1222. var child = mesh.childNodes[ i ];
  1223. if ( child.nodeType !== 1 ) continue;
  1224. var id = child.getAttribute( 'id' );
  1225. switch ( child.nodeName ) {
  1226. case 'source':
  1227. data.sources[ id ] = parseSource( child );
  1228. break;
  1229. case 'vertices':
  1230. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1231. data.vertices = parseGeometryVertices( child );
  1232. break;
  1233. case 'polygons':
  1234. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1235. break;
  1236. case 'lines':
  1237. case 'linestrips':
  1238. case 'polylist':
  1239. case 'triangles':
  1240. data.primitives.push( parseGeometryPrimitive( child ) );
  1241. break;
  1242. default:
  1243. console.log( child );
  1244. }
  1245. }
  1246. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1247. }
  1248. function parseSource( xml ) {
  1249. var data = {
  1250. array: [],
  1251. stride: 3
  1252. };
  1253. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1254. var child = xml.childNodes[ i ];
  1255. if ( child.nodeType !== 1 ) continue;
  1256. switch ( child.nodeName ) {
  1257. case 'float_array':
  1258. data.array = parseFloats( child.textContent );
  1259. break;
  1260. case 'Name_array':
  1261. data.array = parseStrings( child.textContent );
  1262. break;
  1263. case 'technique_common':
  1264. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1265. if ( accessor !== undefined ) {
  1266. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1267. }
  1268. break;
  1269. }
  1270. }
  1271. return data;
  1272. }
  1273. function parseGeometryVertices( xml ) {
  1274. var data = {};
  1275. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1276. var child = xml.childNodes[ i ];
  1277. if ( child.nodeType !== 1 ) continue;
  1278. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1279. }
  1280. return data;
  1281. }
  1282. function parseGeometryPrimitive( xml ) {
  1283. var primitive = {
  1284. type: xml.nodeName,
  1285. material: xml.getAttribute( 'material' ),
  1286. count: parseInt( xml.getAttribute( 'count' ) ),
  1287. inputs: {},
  1288. stride: 0,
  1289. hasUV: false
  1290. };
  1291. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1292. var child = xml.childNodes[ i ];
  1293. if ( child.nodeType !== 1 ) continue;
  1294. switch ( child.nodeName ) {
  1295. case 'input':
  1296. var id = parseId( child.getAttribute( 'source' ) );
  1297. var semantic = child.getAttribute( 'semantic' );
  1298. var offset = parseInt( child.getAttribute( 'offset' ) );
  1299. var set = parseInt( child.getAttribute( 'set' ) );
  1300. var inputname = ( set > 0 ? semantic + set : semantic );
  1301. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1302. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1303. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1304. break;
  1305. case 'vcount':
  1306. primitive.vcount = parseInts( child.textContent );
  1307. break;
  1308. case 'p':
  1309. primitive.p = parseInts( child.textContent );
  1310. break;
  1311. }
  1312. }
  1313. return primitive;
  1314. }
  1315. function groupPrimitives( primitives ) {
  1316. var build = {};
  1317. for ( var i = 0; i < primitives.length; i ++ ) {
  1318. var primitive = primitives[ i ];
  1319. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1320. build[ primitive.type ].push( primitive );
  1321. }
  1322. return build;
  1323. }
  1324. function checkUVCoordinates( primitives ) {
  1325. var count = 0;
  1326. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1327. var primitive = primitives[ i ];
  1328. if ( primitive.hasUV === true ) {
  1329. count ++;
  1330. }
  1331. }
  1332. if ( count > 0 && count < primitives.length ) {
  1333. primitives.uvsNeedsFix = true;
  1334. }
  1335. }
  1336. function buildGeometry( data ) {
  1337. var build = {};
  1338. var sources = data.sources;
  1339. var vertices = data.vertices;
  1340. var primitives = data.primitives;
  1341. if ( primitives.length === 0 ) return {};
  1342. // our goal is to create one buffer geometry for a single type of primitives
  1343. // first, we group all primitives by their type
  1344. var groupedPrimitives = groupPrimitives( primitives );
  1345. for ( var type in groupedPrimitives ) {
  1346. var primitiveType = groupedPrimitives[ type ];
  1347. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1348. checkUVCoordinates( primitiveType );
  1349. // third, create a buffer geometry for each type of primitives
  1350. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1351. }
  1352. return build;
  1353. }
  1354. function buildGeometryType( primitives, sources, vertices ) {
  1355. var build = {};
  1356. var position = { array: [], stride: 0 };
  1357. var normal = { array: [], stride: 0 };
  1358. var uv = { array: [], stride: 0 };
  1359. var uv2 = { array: [], stride: 0 };
  1360. var color = { array: [], stride: 0 };
  1361. var skinIndex = { array: [], stride: 4 };
  1362. var skinWeight = { array: [], stride: 4 };
  1363. var geometry = new BufferGeometry();
