webgl_loader_obj.html 2.4 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - OBJLoader test
  30. </div>
  31. <script src="../build/Three.js"></script>
  32. <script src="js/loaders/OBJLoader.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var mouseX = 0, mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. init();
  42. animate();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 100;
  49. scene.add( camera );
  50. var loader = new THREE.OBJLoader();
  51. loader.load( "obj/male02/male02.obj", function ( geometry ) {
  52. var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { wireframe: true } ) );
  53. mesh.position.y = - 80;
  54. scene.add( mesh );
  55. } );
  56. // RENDERER
  57. renderer = new THREE.WebGLRenderer();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  61. }
  62. function onDocumentMouseMove( event ) {
  63. mouseX = ( event.clientX - windowHalfX ) / 2;
  64. mouseY = ( event.clientY - windowHalfY ) / 2;
  65. }
  66. //
  67. function animate() {
  68. requestAnimationFrame( animate );
  69. render();
  70. }
  71. function render() {
  72. camera.position.x += ( mouseX - camera.position.x ) * .05;
  73. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  74. camera.lookAt( scene.position );
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>