webgl_loader_json_blender.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - blender -json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> -
  34. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var container, stats;
  42. var camera, scene, renderer, objects;
  43. var clock, mixer;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.getElementById( 'container' );
  48. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.position.set( 2, 4, 5 );
  50. clock = new THREE.Clock();
  51. scene = new THREE.Scene();
  52. scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
  53. mixer = new THREE.AnimationMixer( scene );
  54. var loader = new THREE.JSONLoader();
  55. loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
  56. // adjust color a bit
  57. var material = materials[ 0 ];
  58. material.morphTargets = true;
  59. material.color.setHex( 0xffaaaa );
  60. for ( var i = 0; i < 729; i ++ ) {
  61. // random placement in a grid
  62. var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  63. var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  64. mesh = new THREE.Mesh( geometry, materials );
  65. var s = THREE.Math.randFloat( 0.00075, 0.001 );
  66. mesh.scale.set( s, s, s );
  67. mesh.position.set( x, 0, z );
  68. mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
  69. mesh.matrixAutoUpdate = false;
  70. mesh.updateMatrix();
  71. scene.add( mesh );
  72. mixer.clipAction( geometry.animations[0], mesh )
  73. .setDuration( 1 ) // one second
  74. .startAt( - Math.random() ) // random phase (already running)
  75. .play(); // let's go
  76. }
  77. } );
  78. // lights
  79. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  80. scene.add( ambientLight );
  81. var pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
  82. pointLight.position.set( 5, 0, 0 );
  83. scene.add( pointLight );
  84. // renderer
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. // stats
  90. stats = new Stats();
  91. container.appendChild( stats.dom );
  92. // events
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. //
  96. function onWindowResize( event ) {
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. }
  101. //
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. stats.update();
  106. }
  107. function render() {
  108. var timer = Date.now() * 0.0005;
  109. camera.position.x = Math.cos( timer ) * 10;
  110. camera.position.y = 4;
  111. camera.position.z = Math.sin( timer ) * 10;
  112. mixer.update( clock.getDelta() );
  113. camera.lookAt( scene.position );
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>