misc_controls_transform.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. text-align: center;
  14. font-size: 15px;
  15. line-height: 30px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. a {
  25. color: white;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="javascript:control.setMode( 'translate' );">"W" translate</a> |
  32. <a href="javascript:control.setMode( 'rotate' );">"E" rotate</a> |
  33. <a href="javascript:control.setMode( 'scale' );">"R" scale</a> |
  34. <a href="javascript:control.setSize( control.size + 0.1 );">"+" increase size</a> |
  35. <a href="javascript:control.setSize( Math.max( control.size - 0.1, 0.1 ) );">"-" decrease size</a><br />
  36. Press "Q" to toggle world/local space, keep "Ctrl" down to snap to grid
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/controls/TransformControls.js"></script>
  40. <script>
  41. var camera, scene, renderer, control;
  42. init();
  43. render();
  44. function init() {
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. //
  50. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 3000 );
  51. camera.position.set( 1000, 500, 1000 );
  52. camera.lookAt( 0, 200, 0 );
  53. scene = new THREE.Scene();
  54. scene.add( new THREE.GridHelper( 1000, 10 ) );
  55. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  56. light.position.set( 1, 1, 1 );
  57. scene.add( light );
  58. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  59. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  60. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  61. var material = new THREE.MeshLambertMaterial( { map: texture } );
  62. control = new THREE.TransformControls( camera, renderer.domElement );
  63. control.addEventListener( 'change', render );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. scene.add( mesh );
  66. control.attach( mesh );
  67. scene.add( control );
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. window.addEventListener( 'keydown', function ( event ) {
  70. switch ( event.keyCode ) {
  71. case 81: // Q
  72. control.setSpace( control.space === "local" ? "world" : "local" );
  73. break;
  74. case 17: // Ctrl
  75. control.setTranslationSnap( 100 );
  76. control.setRotationSnap( THREE.Math.degToRad( 15 ) );
  77. break;
  78. case 87: // W
  79. control.setMode( "translate" );
  80. break;
  81. case 69: // E
  82. control.setMode( "rotate" );
  83. break;
  84. case 82: // R
  85. control.setMode( "scale" );
  86. break;
  87. case 187:
  88. case 107: // +, =, num+
  89. control.setSize( control.size + 0.1 );
  90. break;
  91. case 189:
  92. case 109: // -, _, num-
  93. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  94. break;
  95. }
  96. });
  97. window.addEventListener( 'keyup', function ( event ) {
  98. switch ( event.keyCode ) {
  99. case 17: // Ctrl
  100. control.setTranslationSnap( null );
  101. control.setRotationSnap( null );
  102. break;
  103. }
  104. });
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. render();
  111. }
  112. function render() {
  113. renderer.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>