misc_sound.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; left: 0px; width: 50%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl 3d sounds example -
  33. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
  34. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> and
  35. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank">congusbongus</a><br/><br/>
  36. navigate with WASD / arrows / mouse
  37. </div>
  38. <div id="container"></div>
  39. <script src="../build/three.min.js"></script>
  40. <script src="js/controls/FirstPersonControls.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/dat.gui.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container;
  46. var camera, controls, scene, renderer;
  47. var light, pointLight;
  48. var mesh;
  49. var material_sphere1, material_sphere2;
  50. var clock = new THREE.Clock();
  51. init();
  52. animate();
  53. function init() {
  54. container = document.getElementById( 'container' );
  55. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.set( 0, 25, 0 );
  57. var listener = new THREE.AudioListener();
  58. camera.add( listener );
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
  61. light = new THREE.DirectionalLight( 0xffffff );
  62. light.position.set( 0, 0.5, 1 ).normalize();
  63. scene.add( light );
  64. var sphere = new THREE.SphereGeometry( 20, 32, 16 );
  65. material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
  66. material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
  67. // sound spheres
  68. var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
  69. mesh1.position.set( -250, 30, 0 );
  70. scene.add( mesh1 );
  71. var sound1 = new THREE.PositionAudio( listener );
  72. var buffer1 = new THREE.AudioBuffer( listener );
  73. buffer1.load( 'sounds/358232_j_s_song.ogg' );
  74. sound1.setBuffer(buffer1);
  75. sound1.setRefDistance( 20 );
  76. sound1.autoplay = true;
  77. mesh1.add( sound1 );
  78. //
  79. var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
  80. mesh2.position.set( 250, 30, 0 );
  81. scene.add( mesh2 );
  82. var sound2 = new THREE.PositionAudio( listener );
  83. var buffer2 = new THREE.AudioBuffer( listener );
  84. buffer2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
  85. sound2.setBuffer(buffer2);
  86. sound2.setRefDistance( 20 );
  87. sound2.autoplay = true;
  88. mesh2.add( sound2 );
  89. // global ambient audio
  90. var sound3 = new THREE.Audio( listener );
  91. var buffer3 = new THREE.AudioBuffer( listener );
  92. buffer3.load( 'sounds/Project_Utopia.ogg' );
  93. sound3.setBuffer(buffer3);
  94. sound3.autoplay = true;
  95. sound3.setLoop(true);
  96. sound3.setVolume(0.5);
  97. // ground
  98. var helper = new THREE.GridHelper( 500, 10 );
  99. helper.color1.setHex( 0x444444 );
  100. helper.color2.setHex( 0x444444 );
  101. helper.position.y = 0.1;
  102. scene.add( helper );
  103. //
  104. var SoundControls = function() {
  105. this.master = listener.getMasterVolume();
  106. this.firstSphere = sound1.getVolume();
  107. this.secondSphere = sound2.getVolume();
  108. this.Ambient = sound3.getVolume();
  109. };
  110. var gui = new dat.GUI();
  111. var soundControls = new SoundControls();
  112. var volumeFolder = gui.addFolder('sound volume');
  113. volumeFolder.add(soundControls, 'master').min(0.0).max(1.0).step(0.01).onChange(function() {
  114. listener.setMasterVolume(soundControls.master);
  115. });
  116. volumeFolder.add(soundControls, 'firstSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  117. sound1.setVolume(soundControls.firstSphere);
  118. });
  119. volumeFolder.add(soundControls, 'secondSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  120. sound2.setVolume(soundControls.secondSphere);
  121. });
  122. volumeFolder.add(soundControls, 'Ambient').min(0.0).max(1.0).step(0.01).onChange(function() {
  123. sound3.setVolume(soundControls.Ambient);
  124. });
  125. volumeFolder.open();
  126. renderer = new THREE.WebGLRenderer( { antialias: true } );
  127. renderer.setPixelRatio( window.devicePixelRatio );
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. container.innerHTML = "";
  130. container.appendChild( renderer.domElement );
  131. //
  132. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  133. controls.movementSpeed = 70;
  134. controls.lookSpeed = 0.05;
  135. controls.noFly = true;
  136. controls.lookVertical = false;
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. function onWindowResize() {
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. controls.handleResize();
  144. }
  145. function animate() {
  146. requestAnimationFrame( animate );
  147. render();
  148. }
  149. function render() {
  150. var delta = clock.getDelta(),
  151. time = clock.getElapsedTime() * 5;
  152. controls.update( delta );
  153. material_sphere1.color.setHSL( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 0.5 );
  154. material_sphere2.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 );
  155. renderer.render( scene, camera );
  156. }
  157. </script>
  158. </body>
  159. </html>