  1364. var materialKeys = [];
  1365. var start = 0;
  1366. for ( var p = 0; p < primitives.length; p ++ ) {
  1367. var primitive = primitives[ p ];
  1368. var inputs = primitive.inputs;
  1369. // groups
  1370. var count = 0;
  1371. switch ( primitive.type ) {
  1372. case 'lines':
  1373. case 'linestrips':
  1374. count = primitive.count * 2;
  1375. break;
  1376. case 'triangles':
  1377. count = primitive.count * 3;
  1378. break;
  1379. case 'polylist':
  1380. for ( var g = 0; g < primitive.count; g ++ ) {
  1381. var vc = primitive.vcount[ g ];
  1382. switch ( vc ) {
  1383. case 3:
  1384. count += 3; // single triangle
  1385. break;
  1386. case 4:
  1387. count += 6; // quad, subdivided into two triangles
  1388. break;
  1389. default:
  1390. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1391. break;
  1392. }
  1393. }
  1394. break;
  1395. default:
  1396. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1397. }
  1398. geometry.addGroup( start, count, p );
  1399. start += count;
  1400. // material
  1401. if ( primitive.material ) {
  1402. materialKeys.push( primitive.material );
  1403. }
  1404. // geometry data
  1405. for ( var name in inputs ) {
  1406. var input = inputs[ name ];
  1407. switch ( name ) {
  1408. case 'VERTEX':
  1409. for ( var key in vertices ) {
  1410. var id = vertices[ key ];
  1411. switch ( key ) {
  1412. case 'POSITION':
  1413. var prevLength = position.array.length;
  1414. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1415. position.stride = sources[ id ].stride;
  1416. if ( sources.skinWeights && sources.skinIndices ) {
  1417. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1418. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1419. }
  1420. // see #3803
  1421. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1422. var count = ( position.array.length - prevLength ) / position.stride;
  1423. for ( var i = 0; i < count; i ++ ) {
  1424. // fill missing uv coordinates
  1425. uv.array.push( 0, 0 );
  1426. }
  1427. }
  1428. break;
  1429. case 'NORMAL':
  1430. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1431. normal.stride = sources[ id ].stride;
  1432. break;
  1433. case 'COLOR':
  1434. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1435. color.stride = sources[ id ].stride;
  1436. break;
  1437. case 'TEXCOORD':
  1438. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1439. uv.stride = sources[ id ].stride;
  1440. break;
  1441. case 'TEXCOORD1':
  1442. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1443. uv.stride = sources[ id ].stride;
  1444. break;
  1445. default:
  1446. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1447. }
  1448. }
  1449. break;
  1450. case 'NORMAL':
  1451. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1452. normal.stride = sources[ input.id ].stride;
  1453. break;
  1454. case 'COLOR':
  1455. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1456. color.stride = sources[ input.id ].stride;
  1457. break;
  1458. case 'TEXCOORD':
  1459. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1460. uv.stride = sources[ input.id ].stride;
  1461. break;
  1462. case 'TEXCOORD1':
  1463. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1464. uv2.stride = sources[ input.id ].stride;
  1465. break;
  1466. }
  1467. }
  1468. }
  1469. // build geometry
  1470. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1471. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1472. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1473. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1474. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1475. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1476. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1477. build.data = geometry;
  1478. build.type = primitives[ 0 ].type;
  1479. build.materialKeys = materialKeys;
  1480. return build;
  1481. }
  1482. function buildGeometryData( primitive, source, offset, array ) {
  1483. var indices = primitive.p;
  1484. var stride = primitive.stride;
  1485. var vcount = primitive.vcount;
  1486. function pushVector( i ) {
  1487. var index = indices[ i + offset ] * sourceStride;
  1488. var length = index + sourceStride;
  1489. for ( ; index < length; index ++ ) {
  1490. array.push( sourceArray[ index ] );
  1491. }
  1492. }
  1493. var sourceArray = source.array;
  1494. var sourceStride = source.stride;
  1495. if ( primitive.vcount !== undefined ) {
  1496. var index = 0;
  1497. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1498. var count = vcount[ i ];
  1499. if ( count === 4 ) {
  1500. var a = index + stride * 0;
  1501. var b = index + stride * 1;
  1502. var c = index + stride * 2;
  1503. var d = index + stride * 3;
  1504. pushVector( a ); pushVector( b ); pushVector( d );
  1505. pushVector( b ); pushVector( c ); pushVector( d );
  1506. } else if ( count === 3 ) {
  1507. var a = index + stride * 0;
  1508. var b = index + stride * 1;
  1509. var c = index + stride * 2;
  1510. pushVector( a ); pushVector( b ); pushVector( c );
