misc_controls_transform.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. color: #fff;
  11. font-family:Monospace;
  12. text-align: center;
  13. font-size: 15px;
  14. line-height: 30px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 15px;
  21. z-index:100;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  28. Press "w/E/R" twice to toggle world/local space
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/TransformControls.js"></script>
  32. <script>
  33. var camera, scene, renderer;
  34. var grid, box;
  35. init();
  36. render();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.sortObjects = false;
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  44. camera.position.set( 1000, 1000, 1000 );
  45. camera.lookAt( new THREE.Vector3( 0, 700, 0 ) );
  46. scene = new THREE.Scene();
  47. var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', new THREE.UVMapping(), render );
  48. texture.anisotropy = renderer.getMaxAnisotropy();
  49. grid = new THREE.Mesh(
  50. new THREE.PlaneGeometry( 1000, 1000, 10, 10 ),
  51. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe:true } )
  52. );
  53. grid.rotation.x = Math.PI/2;
  54. scene.add(grid);
  55. box = [];
  56. box[0] = new THREE.Mesh(
  57. new THREE.CubeGeometry( 200, 200, 200 ),
  58. new THREE.MeshBasicMaterial( { map: texture } )
  59. );
  60. box[0].position.set( 0, 100, 0 );
  61. scene.add( box[0] );
  62. box[1] = box[0].clone();
  63. box[1].position.set( 0, 350, 0 );
  64. box[0].add( box[1] );
  65. box[2] = box[1].clone();
  66. box[2].position.set( 0, 350, 0 );
  67. box[1].add( box[2] );
  68. box[3] = box[2].clone();
  69. box[3].position.set( 0, 350, 0 );
  70. box[2].add( box[3] );
  71. for ( var i = 0; i < box.length; i++ ){
  72. var translateLocal = new THREE.TransformControls( camera, renderer.domElement );
  73. translateLocal.addEventListener( 'change', render );
  74. scene.add( translateLocal.gizmo );
  75. translateLocal.attatch( box[i] );
  76. }
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function render() {
  85. // requestAnimationFrame( animate );
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>