  1511. } else if ( count > 4 ) {
  1512. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1513. var a = index + stride * 0;
  1514. var b = index + stride * k;
  1515. var c = index + stride * ( k + 1 );
  1516. pushVector( a ); pushVector( b ); pushVector( c );
  1517. }
  1518. }
  1519. index += stride * count;
  1520. }
  1521. } else {
  1522. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1523. pushVector( i );
  1524. }
  1525. }
  1526. }
  1527. function getGeometry( id ) {
  1528. return getBuild( library.geometries[ id ], buildGeometry );
  1529. }
  1530. // kinematics
  1531. function parseKinematicsModel( xml ) {
  1532. var data = {
  1533. name: xml.getAttribute( 'name' ) || '',
  1534. joints: {},
  1535. links: []
  1536. };
  1537. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1538. var child = xml.childNodes[ i ];
  1539. if ( child.nodeType !== 1 ) continue;
  1540. switch ( child.nodeName ) {
  1541. case 'technique_common':
  1542. parseKinematicsTechniqueCommon( child, data );
  1543. break;
  1544. }
  1545. }
  1546. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1547. }
  1548. function buildKinematicsModel( data ) {
  1549. if ( data.build !== undefined ) return data.build;
  1550. return data;
  1551. }
  1552. function getKinematicsModel( id ) {
  1553. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1554. }
  1555. function parseKinematicsTechniqueCommon( xml, data ) {
  1556. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1557. var child = xml.childNodes[ i ];
  1558. if ( child.nodeType !== 1 ) continue;
  1559. switch ( child.nodeName ) {
  1560. case 'joint':
  1561. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1562. break;
  1563. case 'link':
  1564. data.links.push( parseKinematicsLink( child ) );
  1565. break;
  1566. }
  1567. }
  1568. }
  1569. function parseKinematicsJoint( xml ) {
  1570. var data;
  1571. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1572. var child = xml.childNodes[ i ];
  1573. if ( child.nodeType !== 1 ) continue;
  1574. switch ( child.nodeName ) {
  1575. case 'prismatic':
  1576. case 'revolute':
  1577. data = parseKinematicsJointParameter( child );
  1578. break;
  1579. }
  1580. }
  1581. return data;
  1582. }
  1583. function parseKinematicsJointParameter( xml, data ) {
  1584. var data = {
  1585. sid: xml.getAttribute( 'sid' ),
  1586. name: xml.getAttribute( 'name' ) || '',
  1587. axis: new Vector3(),
  1588. limits: {
  1589. min: 0,
  1590. max: 0
  1591. },
  1592. type: xml.nodeName,
  1593. static: false,
  1594. zeroPosition: 0,
  1595. middlePosition: 0
  1596. };
  1597. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1598. var child = xml.childNodes[ i ];
  1599. if ( child.nodeType !== 1 ) continue;
  1600. switch ( child.nodeName ) {
  1601. case 'axis':
  1602. var array = parseFloats( child.textContent );
  1603. data.axis.fromArray( array );
  1604. break;
  1605. case 'limits':
  1606. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1607. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1608. data.limits.max = parseFloat( max.textContent );
  1609. data.limits.min = parseFloat( min.textContent );
  1610. break;
  1611. }
  1612. }
  1613. // if min is equal to or greater than max, consider the joint static
  1614. if ( data.limits.min >= data.limits.max ) {
  1615. data.static = true;
  1616. }
  1617. // calculate middle position
  1618. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1619. return data;
  1620. }
  1621. function parseKinematicsLink( xml ) {
  1622. var data = {
  1623. sid: xml.getAttribute( 'sid' ),
  1624. name: xml.getAttribute( 'name' ) || '',
  1625. attachments: [],
  1626. transforms: []
  1627. };
  1628. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1629. var child = xml.childNodes[ i ];
  1630. if ( child.nodeType !== 1 ) continue;
  1631. switch ( child.nodeName ) {
  1632. case 'attachment_full':
  1633. data.attachments.push( parseKinematicsAttachment( child ) );
  1634. break;
  1635. case 'matrix':
  1636. case 'translate':
  1637. case 'rotate':
  1638. data.transforms.push( parseKinematicsTransform( child ) );
  1639. break;
  1640. }
  1641. }
  1642. return data;
  1643. }
  1644. function parseKinematicsAttachment( xml ) {
  1645. var data = {
  1646. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1647. transforms: [],
  1648. links: []
  1649. };
  1650. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1651. var child = xml.childNodes[ i ];
  1652. if ( child.nodeType !== 1 ) continue;
  1653. switch ( child.nodeName ) {
  1654. case 'link':
  1655. data.links.push( parseKinematicsLink( child ) );
  1656. break;
  1657. case 'matrix':
  1658. case 'translate':
  1659. case 'rotate':
  1660. data.transforms.push( parseKinematicsTransform( child ) );
  1661. break;
  1662. }
  1663. }
  1664. return data;
  1665. }
  1666. function parseKinematicsTransform( xml ) {
  1667. var data = {
  1668. type: xml.nodeName
  1669. };
  1670. var array = parseFloats( xml.textContent );
  1671. switch ( data.type ) {
  1672. case 'matrix':
  1673. data.obj = new Matrix4();
  1674. data.obj.fromArray( array ).transpose();
  1675. break;
  1676. case 'translate':
  1677. data.obj = new Vector3();
  1678. data.obj.fromArray( array );
  1679. break;
  1680. case 'rotate':
  1681. data.obj = new Vector3();
  1682. data.obj.fromArray( array );
  1683. data.angle = MathUtils.degToRad( array[ 3 ] );
  1684. break;
  1685. }
  1686. return data;
  1687. }
  1688. // physics
  1689. function parsePhysicsModel( xml ) {
  1690. var data = {
  1691. name: xml.getAttribute( 'name' ) || '',
  1692. rigidBodies: {}
  1693. };
  1694. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1695. var child = xml.childNodes[ i ];
  1696. if ( child.nodeType !== 1 ) continue;
  1697. switch ( child.nodeName ) {
  1698. case 'rigid_body':
  1699. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1700. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1701. break;
  1702. }
  1703. }
  1704. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1705. }
  1706. function parsePhysicsRigidBody( xml, data ) {
  1707. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1708. var child = xml.childNodes[ i ];
  1709. if ( child.nodeType !== 1 ) continue;
  1710. switch ( child.nodeName ) {
  1711. case 'technique_common':
  1712. parsePhysicsTechniqueCommon( child, data );
  1713. break;
  1714. }
  1715. }
  1716. }
  1717. function parsePhysicsTechniqueCommon( xml, data ) {
  1718. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1719. var child = xml.childNodes[ i ];
  1720. if ( child.nodeType !== 1 ) continue;
  1721. switch ( child.nodeName ) {
  1722. case 'inertia':
  1723. data.inertia = parseFloats( child.textContent );
  1724. break;
  1725. case 'mass':
  1726. data.mass = parseFloats( child.textContent )[ 0 ];
  1727. break;
  1728. }
  1729. }
  1730. }
  1731. // scene
  1732. function parseKinematicsScene( xml ) {
  1733. var data = {
  1734. bindJointAxis: []
  1735. };
  1736. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1737. var child = xml.childNodes[ i ];
  1738. if ( child.nodeType !== 1 ) continue;
  1739. switch ( child.nodeName ) {
  1740. case 'bind_joint_axis':
  1741. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1742. break;
  1743. }
  1744. }
  1745. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1746. }
  1747. function parseKinematicsBindJointAxis( xml ) {
  1748. var data = {
  1749. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1750. };
  1751. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1752. var child = xml.childNodes[ i ];
  1753. if ( child.nodeType !== 1 ) continue;
  1754. switch ( child.nodeName ) {
  1755. case 'axis':
  1756. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1757. data.axis = param.textContent;
  1758. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1759. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1760. break;
  1761. }
  1762. }
  1763. return data;
  1764. }
  1765. function buildKinematicsScene( data ) {
  1766. if ( data.build !== undefined ) return data.build;
  1767. return data;
  1768. }
  1769. function getKinematicsScene( id ) {
  1770. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1771. }
  1772. function setupKinematics() {
  1773. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1774. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1775. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1776. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1777. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1778. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1779. var visualScene = getVisualScene( visualSceneId );
  1780. var bindJointAxis = kinematicsScene.bindJointAxis;
  1781. var jointMap = {};
  1782. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1783. var axis = bindJointAxis[ i ];
  1784. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1785. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1786. if ( targetElement ) {
  1787. // get the parent of the transform element
  1788. var parentVisualElement = targetElement.parentElement;
  1789. // connect the joint of the kinematics model with the element in the visual scene
  1790. connect( axis.jointIndex, parentVisualElement );
  1791. }
  1792. }
  1793. function connect( jointIndex, visualElement ) {
  1794. var visualElementName = visualElement.getAttribute( 'name' );
  1795. var joint = kinematicsModel.joints[ jointIndex ];
  1796. visualScene.traverse( function ( object ) {
  1797. if ( object.name === visualElementName ) {
  1798. jointMap[ jointIndex ] = {
  1799. object: object,
  1800. transforms: buildTransformList( visualElement ),
  1801. joint: joint,
  1802. position: joint.zeroPosition
  1803. };
  1804. }
  1805. } );
  1806. }
  1807. var m0 = new Matrix4();
  1808. kinematics = {
  1809. joints: kinematicsModel && kinematicsModel.joints,
  1810. getJointValue: function ( jointIndex ) {
  1811. var jointData = jointMap[ jointIndex ];
  1812. if ( jointData ) {
  1813. return jointData.position;
  1814. } else {
  1815. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1816. }
  1817. },
  1818. setJointValue: function ( jointIndex, value ) {
  1819. var jointData = jointMap[ jointIndex ];
  1820. if ( jointData ) {
  1821. var joint = jointData.joint;
  1822. if ( value > joint.limits.max || value < joint.limits.min ) {
  1823. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1824. } else if ( joint.static ) {
  1825. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1826. } else {
  1827. var object = jointData.object;
  1828. var axis = joint.axis;
  1829. var transforms = jointData.transforms;
  1830. matrix.identity();
  1831. // each update, we have to apply all transforms in the correct order
  1832. for ( var i = 0; i < transforms.length; i ++ ) {
  1833. var transform = transforms[ i ];
  1834. // if there is a connection of the transform node with a joint, apply the joint value
  1835. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1836. switch ( joint.type ) {
  1837. case 'revolute':
  1838. matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
  1839. break;
  1840. case 'prismatic':
  1841. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1842. break;
  1843. default:
  1844. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1845. break;
  1846. }
  1847. } else {
  1848. switch ( transform.type ) {
  1849. case 'matrix':
  1850. matrix.multiply( transform.obj );
  1851. break;
  1852. case 'translate':
  1853. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1854. break;
  1855. case 'scale':
  1856. matrix.scale( transform.obj );
  1857. break;
  1858. case 'rotate':
  1859. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1860. break;
  1861. }
  1862. }
  1863. }
  1864. object.matrix.copy( matrix );
  1865. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1866. jointMap[ jointIndex ].position = value;
  1867. }
  1868. } else {
  1869. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1870. }
  1871. }
  1872. };
  1873. }
  1874. function buildTransformList( node ) {
  1875. var transforms = [];
  1876. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1877. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1878. var child = xml.childNodes[ i ];
  1879. if ( child.nodeType !== 1 ) continue;
  1880. switch ( child.nodeName ) {
  1881. case 'matrix':
  1882. var array = parseFloats( child.textContent );
  1883. var matrix = new Matrix4().fromArray( array ).transpose();
  1884. transforms.push( {
  1885. sid: child.getAttribute( 'sid' ),
  1886. type: child.nodeName,
  1887. obj: matrix
  1888. } );
  1889. break;
  1890. case 'translate':
  1891. case 'scale':
  1892. var array = parseFloats( child.textContent );
  1893. var vector = new Vector3().fromArray( array );
  1894. transforms.push( {
  1895. sid: child.getAttribute( 'sid' ),
  1896. type: child.nodeName,
  1897. obj: vector
  1898. } );
  1899. break;
  1900. case 'rotate':
  1901. var array = parseFloats( child.textContent );
  1902. var vector = new Vector3().fromArray( array );
  1903. var angle = MathUtils.degToRad( array[ 3 ] );
  1904. transforms.push( {
  1905. sid: child.getAttribute( 'sid' ),
  1906. type: child.nodeName,
  1907. obj: vector,
  1908. angle: angle
  1909. } );
  1910. break;
  1911. }
  1912. }
  1913. return transforms;
  1914. }
  1915. // nodes
  1916. function prepareNodes( xml ) {
  1917. var elements = xml.getElementsByTagName( 'node' );
  1918. // ensure all node elements have id attributes
  1919. for ( var i = 0; i < elements.length; i ++ ) {
  1920. var element = elements[ i ];
  1921. if ( element.hasAttribute( 'id' ) === false ) {
  1922. element.setAttribute( 'id', generateId() );
  1923. }
  1924. }
  1925. }
  1926. var matrix = new Matrix4();
  1927. var vector = new Vector3();
  1928. function parseNode( xml ) {
  1929. var data = {
  1930. name: xml.getAttribute( 'name' ) || '',
  1931. type: xml.getAttribute( 'type' ),
  1932. id: xml.getAttribute( 'id' ),
  1933. sid: xml.getAttribute( 'sid' ),
  1934. matrix: new Matrix4(),
  1935. nodes: [],
  1936. instanceCameras: [],
  1937. instanceControllers: [],
  1938. instanceLights: [],
  1939. instanceGeometries: [],
  1940. instanceNodes: [],
  1941. transforms: {}
  1942. };
  1943. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1944. var child = xml.childNodes[ i ];
  1945. if ( child.nodeType !== 1 ) continue;
  1946. switch ( child.nodeName ) {
  1947. case 'node':
  1948. data.nodes.push( child.getAttribute( 'id' ) );
  1949. parseNode( child );
  1950. break;
  1951. case 'instance_camera':
  1952. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1953. break;
  1954. case 'instance_controller':
  1955. data.instanceControllers.push( parseNodeInstance( child ) );
  1956. break;
  1957. case 'instance_light':
  1958. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1959. break;
  1960. case 'instance_geometry':
  1961. data.instanceGeometries.push( parseNodeInstance( child ) );
  1962. break;
  1963. case 'instance_node':
  1964. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1965. break;
  1966. case 'matrix':
  1967. var array = parseFloats( child.textContent );
  1968. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1969. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1970. break;
  1971. case 'translate':
  1972. var array = parseFloats( child.textContent );
  1973. vector.fromArray( array );
  1974. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1975. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1976. break;
  1977. case 'rotate':
  1978. var array = parseFloats( child.textContent );
  1979. var angle = MathUtils.degToRad( array[ 3 ] );
  1980. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1981. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1982. break;
  1983. case 'scale':
  1984. var array = parseFloats( child.textContent );
  1985. data.matrix.scale( vector.fromArray( array ) );
  1986. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1987. break;
  1988. case 'extra':
  1989. break;
  1990. default:
  1991. console.log( child );
  1992. }
  1993. }
  1994. if ( hasNode( data.id ) ) {
  1995. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1996. } else {
  1997. library.nodes[ data.id ] = data;
  1998. }
  1999. return data;
  2000. }
  2001. function parseNodeInstance( xml ) {
  2002. var data = {
  2003. id: parseId( xml.getAttribute( 'url' ) ),
  2004. materials: {},
  2005. skeletons: []
  2006. };
  2007. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  2008. var child = xml.childNodes[ i ];
  2009. switch ( child.nodeName ) {
  2010. case 'bind_material':
  2011. var instances = child.getElementsByTagName( 'instance_material' );
  2012. for ( var j = 0; j < instances.length; j ++ ) {
  2013. var instance = instances[ j ];
  2014. var symbol = instance.getAttribute( 'symbol' );
  2015. var target = instance.getAttribute( 'target' );
  2016. data.materials[ symbol ] = parseId( target );
  2017. }
  2018. break;
  2019. case 'skeleton':
  2020. data.skeletons.push( parseId( child.textContent ) );
  2021. break;
  2022. default:
  2023. break;
  2024. }
  2025. }
  2026. return data;
  2027. }
  2028. function buildSkeleton( skeletons, joints ) {
  2029. var boneData = [];
  2030. var sortedBoneData = [];
  2031. var i, j, data;
  2032. // a skeleton can have multiple root bones. collada expresses this
  2033. // situtation with multiple "skeleton" tags per controller instance
  2034. for ( i = 0; i < skeletons.length; i ++ ) {
  2035. var skeleton = skeletons[ i ];
  2036. var root;
  2037. if ( hasNode( skeleton ) ) {
  2038. root = getNode( skeleton );
  2039. buildBoneHierarchy( root, joints, boneData );
  2040. } else if ( hasVisualScene( skeleton ) ) {
  2041. // handle case where the skeleton refers to the visual scene (#13335)
  2042. var visualScene = library.visualScenes[ skeleton ];
  2043. var children = visualScene.children;
  2044. for ( var j = 0; j < children.length; j ++ ) {
  2045. var child = children[ j ];
  2046. if ( child.type === 'JOINT' ) {
  2047. var root = getNode( child.id );
  2048. buildBoneHierarchy( root, joints, boneData );
  2049. }
  2050. }
  2051. } else {
  2052. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2053. }
  2054. }
  2055. // sort bone data (the order is defined in the corresponding controller)
  2056. for ( i = 0; i < joints.length; i ++ ) {
  2057. for ( j = 0; j < boneData.length; j ++ ) {
  2058. data = boneData[ j ];
  2059. if ( data.bone.name === joints[ i ].name ) {
  2060. sortedBoneData[ i ] = data;
  2061. data.processed = true;
  2062. break;
  2063. }
  2064. }
  2065. }
  2066. // add unprocessed bone data at the end of the list
  2067. for ( i = 0; i < boneData.length; i ++ ) {
  2068. data = boneData[ i ];
  2069. if ( data.processed === false ) {
  2070. sortedBoneData.push( data );
  2071. data.processed = true;
  2072. }
  2073. }
  2074. // setup arrays for skeleton creation
  2075. var bones = [];
  2076. var boneInverses = [];
  2077. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2078. data = sortedBoneData[ i ];
  2079. bones.push( data.bone );
  2080. boneInverses.push( data.boneInverse );
  2081. }
  2082. return new Skeleton( bones, boneInverses );
  2083. }
  2084. function buildBoneHierarchy( root, joints, boneData ) {
  2085. // setup bone data from visual scene
  2086. root.traverse( function ( object ) {
  2087. if ( object.isBone === true ) {
  2088. var boneInverse;
  2089. // retrieve the boneInverse from the controller data
  2090. for ( var i = 0; i < joints.length; i ++ ) {
  2091. var joint = joints[ i ];
  2092. if ( joint.name === object.name ) {
  2093. boneInverse = joint.boneInverse;
  2094. break;
  2095. }
  2096. }
  2097. if ( boneInverse === undefined ) {
  2098. // Unfortunately, there can be joints in the visual scene that are not part of the
  2099. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2100. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2101. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2102. // ensure a correct animation of the model.
  2103. boneInverse = new Matrix4();
  2104. }
  2105. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2106. }
  2107. } );
  2108. }
  2109. function buildNode( data ) {
  2110. var objects = [];
  2111. var matrix = data.matrix;
  2112. var nodes = data.nodes;
  2113. var type = data.type;
  2114. var instanceCameras = data.instanceCameras;
  2115. var instanceControllers = data.instanceControllers;
  2116. var instanceLights = data.instanceLights;
  2117. var instanceGeometries = data.instanceGeometries;
  2118. var instanceNodes = data.instanceNodes;
  2119. // nodes
  2120. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2121. objects.push( getNode( nodes[ i ] ) );
  2122. }
  2123. // instance cameras
  2124. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2125. var instanceCamera = getCamera( instanceCameras[ i ] );
  2126. if ( instanceCamera !== null ) {
  2127. objects.push( instanceCamera.clone() );
  2128. }
  2129. }
  2130. // instance controllers
  2131. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2132. var instance = instanceControllers[ i ];
  2133. var controller = getController( instance.id );
  2134. var geometries = getGeometry( controller.id );
  2135. var newObjects = buildObjects( geometries, instance.materials );
  2136. var skeletons = instance.skeletons;
  2137. var joints = controller.skin.joints;
  2138. var skeleton = buildSkeleton( skeletons, joints );
  2139. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2140. var object = newObjects[ j ];
  2141. if ( object.isSkinnedMesh ) {
  2142. object.bind( skeleton, controller.skin.bindMatrix );
  2143. object.normalizeSkinWeights();
  2144. }
  2145. objects.push( object );
  2146. }
  2147. }
  2148. // instance lights
  2149. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2150. var instanceLight = getLight( instanceLights[ i ] );
  2151. if ( instanceLight !== null ) {
  2152. objects.push( instanceLight.clone() );
  2153. }
  2154. }
  2155. // instance geometries
  2156. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2157. var instance = instanceGeometries[ i ];
  2158. // a single geometry instance in collada can lead to multiple object3Ds.
  2159. // this is the case when primitives are combined like triangles and lines
  2160. var geometries = getGeometry( instance.id );
  2161. var newObjects = buildObjects( geometries, instance.materials );
  2162. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2163. objects.push( newObjects[ j ] );
  2164. }
  2165. }
  2166. // instance nodes
  2167. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2168. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2169. }
  2170. var object;
  2171. if ( nodes.length === 0 && objects.length === 1 ) {
  2172. object = objects[ 0 ];
  2173. } else {
  2174. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2175. for ( var i = 0; i < objects.length; i ++ ) {
  2176. object.add( objects[ i ] );
  2177. }
  2178. }
  2179. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2180. object.matrix.copy( matrix );
  2181. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2182. return object;
  2183. }
  2184. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2185. function resolveMaterialBinding( keys, instanceMaterials ) {
  2186. var materials = [];
  2187. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2188. var id = instanceMaterials[ keys[ i ] ];
  2189. if ( id === undefined ) {
  2190. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2191. materials.push( fallbackMaterial );
  2192. } else {
  2193. materials.push( getMaterial( id ) );
  2194. }
  2195. }
  2196. return materials;
  2197. }
  2198. function buildObjects( geometries, instanceMaterials ) {
  2199. var objects = [];
  2200. for ( var type in geometries ) {
  2201. var geometry = geometries[ type ];
  2202. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2203. // handle case if no materials are defined
  2204. if ( materials.length === 0 ) {
  2205. if ( type === 'lines' || type === 'linestrips' ) {
  2206. materials.push( new LineBasicMaterial() );
  2207. } else {
  2208. materials.push( new MeshPhongMaterial() );
  2209. }
  2210. }
  2211. // regard skinning
  2212. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2213. if ( skinning ) {
  2214. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2215. materials[ i ].skinning = true;
  2216. }
  2217. }
  2218. // choose between a single or multi materials (material array)
  2219. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2220. // now create a specific 3D object
  2221. var object;
  2222. switch ( type ) {
  2223. case 'lines':
  2224. object = new LineSegments( geometry.data, material );
  2225. break;
  2226. case 'linestrips':
  2227. object = new Line( geometry.data, material );
  2228. break;
  2229. case 'triangles':
  2230. case 'polylist':
  2231. if ( skinning ) {
  2232. object = new SkinnedMesh( geometry.data, material );
  2233. } else {
  2234. object = new Mesh( geometry.data, material );
  2235. }
  2236. break;
  2237. }
  2238. objects.push( object );
  2239. }
  2240. return objects;
  2241. }
  2242. function hasNode( id ) {
  2243. return library.nodes[ id ] !== undefined;
  2244. }
  2245. function getNode( id ) {
  2246. return getBuild( library.nodes[ id ], buildNode );
  2247. }
  2248. // visual scenes
  2249. function parseVisualScene( xml ) {
  2250. var data = {
  2251. name: xml.getAttribute( 'name' ),
  2252. children: []
  2253. };
  2254. prepareNodes( xml );
  2255. var elements = getElementsByTagName( xml, 'node' );
  2256. for ( var i = 0; i < elements.length; i ++ ) {
  2257. data.children.push( parseNode( elements[ i ] ) );
  2258. }
  2259. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2260. }
  2261. function buildVisualScene( data ) {
  2262. var group = new Group();
  2263. group.name = data.name;
  2264. var children = data.children;
  2265. for ( var i = 0; i < children.length; i ++ ) {
  2266. var child = children[ i ];
  2267. group.add( getNode( child.id ) );
  2268. }
  2269. return group;
  2270. }
  2271. function hasVisualScene( id ) {
  2272. return library.visualScenes[ id ] !== undefined;
  2273. }
  2274. function getVisualScene( id ) {
  2275. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2276. }
  2277. // scenes
  2278. function parseScene( xml ) {
  2279. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2280. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2281. }
  2282. function setupAnimations() {
  2283. var clips = library.clips;
  2284. if ( isEmpty( clips ) === true ) {
  2285. if ( isEmpty( library.animations ) === false ) {
  2286. // if there are animations but no clips, we create a default clip for playback
  2287. var tracks = [];
  2288. for ( var id in library.animations ) {
  2289. var animationTracks = getAnimation( id );
  2290. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2291. tracks.push( animationTracks[ i ] );
  2292. }
  2293. }
  2294. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2295. }
  2296. } else {
  2297. for ( var id in clips ) {
  2298. animations.push( getAnimationClip( id ) );
  2299. }
  2300. }
  2301. }
  2302. // convert the parser error element into text with each child elements text
  2303. // separated by new lines.
  2304. function parserErrorToText( parserError ) {
  2305. var result = '';
  2306. var stack = [ parserError ];
  2307. while ( stack.length ) {
  2308. var node = stack.shift();
  2309. if ( node.nodeType === Node.TEXT_NODE ) {
  2310. result += node.textContent;
  2311. } else {
  2312. result += '\n';
  2313. stack.push.apply( stack, node.childNodes );
  2314. }
  2315. }
  2316. return result.trim();
  2317. }
  2318. if ( text.length === 0 ) {
  2319. return { scene: new Scene() };
  2320. }
  2321. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2322. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2323. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2324. if ( parserError !== undefined ) {
  2325. // Chrome will return parser error with a div in it
  2326. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2327. var errorText;
  2328. if ( errorElement ) {
  2329. errorText = errorElement.textContent;
  2330. } else {
  2331. errorText = parserErrorToText( parserError );
  2332. }
  2333. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2334. return null;
  2335. }
  2336. // metadata
  2337. var version = collada.getAttribute( 'version' );
  2338. console.log( 'THREE.ColladaLoader: File version', version );
  2339. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2340. var textureLoader = new TextureLoader( this.manager );
  2341. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2342. var tgaLoader;
  2343. if ( TGALoader ) {
  2344. tgaLoader = new TGALoader( this.manager );
  2345. tgaLoader.setPath( this.resourcePath || path );
  2346. }
  2347. //
  2348. var animations = [];
  2349. var kinematics = {};
  2350. var count = 0;
  2351. //
  2352. var library = {
  2353. animations: {},
  2354. clips: {},
  2355. controllers: {},
  2356. images: {},
  2357. effects: {},
  2358. materials: {},
  2359. cameras: {},
  2360. lights: {},
  2361. geometries: {},
  2362. nodes: {},
  2363. visualScenes: {},
  2364. kinematicsModels: {},
  2365. physicsModels: {},
  2366. kinematicsScenes: {}
  2367. };
  2368. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2369. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2370. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2371. parseLibrary( collada, 'library_images', 'image', parseImage );
  2372. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2373. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2374. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2375. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2376. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2377. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2378. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2379. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2380. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2381. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2382. buildLibrary( library.animations, buildAnimation );
  2383. buildLibrary( library.clips, buildAnimationClip );
  2384. buildLibrary( library.controllers, buildController );
  2385. buildLibrary( library.images, buildImage );
  2386. buildLibrary( library.effects, buildEffect );
  2387. buildLibrary( library.materials, buildMaterial );
  2388. buildLibrary( library.cameras, buildCamera );
  2389. buildLibrary( library.lights, buildLight );
  2390. buildLibrary( library.geometries, buildGeometry );
  2391. buildLibrary( library.visualScenes, buildVisualScene );
  2392. setupAnimations();
  2393. setupKinematics();
  2394. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2395. if ( asset.upAxis === 'Z_UP' ) {
  2396. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2397. }
  2398. scene.scale.multiplyScalar( asset.unit );
  2399. return {
  2400. animations: animations,
  2401. kinematics: kinematics,
  2402. library: library,
  2403. scene: scene
  2404. };
  2405. }
  2406. } );
  2407. export { ColladaLoader };